os/graphics/graphicsdeviceinterface/directgdi/test/tdirectgdieglcontent_cube.h
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/graphicsdeviceinterface/directgdi/test/tdirectgdieglcontent_cube.h	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,81 @@
     1.4 +// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +/**
    1.20 + @file
    1.21 + @test
    1.22 + @internalComponent - Internal Symbian test code 
    1.23 +*/
    1.24 +
    1.25 +#ifndef __TDIRECTGDIEGLCONTENT_CUBE_H__
    1.26 +#define __TDIRECTGDIEGLCONTENT_CUBE_H__
    1.27 +
    1.28 +#include <e32base.h>
    1.29 +#include <pixelformats.h>
    1.30 +#include <graphics/sgimage.h>
    1.31 +#include <graphics/sgimagecollection.h>
    1.32 +#include <GLES/egl.h>
    1.33 +
    1.34 +const TInt KEglContentBuffers = 2;
    1.35 +
    1.36 +/**
    1.37 +This class contains cube GL renderer.
    1.38 +CGLCube initializes the EGL environment and renders off-screen pixmap surfaces. 
    1.39 +Creation of the pixmap is based on RSgImage resource which is initialized 
    1.40 +with parameter  TsgImageInfo.iUsage set to EsgUsageOpenGlesTarget|ESgUsageDirectGdiSource.  
    1.41 +OpenGL ES API is used to reneder content of the pixmap. The result is available as a TSgDrawableId object.
    1.42 +*/
    1.43 +class CGLCube : public CBase
    1.44 +	{
    1.45 +public:
    1.46 +	static CGLCube* NewL(TUidPixelFormat aPixelFormat, const TSize& aSize);
    1.47 +	static CGLCube* NewLC(TUidPixelFormat aPixelFormat, const TSize& aSize);
    1.48 +	virtual ~CGLCube();
    1.49 +
    1.50 +	void Render(TInt aFrame);
    1.51 +	void GetImage(TSgDrawableId& aId);
    1.52 +
    1.53 +private:
    1.54 +	CGLCube();
    1.55 +	void ConstructL(TUidPixelFormat aPixelFormat, const TSize& aSize);
    1.56 +	void InitEglL(TUidPixelFormat aPixelFormat, const TSize& aSize);
    1.57 +	void DeInitEgl();
    1.58 +
    1.59 +private:
    1.60 +	/** Display where the OpenGL ES window surface resides. */
    1.61 +	EGLDisplay iEglDisplay;
    1.62 +
    1.63 +	/** Describes the format, type and size of the color buffers and ancillary buffers for EGLSurface. */
    1.64 +	EGLConfig iConfig;
    1.65 +
    1.66 +	/** The image where the framebuffer is drawn. */
    1.67 +	TSgImageInfo iImageInfo;
    1.68 +	RSgImage iImages[KEglContentBuffers];
    1.69 +
    1.70 +	/** Current image buffer number */
    1.71 +	TInt iCurrentImage;
    1.72 +	TInt iLastImage;
    1.73 +
    1.74 +	/** Pixmap surface (that uses the iPixmap) that is the target of OpenGL ES graphics rendering. */
    1.75 +	EGLSurface iEglSurfaces[KEglContentBuffers];
    1.76 +
    1.77 +	/** OpenGL ES rendering context. */
    1.78 +	EGLContext iEglContext;
    1.79 +
    1.80 +	/** OpenGL ES Texture id */
    1.81 +	GLuint iTexId;
    1.82 +	};
    1.83 +
    1.84 +#endif