os/graphics/egl/egltest/endpointtestsuite/automated/tsrc/egltest_endpointtearing_local.cpp
changeset 0 bde4ae8d615e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/os/graphics/egl/egltest/endpointtestsuite/automated/tsrc/egltest_endpointtearing_local.cpp	Fri Jun 15 03:10:57 2012 +0200
     1.3 @@ -0,0 +1,240 @@
     1.4 +/*
     1.5 +* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
     1.6 +* All rights reserved.
     1.7 +* This component and the accompanying materials are made available
     1.8 +* under the terms of "Eclipse Public License v1.0"
     1.9 +* which accompanies this distribution, and is available
    1.10 +* at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.11 +*
    1.12 +* Initial Contributors:
    1.13 +* Nokia Corporation - initial contribution.
    1.14 +*
    1.15 +* Contributors:
    1.16 +*
    1.17 +* Description: 
    1.18 +*
    1.19 +*/
    1.20 +
    1.21 +
    1.22 +/**
    1.23 + @file
    1.24 + @test
    1.25 + @internalComponent - Internal Symbian test code
    1.26 +*/
    1.27 +
    1.28 +
    1.29 +#include "egltest_endpointtearing.h"
    1.30 +#include "egltest_surface.h"
    1.31 +#include <e32atomics.h>
    1.32 +
    1.33 +
    1.34 +/**
    1.35 +@SYMTestCaseID GRAPHICS-EGL-573
    1.36 +
    1.37 +@SYMTestPriority medium
    1.38 +
    1.39 +@SYMPREQ 2670
    1.40 +
    1.41 +@SYMTestCaseDesc
    1.42 +Image tearing test with raw surface manager surface.
    1.43 +Check that there is no buffer tearing and that locks are implemented correctly.
    1.44 +
    1.45 +@SYMTestActions
    1.46 +Create a Raw Surface Manager surface.
    1.47 +1)  Thread B (test application): Fill the buffers with colours mostly red, and 
    1.48 +    mostly blue, and mostly green if triple buffered.  This is done so that 
    1.49 +    there is a value greater than zero in all colour channels.
    1.50 +2)  Thread A (wserve): Create an endpoint from the surface belonging to the window
    1.51 +3)  Thread B: Submit update.
    1.52 +4)  Thread A: Begin streaming block
    1.53 +5)  Thread A in the windows server for ten seconds, as fast as possible:
    1.54 +6)  Thread A: Acquire an EGLImage from this endpoint
    1.55 +7)  Thread A: Check that the resulting image all a solid colour.  Five samples, 
    1.56 +    one at the centre and at the four corners should be sufficient.
    1.57 +8)  Thread A: Release the EGLImage
    1.58 +9)  In thread B, whilst thread A is running: fill surface with different solid 
    1.59 +    colours, and call Submit Update. Run this thread as fast a possible, with the 
    1.60 +    same priority as thread A. The solid colour used should be varied for each 
    1.61 +    iteration.  Do not synchronize threads A and B, but random waits (using delay 
    1.62 +    loops) may be used to give each thread a variation and reduce any 
    1.63 +    synchronization in the EGL code.
    1.64 +10) Thread A: End the streaming block
    1.65 +11) Thread A & B: Close and delete resources.
    1.66 +
    1.67 +@SYMTestExpectedResults
    1.68 +Each acquired image from the endpoint is a solid colour, 
    1.69 +calculated by comparing all the corners and the center pixel.
    1.70 +*/
    1.71 +
    1.72 +
    1.73 +CEglTest_LocalTestStep_EndpointTearing::CEglTest_LocalTestStep_EndpointTearing() :
    1.74 +    CLocalTestStepBase(ETestUidEndpointTearing)
    1.75 +    {
    1.76 +    }
    1.77 +
    1.78 +
    1.79 +CEglTest_LocalTestStep_EndpointTearing::~CEglTest_LocalTestStep_EndpointTearing()
    1.80 +    {
    1.81 +    }
    1.82 +
    1.83 +void CEglTest_LocalTestStep_EndpointTearing::DoPreambleL()
    1.84 +    {
    1.85 +    //Register the test id.
    1.86 +    _LIT(KTestId, "573");
    1.87 +    RegisterTestIdsL(KTestId);
    1.88 +    SetCurrentTestIds(KTestId);
    1.89 +    
    1.90 +    //If this fails, the test will fail in a round about way with EGL_NOT_INITIALIZED.
    1.91 +    eglInitialize(eglGetDisplay(EGL_DEFAULT_DISPLAY), NULL, NULL);
    1.92 +    
    1.93 +    //Create the fast locaks used for comms between the test thread and the draw thread.
    1.94 +    User::LeaveIfError(iStartDraw.CreateLocal());
    1.95 +    User::LeaveIfError(iFirstDrawDone.CreateLocal());
    1.96 +    }
    1.97 +
    1.98 +
    1.99 +void CEglTest_LocalTestStep_EndpointTearing::DoPostambleL()
   1.100 +    {
   1.101 +    iStartDraw.Close();
   1.102 +    iFirstDrawDone.Close();
   1.103 +    eglTerminate(eglGetDisplay(EGL_DEFAULT_DISPLAY));
   1.104 +    }
   1.105 +
   1.106 +
   1.107 +TVerdict CEglTest_LocalTestStep_EndpointTearing::doTestStepL()
   1.108 +    {
   1.109 +    //Acquire the start drawing lock to force the draw thread to wait until we signal.
   1.110 +    iStartDraw.Wait();
   1.111 +    
   1.112 +    //Start drawing thread. When this returns, iSurfaceId
   1.113 +    //contains the surface handle for the surface the thread uses
   1.114 +    //and the draw thread is waiting on iStartDraw.
   1.115 +    StartDrawThreadL();
   1.116 +    
   1.117 +    //Params for the remote test step.
   1.118 +    TRemoteTestParams params;
   1.119 +    params.iEndpointTearing.iSurfaceId = iSurfaceId;
   1.120 +    
   1.121 +    //Setup the remote test step. (creates an endpoint).
   1.122 +    StartRemoteTestStep(params);
   1.123 +    
   1.124 +    //Tell the draw thread to continously fill the surface 
   1.125 +    //with a block colour and submit the buffer, honoring the
   1.126 +    //notifyWhenAvailable semantics. 
   1.127 +    iStartDraw.Signal();
   1.128 +    
   1.129 +    //Wait for the first buffer to be drawn, so that the remote side
   1.130 +    //is guaranteed to be able to begin streaming on the endpoint
   1.131 +    //when we run the remote test case. The remote side continuously
   1.132 +    //checks that each acquired image is a solid colour for a set time.
   1.133 +    iFirstDrawDone.Wait();
   1.134 +    RunRemoteTestCase(0, TRemoteTestParams());
   1.135 +    
   1.136 +    //Stop the drawing thread, so that it does not report a 'not 
   1.137 +    //registered' error when we end the remote test step (destroy ep).
   1.138 +    StopDrawThread();
   1.139 +    EndRemoteTestStep(TRemoteTestParams());
   1.140 +    
   1.141 +    return TestStepResult();
   1.142 +    }
   1.143 +
   1.144 +
   1.145 +void CEglTest_LocalTestStep_EndpointTearing::StartDrawThreadL()
   1.146 +    {
   1.147 +    //Stack and heap sizes.
   1.148 +    static const TInt KStackSize =   0x2000;      //  8KB
   1.149 +    static const TInt KHeapMinSize = 0x1000;      //  4KB
   1.150 +    static const TInt KHeapMaxSize = 0x1000000;   // 16MB
   1.151 +
   1.152 +    //Create draw thread and wait for rendezvous.
   1.153 +    User::LeaveIfError(iDrawThread.Create(KNullDesC, DrawThreadEntryPoint, KStackSize, KHeapMinSize, KHeapMaxSize, this));
   1.154 +    CleanupClosePushL(iDrawThread);
   1.155 +    iDrawThread.Resume();
   1.156 +    TRequestStatus rendezvous;
   1.157 +    iDrawThread.Rendezvous(rendezvous);
   1.158 +    User::WaitForRequest(rendezvous);
   1.159 +    User::LeaveIfError(rendezvous.Int());
   1.160 +    CleanupStack::Pop(&iDrawThread);
   1.161 +    }
   1.162 +
   1.163 +
   1.164 +void CEglTest_LocalTestStep_EndpointTearing::StopDrawThread()
   1.165 +    {
   1.166 +    TRequestStatus logon;
   1.167 +    iDrawThread.Logon(logon);
   1.168 +    __e32_atomic_store_rel32(&iStopDrawing, ETrue);
   1.169 +    User::WaitForRequest(logon);
   1.170 +    iDrawThread.Close();
   1.171 +    }
   1.172 +
   1.173 +
   1.174 +TInt CEglTest_LocalTestStep_EndpointTearing::DrawThreadEntryPoint(TAny* aSelf)
   1.175 +    {
   1.176 +    CEglTest_LocalTestStep_EndpointTearing* self = static_cast<CEglTest_LocalTestStep_EndpointTearing*>(aSelf);
   1.177 +    CTrapCleanup* cleanup = CTrapCleanup::New();
   1.178 +    
   1.179 +    TRAPD(err,
   1.180 +        //Create active scheduler.
   1.181 +        CActiveScheduler* scheduler = new (ELeave) CActiveScheduler();
   1.182 +        CleanupStack::PushL(scheduler);
   1.183 +        CActiveScheduler::Install(scheduler);
   1.184 +
   1.185 +        //Setup the draw loop.
   1.186 +        self->EnterDrawLoopL();
   1.187 +
   1.188 +        //Clean up.
   1.189 +        CleanupStack::PopAndDestroy(scheduler);
   1.190 +        );
   1.191 +    
   1.192 +    __ASSERT_ALWAYS(err == KErrNone, User::PanicUnexpectedLeave());
   1.193 +    delete cleanup;
   1.194 +    
   1.195 +    return KErrNone;
   1.196 +    }
   1.197 +
   1.198 +
   1.199 +void CEglTest_LocalTestStep_EndpointTearing::EnterDrawLoopL()
   1.200 +    {
   1.201 +    //Create a standard surface. 
   1.202 +    CSurface* surface = CSurface::SurfaceFactoryL(ESurfTypeRaw);
   1.203 +    CleanupStack::PushL(surface);
   1.204 +    surface->CreateL(ELargeSurface);
   1.205 +    
   1.206 +    TRequestStatus availableStat[2];
   1.207 +    TInt currentStat = 0;
   1.208 +    TInt currentColour = 0x88CC44;
   1.209 +    
   1.210 +    //Take the FirstDrawDone fast lock, save the surfaceId then rendezvous.
   1.211 +    iFirstDrawDone.Wait();
   1.212 +    iSurfaceId = surface->SurfaceId();
   1.213 +    RThread().Rendezvous(KErrNone);
   1.214 +    
   1.215 +    //Wait for the signal to draw the first buffer.
   1.216 +    iStartDraw.Wait();
   1.217 +    surface->DrawContentL(TRgb(currentColour, 255));
   1.218 +    surface->Notify(ENotifyWhenAvailable, availableStat[currentStat++ & 1], 0);
   1.219 +    // We must wait until the image is copied; the endpoint isn't ready until the ContentUpdated has been processed by GCE BE.
   1.220 +    // It isn't enough to simply call SubmitContentL; there's multiple process/thread boundaries to cross before the endpoint is 'ready'
   1.221 +    User::LeaveIfError(surface->SubmitContent(ETrue));
   1.222 +    iFirstDrawDone.Signal();
   1.223 +    
   1.224 +    //Loop until we are told to stop drawing.
   1.225 +    while(!__e32_atomic_load_acq32(&iStopDrawing))
   1.226 +        {
   1.227 +        //Draw content, ask for notification when the buffer we have drawn to is available and submit.
   1.228 +        surface->DrawContentL(TRgb(currentColour, 255));
   1.229 +        surface->Notify(ENotifyWhenAvailable, availableStat[currentStat++ & 1], 0);
   1.230 +        User::LeaveIfError(surface->SubmitContent(EFalse));
   1.231 +        
   1.232 +        //Wait until the other buffer is free, so we don't tear. There are 2 buffers 
   1.233 +        //in the surface: We asked for ELargeSurface, which is double buffered.
   1.234 +        TUint32 dummyTimeStamp;
   1.235 +        TInt err = surface->WaitFor(ENotifyWhenAvailable, availableStat[currentStat & 1], 1000, dummyTimeStamp);
   1.236 +        User::LeaveIfError(err);
   1.237 +        
   1.238 +        //Modify the colour that we draw.
   1.239 +        currentColour += 16;
   1.240 +        }
   1.241 +    
   1.242 +    CleanupStack::PopAndDestroy(surface);
   1.243 +    }