os/graphics/egl/egltest/endpointtestsuite/automated/tsrc/egltest_endpointtearing_local.cpp
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: 
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*
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*/
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/**
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 @file
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 @test
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 @internalComponent - Internal Symbian test code
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*/
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#include "egltest_endpointtearing.h"
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#include "egltest_surface.h"
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#include <e32atomics.h>
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/**
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@SYMTestCaseID GRAPHICS-EGL-573
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@SYMTestPriority medium
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@SYMPREQ 2670
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@SYMTestCaseDesc
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Image tearing test with raw surface manager surface.
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Check that there is no buffer tearing and that locks are implemented correctly.
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@SYMTestActions
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Create a Raw Surface Manager surface.
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1)  Thread B (test application): Fill the buffers with colours mostly red, and 
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    mostly blue, and mostly green if triple buffered.  This is done so that 
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    there is a value greater than zero in all colour channels.
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2)  Thread A (wserve): Create an endpoint from the surface belonging to the window
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3)  Thread B: Submit update.
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4)  Thread A: Begin streaming block
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5)  Thread A in the windows server for ten seconds, as fast as possible:
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6)  Thread A: Acquire an EGLImage from this endpoint
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7)  Thread A: Check that the resulting image all a solid colour.  Five samples, 
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    one at the centre and at the four corners should be sufficient.
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8)  Thread A: Release the EGLImage
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9)  In thread B, whilst thread A is running: fill surface with different solid 
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    colours, and call Submit Update. Run this thread as fast a possible, with the 
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    same priority as thread A. The solid colour used should be varied for each 
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    iteration.  Do not synchronize threads A and B, but random waits (using delay 
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    loops) may be used to give each thread a variation and reduce any 
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    synchronization in the EGL code.
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10) Thread A: End the streaming block
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11) Thread A & B: Close and delete resources.
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@SYMTestExpectedResults
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Each acquired image from the endpoint is a solid colour, 
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calculated by comparing all the corners and the center pixel.
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*/
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CEglTest_LocalTestStep_EndpointTearing::CEglTest_LocalTestStep_EndpointTearing() :
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    CLocalTestStepBase(ETestUidEndpointTearing)
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    {
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    }
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CEglTest_LocalTestStep_EndpointTearing::~CEglTest_LocalTestStep_EndpointTearing()
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    {
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    }
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void CEglTest_LocalTestStep_EndpointTearing::DoPreambleL()
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    {
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    //Register the test id.
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    _LIT(KTestId, "573");
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    RegisterTestIdsL(KTestId);
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    SetCurrentTestIds(KTestId);
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    //If this fails, the test will fail in a round about way with EGL_NOT_INITIALIZED.
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    eglInitialize(eglGetDisplay(EGL_DEFAULT_DISPLAY), NULL, NULL);
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    //Create the fast locaks used for comms between the test thread and the draw thread.
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    User::LeaveIfError(iStartDraw.CreateLocal());
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    User::LeaveIfError(iFirstDrawDone.CreateLocal());
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    }
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void CEglTest_LocalTestStep_EndpointTearing::DoPostambleL()
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    {
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    iStartDraw.Close();
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    iFirstDrawDone.Close();
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    eglTerminate(eglGetDisplay(EGL_DEFAULT_DISPLAY));
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    }
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TVerdict CEglTest_LocalTestStep_EndpointTearing::doTestStepL()
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    {
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    //Acquire the start drawing lock to force the draw thread to wait until we signal.
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    iStartDraw.Wait();
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    //Start drawing thread. When this returns, iSurfaceId
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    //contains the surface handle for the surface the thread uses
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    //and the draw thread is waiting on iStartDraw.
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    StartDrawThreadL();
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    //Params for the remote test step.
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    TRemoteTestParams params;
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    params.iEndpointTearing.iSurfaceId = iSurfaceId;
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    //Setup the remote test step. (creates an endpoint).
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    StartRemoteTestStep(params);
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    //Tell the draw thread to continously fill the surface 
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    //with a block colour and submit the buffer, honoring the
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    //notifyWhenAvailable semantics. 
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    iStartDraw.Signal();
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    //Wait for the first buffer to be drawn, so that the remote side
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    //is guaranteed to be able to begin streaming on the endpoint
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    //when we run the remote test case. The remote side continuously
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    //checks that each acquired image is a solid colour for a set time.
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    iFirstDrawDone.Wait();
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    RunRemoteTestCase(0, TRemoteTestParams());
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    //Stop the drawing thread, so that it does not report a 'not 
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    //registered' error when we end the remote test step (destroy ep).
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    StopDrawThread();
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    EndRemoteTestStep(TRemoteTestParams());
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    return TestStepResult();
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    }
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void CEglTest_LocalTestStep_EndpointTearing::StartDrawThreadL()
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    {
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    //Stack and heap sizes.
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    static const TInt KStackSize =   0x2000;      //  8KB
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    static const TInt KHeapMinSize = 0x1000;      //  4KB
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    static const TInt KHeapMaxSize = 0x1000000;   // 16MB
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    //Create draw thread and wait for rendezvous.
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    User::LeaveIfError(iDrawThread.Create(KNullDesC, DrawThreadEntryPoint, KStackSize, KHeapMinSize, KHeapMaxSize, this));
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    CleanupClosePushL(iDrawThread);
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    iDrawThread.Resume();
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    TRequestStatus rendezvous;
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    iDrawThread.Rendezvous(rendezvous);
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    User::WaitForRequest(rendezvous);
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    User::LeaveIfError(rendezvous.Int());
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    CleanupStack::Pop(&iDrawThread);
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    }
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void CEglTest_LocalTestStep_EndpointTearing::StopDrawThread()
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    {
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    TRequestStatus logon;
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    iDrawThread.Logon(logon);
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    __e32_atomic_store_rel32(&iStopDrawing, ETrue);
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    User::WaitForRequest(logon);
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    iDrawThread.Close();
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    }
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TInt CEglTest_LocalTestStep_EndpointTearing::DrawThreadEntryPoint(TAny* aSelf)
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    {
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    CEglTest_LocalTestStep_EndpointTearing* self = static_cast<CEglTest_LocalTestStep_EndpointTearing*>(aSelf);
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    CTrapCleanup* cleanup = CTrapCleanup::New();
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    TRAPD(err,
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        //Create active scheduler.
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        CActiveScheduler* scheduler = new (ELeave) CActiveScheduler();
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        CleanupStack::PushL(scheduler);
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        CActiveScheduler::Install(scheduler);
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        //Setup the draw loop.
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        self->EnterDrawLoopL();
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        //Clean up.
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        CleanupStack::PopAndDestroy(scheduler);
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        );
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    __ASSERT_ALWAYS(err == KErrNone, User::PanicUnexpectedLeave());
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    delete cleanup;
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    return KErrNone;
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    }
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void CEglTest_LocalTestStep_EndpointTearing::EnterDrawLoopL()
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    {
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    //Create a standard surface. 
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    CSurface* surface = CSurface::SurfaceFactoryL(ESurfTypeRaw);
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    CleanupStack::PushL(surface);
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    surface->CreateL(ELargeSurface);
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    TRequestStatus availableStat[2];
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    TInt currentStat = 0;
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    TInt currentColour = 0x88CC44;
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    //Take the FirstDrawDone fast lock, save the surfaceId then rendezvous.
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    iFirstDrawDone.Wait();
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    iSurfaceId = surface->SurfaceId();
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    RThread().Rendezvous(KErrNone);
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    //Wait for the signal to draw the first buffer.
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    iStartDraw.Wait();
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    surface->DrawContentL(TRgb(currentColour, 255));
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    surface->Notify(ENotifyWhenAvailable, availableStat[currentStat++ & 1], 0);
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    // We must wait until the image is copied; the endpoint isn't ready until the ContentUpdated has been processed by GCE BE.
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    // It isn't enough to simply call SubmitContentL; there's multiple process/thread boundaries to cross before the endpoint is 'ready'
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    User::LeaveIfError(surface->SubmitContent(ETrue));
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    iFirstDrawDone.Signal();
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    //Loop until we are told to stop drawing.
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    while(!__e32_atomic_load_acq32(&iStopDrawing))
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        {
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        //Draw content, ask for notification when the buffer we have drawn to is available and submit.
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        surface->DrawContentL(TRgb(currentColour, 255));
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        surface->Notify(ENotifyWhenAvailable, availableStat[currentStat++ & 1], 0);
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        User::LeaveIfError(surface->SubmitContent(EFalse));
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        //Wait until the other buffer is free, so we don't tear. There are 2 buffers 
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        //in the surface: We asked for ELargeSurface, which is double buffered.
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        TUint32 dummyTimeStamp;
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        TInt err = surface->WaitFor(ENotifyWhenAvailable, availableStat[currentStat & 1], 1000, dummyTimeStamp);
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        User::LeaveIfError(err);
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        //Modify the colour that we draw.
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        currentColour += 16;
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        }
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    CleanupStack::PopAndDestroy(surface);
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    }