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# Microsoft Developer Studio Project File - Name="gendata" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=gendata - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "gendata.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "gendata.mak" CFG="gendata - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "gendata - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "gendata - Win32 Debug" (based on "Win32 (x86) Console Application")
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CPP=cl.exe
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RSC=rc.exe
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\..\unref\orphan\comgen\graphics\include\layout" /I "..\..\..\..\..\unref\orphan\comgen\graphics\include" /I "..\..\common" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "LE_USE_CMEMORY" /YX /FD /c
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 ..\..\..\..\..\unref\orphan\comgen\graphics\lib\icule.lib ..\..\..\..\..\unref\orphan\comgen\graphics\lib\icuuc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\unref\orphan\comgen\graphics\include\layout" /I "..\..\..\..\..\unref\orphan\comgen\graphics\include" /I "..\..\common" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "LE_USE_CMEMORY" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 ..\..\..\..\..\unref\orphan\comgen\graphics\lib\iculed.lib ..\..\..\..\..\unref\orphan\comgen\graphics\lib\icuucd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "gendata - Win32 Release"
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# Name "gendata - Win32 Debug"
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# Begin Source File
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SOURCE=.\cmaps.cpp
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# End Source File
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SOURCE=.\FontTableCache.cpp
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# End Source File
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SOURCE=.\gendata.cpp
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SOURCE=.\PortableFontInstance.cpp
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# Begin Source File
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SOURCE=.\cmaps.h
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# End Source File
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# Begin Source File
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SOURCE=.\FontTableCache.h
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SOURCE=.\letest.h
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SOURCE=.\PortableFontInstance.h
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# End Source File
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SOURCE=.\sfnt.h
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# End Target
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# End Project
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