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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include "sysif.h"
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#include "timerserver.h"
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#include "timerhandler.h"
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#include "timer.h"
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#include <pthread.h>
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/* Implementation of the CShutDown class
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* Implements a timer
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*/
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// -------------------------------------------------------------------------------
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// CShutdown::ConstructL
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// -------------------------------------------------------------------------------
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void CShutdown::ConstructL()
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{
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CTimer::ConstructL();
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}
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// -------------------------------------------------------------------------------
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// CShutdown::Start
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// Starts the timer for the specified time given
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// -------------------------------------------------------------------------------
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void CShutdown::Start()
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{
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CActiveScheduler::Add(this);
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After(KTimerServerShutdownDelay);
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}
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// -------------------------------------------------------------------------------
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// CShutdown::RunL
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// Initiate server exit when timer expires
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// -------------------------------------------------------------------------------
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void CShutdown::RunL()
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{
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getTimerHandler()->ResetClientFlag();
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getTimerHandler()->ResetServerFlag();
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CActiveScheduler::Stop();
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}
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// -------------------------------------------------------------------------------
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// CTimerServerSession::CreateL
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// 2nd phase construction for sessions. Invoked by the CServer2 framework
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// -------------------------------------------------------------------------------
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void CTimerServerSession::CreateL()
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{
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Server().AddSession();
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}
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//---------------------------------------------------------------------
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//CTimerServerSession::~CTimerServerSession
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//Destructor of the server side session
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//---------------------------------------------------------------------
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CTimerServerSession::~CTimerServerSession()
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{
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Server().DropSession();
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}
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//---------------------------------------------------------------------
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// Handle a client request.
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// Leaving is handled by CMyServer::ServiceError() which reports
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// the error code to the client
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//---------------------------------------------------------------------
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void CTimerServerSession::ServiceL(const RMessage2& aMessage)
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{
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switch (aMessage.Function())
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{
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case EDeleteTimer:
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{
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TInt timerid = aMessage.Int0();
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TInt ret = Server().RemoveInternal(timerid);
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aMessage.Complete(ret);
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break;
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}
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case ESetTimer:
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{
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TInt timerid = aMessage.Int0();
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TInt ret = Server().SetTimer(timerid);
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aMessage.Complete(ret);
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break;
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}
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default:
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PanicClient(aMessage,EPanicIllegalFunction);
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break;
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}
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}
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CTimerServer& CTimerServerSession::Server()
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{
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return *static_cast<CTimerServer*>(const_cast<CServer2*>(CSession2::Server()));
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}
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//------------------------------------------------------------------------------
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// Handle an error from CTimerServerSession::ServiceL()
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// A bad descriptor error implies a badly programmed client, so panic it;
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// otherwise use the default handling (report the error to the client)
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//------------------------------------------------------------------------------
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void CTimerServerSession::ServiceError(const RMessage2& aMessage,TInt aError)
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{
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PanicClient(aMessage,EPanicIllegalFunction);
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CSession2::ServiceError(aMessage,aError);
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}
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//-----------------------------------------------------------------------------------------
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// Implementation for CTimerServer class
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// Implements the functionalities of the timer server
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//------------------------------------------------------------------------------------------
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CTimerServer* CTimerServer::NewLC()
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{
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CTimerServer* self=new(ELeave) CTimerServer;
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CleanupStack::PushL(self);
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self->ConstructL();
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return self;
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}
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// -------------------------------------------------------------------------------
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// CTimerServer::ConstructL
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// Second phase construction. Create the shutdown timer object and the semaphore
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// -------------------------------------------------------------------------------
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void CTimerServer::ConstructL()
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{
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CShutdown* shutdown = new(ELeave) CShutdown;
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CleanupStack::PushL(shutdown);
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shutdown->ConstructL();
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CleanupStack::Pop();
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iShutdown = shutdown;
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shutdown = 0;
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}
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// -------------------------------------------------------------------------------
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// CTimerServer::AddToScheduler
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// Add both the server and the shutdown timer objects to the active scheduler
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// -------------------------------------------------------------------------------
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TInt CTimerServer::AddToScheduler()
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{
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iShutdown->Start();
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return CServer2::Start(KNullDesC);
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}
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// -------------------------------------------------------------------------------
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// CFileDesTransferServer::RemoveFromScheduler
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// Remove both the server and the shutdown timer objects from the active scheduler
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// -------------------------------------------------------------------------------
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void CTimerServer::RemoveFromScheduler()
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{
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if (iShutdown->IsAdded())
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{
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iShutdown->Deque();
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}
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Deque();
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}
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// -------------------------------------------------------------------------------
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// CFileDesTransferServer::NewSessionL
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// Create a new client session.
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// -------------------------------------------------------------------------------
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CSession2* CTimerServer::NewSessionL(const TVersion&, const RMessage2&) const
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{
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return new(ELeave) CTimerServerSession;
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}
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// -------------------------------------------------------------------------------
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// CFileDesTransferServer::AddSession
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// A new session is created. Cancel the shutdown timer if it was running.
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// -------------------------------------------------------------------------------
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inline void CTimerServer::AddSession()
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{
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if (iShutdown->IsAdded())
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{
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iShutdown->Deque();
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}
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++iSessionCount;
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}
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// -------------------------------------------------------------------------------
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// CTimerServer::DropSession
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// The session is destroyed. Stop the ActiveScheduler
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// -------------------------------------------------------------------------------
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void CTimerServer::DropSession()
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{
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if (--iSessionCount==0)
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{
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CTimerReqHandler* handler = getTimerHandler();
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handler->ResetClientFlag();
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if ((handler->iTimers.Count()) == 0 )
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{
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getTimerHandler()->ResetServerFlag();
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CActiveScheduler::Stop();
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}
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}
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}
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//-------------------------------------------------------------------------
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// CTimerServer::NewTimerServerL
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// creates an active scheduler and installs it.
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//-------------------------------------------------------------------------
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TInt CTimerServer::NewTimerServerL()
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{
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CActiveScheduler* pScheduler = new(ELeave) CActiveScheduler;
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CleanupStack::PushL(pScheduler);
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CTimerServer* pServer = CTimerServer::NewLC();
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CActiveScheduler::Install(pScheduler);
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TInt err = pServer->AddToScheduler();
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if (err != KErrNone)
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{
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pServer->RemoveFromScheduler();
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CActiveScheduler::Install(NULL);
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User::Leave(err);
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}
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getTimerHandler()->SetServerHandle(pServer->Server());
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// pop both pScheduler and pServer from the cleanup stack
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// Start the scheduler
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RThread().Rendezvous(KErrNone);
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CActiveScheduler::Start();
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CActiveScheduler::Install(NULL);
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CleanupStack::PopAndDestroy(2);
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return KErrNone;
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}
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// -------------------------------------------------------------------------------
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// CFileDesTransferServer::~CFileDesTransferServer
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// -------------------------------------------------------------------------------
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CTimerServer::~CTimerServer()
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{
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if(iShutdown)
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{
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delete iShutdown;
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iShutdown = 0;
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}
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}
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//---------------------------------------------------------------------------------
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// CTimerServer:: RemoveInternal
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// Removing the timer object from the list
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//---------------------------------------------------------------------------------
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TInt CTimerServer:: RemoveInternal(const TInt aTimerId)
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{
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TInt lTimerIdx = 0;
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TInt lRet = KErrArgument;
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TBool lSigReq = EFalse;
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CTimerReqHandler* handler = getTimerHandler();
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handler->iTimersLock.Wait();
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int lTimerCnt = handler->iTimers.Count();
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for(lTimerIdx = 0; lTimerIdx != lTimerCnt; lTimerIdx++)
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{
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if(handler->iTimers[lTimerIdx]->iTimerId == aTimerId)
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{
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if (handler->iTimers[lTimerIdx]->iSigEvent.sigev_notify == SIGEV_SIGNAL)
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lSigReq = ETrue;
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RHeap* oldHeap = User::SwitchHeap(Backend()->Heap());
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delete handler->iTimers[lTimerIdx];
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handler->iTimers.Delete(lTimerIdx);
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User::SwitchHeap(oldHeap);
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lRet = KErrNone;
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break;
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}
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}
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if(lRet == KErrNone && lSigReq)
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{
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RHeap* oldHeap = User::SwitchHeap(Backend()->Heap());
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handler->iTimers.Compress();
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User::SwitchHeap(oldHeap);
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#if (defined SYMBIAN_OE_POSIX_SIGNALS && defined SYMBIAN_OE_LIBRT)
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Backend()->DeleteTimer(aTimerId);
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#endif
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}
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handler->iTimersLock.Signal();
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if(handler->iTimers.Count() == 0)
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{
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DropSession();
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}
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return lRet;
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}
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//thread startup function for SIGEV_THREAD
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static TAny* sThreadFunc(TAny* aArgPtr)
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{
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struct sigevent* lTimerP = reinterpret_cast<struct sigevent *> (aArgPtr);
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lTimerP->sigev_notify_function(lTimerP->sigev_value);
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return NULL;
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}
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//---------------------------------------------------------------------------------
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// CTimerServer:: SetTimer
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// Server sets a new value for the timeout.
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//---------------------------------------------------------------------------------
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TInt CTimerServer:: SetTimer(const TInt aTimerId)
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{
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CRtTimer* lTimer = getTimerHandler()->FindTimer(aTimerId);
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if(lTimer)
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{
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TTime lSetTime(MAKE_TINT64 (0x00dcddb3 ,0x0f2f8000));
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if (lTimer->iIsArmed)
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{
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lTimer->iTimer.Cancel();
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if(lTimer->iIsTimerReset)
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{
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lTimer->iTimer.Deque();
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lTimer->iIsArmed = EFalse;
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return 0;
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}
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}
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else
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lTimer->iTimer.ConstructL();
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lSetTime+=(TTimeIntervalSeconds) lTimer->iEndTime.tv_sec;
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lSetTime+=(TTimeIntervalMicroSeconds)(lTimer->iEndTime.tv_nsec/1000);
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lTimer->iTimer.AddToAS();
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lTimer->iTimer.At(lSetTime); //Before requesting a timer event, add this active object to AS.
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lTimer->iIsArmed = ETrue;
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}
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return KErrNone;
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}
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void CLibRtTimer::AddToAS()
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{
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if(!IsAdded())
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CActiveScheduler::Add(this);
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else return;
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}
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void CLibRtTimer::RunL()
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{
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CLocalSystemInterface* lClsiPtr = Backend();
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unsigned long lPeriodicTimeout = (1000000 * GetRtPtr()->iStartTime.it_interval.tv_sec) +
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(GetRtPtr()->iStartTime.it_interval.tv_nsec/1000);
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if(lPeriodicTimeout)
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{
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|
354 |
this->HighRes(lPeriodicTimeout);
|
sl@0
|
355 |
}
|
sl@0
|
356 |
else
|
sl@0
|
357 |
{
|
sl@0
|
358 |
GetRtPtr()->iIsArmed = EFalse;
|
sl@0
|
359 |
}
|
sl@0
|
360 |
int val = GetRtPtr()->iSigEvent.sigev_notify;
|
sl@0
|
361 |
//run the handler here
|
sl@0
|
362 |
switch(GetRtPtr()->iSigEvent.sigev_notify)
|
sl@0
|
363 |
{
|
sl@0
|
364 |
#if (defined SYMBIAN_OE_POSIX_SIGNALS && defined SYMBIAN_OE_LIBRT)
|
sl@0
|
365 |
case SIGEV_SIGNAL:
|
sl@0
|
366 |
{
|
sl@0
|
367 |
lClsiPtr->AddTimer(GetRtPtr()->iTimerId);
|
sl@0
|
368 |
|
sl@0
|
369 |
if(lClsiPtr->IncrementOverrun(GetRtPtr()->iTimerId) == 1)
|
sl@0
|
370 |
{
|
sl@0
|
371 |
lClsiPtr->RaiseTimerSignal(GetRtPtr()->iSigEvent.sigev_signo,\
|
sl@0
|
372 |
GetRtPtr()->iTimerId);
|
sl@0
|
373 |
}
|
sl@0
|
374 |
}
|
sl@0
|
375 |
break;
|
sl@0
|
376 |
#endif
|
sl@0
|
377 |
case SIGEV_THREAD:
|
sl@0
|
378 |
{
|
sl@0
|
379 |
pthread_t lthread = 0;
|
sl@0
|
380 |
pthread_create( <hread,
|
sl@0
|
381 |
(pthread_attr_t*)GetRtPtr()->iSigEvent.sigev_notify_attributes,
|
sl@0
|
382 |
sThreadFunc,
|
sl@0
|
383 |
&GetRtPtr()->iSigEvent );
|
sl@0
|
384 |
}
|
sl@0
|
385 |
break;
|
sl@0
|
386 |
|
sl@0
|
387 |
case SIGEV_NONE:
|
sl@0
|
388 |
default:
|
sl@0
|
389 |
break;
|
sl@0
|
390 |
}
|
sl@0
|
391 |
}
|
sl@0
|
392 |
|
sl@0
|
393 |
// ---------------------------------------------------------------------------
|
sl@0
|
394 |
// RMessage::Panic() also completes the message. This is:
|
sl@0
|
395 |
// (a) important for efficient cleanup within the kernel
|
sl@0
|
396 |
// (b) a problem if the message is completed a second time
|
sl@0
|
397 |
// ---------------------------------------------------------------------------
|
sl@0
|
398 |
void PanicClient(const RMessagePtr2& aMessage,TMyPanic aPanic)
|
sl@0
|
399 |
{
|
sl@0
|
400 |
_LIT(KPanic,"TimerServer");
|
sl@0
|
401 |
aMessage.Panic(KPanic,aPanic);
|
sl@0
|
402 |
}
|
sl@0
|
403 |
|