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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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@file
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@internalComponent
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*/
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#include <hal.h>
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#include <graphics/suerror.h>
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#include "rendererrelay.h"
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#include "buflistener.h"
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#include "buffermanager.h"
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#include "videoframebuffer.h"
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#include "rendererutil.h"
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#include "renderertimer.h"
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/** static factory contruction */
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CRendererRelay* CRendererRelay::NewL(MVideoRendererObserver& aObserver)
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{
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CRendererRelay* self = new (ELeave) CRendererRelay(aObserver);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(self);
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return self;
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}
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CRendererRelay::CRendererRelay(MVideoRendererObserver& aObserver)
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:iObserver(aObserver),
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iBufAvailListeners(CBufAvailListener::iOffset),
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iAvailListenersIter(iBufAvailListeners)
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{
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}
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void CRendererRelay::ConstructL()
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{
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User::LeaveIfError(iSurfaceUpdateSession.Connect());
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User::LeaveIfError(HAL::Get(HAL::EFastCounterFrequency, iFastCounterFrequency));
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User::LeaveIfError(HAL::Get(HAL::EFastCounterCountsUp, iFastCounterCountsUp));
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}
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/** Destructor */
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CRendererRelay::~CRendererRelay()
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{
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delete iDisplayListener;
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iAvailListenersIter.SetToFirst();
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CBufAvailListener* listener = NULL;
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while ((listener = iAvailListenersIter++) != NULL)
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{
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listener->iDblQueLink.Deque();
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delete listener;
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}
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iSurfaceUpdateSession.Close();
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}
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/** Update buffer manager pointer in this class and listeners */
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void CRendererRelay::SetBufferManager(CRendererBufferManager* aBufManager)
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{
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iBufManager = aBufManager;
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// change buffer manager pointer for listeners
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iAvailListenersIter.SetToFirst();
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CBufAvailListener* listener = NULL;
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while ((listener = iAvailListenersIter++) != NULL)
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{
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listener->SetBufferManager(aBufManager);
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if (!aBufManager && listener->IsAdded())
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{
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listener->Deque();
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}
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else if (aBufManager && !listener->IsAdded())
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{
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CActiveScheduler::Add(listener);
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}
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}
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}
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/** Return the next unused CBufAvailListener. */
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CBufAvailListener* CRendererRelay::BufAvailListener()
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{
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CBufAvailListener* listener = NULL;
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iAvailListenersIter.SetToFirst();
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while ((listener = iAvailListenersIter++) != NULL)
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{
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if (listener->IsActive() == EFalse)
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{
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// Move to end so that the next search is a bit faster
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listener->iDblQueLink.Deque();
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iBufAvailListeners.AddLast(*listener);
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return listener;
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}
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}
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// Should not reach here as the number of listeners is same as number of buffer
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__ASSERT_DEBUG(EFalse, User::Panic(_L("CRR::BufAvailListener"), KErrUnknown));
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return listener;
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}
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/** Set update parameter and create listeners */
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void CRendererRelay::PrepareL(const TSurfaceId& aSurfaceId, TInt aNumBuffers, TRequestStatus* /*aRequestStatus*/)
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{
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iUpdateSubmitted = EFalse;
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iSurfaceId = aSurfaceId;
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if (!iDisplayListener)
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{
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iDisplayListener = CBufDisplayListener::NewL(iObserver, iSurfaceUpdateSession, *this, iFastCounterFrequency, iFastCounterCountsUp);
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}
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TInt numListeners = 0;
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iAvailListenersIter.SetToFirst();
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while (iAvailListenersIter++ != NULL)
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{
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numListeners++;
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}
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CBufAvailListener* listener = NULL;
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// create new listeners if there are more numBuffers than listeners
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for (TInt i = numListeners; i < aNumBuffers; ++i)
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{
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listener = CBufAvailListener::NewL(iObserver, iSurfaceUpdateSession);
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iBufAvailListeners.AddFirst(*listener);
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}
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}
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/** Handle update buffer request in non-timed mode */
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void CRendererRelay::UpdateBuffer(TVideoFrameBuffer* aBuffer, const TTime& aPresentationTime, TRequestStatus* /* aRequestStatus */)
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{
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__ASSERT_DEBUG(iBufManager != NULL, User::Panic(_L("CRR::UpdateBuffer"), KErrNotReady));
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iBufManager->UpdateBuffer(aBuffer, aPresentationTime);
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if (iUpdateSubmitted == EFalse)
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{
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// an update haven't been submitted, submit one now
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SubmitBuffer();
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}
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}
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/** Callback from display listener that a buffer has been displayed or skipped*/
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void CRendererRelay::BufferDisplayed(TBool aDisplayed, TInt64 aDelay)
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{
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DEBUGPRINT3(_L("CRendererRelay::BufferDisplayed entered aDisplayed=%d, aDelay=%Ld"), aDisplayed, aDelay);
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iUpdateSubmitted = EFalse;
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if (iRendererTimer)
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{
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// rendering in timed mode
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if (aDisplayed)
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{
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// update delay value
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iDelay = aDelay;
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}
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SubmitBufferTimed();
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}
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else
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{
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// rendering in non timed mode
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SubmitBuffer();
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}
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}
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/** Submit the next buffer that is waiting to be submitted in non-timed mode*/
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void CRendererRelay::SubmitBuffer()
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{
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DEBUGPRINT1(_L("CRendererRelay::SubmitBuffer entered"));
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__ASSERT_DEBUG(iBufManager != NULL, User::Panic(_L("CRR::SubmitBuffer"), KErrCorrupt));
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__ASSERT_DEBUG(iUpdateSubmitted == EFalse, User::Panic(_L("CRR::SubmitBuffer"), KErrGeneral));
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TBool lastBuf;
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TVideoFrameBuffer* buf = iBufManager->WaitingBuffer(ETrue, lastBuf);
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TInt numBufferSkipped = 0;
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TTime now;
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now.UniversalTime();
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TUint32 fastCounter = User::FastCounter();
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while (buf != NULL)
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{
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TInt bufId = buf->BufferId();
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DEBUGPRINT4(_L("bufId=%d presTime=%Ld, now=%Ld"),
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bufId, buf->PresentationTime().Int64(), now.Int64());
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// submit the buffer for update if presntation time is not in past
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// or if the buffer is the last in queue or presentation time is zero
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if (buf->PresentationTime() >= now || lastBuf || buf->PresentationTime().Int64() == 0)
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{
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DoUpdateBuffer(bufId, now, fastCounter);
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break;
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}
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// The buffer presentation time occurs in past if codeflow reaches here.
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// Change the buffer status to available and notify observer about the skipped buffer
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iBufManager->BufferAvailable(bufId);
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iObserver.MvroBufferSkipped(bufId);
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numBufferSkipped++;
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// get next buffer
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buf = iBufManager->WaitingBuffer(ETrue, lastBuf);
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}
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//notifiy observer about the available buffers
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for (TInt i = 0; i < numBufferSkipped; ++i)
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{
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iObserver.MvroVideoBufferAvailable();
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}
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}
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/** Set a pointer to renderer timer in timed mode */
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void CRendererRelay::SetRendererTimer(CRendererTimer* aRendererTimer)
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{
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iRendererTimer = aRendererTimer;
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}
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/** Callback function when a renderer timer has expired */
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void CRendererRelay::RendererTimerExpired()
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{
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SubmitBufferTimed();
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}
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/** Submit the next buffer in timed mode */
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void CRendererRelay::SubmitBufferTimed()
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{
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DEBUGPRINT1(_L("CRendererRelay::SubmitBufferTimed entered"));
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__ASSERT_DEBUG(iBufManager != NULL, User::Panic(_L("CRR::SubmitBufferTimed"), KErrCorrupt));
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__ASSERT_DEBUG(iUpdateSubmitted == EFalse,
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User::Panic(_L("CRR::SubmitBufferTimed"), KErrGeneral));
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__ASSERT_DEBUG(iRendererTimer && iRendererTimer->IsActive() == EFalse,
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User::Panic(_L("CRR::SubmitBufferTimed"), KErrInUse));
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TBool lastBuf;
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TVideoFrameBuffer* buf = iBufManager->WaitingBuffer(EFalse, lastBuf);
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TInt numBufferSkipped = 0;
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TTime now;
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now.UniversalTime();
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TUint32 fastCounter = User::FastCounter();
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while (buf != NULL)
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{
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TInt bufId = buf->BufferId();
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TTimeIntervalMicroSeconds deltaFromNow = buf->PresentationTime().MicroSecondsFrom(now);
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TInt64 waitTime = 0;
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if (buf->PresentationTime().Int64() != 0)
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{
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// presentation time is not zero, calculate wait time. Otherwise, wait time is zero.
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waitTime = deltaFromNow.Int64() - iDelay;
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}
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DEBUGPRINT4(_L("bufId=%d presTime=%Ld, now=%Ld"),
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bufId, buf->PresentationTime().Int64(), now.Int64());
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// submit the buffer for update if presntation time is not in past
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// or if the buffer is the last in queue
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if (waitTime > 0)
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{
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iRendererTimer->Start(waitTime);
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break;
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}
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else if (buf->PresentationTime().Int64() == 0 ||
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deltaFromNow.Int64() + iMaxDelay >= 0 ||
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lastBuf)
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{
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// if presentation time is zero (waitTime is not used for checking because it may be zero from calculation)
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// or the frame is within maximun allowed delay, i.e. (presentation time + max delay >= now)
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// or submission time has passed but this is the last buf, submit the buffer now
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iBufManager->BufferSubmitted(buf);
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DoUpdateBuffer(bufId, now, fastCounter);
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break;
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}
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// The buffer presentation time has passed maxDelay if codeflow reaches here, skip the buffer.
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// Change the buffer status to available and notify observer
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iBufManager->BufferAvailable(bufId);
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iObserver.MvroBufferSkipped(bufId);
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numBufferSkipped++;
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// get next buffer
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buf = iBufManager->WaitingBuffer(EFalse, lastBuf);
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}
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//notifiy observer about the available buffers
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for (TInt i = 0; i < numBufferSkipped; ++i)
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{
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iObserver.MvroVideoBufferAvailable();
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}
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}
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/**
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Submits a buffer to be updated at the specified time.
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*/
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void CRendererRelay::DoUpdateBuffer(TInt aBufferId, const TTime& aTime, TUint32 aFastCounter)
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{
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CBufAvailListener* availListener = BufAvailListener();
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availListener->Start(aBufferId);
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iDisplayListener->Start(aBufferId, aTime, aFastCounter);
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TInt err = iSurfaceUpdateSession.SubmitUpdate(KAllScreens, iSurfaceId, aBufferId);
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DEBUGPRINT2(_L("SubmitUpdate return %d"), err);
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// error will also be returned from listener, so the next submit updated will be triggered by display listener
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iUpdateSubmitted = ETrue;
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}
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/**
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Return ETrue if an update has been submitted and the display notification
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haven't been received yet. i.e. Need to wait till for listener callback before
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the next buffer can be submitted.
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*/
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TBool CRendererRelay::UpdateSubmitted()
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{
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return iUpdateSubmitted;
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}
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/** return the delay for surface update */
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TInt64 CRendererRelay::Delay()
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sl@0
|
338 |
{
|
sl@0
|
339 |
return iDelay;
|
sl@0
|
340 |
}
|
sl@0
|
341 |
|
sl@0
|
342 |
/** Cancel all update notification when a surface is destroyed */
|
sl@0
|
343 |
void CRendererRelay::DestroySurface(TRequestStatus* /* aRequestStatus */ )
|
sl@0
|
344 |
{
|
sl@0
|
345 |
iSurfaceUpdateSession.CancelAllUpdateNotifications();
|
sl@0
|
346 |
}
|
sl@0
|
347 |
|
sl@0
|
348 |
/* This function is not used */
|
sl@0
|
349 |
void CRendererRelay::SetRendererThread(RThread* /* aRendererThread */)
|
sl@0
|
350 |
{
|
sl@0
|
351 |
__ASSERT_DEBUG(EFalse, User::Panic(_L("CRR::SetRendererThread"), KErrUnknown));
|
sl@0
|
352 |
}
|
sl@0
|
353 |
|
sl@0
|
354 |
/* This function is not used */
|
sl@0
|
355 |
void CRendererRelay::Terminate(TRequestStatus& /* aRequestStatus */)
|
sl@0
|
356 |
{
|
sl@0
|
357 |
__ASSERT_DEBUG(EFalse, User::Panic(_L("CRR::Terminate"), KErrUnknown));
|
sl@0
|
358 |
}
|
sl@0
|
359 |
|
sl@0
|
360 |
/** Set timer info for timed mode, this function is not called in non-timed mode */
|
sl@0
|
361 |
void CRendererRelay::SetTimerInfo(TInt64 aDefaultDelay, TInt64 aMaxDelay)
|
sl@0
|
362 |
{
|
sl@0
|
363 |
iDelay = aDefaultDelay;
|
sl@0
|
364 |
iMaxDelay = aMaxDelay;
|
sl@0
|
365 |
}
|
sl@0
|
366 |
|
sl@0
|
367 |
/** Two-phased constructor. */
|
sl@0
|
368 |
CRendererThreadRelay* CRendererThreadRelay::NewL(MVideoRendererObserver& aObserver, TThreadId aMainThreadId)
|
sl@0
|
369 |
{
|
sl@0
|
370 |
CRendererThreadRelay* self = new (ELeave) CRendererThreadRelay(aObserver);
|
sl@0
|
371 |
CleanupStack::PushL(self);
|
sl@0
|
372 |
self->ConstructL(aMainThreadId);
|
sl@0
|
373 |
CleanupStack::Pop(self);
|
sl@0
|
374 |
return self;
|
sl@0
|
375 |
}
|
sl@0
|
376 |
|
sl@0
|
377 |
CRendererThreadRelay::CRendererThreadRelay(MVideoRendererObserver& aObserver)
|
sl@0
|
378 |
: CActive(EPriorityStandard), iObserver(aObserver)
|
sl@0
|
379 |
{
|
sl@0
|
380 |
CActiveScheduler::Add(this);
|
sl@0
|
381 |
}
|
sl@0
|
382 |
|
sl@0
|
383 |
/** Second-phase constructor */
|
sl@0
|
384 |
void CRendererThreadRelay::ConstructL(TThreadId aMainThreadId)
|
sl@0
|
385 |
{
|
sl@0
|
386 |
User::LeaveIfError(iMainThread.Open(aMainThreadId));
|
sl@0
|
387 |
iRendererRelay = CRendererRelay::NewL(*this);
|
sl@0
|
388 |
iRendererTimer = CRendererTimer::NewL(*iRendererRelay);
|
sl@0
|
389 |
iRendererRelay->SetRendererTimer(iRendererTimer);
|
sl@0
|
390 |
}
|
sl@0
|
391 |
|
sl@0
|
392 |
/**
|
sl@0
|
393 |
Destructor.
|
sl@0
|
394 |
This active object is always cancelled by main thread so no need to cancel this active object here
|
sl@0
|
395 |
*/
|
sl@0
|
396 |
CRendererThreadRelay::~CRendererThreadRelay()
|
sl@0
|
397 |
{
|
sl@0
|
398 |
delete iRendererCallbackListener;
|
sl@0
|
399 |
delete iRendererTimer;
|
sl@0
|
400 |
delete iRendererRelay;
|
sl@0
|
401 |
iMainThread.Close();
|
sl@0
|
402 |
}
|
sl@0
|
403 |
|
sl@0
|
404 |
void CRendererThreadRelay::DoCancel()
|
sl@0
|
405 |
{
|
sl@0
|
406 |
// Don't need to do anything, will be stopped by main thread
|
sl@0
|
407 |
}
|
sl@0
|
408 |
|
sl@0
|
409 |
/** Function for making the initial request */
|
sl@0
|
410 |
void CRendererThreadRelay::Start()
|
sl@0
|
411 |
{
|
sl@0
|
412 |
__ASSERT_DEBUG(IsActive() == EFalse, User::Panic(_L("CRTR::Start"), KErrInUse));
|
sl@0
|
413 |
iStatus = KRequestPending;
|
sl@0
|
414 |
SetActive();
|
sl@0
|
415 |
}
|
sl@0
|
416 |
|
sl@0
|
417 |
/** Handle requests from main thread */
|
sl@0
|
418 |
void CRendererThreadRelay::RunL()
|
sl@0
|
419 |
{
|
sl@0
|
420 |
__ASSERT_DEBUG(iStatus == KErrNone, User::Panic(_L("CRTR::RunL"), KErrUnknown));
|
sl@0
|
421 |
TInt result = KErrNone;
|
sl@0
|
422 |
|
sl@0
|
423 |
if (iFunctionCode == ESubmitUpdate)
|
sl@0
|
424 |
{
|
sl@0
|
425 |
Start();
|
sl@0
|
426 |
RunUpdateBuffer(iBuffer, iPresentationTime);
|
sl@0
|
427 |
}
|
sl@0
|
428 |
else if (iFunctionCode == EDestroySurface)
|
sl@0
|
429 |
{
|
sl@0
|
430 |
Start();
|
sl@0
|
431 |
RunDestroySurface();
|
sl@0
|
432 |
}
|
sl@0
|
433 |
else if (iFunctionCode == EPrepare)
|
sl@0
|
434 |
{
|
sl@0
|
435 |
Start();
|
sl@0
|
436 |
TRAP(result, RunPrepareL());
|
sl@0
|
437 |
}
|
sl@0
|
438 |
else if (iFunctionCode == ESetBufferManager)
|
sl@0
|
439 |
{
|
sl@0
|
440 |
Start();
|
sl@0
|
441 |
RunSetBufferManager();
|
sl@0
|
442 |
}
|
sl@0
|
443 |
else // iFunctionCode == ETermination
|
sl@0
|
444 |
{
|
sl@0
|
445 |
CActiveScheduler::Stop();
|
sl@0
|
446 |
}
|
sl@0
|
447 |
|
sl@0
|
448 |
TRequestStatus *status = iCallingStatus;
|
sl@0
|
449 |
iMainThread.RequestComplete(status, result);
|
sl@0
|
450 |
}
|
sl@0
|
451 |
|
sl@0
|
452 |
/** Send a signal to the main thread to indicate that the thread startup was successful. */
|
sl@0
|
453 |
void CRendererThreadRelay::SignalSetupComplete(TRequestStatus* aSetupComplete)
|
sl@0
|
454 |
{
|
sl@0
|
455 |
iMainThread.RequestComplete(aSetupComplete, KErrNone);
|
sl@0
|
456 |
}
|
sl@0
|
457 |
|
sl@0
|
458 |
/** Send update buffer request from main thread to renderer thread */
|
sl@0
|
459 |
void CRendererThreadRelay::UpdateBuffer(TVideoFrameBuffer* aBuffer, const TTime& aPresentationTime, TRequestStatus* aRequestStatus)
|
sl@0
|
460 |
{
|
sl@0
|
461 |
__ASSERT_DEBUG(aRequestStatus != NULL, User::Panic(_L("CRTR::UpdateBuffer"), KErrArgument));
|
sl@0
|
462 |
|
sl@0
|
463 |
// set function parameters
|
sl@0
|
464 |
iCallingStatus = aRequestStatus;
|
sl@0
|
465 |
iFunctionCode = ESubmitUpdate;
|
sl@0
|
466 |
iBuffer = aBuffer;
|
sl@0
|
467 |
iPresentationTime = aPresentationTime;
|
sl@0
|
468 |
|
sl@0
|
469 |
// send request to renderer thread
|
sl@0
|
470 |
TRequestStatus* rendererRequest = Status();
|
sl@0
|
471 |
iRendererThread->RequestComplete(rendererRequest, KErrNone);
|
sl@0
|
472 |
}
|
sl@0
|
473 |
|
sl@0
|
474 |
/** Send terminate renderer thread request from main thread to renderer thread */
|
sl@0
|
475 |
void CRendererThreadRelay::Terminate(TRequestStatus& aRequestStatus)
|
sl@0
|
476 |
{
|
sl@0
|
477 |
iCallingStatus = &aRequestStatus;
|
sl@0
|
478 |
iFunctionCode = ETermination;
|
sl@0
|
479 |
|
sl@0
|
480 |
if (iRendererCallbackListener)
|
sl@0
|
481 |
{
|
sl@0
|
482 |
iRendererCallbackListener->Cancel();
|
sl@0
|
483 |
}
|
sl@0
|
484 |
|
sl@0
|
485 |
// send request to renderer thread
|
sl@0
|
486 |
TRequestStatus* rendererRequest = Status();
|
sl@0
|
487 |
iRendererThread->RequestComplete(rendererRequest, KErrNone);
|
sl@0
|
488 |
}
|
sl@0
|
489 |
|
sl@0
|
490 |
/** Send destroy surface request from main thread to renderer thread */
|
sl@0
|
491 |
void CRendererThreadRelay::DestroySurface(TRequestStatus* aRequestStatus)
|
sl@0
|
492 |
{
|
sl@0
|
493 |
__ASSERT_DEBUG(aRequestStatus != NULL, User::Panic(_L("CRTR::DestroySurface"), KErrArgument));
|
sl@0
|
494 |
|
sl@0
|
495 |
iCallingStatus = aRequestStatus;
|
sl@0
|
496 |
iFunctionCode = EDestroySurface;
|
sl@0
|
497 |
|
sl@0
|
498 |
// send request to renderer thread
|
sl@0
|
499 |
TRequestStatus* rendererRequest = Status();
|
sl@0
|
500 |
iRendererThread->RequestComplete(rendererRequest, KErrNone);
|
sl@0
|
501 |
}
|
sl@0
|
502 |
|
sl@0
|
503 |
/* Prepare the object after a surface is created */
|
sl@0
|
504 |
void CRendererThreadRelay::PrepareL(const TSurfaceId& aSurfaceId, TInt aNumBuffers, TRequestStatus* aRequestStatus)
|
sl@0
|
505 |
{
|
sl@0
|
506 |
__ASSERT_DEBUG(aRequestStatus != NULL, User::Panic(_L("CRTR::PrepareL"), KErrArgument));
|
sl@0
|
507 |
|
sl@0
|
508 |
if(!iRendererCallbackListener)
|
sl@0
|
509 |
{
|
sl@0
|
510 |
// first, create callback listener in the main thread
|
sl@0
|
511 |
iRendererCallbackListener = CRendererCallbackListener::NewL(iObserver, aNumBuffers);
|
sl@0
|
512 |
iRendererCallbackListener->Start();
|
sl@0
|
513 |
}
|
sl@0
|
514 |
else if (iNumBuffers < aNumBuffers)
|
sl@0
|
515 |
{
|
sl@0
|
516 |
iRendererCallbackListener->Cancel();
|
sl@0
|
517 |
iRendererCallbackListener->ExtendMsgQueueL(aNumBuffers);
|
sl@0
|
518 |
iRendererCallbackListener->Start();
|
sl@0
|
519 |
}
|
sl@0
|
520 |
|
sl@0
|
521 |
// set function parameters
|
sl@0
|
522 |
iCallingStatus = aRequestStatus;
|
sl@0
|
523 |
iFunctionCode = EPrepare;
|
sl@0
|
524 |
iSurfaceId = aSurfaceId;
|
sl@0
|
525 |
iNumBuffers = aNumBuffers;
|
sl@0
|
526 |
|
sl@0
|
527 |
// send request to renderer thread
|
sl@0
|
528 |
TRequestStatus* rendererRequest = Status();
|
sl@0
|
529 |
iRendererThread->RequestComplete(rendererRequest, KErrNone);
|
sl@0
|
530 |
}
|
sl@0
|
531 |
|
sl@0
|
532 |
/* Prepare the object after a surface is created */
|
sl@0
|
533 |
void CRendererThreadRelay::RunPrepareL()
|
sl@0
|
534 |
{
|
sl@0
|
535 |
iRendererRelay->PrepareL(iSurfaceId, iNumBuffers, NULL);
|
sl@0
|
536 |
}
|
sl@0
|
537 |
|
sl@0
|
538 |
/** Run update buffer in renderer thread */
|
sl@0
|
539 |
void CRendererThreadRelay::RunUpdateBuffer(TVideoFrameBuffer* aBuffer, const TTime& aPresentationTime)
|
sl@0
|
540 |
{
|
sl@0
|
541 |
DEBUGPRINT1(_L("CRendererThreadRelay::RunUpdateBuffer entered"));
|
sl@0
|
542 |
__ASSERT_DEBUG(iBufManager != NULL, User::Panic(_L("CRTR::RunUpdateBuffer"), KErrCorrupt));
|
sl@0
|
543 |
|
sl@0
|
544 |
/*
|
sl@0
|
545 |
Buffer update is determined as follow:
|
sl@0
|
546 |
|
sl@0
|
547 |
If wait list is empty (imply no active timer), always add buffer to list,
|
sl@0
|
548 |
If a preceding buffer hasn't been displayed, the new buffer will be handled after display callback.
|
sl@0
|
549 |
otherwise, decide whether timer should be started for submit update
|
sl@0
|
550 |
If wait list is not empty (imply either timer is active or waiting for display callback)
|
sl@0
|
551 |
If waiting for display callback, add new buffer to list and it will be handled after display callback.
|
sl@0
|
552 |
(note: presentation time is not check because the new buffer may be newer than the waiting buffers even though both have passed due time)
|
sl@0
|
553 |
If timer is active, first check if presentation time is zero. If so, display right away
|
sl@0
|
554 |
otherwise, then check if this frame can be timed (presentation time - delay <= now), if not, check max display to skip the frame or display right away
|
sl@0
|
555 |
otherwise, then check if presentation time < head list presentation time
|
sl@0
|
556 |
if so, add the buffer to wait list, stop the timer and start timer with new time
|
sl@0
|
557 |
else, just need to add buffer to wait list, the next timer expiry will hander the head buffer
|
sl@0
|
558 |
*/
|
sl@0
|
559 |
|
sl@0
|
560 |
if (iBufManager->WaitingListIsEmpty())
|
sl@0
|
561 |
{
|
sl@0
|
562 |
iBufManager->UpdateBuffer(aBuffer, aPresentationTime);
|
sl@0
|
563 |
|
sl@0
|
564 |
if (iRendererRelay->UpdateSubmitted() == EFalse)
|
sl@0
|
565 |
{
|
sl@0
|
566 |
// an update haven't been submitted, prepare to submit one now
|
sl@0
|
567 |
iRendererRelay->SubmitBufferTimed();
|
sl@0
|
568 |
}
|
sl@0
|
569 |
}
|
sl@0
|
570 |
else
|
sl@0
|
571 |
{
|
sl@0
|
572 |
// waiting list is not empty
|
sl@0
|
573 |
if (iRendererRelay->UpdateSubmitted())
|
sl@0
|
574 |
{
|
sl@0
|
575 |
// waiting for listener callback, just update waiting list
|
sl@0
|
576 |
iBufManager->UpdateBuffer(aBuffer, aPresentationTime);
|
sl@0
|
577 |
}
|
sl@0
|
578 |
else
|
sl@0
|
579 |
{
|
sl@0
|
580 |
// the timer is waiting
|
sl@0
|
581 |
|
sl@0
|
582 |
if (aPresentationTime.Int64() == 0)
|
sl@0
|
583 |
{
|
sl@0
|
584 |
// presentation time is zero, display right away.
|
sl@0
|
585 |
iRendererTimer->Cancel();
|
sl@0
|
586 |
iBufManager->UpdateBuffer(aBuffer, aPresentationTime);
|
sl@0
|
587 |
iRendererRelay->SubmitBufferTimed();
|
sl@0
|
588 |
return;
|
sl@0
|
589 |
}
|
sl@0
|
590 |
|
sl@0
|
591 |
TTime now;
|
sl@0
|
592 |
now.UniversalTime();
|
sl@0
|
593 |
TTimeIntervalMicroSeconds deltaFromNow = aPresentationTime.MicroSecondsFrom(now);
|
sl@0
|
594 |
TInt64 waitTime = deltaFromNow.Int64() - iRendererRelay->Delay();
|
sl@0
|
595 |
|
sl@0
|
596 |
if (waitTime <= 0)
|
sl@0
|
597 |
{
|
sl@0
|
598 |
// the wait time has passed
|
sl@0
|
599 |
if (deltaFromNow.Int64() + iMaxDelay >= 0)
|
sl@0
|
600 |
{
|
sl@0
|
601 |
// the frame is within maximun allowed delay, i.e. (presentation time + max delay >= now)
|
sl@0
|
602 |
// display right away
|
sl@0
|
603 |
iRendererTimer->Cancel();
|
sl@0
|
604 |
iBufManager->UpdateBuffer(aBuffer, aPresentationTime);
|
sl@0
|
605 |
iRendererRelay->SubmitBufferTimed();
|
sl@0
|
606 |
}
|
sl@0
|
607 |
else
|
sl@0
|
608 |
{
|
sl@0
|
609 |
// skip the buffer
|
sl@0
|
610 |
iBufManager->ReleaseBuffer(aBuffer);
|
sl@0
|
611 |
MvroBufferSkipped(aBuffer->BufferId());
|
sl@0
|
612 |
|
sl@0
|
613 |
//notifiy observer about the available buffers
|
sl@0
|
614 |
MvroVideoBufferAvailable();
|
sl@0
|
615 |
}
|
sl@0
|
616 |
}
|
sl@0
|
617 |
else
|
sl@0
|
618 |
{
|
sl@0
|
619 |
// wait time has not passed, add to waiting list
|
sl@0
|
620 |
if (iBufManager->UpdateBuffer(aBuffer, aPresentationTime))
|
sl@0
|
621 |
{
|
sl@0
|
622 |
// head of waiting list has changed, start timer with new wait time
|
sl@0
|
623 |
iRendererTimer->Cancel();
|
sl@0
|
624 |
iRendererTimer->Start(waitTime);
|
sl@0
|
625 |
}
|
sl@0
|
626 |
}
|
sl@0
|
627 |
}
|
sl@0
|
628 |
}
|
sl@0
|
629 |
}
|
sl@0
|
630 |
|
sl@0
|
631 |
/** Run destroy surface in renderer thread */
|
sl@0
|
632 |
void CRendererThreadRelay::RunDestroySurface()
|
sl@0
|
633 |
{
|
sl@0
|
634 |
iRendererTimer->Cancel();
|
sl@0
|
635 |
iRendererRelay->DestroySurface(NULL);
|
sl@0
|
636 |
}
|
sl@0
|
637 |
|
sl@0
|
638 |
/* Update buffer manager pointer */
|
sl@0
|
639 |
void CRendererThreadRelay::SetBufferManager(CRendererBufferManager* aBufManager)
|
sl@0
|
640 |
{
|
sl@0
|
641 |
TRequestStatus request = KRequestPending;
|
sl@0
|
642 |
TRequestStatus logonRequest = KRequestPending;
|
sl@0
|
643 |
|
sl@0
|
644 |
// While a function call is in progress this thread is suspended
|
sl@0
|
645 |
// and the undertaker will not catch panics, listen for these here
|
sl@0
|
646 |
iRendererThread->Logon(logonRequest);
|
sl@0
|
647 |
|
sl@0
|
648 |
// Set the call parameters
|
sl@0
|
649 |
iCallingStatus = &request;
|
sl@0
|
650 |
iFunctionCode = ESetBufferManager;
|
sl@0
|
651 |
iBufManager = aBufManager;
|
sl@0
|
652 |
|
sl@0
|
653 |
// send request to renderer thread
|
sl@0
|
654 |
TRequestStatus* rendererRequest = Status();
|
sl@0
|
655 |
iRendererThread->RequestComplete(rendererRequest, KErrNone);
|
sl@0
|
656 |
|
sl@0
|
657 |
User::WaitForRequest(logonRequest, request);
|
sl@0
|
658 |
|
sl@0
|
659 |
if(logonRequest != KRequestPending)
|
sl@0
|
660 |
{
|
sl@0
|
661 |
// renderer thread got panic from surface update session, so panic client
|
sl@0
|
662 |
TInt reason = iRendererThread->ExitReason();
|
sl@0
|
663 |
TExitCategoryName category = iRendererThread->ExitCategory();
|
sl@0
|
664 |
User::Panic(category,reason);
|
sl@0
|
665 |
}
|
sl@0
|
666 |
|
sl@0
|
667 |
// Thread is still alive and well
|
sl@0
|
668 |
iRendererThread->LogonCancel(logonRequest);
|
sl@0
|
669 |
User::WaitForRequest(logonRequest); // Consume the signal
|
sl@0
|
670 |
|
sl@0
|
671 |
__ASSERT_DEBUG(request != KRequestPending, User::Panic(_L("CRTR::SetBufferManager"), KErrCorrupt));
|
sl@0
|
672 |
}
|
sl@0
|
673 |
|
sl@0
|
674 |
void CRendererThreadRelay::RunSetBufferManager()
|
sl@0
|
675 |
{
|
sl@0
|
676 |
iRendererRelay->SetBufferManager(iBufManager);
|
sl@0
|
677 |
}
|
sl@0
|
678 |
|
sl@0
|
679 |
/** Store a pointer to the renderer thread object. */
|
sl@0
|
680 |
void CRendererThreadRelay::SetRendererThread(RThread* aRendererThread)
|
sl@0
|
681 |
{
|
sl@0
|
682 |
iRendererThread = aRendererThread;
|
sl@0
|
683 |
}
|
sl@0
|
684 |
|
sl@0
|
685 |
/** Return a pointer to the function call listener's request status. */
|
sl@0
|
686 |
TRequestStatus* CRendererThreadRelay::Status()
|
sl@0
|
687 |
{
|
sl@0
|
688 |
return &iStatus;
|
sl@0
|
689 |
}
|
sl@0
|
690 |
|
sl@0
|
691 |
/** Set timer info for timed mode */
|
sl@0
|
692 |
void CRendererThreadRelay::SetTimerInfo(TInt64 aDefaultDelay, TInt64 aMaxDelay)
|
sl@0
|
693 |
{
|
sl@0
|
694 |
iMaxDelay = aMaxDelay;
|
sl@0
|
695 |
iRendererRelay->SetTimerInfo(aDefaultDelay, aMaxDelay);
|
sl@0
|
696 |
}
|
sl@0
|
697 |
|
sl@0
|
698 |
void CRendererThreadRelay::MvroVideoBufferAvailable()
|
sl@0
|
699 |
{
|
sl@0
|
700 |
iRendererCallbackListener->SendCallback(CRendererCallbackListener::EBufferAvailable, -1, 0);
|
sl@0
|
701 |
}
|
sl@0
|
702 |
|
sl@0
|
703 |
void CRendererThreadRelay::MvroBufferDisplayed(TInt aBufferId, const TTime& aTime)
|
sl@0
|
704 |
{
|
sl@0
|
705 |
iRendererCallbackListener->SendCallback(CRendererCallbackListener::EBufferDisplayed, aBufferId, aTime);
|
sl@0
|
706 |
}
|
sl@0
|
707 |
|
sl@0
|
708 |
void CRendererThreadRelay::MvroBufferSkipped(TInt aBufferId)
|
sl@0
|
709 |
{
|
sl@0
|
710 |
iRendererCallbackListener->SendCallback(CRendererCallbackListener::EBufferSkipped, aBufferId, 0);
|
sl@0
|
711 |
}
|
sl@0
|
712 |
|
sl@0
|
713 |
|
sl@0
|
714 |
/** Private constructor */
|
sl@0
|
715 |
CRendererCallbackListener::CRendererCallbackListener(MVideoRendererObserver& aObserver)
|
sl@0
|
716 |
: CActive(EPriorityStandard),
|
sl@0
|
717 |
iObserver(aObserver)
|
sl@0
|
718 |
{
|
sl@0
|
719 |
CActiveScheduler::Add(this);
|
sl@0
|
720 |
}
|
sl@0
|
721 |
|
sl@0
|
722 |
/** Two-phased constructor */
|
sl@0
|
723 |
CRendererCallbackListener* CRendererCallbackListener::NewL(MVideoRendererObserver& aObserver, TInt aNumBuffer)
|
sl@0
|
724 |
{
|
sl@0
|
725 |
CRendererCallbackListener* self = new (ELeave) CRendererCallbackListener(aObserver);
|
sl@0
|
726 |
CleanupStack::PushL(self);
|
sl@0
|
727 |
self->ConstructL(aNumBuffer);
|
sl@0
|
728 |
CleanupStack::Pop(self);
|
sl@0
|
729 |
return self;
|
sl@0
|
730 |
}
|
sl@0
|
731 |
|
sl@0
|
732 |
/** Second-phase constructor */
|
sl@0
|
733 |
void CRendererCallbackListener::ConstructL(TInt aNumBuffer)
|
sl@0
|
734 |
{
|
sl@0
|
735 |
// There could potentially be three messages outstanding per buffer
|
sl@0
|
736 |
// size message queue accordingly
|
sl@0
|
737 |
TInt slot = aNumBuffer * 3;
|
sl@0
|
738 |
if (slot > RMsgQueueBase::KMaxLength)
|
sl@0
|
739 |
{
|
sl@0
|
740 |
slot = RMsgQueueBase::KMaxLength;
|
sl@0
|
741 |
}
|
sl@0
|
742 |
User::LeaveIfError(iMsgQueue.CreateLocal(slot));
|
sl@0
|
743 |
}
|
sl@0
|
744 |
|
sl@0
|
745 |
CRendererCallbackListener::~CRendererCallbackListener()
|
sl@0
|
746 |
{
|
sl@0
|
747 |
Cancel(); // Cancel any request, if outstanding
|
sl@0
|
748 |
iMsgQueue.Close();
|
sl@0
|
749 |
}
|
sl@0
|
750 |
|
sl@0
|
751 |
void CRendererCallbackListener::ExtendMsgQueueL(TInt aNumBuffer)
|
sl@0
|
752 |
{
|
sl@0
|
753 |
// close the message queue and construct another one
|
sl@0
|
754 |
iMsgQueue.Close();
|
sl@0
|
755 |
ConstructL(aNumBuffer);
|
sl@0
|
756 |
}
|
sl@0
|
757 |
|
sl@0
|
758 |
void CRendererCallbackListener::DoCancel()
|
sl@0
|
759 |
{
|
sl@0
|
760 |
iMsgQueue.CancelDataAvailable();
|
sl@0
|
761 |
}
|
sl@0
|
762 |
|
sl@0
|
763 |
/** Start listener */
|
sl@0
|
764 |
void CRendererCallbackListener::Start()
|
sl@0
|
765 |
{
|
sl@0
|
766 |
if (!IsActive())
|
sl@0
|
767 |
{
|
sl@0
|
768 |
iMsgQueue.NotifyDataAvailable(iStatus);
|
sl@0
|
769 |
SetActive();
|
sl@0
|
770 |
}
|
sl@0
|
771 |
}
|
sl@0
|
772 |
|
sl@0
|
773 |
/** Set the callback function */
|
sl@0
|
774 |
void CRendererCallbackListener::SendCallback(TFunctionCode aFunctionCode, TInt aBufferId, const TTime& aTime)
|
sl@0
|
775 |
{
|
sl@0
|
776 |
DEBUGPRINT2(_L("CRendererCallbackListener::SendCallback entered aFunctionCode=%d"), aFunctionCode);
|
sl@0
|
777 |
|
sl@0
|
778 |
TCallbackData data;
|
sl@0
|
779 |
data.iFunctionCode = aFunctionCode;
|
sl@0
|
780 |
data.iBufferId = aBufferId;
|
sl@0
|
781 |
data.iTime = aTime;
|
sl@0
|
782 |
|
sl@0
|
783 |
iMsgQueue.Send(data);
|
sl@0
|
784 |
}
|
sl@0
|
785 |
|
sl@0
|
786 |
/** Call the callback function within the main thread */
|
sl@0
|
787 |
void CRendererCallbackListener::RunL()
|
sl@0
|
788 |
{
|
sl@0
|
789 |
TCallbackData data;
|
sl@0
|
790 |
TInt err = iMsgQueue.Receive(data);
|
sl@0
|
791 |
if (err == KErrNone)
|
sl@0
|
792 |
{
|
sl@0
|
793 |
if (data.iFunctionCode == EBufferAvailable)
|
sl@0
|
794 |
{
|
sl@0
|
795 |
DEBUGPRINT1(_L("CRendererCallbackListener::RunL - EBufferAvailable"));
|
sl@0
|
796 |
iObserver.MvroVideoBufferAvailable();
|
sl@0
|
797 |
}
|
sl@0
|
798 |
else if (data.iFunctionCode == EBufferDisplayed)
|
sl@0
|
799 |
{
|
sl@0
|
800 |
DEBUGPRINT1(_L("CRendererCallbackListener::RunL - EBufferDisplayed"));
|
sl@0
|
801 |
iObserver.MvroBufferDisplayed(data.iBufferId, data.iTime);
|
sl@0
|
802 |
}
|
sl@0
|
803 |
else if (data.iFunctionCode == EBufferSkipped)
|
sl@0
|
804 |
{
|
sl@0
|
805 |
DEBUGPRINT1(_L("CRendererCallbackListener::RunL - EBufferSkipped"));
|
sl@0
|
806 |
iObserver.MvroBufferSkipped(data.iBufferId);
|
sl@0
|
807 |
}
|
sl@0
|
808 |
}
|
sl@0
|
809 |
else
|
sl@0
|
810 |
{
|
sl@0
|
811 |
DEBUGPRINT2(_L("CRendererCallbackListener::RunL err=%d"), err);
|
sl@0
|
812 |
}
|
sl@0
|
813 |
|
sl@0
|
814 |
Start();
|
sl@0
|
815 |
}
|