os/mm/mmswadaptation/videorenderer/inc/videorenderer.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef VIDEORENDERER_H
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#define VIDEORENDERER_H
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#include <e32base.h>
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#include <e32cmn.h>
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#include <graphics/surface.h>
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#include <graphics/surfacemanager.h>
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#include <mmf/devvideo/devvideobase.h>
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// class declaration
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class TVideoFrameBuffer;
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class MVideoRendererRelay;
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class CRendererBufferManager;
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class CThreadUndertaker;
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/** The interface implemented by clients using CVideoRenderer
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An object of a class which implements this interface should be passed to CVideoRenderer::NewL().
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@publishedPartner
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@released
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@see CVideoRenderer 
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*/
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class MVideoRendererObserver
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	{
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public:
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	/**
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	Called when the renderer has a new video buffer available. The renderer 
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	will call this once for each surface buffer when a surface is created, and 
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	subsequently for each buffer that becomes available after it has been 
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	updated to the display or released.
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	*/
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	virtual void MvroVideoBufferAvailable() = 0;
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	/**
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	Called when a buffer has been displayed. The client can use these 
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	callbacks to maintain rendering delay statistics.
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	@param 	aBufferId Identifies the buffer, equal to TVideoFrameBuffer.iBufferId
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	@param aTime The system clock time when the buffer was displayed
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	*/
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	virtual void MvroBufferDisplayed(TInt aBufferId, const TTime& aTime) = 0;
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	/**
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	Called when a buffer was skipped in the rendering process. Buffers can be 
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	skipped if rendering gets delayed too far and a more recent buffer is 
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	already available for rendering. The client can use these callbacks to 
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	maintain video rendering statistics.
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	@param 	aBufferId Identifies the buffer, equal to TVideoFrameBuffer.iBufferId
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	*/
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	virtual void MvroBufferSkipped(TInt aBufferId) = 0;
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	};
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/** 
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CVideoRenderer is a utility class intended to be used to perform video 
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rendering to graphics surfaces on the behalf of a client. CVideoRenderer has 
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two modes: timed and non-timed.
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In timed mode the CVideoRenderer will attempt to schedule buffer updates as 
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close to the specified presentation time as possible. This is done by running 
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a high priority thread which is in responsible for rendering the buffers. 
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In non-timed mode the CVideoRenderer will not schedule buffer updates and will 
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instead simply render the buffer as soon as the preceding buffer has been 
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displayed one or more times. Non-timed mode requires the presence of a CActive
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Scheduler in the calling thread.
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@publishedPartner
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@prototype
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*/
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NONSHARABLE_CLASS(CVideoRenderer) : public CBase
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	{
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public:
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	IMPORT_C static CVideoRenderer* NewL(MVideoRendererObserver& aObserver, TBool aTimed);
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	IMPORT_C ~CVideoRenderer();
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	IMPORT_C void GetSupportedFormatsL(RArray<TUncompressedVideoFormat>& aArray);
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	IMPORT_C void CreateSurfaceL(const TSize& aSize, TInt aNumBuffers, const TUncompressedVideoFormat& aFormat, TSurfaceId& aSurface);
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	IMPORT_C void DestroySurface(const TSurfaceId& aSurface);
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	IMPORT_C TVideoFrameBuffer* NextBuffer();
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	IMPORT_C void UpdateBuffer(TVideoFrameBuffer* aBuffer, const TTime& aPresentationTime);
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	IMPORT_C void ReleaseBuffer(TVideoFrameBuffer* aBuffer);
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	void Release();
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private:
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	CVideoRenderer(MVideoRendererObserver& aObserver, TBool aTimed);
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	void ConstructL();
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	void RegisterSurfaceL();
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	void UnregisterSurface();
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	static TInt ThreadCreateFunction(TAny* aPtr);
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	static void ThreadTrapFunctionL(TAny* aPtr);
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private:
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	MVideoRendererObserver& iObserver;
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	TBool iTimed;
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	RSurfaceManager iSurfaceManager;
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	MVideoRendererRelay* iRendererRelay;
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	RArray<TUncompressedVideoFormat> iSupportedFormat;
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	TSurfaceId iSurfaceId;
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	CRendererBufferManager* iBufferManager;
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	RThread iRendererThread;
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	TBool iThreadCreated;
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	CThreadUndertaker* iRendererThreadUndertaker;
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	RWsSession iWsSession;
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	};
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#endif  // VIDEORENDERER_H