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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#include "mdasoundadapter.h"
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#include "mdasoundadapterbody.h"
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#include <e32debug.h>
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EXPORT_C RMdaDevSound::RMdaDevSound()
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:iBody(NULL)
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{
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}
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/*
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@capability MultimediaDD
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This function creates the handle to the sound media driver.
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@param aUnit A unit of the device.
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@return KErrNone on success, otherwise system wide error code.
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@capability MultimediaDD
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*/
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EXPORT_C TInt RMdaDevSound::Open(TInt aUnit)
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{
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TInt err = KErrNone;
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if(iBody == NULL)
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{
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TRAP(err, iBody = RMdaDevSound::CBody::NewL());
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}
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if(err == KErrNone)
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{
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err = iBody->Open(aUnit);
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}
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return err;
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}
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/*
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Gets the version object of sound media driver.
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@return version object.
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*/
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EXPORT_C TVersion RMdaDevSound::VersionRequired() const
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{
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if(iBody)
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{
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return iBody->VersionRequired();
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}
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return TVersion();
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}
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/*
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Indicates whether the driver is sound media driver.
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@return KErrNone on success, otherwise System wide error code.
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*/
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EXPORT_C TInt RMdaDevSound::IsMdaSound()
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{
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return iBody->IsMdaSound();
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}
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/*
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This function gets the play volume.
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The range of volume level supported depends on the physical audio device used.
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@return Volume level.
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*/
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EXPORT_C TInt RMdaDevSound::PlayVolume()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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return iBody->PlayVolume();
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}
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/*
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This function sets the play volume.
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The volume level depends on the physical audio device used.
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@param aVolume Play volume level in the range 0 to 255 inclusive
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@see TSoundFormatsSupported
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*/
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EXPORT_C void RMdaDevSound::SetPlayVolume(TInt aVolume)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->SetPlayVolume(aVolume);
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}
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/*
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This function sets the play volume.
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The volume level depends on the physical audio device used.
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@param aVolume Play volume level. Logarithmic value.
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@see TSoundFormatsSupported
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*/
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EXPORT_C void RMdaDevSound::SetVolume(TInt aLogarithmicVolume)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->SetVolume(aLogarithmicVolume);
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}
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/*
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This function cancels the currently playing sound.
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If paused, the pause will be cancelled.
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Will panic if not open.
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Will not cancel Notify*Error().
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*/
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EXPORT_C void RMdaDevSound::CancelPlayData()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->CancelPlayData();
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}
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/*
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Gets the sound record volume.
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This depends on the physical audio device used.
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@return Record volume level.
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*/
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EXPORT_C TInt RMdaDevSound::RecordLevel()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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return iBody->RecordLevel();
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}
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/*
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This function sets the device record volume level.
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This depends on the physical audio device used.
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@param aLevel Record volume level.
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@see TSoundFormatsSupported
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*/
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EXPORT_C void RMdaDevSound::SetRecordLevel(TInt aLevel)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->SetRecordLevel(aLevel);
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}
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/*
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This function cancels the recording in progress.
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If paused, the pause will be cancelled.
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Any buffered data will be discarded.
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Will panic if not open.
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Will not cancel Notify*Error().
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*/
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EXPORT_C void RMdaDevSound::CancelRecordData()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->CancelRecordData();
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}
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/*
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This function stops recording and completes the outstanding RecordData request immediately with any available data.
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Any following RecordData calls will be completed immediately returning any buffered data, they will NOT restart recording.
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It maybe called either when recording or stopped.
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The flushing state should be exited by calling CancelRecordData.
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The adaptor implements this functionality via Pause, which results in slightly different behaviour to the old RMdaDevSound driver.
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In particular the flushing state can also be exited by calling ResumeRecording, do NOT do this... If you want this behaviour, use the
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new PauseRecording/ResumeRecording functions.
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*/
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EXPORT_C void RMdaDevSound::FlushRecordBuffer()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->FlushRecordBuffer();
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}
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/*
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This function returns the number of bytes played by the driver since calling Open or
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calling ResetBytesPlayed().
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It is not reset by PlayData or PausePlayBuffer/ResumePlayBuffer
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@see RMdaDevSound::ResetBytesPlayed()
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@return Number of bytes played.
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*/
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EXPORT_C TInt RMdaDevSound::BytesPlayed()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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return iBody->BytesPlayed();
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}
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/*
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Resets the count of bytes played.
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If called whilst playing, the counter might not reset to exactly zero, it will reset to the number of bytes played in the current
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internal transfer.
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*/
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EXPORT_C void RMdaDevSound::ResetBytesPlayed()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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return iBody->ResetBytesPlayed();
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}
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/*
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This function changes the audio play state to pause.
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It is legal to pause whilst not playing, in which case a following (single) PlayData request will be queued until
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ResumePlaying is called.
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*/
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EXPORT_C void RMdaDevSound::PausePlayBuffer()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->PausePlayBuffer();
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}
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/*
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This function starts the audio play from pause state.
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If a PlaData request was active when the Pause was requested it will continue.
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If a PlayData request was not active when the Pause was requested, but a one was issued whilst paused,
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it will start.
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If there is nothing to resume, we will notify KErrUnderflow.
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*/
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EXPORT_C void RMdaDevSound::ResumePlaying()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->ResumePlaying();
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}
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/*
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This function is identical to RMdaDevSound::ResumePlaying(), the parameter is ignored.
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*/
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EXPORT_C void RMdaDevSound::ResumePlaying(TRequestStatus&)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->ResumePlaying();
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}
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/*
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The current record request will be completed early with partial contents and further
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recording paused.
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Any following RecordData calls will be completed immediately using any buffered data, it will NOT restart recording.
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*/
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EXPORT_C void RMdaDevSound::PauseRecordBuffer()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->PauseRecordBuffer();
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}
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/*
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Resume recording.
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Recorded data will be buffered internally.
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If an outstanding RecordData request was issued whilst paused it will be processed.
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*/
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EXPORT_C void RMdaDevSound::ResumeRecording()
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->ResumeRecording();
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}
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/*
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Return the duration of the audio data which has been played.
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Note that this may be less than the amount of data/time queued.
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*/
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EXPORT_C TInt RMdaDevSound::GetTimePlayed(TTimeIntervalMicroSeconds& aTimePlayed)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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return iBody->GetTimePlayed(aTimePlayed);
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}
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/*
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Gets the play format(capability) supported by this device.
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This record describes supported sample rate, encoding, volume level, channels, buffer size of the audio for playing.
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@param aFormatsSupported A reference to a client supplied TSoundFormatsSupported class to be filled by this function.
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@see TSoundFormatsSupported
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*/
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EXPORT_C void RMdaDevSound::PlayFormatsSupported(TSoundFormatsSupportedBuf& aFormatsSupported)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->PlayFormatsSupported(aFormatsSupported);
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}
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/*
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This function gets the current play format.
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@param aFormat A reference to a client supplied TCurrentSoundFormat class to be filled by this function.
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@see TCurrentSoundFormat
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*/
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EXPORT_C void RMdaDevSound::GetPlayFormat(TCurrentSoundFormatBuf& aFormat)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->GetPlayFormat(aFormat);
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}
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/*
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This functions sets the play format.
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@param aFormat For the details refer to TCurrentSoundFormat.
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@see TCurrentSoundFormat
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@return KErrNone on success,
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KErrInUse if playing,
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KErrAccessDenied if play and recording sample rate is different,
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KErrNotSupported if input sound format does not match with supported capability,
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otherwise system wide error code.
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*/
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EXPORT_C TInt RMdaDevSound::SetPlayFormat(const TCurrentSoundFormatBuf& aFormat)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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return iBody->SetPlayFormat(aFormat);
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}
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/*
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Gets the sound record format.
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This record describes supported sample rate, encoding, volume level, buffer size of the audio for recording.
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This depends on the physical device used.
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@param aFormatsSupported A reference to a client supplied TSoundFormatsSupported class to be filled by this function.
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@see TSoundFormatsSupported
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*/
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EXPORT_C void RMdaDevSound::RecordFormatsSupported(TSoundFormatsSupportedBuf& aFormatsSupported)
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{
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__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
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iBody->RecordFormatsSupported(aFormatsSupported);
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}
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/*
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Gets a current sound format used for recording.
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@param aFormat A reference to a client supplied TCurrentSoundFormat class to be filled by this function.
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@see TCurrentSoundFormat
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*/
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EXPORT_C void RMdaDevSound::GetRecordFormat(TCurrentSoundFormatBuf& aFormat)
|
sl@0
|
351 |
{
|
sl@0
|
352 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
353 |
iBody->GetRecordFormat(aFormat);
|
sl@0
|
354 |
}
|
sl@0
|
355 |
|
sl@0
|
356 |
/*
|
sl@0
|
357 |
Call this function to change the sound format used for recording.
|
sl@0
|
358 |
|
sl@0
|
359 |
@param aFormat For details refer to TCurrentSoundFormat.
|
sl@0
|
360 |
@see TCurrentSoundFormat
|
sl@0
|
361 |
|
sl@0
|
362 |
@return KErrNone on sucess,
|
sl@0
|
363 |
KErrInUse if recording already in progress,
|
sl@0
|
364 |
KErrAccessDenied play and record sample rates are different,
|
sl@0
|
365 |
otherwise system wide error code.
|
sl@0
|
366 |
|
sl@0
|
367 |
*/
|
sl@0
|
368 |
EXPORT_C TInt RMdaDevSound::SetRecordFormat(const TCurrentSoundFormatBuf& aFormat)
|
sl@0
|
369 |
{
|
sl@0
|
370 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
371 |
return iBody->SetRecordFormat(aFormat);
|
sl@0
|
372 |
}
|
sl@0
|
373 |
|
sl@0
|
374 |
EXPORT_C void RMdaDevSound::Close()
|
sl@0
|
375 |
{
|
sl@0
|
376 |
if(iBody)
|
sl@0
|
377 |
{
|
sl@0
|
378 |
iBody->Close();
|
sl@0
|
379 |
delete iBody;
|
sl@0
|
380 |
iBody = NULL;
|
sl@0
|
381 |
}
|
sl@0
|
382 |
}
|
sl@0
|
383 |
|
sl@0
|
384 |
EXPORT_C TInt RMdaDevSound::Handle()
|
sl@0
|
385 |
{
|
sl@0
|
386 |
if(iBody)
|
sl@0
|
387 |
{
|
sl@0
|
388 |
return iBody->Handle();
|
sl@0
|
389 |
}
|
sl@0
|
390 |
return 0;
|
sl@0
|
391 |
}
|
sl@0
|
392 |
|
sl@0
|
393 |
/*
|
sl@0
|
394 |
Call this function to play the audio data in the supplied descriptor.
|
sl@0
|
395 |
|
sl@0
|
396 |
Only a single request may be outstanding at any point in time.
|
sl@0
|
397 |
|
sl@0
|
398 |
If paused, the request will be queued until ResumePlaying is called.
|
sl@0
|
399 |
|
sl@0
|
400 |
@param aStatus For details refer to TRequestStatus.
|
sl@0
|
401 |
@see TRequestStatus
|
sl@0
|
402 |
|
sl@0
|
403 |
@param aData Descriptor with play data
|
sl@0
|
404 |
|
sl@0
|
405 |
*/
|
sl@0
|
406 |
EXPORT_C void RMdaDevSound::PlayData(TRequestStatus& aStatus, const TDesC8& aData)
|
sl@0
|
407 |
{
|
sl@0
|
408 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
409 |
iBody->PlayData(aStatus, aData);
|
sl@0
|
410 |
}
|
sl@0
|
411 |
|
sl@0
|
412 |
/*
|
sl@0
|
413 |
Records audio data into the supplied descriptor.
|
sl@0
|
414 |
|
sl@0
|
415 |
Only a single request may be outstanding at any point in time.
|
sl@0
|
416 |
|
sl@0
|
417 |
If paused, the request will be queued until ResumeRecording is called.
|
sl@0
|
418 |
|
sl@0
|
419 |
@param aStatus Request status
|
sl@0
|
420 |
@see TRequestStatus
|
sl@0
|
421 |
|
sl@0
|
422 |
@param aData Record buffer descriptor.
|
sl@0
|
423 |
|
sl@0
|
424 |
*/
|
sl@0
|
425 |
EXPORT_C void RMdaDevSound::RecordData(TRequestStatus& aStatus, TDes8& aData)
|
sl@0
|
426 |
{
|
sl@0
|
427 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
428 |
iBody->RecordData(aStatus, aData);
|
sl@0
|
429 |
}
|
sl@0
|
430 |
|
sl@0
|
431 |
/*
|
sl@0
|
432 |
Call this function to notify any error encountered while recording audio.
|
sl@0
|
433 |
|
sl@0
|
434 |
@param aStatus request object's completion code value
|
sl@0
|
435 |
@see TRequestStatus
|
sl@0
|
436 |
|
sl@0
|
437 |
*/
|
sl@0
|
438 |
EXPORT_C void RMdaDevSound::NotifyRecordError(TRequestStatus& aStatus)
|
sl@0
|
439 |
{
|
sl@0
|
440 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
441 |
iBody->NotifyRecordError(aStatus);
|
sl@0
|
442 |
}
|
sl@0
|
443 |
|
sl@0
|
444 |
/*
|
sl@0
|
445 |
Call this function to notify the play error encountered while playing the sound.
|
sl@0
|
446 |
|
sl@0
|
447 |
@param aStatus Error code stating the cause for the play error.
|
sl@0
|
448 |
|
sl@0
|
449 |
*/
|
sl@0
|
450 |
EXPORT_C void RMdaDevSound::NotifyPlayError(TRequestStatus& aStatus)
|
sl@0
|
451 |
{
|
sl@0
|
452 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
453 |
iBody->NotifyPlayError(aStatus);
|
sl@0
|
454 |
}
|
sl@0
|
455 |
|
sl@0
|
456 |
/*
|
sl@0
|
457 |
This function cancels the play notification error.
|
sl@0
|
458 |
|
sl@0
|
459 |
*/
|
sl@0
|
460 |
EXPORT_C void RMdaDevSound::CancelNotifyPlayError()
|
sl@0
|
461 |
{
|
sl@0
|
462 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
463 |
iBody->CancelNotifyPlayError();
|
sl@0
|
464 |
}
|
sl@0
|
465 |
|
sl@0
|
466 |
/*
|
sl@0
|
467 |
This function cancels the recording error notification.
|
sl@0
|
468 |
*/
|
sl@0
|
469 |
EXPORT_C void RMdaDevSound::CancelNotifyRecordError()
|
sl@0
|
470 |
{
|
sl@0
|
471 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
472 |
iBody->CancelNotifyRecordError();
|
sl@0
|
473 |
}
|
sl@0
|
474 |
|
sl@0
|
475 |
/*
|
sl@0
|
476 |
This function cancels the currently playing sound.
|
sl@0
|
477 |
If paused, the pause will be cancelled.
|
sl@0
|
478 |
|
sl@0
|
479 |
This function is identical to CancelPlayData
|
sl@0
|
480 |
*/
|
sl@0
|
481 |
EXPORT_C void RMdaDevSound::FlushPlayBuffer()
|
sl@0
|
482 |
{
|
sl@0
|
483 |
__ASSERT_DEBUG(iBody != NULL, Panic(EDeviceNotOpened));
|
sl@0
|
484 |
iBody->FlushPlayBuffer();
|
sl@0
|
485 |
}
|