os/mm/devsound/a3fdevsound/src/mmfaudioserver/mmfaudioserversession.cpp
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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// INCLUDE FILES
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#include <s32mem.h>
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#include <e32math.h>
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#include "mmfaudioserversession.h"
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#include "mmfaudioclientserver.h"
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#include "mmfaudioserver.h"
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// -----------------------------------------------------------------------------
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// CMMFAudioServerSession::NewL
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// Two-phased constructor.
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// -----------------------------------------------------------------------------
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//
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CMMFAudioServerSession* CMMFAudioServerSession::NewL(RHandleBase& aDevSoundSessionHandle)
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	{
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	CMMFAudioServerSession* self = new(ELeave) CMMFAudioServerSession(aDevSoundSessionHandle);
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	CleanupStack::PushL(self);
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	self->ConstructL();
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	CleanupStack::Pop(self);
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	return self;
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	}
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// -----------------------------------------------------------------------------
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// void CMMFAudioServerSession::ConstructL
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// Symbian 2nd phase constructor can leave.
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// -----------------------------------------------------------------------------
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//
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void CMMFAudioServerSession::ConstructL()
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	{
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	}
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// -----------------------------------------------------------------------------
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// CMMFAudioServerSession::CMMFAudioServerSession
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// -----------------------------------------------------------------------------
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//
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CMMFAudioServerSession::CMMFAudioServerSession(
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		RHandleBase& aDevSoundSessionHandle):iDevSoundSessionHandle(aDevSoundSessionHandle)
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	{
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	}
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// -----------------------------------------------------------------------------
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// CMMFAudioServerSession::CreateL
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// Creates a new server-side session
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// -----------------------------------------------------------------------------
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//
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void CMMFAudioServerSession::CreateL(const CMmfIpcServer& aServer)
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	{
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	CMmfIpcSession::CreateL(aServer);
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	CMMFAudioServer* server = static_cast<CMMFAudioServer*>(const_cast<CMmfIpcServer*>(&aServer));
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	server->IncrementSessionId();
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	iAudioServerSessionId = server->AudioServerSessionId();
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	}
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// -----------------------------------------------------------------------------
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// Destructor
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// -----------------------------------------------------------------------------
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CMMFAudioServerSession::~CMMFAudioServerSession()
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	{
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	CMMFAudioServer* server =
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	const_cast<CMMFAudioServer*>(static_cast<const CMMFAudioServer*>(Server()));
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	if (server)
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		{
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		server->DecrementSessionId();
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		}
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	iDevSoundSessionHandle.Close();
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	}
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// -----------------------------------------------------------------------------
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// CMMFAudioServerSession::ServiceL
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// Handles the client requests
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// (other items were commented in a header).
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// -----------------------------------------------------------------------------
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//
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void CMMFAudioServerSession::ServiceL(const RMmfIpcMessage& aMessage)
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	{
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	switch(aMessage.Function())
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		{
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		case EMMFDevSoundSessionHandle:
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			aMessage.Complete(iDevSoundSessionHandle);
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			break;
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		default:
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			User::Leave(KErrNotSupported);
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			break;
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		}
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	}
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//  End of File