os/mm/devsound/a3fdevsound/src/devsoundadaptor/cdevcommoncontrol.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef CDEVCOMMONCONTROL_H
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#define CDEVCOMMONCONTROL_H
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#include "cdevaudiocontrol.h"
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#include <a3f/a3f_trace_utils.h>
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#include <a3f/maudioprocessingunitobserver.h>
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/**
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 * CDevCommonControl
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 *
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 * Common functionality required by:
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 *      CDevPlayControl
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 *      CDevRecordControl
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 *      CDevToneControl
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 *
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 * @lib mmfdevsoundadaptation.lib
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 * @since
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 */
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NONSHARABLE_CLASS(CDevCommonControl) :  public CDevAudioControl,  
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                                        public MAudioProcessingUnitObserver
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	{
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public:
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    CDevCommonControl();
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    ~CDevCommonControl();
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    // from CDevAudioControl
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    TInt Stop();
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    TInt Pause();
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    TInt Resume();
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    // from MAudioProcessingUnitObserver
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    void StateEvent(MAudioStream& aStream, TInt aError, TAudioState aNewState);
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    void ProcessingUnitError(MAudioProcessingUnit* aInstance, TInt aError);
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    // from MAudioContextObserver
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    void ContextEvent(TUid aEvent, TInt aError);
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protected:
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    // methods introduced by this class
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    virtual void FinishWithError(TInt aError) = 0;
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private:
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    //  Internal functions which together implement CDevCommonControl::ContextEvent
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    void ContextEventUpdateWithoutStateEventNoError();
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    void ContextEventUpdateWithoutStateEventButWithError(TInt aError);
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    void ContextEventUpdateWithStateEventNoError();
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    void ContextEventStateDevSoundAdaptorLoading(); 
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    void ContextEventStateDevSoundAdaptorUnloading(); 
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    void ContextEventStateDevSoundAdaptorStopping();
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    void ContextEventStateDevSoundAdaptorUninitializing();
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    void ContextEventStateDevSoundAdaptorBeingPreempted();
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    void ContextEventPauseResumeSequenceDueToEmptyBuffers(TBool aFlush);
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    void ContextEventUpdateWithStateEventAndError(TInt aError);
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    void ContextEventUpdateComplete(TInt aError);
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    void ContextEventPreEmption(TUid aEvent, TInt aError);
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    void ContextEventAbort(TInt aError);
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    void ContextEventErrorStateDevSoundAdaptorActivating(TInt aError);
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    void ContextEventErrorStateDevSoundAdaptorBeingPreempted();
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    void ContextEventAsynchronousPlayCompletion(TInt aError);
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    void ContextEventAsynchronousInitializeComplete(TInt aError);
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    void ContextEventStopDevSoundNotifications();
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private:
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    TBool iBeingPreempted;
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    TBool iPreemptionClash;
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	};
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#endif // CDEVCOMMONCONTROL_H
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// end of file