os/kernelhwsrv/kerneltest/e32utils/analyse/codespace.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2000-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __SPACE__
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#define __SPACE__
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#include "trace.h"
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#include "symbols.h"
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#include <vector>
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#include <map>
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// This class define the interface used by the distribution sampler to allocate
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// a 'bucket' for a given PC value
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//
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// This also provide a minimual implementation that allocates all samples to 'other'
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class CodeSpace
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	{
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public:
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	enum {KOtherBucket = 0};
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	enum TOrder {ERandom, EOrdered, ELinear};
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public:
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	// the number of buckets (including the 'other' bucket)
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	virtual int Size() const;
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	// map a PC to a bucket
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	virtual int Bucket(PC aPc) const;
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	// name a bucket
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	virtual const char* Name(int aBucket) const;
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	// determine whether the results should be ordered
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	virtual TOrder Ordering() const;
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	};
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class AddressCodeSpace : public CodeSpace
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	{
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public:
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	enum TType {EAbsolute, ERelative};
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public:
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	AddressCodeSpace(PC aBase, PC aLimit, unsigned aBucketSize, TType aType);
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private:
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	int Size() const;
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	int Bucket(PC aPc) const;
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	const char* Name(int aBucket) const;
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	TOrder Ordering() const;
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private:
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	PC iBase;
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	unsigned iBucketShift;
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	unsigned iBuckets;
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	TType iType;
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	mutable char iBuffer[10];
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	};
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class MappedCodeSpace : public CodeSpace
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	{
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	friend class NonXIP;
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	struct Element
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		{
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		inline Element()
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			{}
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		inline Element(PC aBase, PC aLimit, const char* aName)
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			:iBase(aBase), iLimit(aLimit), iName(aName), iBucket(0), iUnloaded(false)
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			{}
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		//
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		PC iBase;
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		PC iLimit;
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		const char* iName;
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		int iBucket;
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		bool iUnloaded;
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		};
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	typedef std::multimap<PC, Element> Map;
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	struct IdNames
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		{
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		IdNames(int aId, int aIndex) : iId(aId), iIndex(aIndex) {}
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		int iId;
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		int iIndex;
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		};
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	typedef std::multimap<const char*, IdNames> NamesMap;
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public:
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	class Partition : public SymbolFile::Parser
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		{
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		friend class MappedCodeSpace;
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		friend class NonXIP;
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	protected:
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		inline Partition()
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			{}
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		inline void Add(PC aBase, PC aLimit, const char* aName)
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			{iCodeSpace->Add(aBase, aLimit, aName);}
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		inline void Done(PC aFirstPc=0, PC aLastPc=0, int aModuleId=0)
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			{iCodeSpace->Done(aFirstPc, aLastPc, aModuleId);}
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	private:
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		MappedCodeSpace* iCodeSpace;
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		};
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	friend class Partition;
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public:
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	MappedCodeSpace();
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	MappedCodeSpace(const SymbolFile& aSymbols, Partition& aPartition);
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	std::pair<const char*,unsigned> Lookup(PC aPc) const;
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protected:
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//	MappedCodeSpace();
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	void Add(PC aBase, PC aLimit, const char* aName);
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	void Done(PC aFirstPc, PC aLastPc, int aModuleId);
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private:
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	const Element* Find(PC aPc) const;
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//
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	int Size() const;
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	int Bucket(PC aPc) const;
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	const char* Name(int aBucket) const;
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private:
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	Map iMap;
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	std::vector<const char*> iNames;
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	NamesMap iNamesMap;
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	};
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class PartitionByFunction : public MappedCodeSpace::Partition
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	{
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public:
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	PartitionByFunction(const char* aFile, const char* aFunction);
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private:
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	void File(const char* aName);
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	bool Symbol(const char* aName, PC aPc, int aLength);
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private:
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	const char* iFile;
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	const char* iFunction;
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	bool iActive;
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	};
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class PartitionByDll : public MappedCodeSpace::Partition
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	{
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public:
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	PartitionByDll(const char* aFile)
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		:iMatch(aFile), iLastFile(0), iLastFileAddress(0), iCurrentFile(0)
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		{}
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private:
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	void File(const char* aName);
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	bool Symbol(const char* aName, PC aPc, int aLength);
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private:
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	const char* iMatch;
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	const char* iLastFile;
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	PC iLastFileAddress;
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	const char* iCurrentFile;
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	};
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#endif // __SPACE__