os/kernelhwsrv/kerneltest/e32test/rm_debug/d_rmdebugthread.cpp
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of the License "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// Implements a debug thread for testing.
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// 
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//
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#include <e32base.h>
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#include <e32base_private.h>
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#include <e32cons.h>
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#include "d_rmdebugthread.h"
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EXPORT_C TBuf8<SYMBIAN_RMDBG_MEMORYSIZE> gMemoryAccessBytes;
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extern void RMDebug_BranchTst1();
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EXPORT_C TInt TestData;
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CDebugServThread::CDebugServThread()
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//
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// Empty constructor
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//
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	{
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	}
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GLDEF_C TInt CDebugServThread::ThreadFunction(TAny*)
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//
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// Generic thread function for testing
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//
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	{
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	CTrapCleanup* cleanup=CTrapCleanup::New();
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	if (cleanup == NULL)
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		{
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		User::Leave(KErrNoMemory);
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		}
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	RThread::Rendezvous(KErrNone);
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	TestData = 1;
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	while(1)
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		{
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		RMDebug_BranchTst1();
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		TestData++;                   
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		// Wait half a second (suspends this thread)
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		User::After(500000);
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		if (TestData == 0xFFFFFFFF)
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			{
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			break;
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			}
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		}
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	delete cleanup;
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	return (KErrNone);
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	}
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EXPORT_C TInt StartDebugThread(RThread& aDebugThread)
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//
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// Starts the test thread
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//
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{
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	TInt res=KErrNone;
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	// Create the thread
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	res = aDebugThread.Create(	KDebugThreadName,
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								CDebugServThread::ThreadFunction,
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								KDefaultStackSize,
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								KDebugThreadDefaultHeapSize,
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								KDebugThreadDefaultHeapSize,
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								NULL
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								);
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	// Check that the creation worked
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	if (res == KErrNone)
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		{
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		TRequestStatus rendezvousStatus;
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		aDebugThread.SetPriority(EPriorityNormal);
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		// Make a request for a rendezvous
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		aDebugThread.Rendezvous(rendezvousStatus);
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		// Set the thread as ready for execution
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		aDebugThread.Resume();
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		// Wait for the resumption
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		User::WaitForRequest(rendezvousStatus);
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		}                                 
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	else
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		{
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		// Close the handle.
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		aDebugThread.Close();
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		}
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	return res;
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	}