sl@0
|
1 |
/*
|
sl@0
|
2 |
* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
|
sl@0
|
3 |
* All rights reserved.
|
sl@0
|
4 |
* This component and the accompanying materials are made available
|
sl@0
|
5 |
* under the terms of the License "Eclipse Public License v1.0"
|
sl@0
|
6 |
* which accompanies this distribution, and is available
|
sl@0
|
7 |
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
|
sl@0
|
8 |
*
|
sl@0
|
9 |
* Initial Contributors:
|
sl@0
|
10 |
* Nokia Corporation - initial contribution.
|
sl@0
|
11 |
*
|
sl@0
|
12 |
* Contributors:
|
sl@0
|
13 |
*
|
sl@0
|
14 |
* Description: Sprite implementation
|
sl@0
|
15 |
*
|
sl@0
|
16 |
*/
|
sl@0
|
17 |
|
sl@0
|
18 |
|
sl@0
|
19 |
/*!
|
sl@0
|
20 |
* \internal
|
sl@0
|
21 |
* \file
|
sl@0
|
22 |
* \brief Sprite implementation
|
sl@0
|
23 |
*/
|
sl@0
|
24 |
|
sl@0
|
25 |
#ifndef M3G_CORE_INCLUDE
|
sl@0
|
26 |
# error included by m3g_core.c; do not compile separately.
|
sl@0
|
27 |
#endif
|
sl@0
|
28 |
|
sl@0
|
29 |
/*#include <stdio.h>*/
|
sl@0
|
30 |
|
sl@0
|
31 |
#include "m3g_sprite.h"
|
sl@0
|
32 |
#include "m3g_appearance.h"
|
sl@0
|
33 |
#include "m3g_camera.h"
|
sl@0
|
34 |
#include "m3g_rendercontext.h"
|
sl@0
|
35 |
#include "m3g_renderqueue.h"
|
sl@0
|
36 |
|
sl@0
|
37 |
#define FLIPX 1
|
sl@0
|
38 |
#define FLIPY 2
|
sl@0
|
39 |
|
sl@0
|
40 |
|
sl@0
|
41 |
/*----------------------------------------------------------------------
|
sl@0
|
42 |
* Internal functions
|
sl@0
|
43 |
*--------------------------------------------------------------------*/
|
sl@0
|
44 |
|
sl@0
|
45 |
/*!
|
sl@0
|
46 |
* \internal
|
sl@0
|
47 |
* \brief Destroys this Sprite object.
|
sl@0
|
48 |
*
|
sl@0
|
49 |
* \param obj Sprite object
|
sl@0
|
50 |
*/
|
sl@0
|
51 |
static void m3gDestroySprite(Object *obj)
|
sl@0
|
52 |
{
|
sl@0
|
53 |
Sprite *sprite = (Sprite *) obj;
|
sl@0
|
54 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
55 |
|
sl@0
|
56 |
M3G_ASSIGN_REF(sprite->image, NULL);
|
sl@0
|
57 |
M3G_ASSIGN_REF(sprite->appearance, NULL);
|
sl@0
|
58 |
|
sl@0
|
59 |
m3gIncStat(M3G_INTERFACE(obj), M3G_STAT_RENDERABLES, -1);
|
sl@0
|
60 |
|
sl@0
|
61 |
m3gDestroyNode(obj);
|
sl@0
|
62 |
}
|
sl@0
|
63 |
|
sl@0
|
64 |
/*!
|
sl@0
|
65 |
* \internal
|
sl@0
|
66 |
* \brief Overloaded Object3D method.
|
sl@0
|
67 |
*
|
sl@0
|
68 |
* \param property animation property
|
sl@0
|
69 |
* \retval M3G_TRUE property supported
|
sl@0
|
70 |
* \retval M3G_FALSE property not supported
|
sl@0
|
71 |
*/
|
sl@0
|
72 |
static M3Gbool m3gSpriteIsCompatible(M3Gint property)
|
sl@0
|
73 |
{
|
sl@0
|
74 |
switch (property) {
|
sl@0
|
75 |
case M3G_ANIM_CROP:
|
sl@0
|
76 |
return M3G_TRUE;
|
sl@0
|
77 |
default:
|
sl@0
|
78 |
return m3gNodeIsCompatible(property);
|
sl@0
|
79 |
}
|
sl@0
|
80 |
}
|
sl@0
|
81 |
|
sl@0
|
82 |
/*!
|
sl@0
|
83 |
* \internal
|
sl@0
|
84 |
* \brief Overloaded Node method
|
sl@0
|
85 |
*/
|
sl@0
|
86 |
static M3Gint m3gSpriteGetBBox(Node *self, AABB *bbox)
|
sl@0
|
87 |
{
|
sl@0
|
88 |
Sprite *sprite = (Sprite*) self;
|
sl@0
|
89 |
|
sl@0
|
90 |
/* Only scaled sprites can have a bounding box; non-scaled ones
|
sl@0
|
91 |
* are marked as non-cullable in the "SetParent" function in
|
sl@0
|
92 |
* m3g_node.c */
|
sl@0
|
93 |
|
sl@0
|
94 |
if (sprite->scaled) {
|
sl@0
|
95 |
const AABB spriteBBox = { { -.5f, -.5f, 0.f },
|
sl@0
|
96 |
{ .5f, .5f, 0.f } };
|
sl@0
|
97 |
*bbox = spriteBBox;
|
sl@0
|
98 |
return (4 * VFC_VERTEX_COST +
|
sl@0
|
99 |
2 * VFC_TRIANGLE_COST +
|
sl@0
|
100 |
VFC_NODE_OVERHEAD);
|
sl@0
|
101 |
}
|
sl@0
|
102 |
else {
|
sl@0
|
103 |
return 0; /* no bounding box for non-scaled sprites */
|
sl@0
|
104 |
}
|
sl@0
|
105 |
}
|
sl@0
|
106 |
|
sl@0
|
107 |
/*!
|
sl@0
|
108 |
* \internal
|
sl@0
|
109 |
* \brief Overloaded Object3D method.
|
sl@0
|
110 |
*
|
sl@0
|
111 |
* \param self Sprite object
|
sl@0
|
112 |
* \param property animation property
|
sl@0
|
113 |
* \param valueSize size of value array
|
sl@0
|
114 |
* \param value value array
|
sl@0
|
115 |
*/
|
sl@0
|
116 |
static void m3gSpriteUpdateProperty(Object *self,
|
sl@0
|
117 |
M3Gint property,
|
sl@0
|
118 |
M3Gint valueSize,
|
sl@0
|
119 |
const M3Gfloat *value)
|
sl@0
|
120 |
{
|
sl@0
|
121 |
Sprite *sprite = (Sprite *) self;
|
sl@0
|
122 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
123 |
M3G_ASSERT_PTR(value);
|
sl@0
|
124 |
|
sl@0
|
125 |
switch (property) {
|
sl@0
|
126 |
case M3G_ANIM_CROP:
|
sl@0
|
127 |
/* Assert that the value vector is large enough */
|
sl@0
|
128 |
if (valueSize > 2) {
|
sl@0
|
129 |
M3G_ASSERT(valueSize >= 4);
|
sl@0
|
130 |
m3gSetCrop(sprite, m3gRoundToInt(value[0]),
|
sl@0
|
131 |
m3gRoundToInt(value[1]),
|
sl@0
|
132 |
m3gClampInt(m3gRoundToInt(value[2]),
|
sl@0
|
133 |
-M3G_MAX_TEXTURE_DIMENSION,
|
sl@0
|
134 |
M3G_MAX_TEXTURE_DIMENSION),
|
sl@0
|
135 |
m3gClampInt(m3gRoundToInt(value[3]),
|
sl@0
|
136 |
-M3G_MAX_TEXTURE_DIMENSION,
|
sl@0
|
137 |
M3G_MAX_TEXTURE_DIMENSION) );
|
sl@0
|
138 |
}
|
sl@0
|
139 |
else {
|
sl@0
|
140 |
M3G_ASSERT(valueSize >= 2);
|
sl@0
|
141 |
m3gSetCrop(sprite, m3gRoundToInt(value[0]),
|
sl@0
|
142 |
m3gRoundToInt(value[1]),
|
sl@0
|
143 |
sprite->crop.width,
|
sl@0
|
144 |
sprite->crop.height );
|
sl@0
|
145 |
}
|
sl@0
|
146 |
break;
|
sl@0
|
147 |
default:
|
sl@0
|
148 |
m3gNodeUpdateProperty(self, property, valueSize, value);
|
sl@0
|
149 |
}
|
sl@0
|
150 |
}
|
sl@0
|
151 |
|
sl@0
|
152 |
/*!
|
sl@0
|
153 |
* \internal
|
sl@0
|
154 |
* \brief Overloaded Node method.
|
sl@0
|
155 |
*
|
sl@0
|
156 |
* \param self Sprite object
|
sl@0
|
157 |
* \param toCamera transform to camera
|
sl@0
|
158 |
* \param alphaFactor total alpha factor
|
sl@0
|
159 |
* \param caller caller node
|
sl@0
|
160 |
* \param renderQueue RenderQueue
|
sl@0
|
161 |
*
|
sl@0
|
162 |
* \retval M3G_TRUE continue render setup
|
sl@0
|
163 |
* \retval M3G_FALSE abort render setup
|
sl@0
|
164 |
*/
|
sl@0
|
165 |
static M3Gbool m3gSpriteSetupRender(Node *self,
|
sl@0
|
166 |
const Node *caller,
|
sl@0
|
167 |
SetupRenderState *s,
|
sl@0
|
168 |
RenderQueue *renderQueue)
|
sl@0
|
169 |
{
|
sl@0
|
170 |
Sprite *sprite = (Sprite *)self;
|
sl@0
|
171 |
Interface *m3g = M3G_INTERFACE(sprite);
|
sl@0
|
172 |
M3G_UNREF(caller);
|
sl@0
|
173 |
m3gIncStat(M3G_INTERFACE(self), M3G_STAT_RENDER_NODES, 1);
|
sl@0
|
174 |
|
sl@0
|
175 |
if ((self->enableBits & NODE_RENDER_BIT) != 0 &&
|
sl@0
|
176 |
(self->scope & renderQueue->scope) != 0) {
|
sl@0
|
177 |
|
sl@0
|
178 |
if (sprite->appearance != NULL && sprite->image != NULL &&
|
sl@0
|
179 |
sprite->crop.width != 0 && sprite->crop.height != 0) {
|
sl@0
|
180 |
|
sl@0
|
181 |
/* Fetch the cumulative alpha factor for this node */
|
sl@0
|
182 |
sprite->totalAlphaFactor =
|
sl@0
|
183 |
(M3Gushort) m3gGetTotalAlphaFactor((Node*) sprite, renderQueue->root);
|
sl@0
|
184 |
|
sl@0
|
185 |
/* Touch the POT image to make sure it's allocated prior
|
sl@0
|
186 |
* to rendering */
|
sl@0
|
187 |
|
sl@0
|
188 |
if (!m3gGetPowerOfTwoImage(sprite->image) ||
|
sl@0
|
189 |
!m3gInsertDrawable(m3g,
|
sl@0
|
190 |
renderQueue,
|
sl@0
|
191 |
self,
|
sl@0
|
192 |
&s->toCamera,
|
sl@0
|
193 |
0,
|
sl@0
|
194 |
m3gGetAppearanceSortKey(sprite->appearance)))
|
sl@0
|
195 |
return M3G_FALSE;
|
sl@0
|
196 |
}
|
sl@0
|
197 |
}
|
sl@0
|
198 |
|
sl@0
|
199 |
return M3G_TRUE;
|
sl@0
|
200 |
}
|
sl@0
|
201 |
|
sl@0
|
202 |
/*!
|
sl@0
|
203 |
* \internal
|
sl@0
|
204 |
* \brief Calculates sprite vertex positions and texture coordinates.
|
sl@0
|
205 |
*
|
sl@0
|
206 |
* \param sprite Sprite object
|
sl@0
|
207 |
* \param ctx RenderContext object (Graphics3D)
|
sl@0
|
208 |
* \param cam Camera object
|
sl@0
|
209 |
* \param vert vertex position to fill in
|
sl@0
|
210 |
* \param texvert texture coordinates to fill in
|
sl@0
|
211 |
* \param eyeSpace coordinates after modelview
|
sl@0
|
212 |
* \param adjust adjust for texture coorinates, render and
|
sl@0
|
213 |
* pick need different adjustment
|
sl@0
|
214 |
* \retval M3G_TRUE crop and image intersect
|
sl@0
|
215 |
* \retval M3G_FALSE crop and image do not intersect
|
sl@0
|
216 |
*/
|
sl@0
|
217 |
static M3Gbool m3gGetSpriteCoordinates(Sprite *sprite,
|
sl@0
|
218 |
RenderContext *ctx,
|
sl@0
|
219 |
const Camera *cam,
|
sl@0
|
220 |
const Matrix *toCamera,
|
sl@0
|
221 |
M3Gint *vert,
|
sl@0
|
222 |
M3Gshort *texvert,
|
sl@0
|
223 |
Vec4 *eyeSpace,
|
sl@0
|
224 |
M3Gshort adjust)
|
sl@0
|
225 |
{
|
sl@0
|
226 |
Vec4 o = {0, 0, 0, 1}; /* Origin */
|
sl@0
|
227 |
Vec4 x = {0.5f, 0, 0, 1}; /* Half of x unit */
|
sl@0
|
228 |
Vec4 y = {0, 0.5f, 0, 1}; /* Half of y unit */
|
sl@0
|
229 |
Vec4 ot;
|
sl@0
|
230 |
Rect rIsect, rImage;
|
sl@0
|
231 |
|
sl@0
|
232 |
rImage.x = 0;
|
sl@0
|
233 |
rImage.y = 0;
|
sl@0
|
234 |
rImage.width = sprite->width;
|
sl@0
|
235 |
rImage.height = sprite->height;
|
sl@0
|
236 |
|
sl@0
|
237 |
/* Intersection of image and crop*/
|
sl@0
|
238 |
if (!m3gIntersectRectangle(&rIsect, &rImage, &sprite->crop)) {
|
sl@0
|
239 |
/* No intersection -> nothing to render / pick */
|
sl@0
|
240 |
return M3G_FALSE;
|
sl@0
|
241 |
}
|
sl@0
|
242 |
|
sl@0
|
243 |
/* Calculate origin and vectors after modelview */
|
sl@0
|
244 |
m3gTransformVec4(toCamera, &o);
|
sl@0
|
245 |
m3gTransformVec4(toCamera, &x);
|
sl@0
|
246 |
m3gTransformVec4(toCamera, &y);
|
sl@0
|
247 |
|
sl@0
|
248 |
ot = o;
|
sl@0
|
249 |
|
sl@0
|
250 |
m3gScaleVec4(&o, m3gRcp(o.w));
|
sl@0
|
251 |
m3gScaleVec4(&x, m3gRcp(x.w));
|
sl@0
|
252 |
m3gScaleVec4(&y, m3gRcp(y.w));
|
sl@0
|
253 |
|
sl@0
|
254 |
/* Store eyespace coordinates */
|
sl@0
|
255 |
if (eyeSpace != NULL) {
|
sl@0
|
256 |
eyeSpace->x = o.x;
|
sl@0
|
257 |
eyeSpace->y = o.y;
|
sl@0
|
258 |
eyeSpace->z = o.z;
|
sl@0
|
259 |
}
|
sl@0
|
260 |
|
sl@0
|
261 |
m3gSubVec4(&x, &o);
|
sl@0
|
262 |
m3gSubVec4(&y, &o);
|
sl@0
|
263 |
|
sl@0
|
264 |
x.x = m3gAdd(ot.x, m3gLengthVec3((const Vec3*) &x));
|
sl@0
|
265 |
x.y = ot.y;
|
sl@0
|
266 |
x.z = ot.z;
|
sl@0
|
267 |
x.w = ot.w;
|
sl@0
|
268 |
|
sl@0
|
269 |
y.y = m3gAdd(ot.y, m3gLengthVec3((const Vec3*) &y));
|
sl@0
|
270 |
y.x = ot.x;
|
sl@0
|
271 |
y.z = ot.z;
|
sl@0
|
272 |
y.w = ot.w;
|
sl@0
|
273 |
|
sl@0
|
274 |
/* Calculate origin and vectors after projection */
|
sl@0
|
275 |
{
|
sl@0
|
276 |
const Matrix *projMatrix = m3gProjectionMatrix(cam);
|
sl@0
|
277 |
m3gTransformVec4(projMatrix, &ot);
|
sl@0
|
278 |
m3gTransformVec4(projMatrix, &x);
|
sl@0
|
279 |
m3gTransformVec4(projMatrix, &y);
|
sl@0
|
280 |
}
|
sl@0
|
281 |
#ifndef M3G_USE_NGL_API
|
sl@0
|
282 |
/* Store w after projection */
|
sl@0
|
283 |
if (eyeSpace != NULL) {
|
sl@0
|
284 |
eyeSpace->w = ot.w;
|
sl@0
|
285 |
}
|
sl@0
|
286 |
#endif
|
sl@0
|
287 |
m3gScaleVec4(&ot, m3gRcp(ot.w));
|
sl@0
|
288 |
m3gScaleVec4(&x, m3gRcp(x.w));
|
sl@0
|
289 |
m3gScaleVec4(&y, m3gRcp(y.w));
|
sl@0
|
290 |
|
sl@0
|
291 |
m3gSubVec4(&x, &ot);
|
sl@0
|
292 |
m3gSubVec4(&y, &ot);
|
sl@0
|
293 |
|
sl@0
|
294 |
x.x = m3gLengthVec3((const Vec3*) &x);
|
sl@0
|
295 |
y.y = m3gLengthVec3((const Vec3*) &y);
|
sl@0
|
296 |
|
sl@0
|
297 |
/* Non-scaled sprites take width from crop rectangle*/
|
sl@0
|
298 |
if (!sprite->scaled) {
|
sl@0
|
299 |
M3Gint viewport[4];
|
sl@0
|
300 |
if (ctx != NULL) {
|
sl@0
|
301 |
m3gGetViewport(ctx, viewport, viewport + 1, viewport + 2, viewport + 3);
|
sl@0
|
302 |
}
|
sl@0
|
303 |
else {
|
sl@0
|
304 |
/* Use a dummy viewport, this is only when picking and
|
sl@0
|
305 |
not rendering to anything. Values must represent a valid viewport */
|
sl@0
|
306 |
viewport[0] = 0;
|
sl@0
|
307 |
viewport[1] = 0;
|
sl@0
|
308 |
viewport[2] = 256;
|
sl@0
|
309 |
viewport[3] = 256;
|
sl@0
|
310 |
}
|
sl@0
|
311 |
|
sl@0
|
312 |
x.x = m3gDivif (rIsect.width, viewport[2]);
|
sl@0
|
313 |
y.y = m3gDivif (rIsect.height, viewport[3]);
|
sl@0
|
314 |
|
sl@0
|
315 |
ot.x = m3gSub(ot.x,
|
sl@0
|
316 |
m3gDivif (2 * sprite->crop.x + sprite->crop.width - 2 * rIsect.x - rIsect.width,
|
sl@0
|
317 |
viewport[2]));
|
sl@0
|
318 |
|
sl@0
|
319 |
ot.y = m3gAdd(ot.y,
|
sl@0
|
320 |
m3gDivif (2 * sprite->crop.y + sprite->crop.height - 2 * rIsect.y - rIsect.height,
|
sl@0
|
321 |
viewport[3]));
|
sl@0
|
322 |
}
|
sl@0
|
323 |
else {
|
sl@0
|
324 |
/* Adjust width and height according to cropping rectangle */
|
sl@0
|
325 |
x.x = m3gDiv(x.x, (M3Gfloat) sprite->crop.width);
|
sl@0
|
326 |
y.y = m3gDiv(y.y, (M3Gfloat) sprite->crop.height);
|
sl@0
|
327 |
|
sl@0
|
328 |
ot.x = m3gSub(ot.x,
|
sl@0
|
329 |
m3gMul((M3Gfloat)(2 * sprite->crop.x + sprite->crop.width - 2 * rIsect.x - rIsect.width),
|
sl@0
|
330 |
x.x));
|
sl@0
|
331 |
|
sl@0
|
332 |
ot.y = m3gAdd(ot.y,
|
sl@0
|
333 |
m3gMul((M3Gfloat)(2 * sprite->crop.y + sprite->crop.height - 2 * rIsect.y - rIsect.height),
|
sl@0
|
334 |
y.y));
|
sl@0
|
335 |
|
sl@0
|
336 |
x.x = m3gMul(x.x, (M3Gfloat) rIsect.width);
|
sl@0
|
337 |
y.y = m3gMul(y.y, (M3Gfloat) rIsect.height);
|
sl@0
|
338 |
}
|
sl@0
|
339 |
#ifdef M3G_USE_NGL_API
|
sl@0
|
340 |
/* Store final Z */
|
sl@0
|
341 |
if (eyeSpace != NULL) {
|
sl@0
|
342 |
eyeSpace->w = ot.z;
|
sl@0
|
343 |
}
|
sl@0
|
344 |
#endif
|
sl@0
|
345 |
/* Set up positions */
|
sl@0
|
346 |
vert[0 * 3 + 0] = (M3Gint) m3gMul(65536, m3gSub(ot.x, x.x));
|
sl@0
|
347 |
vert[0 * 3 + 1] = m3gRoundToInt(m3gAdd(m3gMul(65536, m3gAdd(ot.y, y.y)), 0.5f));
|
sl@0
|
348 |
vert[0 * 3 + 2] = m3gRoundToInt(m3gMul(65536, ot.z));
|
sl@0
|
349 |
|
sl@0
|
350 |
vert[1 * 3 + 0] = vert[0 * 3 + 0];
|
sl@0
|
351 |
vert[1 * 3 + 1] = (M3Gint) m3gMul(65536, m3gSub(ot.y, y.y));
|
sl@0
|
352 |
vert[1 * 3 + 2] = vert[0 * 3 + 2];
|
sl@0
|
353 |
|
sl@0
|
354 |
vert[2 * 3 + 0] = m3gRoundToInt(m3gAdd(m3gMul(65536, m3gAdd(ot.x, x.x)), 0.5f));
|
sl@0
|
355 |
vert[2 * 3 + 1] = vert[0 * 3 + 1];
|
sl@0
|
356 |
vert[2 * 3 + 2] = vert[0 * 3 + 2];
|
sl@0
|
357 |
|
sl@0
|
358 |
vert[3 * 3 + 0] = vert[2 * 3 + 0];
|
sl@0
|
359 |
vert[3 * 3 + 1] = vert[1 * 3 + 1];
|
sl@0
|
360 |
vert[3 * 3 + 2] = vert[0 * 3 + 2];
|
sl@0
|
361 |
|
sl@0
|
362 |
/* Set up texture coordinates */
|
sl@0
|
363 |
if (!(sprite->flip & FLIPX)) {
|
sl@0
|
364 |
texvert[0 * 2 + 0] = (M3Gshort) rIsect.x;
|
sl@0
|
365 |
texvert[1 * 2 + 0] = (M3Gshort) rIsect.x;
|
sl@0
|
366 |
texvert[2 * 2 + 0] = (M3Gshort) (rIsect.x + rIsect.width - adjust);
|
sl@0
|
367 |
texvert[3 * 2 + 0] = (M3Gshort) (rIsect.x + rIsect.width - adjust);
|
sl@0
|
368 |
}
|
sl@0
|
369 |
else {
|
sl@0
|
370 |
texvert[0 * 2 + 0] = (M3Gshort) (rIsect.x + rIsect.width - adjust);
|
sl@0
|
371 |
texvert[1 * 2 + 0] = (M3Gshort) (rIsect.x + rIsect.width - adjust);
|
sl@0
|
372 |
texvert[2 * 2 + 0] = (M3Gshort) rIsect.x;
|
sl@0
|
373 |
texvert[3 * 2 + 0] = (M3Gshort) rIsect.x;
|
sl@0
|
374 |
}
|
sl@0
|
375 |
|
sl@0
|
376 |
if (!(sprite->flip & FLIPY)) {
|
sl@0
|
377 |
texvert[0 * 2 + 1] = (M3Gshort) rIsect.y;
|
sl@0
|
378 |
texvert[1 * 2 + 1] = (M3Gshort) (rIsect.y + rIsect.height - adjust);
|
sl@0
|
379 |
texvert[2 * 2 + 1] = (M3Gshort) rIsect.y;
|
sl@0
|
380 |
texvert[3 * 2 + 1] = (M3Gshort) (rIsect.y + rIsect.height - adjust);
|
sl@0
|
381 |
}
|
sl@0
|
382 |
else {
|
sl@0
|
383 |
texvert[0 * 2 + 1] = (M3Gshort) (rIsect.y + rIsect.height - adjust);
|
sl@0
|
384 |
texvert[1 * 2 + 1] = (M3Gshort) rIsect.y;
|
sl@0
|
385 |
texvert[2 * 2 + 1] = (M3Gshort) (rIsect.y + rIsect.height - adjust);
|
sl@0
|
386 |
texvert[3 * 2 + 1] = (M3Gshort) rIsect.y;
|
sl@0
|
387 |
}
|
sl@0
|
388 |
|
sl@0
|
389 |
return M3G_TRUE;
|
sl@0
|
390 |
}
|
sl@0
|
391 |
|
sl@0
|
392 |
/*!
|
sl@0
|
393 |
* \internal
|
sl@0
|
394 |
* \brief Overloaded Node method.
|
sl@0
|
395 |
*
|
sl@0
|
396 |
* Renders the sprite as a textured quad.
|
sl@0
|
397 |
*
|
sl@0
|
398 |
* \param self Mesh object
|
sl@0
|
399 |
* \param ctx current render context
|
sl@0
|
400 |
* \param patchIndex submesh index
|
sl@0
|
401 |
*/
|
sl@0
|
402 |
static void m3gSpriteDoRender(Node *self,
|
sl@0
|
403 |
RenderContext *ctx,
|
sl@0
|
404 |
const Matrix *toCamera,
|
sl@0
|
405 |
M3Gint patchIndex)
|
sl@0
|
406 |
{
|
sl@0
|
407 |
Sprite *sprite = (Sprite *)self;
|
sl@0
|
408 |
M3Gshort texvert[4 * 2];
|
sl@0
|
409 |
M3Gint vert[4 * 3];
|
sl@0
|
410 |
Vec4 eyeSpace;
|
sl@0
|
411 |
Image *imagePow2;
|
sl@0
|
412 |
M3G_UNREF(patchIndex);
|
sl@0
|
413 |
|
sl@0
|
414 |
M3G_BEGIN_PROFILE(M3G_INTERFACE(self), M3G_PROFILE_SETUP_TRANSFORMS);
|
sl@0
|
415 |
if (!m3gGetSpriteCoordinates(sprite,
|
sl@0
|
416 |
ctx,
|
sl@0
|
417 |
m3gGetCurrentCamera(ctx),
|
sl@0
|
418 |
toCamera,
|
sl@0
|
419 |
vert,
|
sl@0
|
420 |
texvert,
|
sl@0
|
421 |
&eyeSpace,
|
sl@0
|
422 |
0)) {
|
sl@0
|
423 |
return;
|
sl@0
|
424 |
}
|
sl@0
|
425 |
M3G_END_PROFILE(M3G_INTERFACE(self), M3G_PROFILE_SETUP_TRANSFORMS);
|
sl@0
|
426 |
|
sl@0
|
427 |
/* Get power of two image */
|
sl@0
|
428 |
imagePow2 = m3gGetPowerOfTwoImage(sprite->image);
|
sl@0
|
429 |
/* If NULL -> out of memory */
|
sl@0
|
430 |
if (imagePow2 == NULL) {
|
sl@0
|
431 |
return;
|
sl@0
|
432 |
}
|
sl@0
|
433 |
|
sl@0
|
434 |
if (m3gGetColorMaskWorkaround(M3G_INTERFACE(ctx))) {
|
sl@0
|
435 |
m3gUpdateColorMaskStatus(ctx,
|
sl@0
|
436 |
m3gColorMask(sprite->appearance),
|
sl@0
|
437 |
m3gAlphaMask(sprite->appearance));
|
sl@0
|
438 |
}
|
sl@0
|
439 |
|
sl@0
|
440 |
/* Disable unwanted state. Note that we do this BEFORE setting the
|
sl@0
|
441 |
* sprite color to avoid any problems with glColorMaterial */
|
sl@0
|
442 |
m3gApplyDefaultMaterial();
|
sl@0
|
443 |
m3gApplyDefaultPolygonMode();
|
sl@0
|
444 |
|
sl@0
|
445 |
/* Disable color array, normals and textures*/
|
sl@0
|
446 |
glDisableClientState(GL_COLOR_ARRAY);
|
sl@0
|
447 |
glDisableClientState(GL_NORMAL_ARRAY);
|
sl@0
|
448 |
m3gDisableTextures();
|
sl@0
|
449 |
|
sl@0
|
450 |
/* Sprite image to texture unit 0 */
|
sl@0
|
451 |
glClientActiveTexture(GL_TEXTURE0);
|
sl@0
|
452 |
glActiveTexture(GL_TEXTURE0);
|
sl@0
|
453 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
sl@0
|
454 |
glTexCoordPointer(2, GL_SHORT, 0, texvert);
|
sl@0
|
455 |
glEnable(GL_TEXTURE_2D);
|
sl@0
|
456 |
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, (GLfixed) GL_MODULATE);
|
sl@0
|
457 |
m3gBindTextureImage(imagePow2,
|
sl@0
|
458 |
M3G_FILTER_BASE_LEVEL,
|
sl@0
|
459 |
m3gIsAccelerated(ctx) ? M3G_FILTER_LINEAR : M3G_FILTER_NEAREST);
|
sl@0
|
460 |
|
sl@0
|
461 |
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
sl@0
|
462 |
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
sl@0
|
463 |
|
sl@0
|
464 |
glMatrixMode(GL_TEXTURE);
|
sl@0
|
465 |
glLoadIdentity();
|
sl@0
|
466 |
glScalef(m3gRcp((M3Gfloat) m3gGetWidth(sprite->image)),
|
sl@0
|
467 |
m3gRcp((M3Gfloat) m3gGetHeight(sprite->image)),
|
sl@0
|
468 |
1.f);
|
sl@0
|
469 |
glMatrixMode(GL_MODELVIEW);
|
sl@0
|
470 |
|
sl@0
|
471 |
/* Apply fog and compositing mode */
|
sl@0
|
472 |
#ifdef M3G_USE_NGL_API
|
sl@0
|
473 |
m3gApplySpriteFog(sprite->appearance->fog, eyeSpace.z, eyeSpace.w);
|
sl@0
|
474 |
#else
|
sl@0
|
475 |
m3gApplyFog(sprite->appearance->fog);
|
sl@0
|
476 |
#endif
|
sl@0
|
477 |
m3gApplyCompositingMode(sprite->appearance->compositingMode, ctx);
|
sl@0
|
478 |
|
sl@0
|
479 |
{
|
sl@0
|
480 |
GLfixed a = (GLfixed) (0xff * sprite->totalAlphaFactor);
|
sl@0
|
481 |
a = (a >> (NODE_ALPHA_FACTOR_BITS - 8))
|
sl@0
|
482 |
+ (a >> NODE_ALPHA_FACTOR_BITS)
|
sl@0
|
483 |
+ (a >> (NODE_ALPHA_FACTOR_BITS + 7));
|
sl@0
|
484 |
glColor4x((GLfixed) 1 << 16, (GLfixed) 1 << 16, (GLfixed) 1 << 16, a);
|
sl@0
|
485 |
}
|
sl@0
|
486 |
|
sl@0
|
487 |
/* Load vertices */
|
sl@0
|
488 |
glEnableClientState(GL_VERTEX_ARRAY);
|
sl@0
|
489 |
glVertexPointer(3, GL_FIXED, 0, vert);
|
sl@0
|
490 |
|
sl@0
|
491 |
/* Store current matrices, then set up an identity modelview and
|
sl@0
|
492 |
* projection */
|
sl@0
|
493 |
|
sl@0
|
494 |
m3gPushScreenSpace(ctx, M3G_FALSE);
|
sl@0
|
495 |
|
sl@0
|
496 |
#ifndef M3G_USE_NGL_API
|
sl@0
|
497 |
/* Transform the sprite vertices (in NDC) back to eye coordinates, so that
|
sl@0
|
498 |
the fog distance will be calculated correctly in the OpenGL pipeline. */
|
sl@0
|
499 |
{
|
sl@0
|
500 |
GLfloat transform[16];
|
sl@0
|
501 |
GLfloat scaleW[16] = { 0.f, 0.f, 0.f, 0.f,
|
sl@0
|
502 |
0.f, 0.f, 0.f, 0.f,
|
sl@0
|
503 |
0.f, 0.f, 0.f, 0.f,
|
sl@0
|
504 |
0.f, 0.f, 0.f, 0.f };
|
sl@0
|
505 |
Matrix invProjMatrix;
|
sl@0
|
506 |
const Matrix *projMatrix = m3gProjectionMatrix(m3gGetCurrentCamera(ctx));
|
sl@0
|
507 |
|
sl@0
|
508 |
m3gMatrixInverse(&invProjMatrix, projMatrix);
|
sl@0
|
509 |
m3gGetMatrixColumns(&invProjMatrix, transform);
|
sl@0
|
510 |
|
sl@0
|
511 |
glMatrixMode(GL_MODELVIEW);
|
sl@0
|
512 |
glMultMatrixf(transform);
|
sl@0
|
513 |
scaleW[0] = scaleW[5] = scaleW[10] = scaleW[15] = eyeSpace.w;
|
sl@0
|
514 |
glMultMatrixf(scaleW);
|
sl@0
|
515 |
|
sl@0
|
516 |
glMatrixMode(GL_PROJECTION);
|
sl@0
|
517 |
m3gGetMatrixColumns(projMatrix, transform);
|
sl@0
|
518 |
glLoadMatrixf(transform);
|
sl@0
|
519 |
}
|
sl@0
|
520 |
#endif
|
sl@0
|
521 |
|
sl@0
|
522 |
/* Load indices -> draws the sprite */
|
sl@0
|
523 |
M3G_BEGIN_PROFILE(M3G_INTERFACE(ctx), M3G_PROFILE_NGL_DRAW);
|
sl@0
|
524 |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
sl@0
|
525 |
M3G_END_PROFILE(M3G_INTERFACE(ctx), M3G_PROFILE_NGL_DRAW);
|
sl@0
|
526 |
|
sl@0
|
527 |
m3gReleaseTextureImage(imagePow2);
|
sl@0
|
528 |
|
sl@0
|
529 |
/* Restore the previous modelview and projection */
|
sl@0
|
530 |
|
sl@0
|
531 |
m3gPopSpace(ctx);
|
sl@0
|
532 |
}
|
sl@0
|
533 |
|
sl@0
|
534 |
/*!
|
sl@0
|
535 |
* \internal
|
sl@0
|
536 |
* \brief Overloaded Node method.
|
sl@0
|
537 |
*
|
sl@0
|
538 |
* Picks a scaled sprite as 2D from viewport.
|
sl@0
|
539 |
*
|
sl@0
|
540 |
* \param self Mesh object
|
sl@0
|
541 |
* \param mask pick scope mask
|
sl@0
|
542 |
* \param ray pick ray
|
sl@0
|
543 |
* \param ri RayIntersection object
|
sl@0
|
544 |
* \param toGroup transform to originating group
|
sl@0
|
545 |
* \retval M3G_TRUE continue pick
|
sl@0
|
546 |
* \retval M3G_FALSE abort pick
|
sl@0
|
547 |
*/
|
sl@0
|
548 |
static M3Gbool m3gSpriteRayIntersect(Node *self,
|
sl@0
|
549 |
M3Gint mask,
|
sl@0
|
550 |
M3Gfloat *ray,
|
sl@0
|
551 |
RayIntersection *ri,
|
sl@0
|
552 |
Matrix *toGroup)
|
sl@0
|
553 |
{
|
sl@0
|
554 |
Sprite *sprite = (Sprite *)self;
|
sl@0
|
555 |
M3Gshort texvert[4 * 2];
|
sl@0
|
556 |
M3Gint vert[4 * 3];
|
sl@0
|
557 |
M3Gint x, y;
|
sl@0
|
558 |
Vec4 eyeSpace;
|
sl@0
|
559 |
M3Gfloat distance;
|
sl@0
|
560 |
M3G_UNREF(toGroup);
|
sl@0
|
561 |
|
sl@0
|
562 |
/* Check that picking is possible */
|
sl@0
|
563 |
|
sl@0
|
564 |
if (sprite->image == NULL ||
|
sl@0
|
565 |
sprite->appearance == NULL ||
|
sl@0
|
566 |
ri->camera == NULL ||
|
sl@0
|
567 |
!sprite->scaled ||
|
sl@0
|
568 |
sprite->crop.width == 0 ||
|
sl@0
|
569 |
sprite->crop.height == 0 ||
|
sl@0
|
570 |
(self->scope & mask) == 0) {
|
sl@0
|
571 |
return M3G_TRUE;
|
sl@0
|
572 |
}
|
sl@0
|
573 |
|
sl@0
|
574 |
/* Calculate modelview transform, picking is possible without rendering */
|
sl@0
|
575 |
|
sl@0
|
576 |
{
|
sl@0
|
577 |
Matrix toCamera;
|
sl@0
|
578 |
|
sl@0
|
579 |
if (!m3gGetTransformTo(self, (Node *)ri->camera,
|
sl@0
|
580 |
&toCamera)) {
|
sl@0
|
581 |
return M3G_FALSE;
|
sl@0
|
582 |
}
|
sl@0
|
583 |
if (!m3gGetSpriteCoordinates(sprite, NULL,
|
sl@0
|
584 |
(const Camera *)ri->camera, &toCamera,
|
sl@0
|
585 |
vert, texvert, &eyeSpace, 1)) {
|
sl@0
|
586 |
return M3G_TRUE;
|
sl@0
|
587 |
}
|
sl@0
|
588 |
}
|
sl@0
|
589 |
|
sl@0
|
590 |
/* Do the pick in 2D, formula is from the spec and values are
|
sl@0
|
591 |
set to 16.16 fixed point format */
|
sl@0
|
592 |
|
sl@0
|
593 |
x = m3gRoundToInt(m3gMul(2 * 65536, ri->x)) - 65536;
|
sl@0
|
594 |
y = 65536 - m3gRoundToInt(m3gMul(2 * 65536, ri->y));
|
sl@0
|
595 |
|
sl@0
|
596 |
if (x >= vert[0 * 3 + 0] && x <= vert[2 * 3 + 0] &&
|
sl@0
|
597 |
y <= vert[0 * 3 + 1] && y >= vert[1 * 3 + 1] ) {
|
sl@0
|
598 |
|
sl@0
|
599 |
distance = m3gDiv(m3gSub(eyeSpace.z, ray[6]), m3gSub(ray[7], ray[6]));
|
sl@0
|
600 |
|
sl@0
|
601 |
if (distance <= 0 ||
|
sl@0
|
602 |
distance >= ri->tMin) return M3G_TRUE;
|
sl@0
|
603 |
|
sl@0
|
604 |
ri->tMin = distance;
|
sl@0
|
605 |
ri->distance = ri->tMin;
|
sl@0
|
606 |
ri->submeshIndex = 0;
|
sl@0
|
607 |
|
sl@0
|
608 |
x -= vert[0 * 3 + 0];
|
sl@0
|
609 |
y = vert[0 * 3 + 1] - y;
|
sl@0
|
610 |
|
sl@0
|
611 |
if (!(sprite->flip & FLIPX)) {
|
sl@0
|
612 |
ri->textureS[0] = m3gAdd(texvert[0 * 2 + 0],
|
sl@0
|
613 |
m3gDivif ((texvert[2 * 2 + 0] - texvert[0 * 2 + 0] + 1) * x,
|
sl@0
|
614 |
vert[2 * 3 + 0] - vert[0 * 3 + 0]));
|
sl@0
|
615 |
}
|
sl@0
|
616 |
else {
|
sl@0
|
617 |
ri->textureS[0] = m3gSub((M3Gfloat)(texvert[0 * 2 + 0] + 1),
|
sl@0
|
618 |
m3gDivif ((texvert[0 * 2 + 0] - texvert[2 * 2 + 0] + 1) * x,
|
sl@0
|
619 |
vert[2 * 3 + 0] - vert[0 * 3 + 0]));
|
sl@0
|
620 |
}
|
sl@0
|
621 |
|
sl@0
|
622 |
if (!(sprite->flip & FLIPY)) {
|
sl@0
|
623 |
ri->textureT[0] = m3gAdd(texvert[0 * 2 + 1],
|
sl@0
|
624 |
m3gDivif ((texvert[1 * 2 + 1] - texvert[0 * 2 + 1] + 1) * y,
|
sl@0
|
625 |
vert[0 * 3 + 1] - vert[1 * 3 + 1]));
|
sl@0
|
626 |
}
|
sl@0
|
627 |
else {
|
sl@0
|
628 |
ri->textureT[0] = m3gSub((M3Gfloat)(texvert[0 * 2 + 1] + 1),
|
sl@0
|
629 |
m3gDivif ((texvert[0 * 2 + 1] - texvert[1 * 2 + 1] + 1) * y,
|
sl@0
|
630 |
vert[0 * 3 + 1] - vert[1 * 3 + 1]));
|
sl@0
|
631 |
}
|
sl@0
|
632 |
|
sl@0
|
633 |
{
|
sl@0
|
634 |
/* Finally check against alpha */
|
sl@0
|
635 |
M3Gint threshold = 0, alpha;
|
sl@0
|
636 |
|
sl@0
|
637 |
if (sprite->appearance->compositingMode) {
|
sl@0
|
638 |
threshold = (M3Gint)m3gMul(m3gGetAlphaThreshold(sprite->appearance->compositingMode), 256);
|
sl@0
|
639 |
}
|
sl@0
|
640 |
|
sl@0
|
641 |
alpha = m3gGetAlpha(sprite->image, (M3Gint)ri->textureS[0], (M3Gint)ri->textureT[0]);
|
sl@0
|
642 |
|
sl@0
|
643 |
if (alpha >= threshold) {
|
sl@0
|
644 |
/* Normalize texture coordinates */
|
sl@0
|
645 |
ri->textureS[0] = m3gDiv(ri->textureS[0], (M3Gfloat) sprite->width);
|
sl@0
|
646 |
ri->textureT[0] = m3gDiv(ri->textureT[0], (M3Gfloat) sprite->height);
|
sl@0
|
647 |
|
sl@0
|
648 |
ri->textureS[1] = 0.f;
|
sl@0
|
649 |
ri->textureT[1] = 0.f;
|
sl@0
|
650 |
|
sl@0
|
651 |
ri->normal[0] = 0.f;
|
sl@0
|
652 |
ri->normal[1] = 0.f;
|
sl@0
|
653 |
ri->normal[2] = 1.f;
|
sl@0
|
654 |
|
sl@0
|
655 |
ri->intersected = self;
|
sl@0
|
656 |
}
|
sl@0
|
657 |
}
|
sl@0
|
658 |
}
|
sl@0
|
659 |
|
sl@0
|
660 |
return M3G_TRUE;
|
sl@0
|
661 |
}
|
sl@0
|
662 |
|
sl@0
|
663 |
/*!
|
sl@0
|
664 |
* \internal
|
sl@0
|
665 |
* \brief Overloaded Object3D method.
|
sl@0
|
666 |
*
|
sl@0
|
667 |
* \param self Sprite object
|
sl@0
|
668 |
* \param references array of reference objects
|
sl@0
|
669 |
* \return number of references
|
sl@0
|
670 |
*/
|
sl@0
|
671 |
static M3Gint m3gSpriteDoGetReferences(Object *self, Object **references)
|
sl@0
|
672 |
{
|
sl@0
|
673 |
Sprite *sprite = (Sprite *)self;
|
sl@0
|
674 |
int num = m3gObjectDoGetReferences(self, references);
|
sl@0
|
675 |
if (sprite->image != NULL) {
|
sl@0
|
676 |
if (references != NULL)
|
sl@0
|
677 |
references[num] = (Object *)sprite->image;
|
sl@0
|
678 |
num++;
|
sl@0
|
679 |
}
|
sl@0
|
680 |
if (sprite->appearance != NULL) {
|
sl@0
|
681 |
if (references != NULL)
|
sl@0
|
682 |
references[num] = (Object *)sprite->appearance;
|
sl@0
|
683 |
num++;
|
sl@0
|
684 |
}
|
sl@0
|
685 |
return num;
|
sl@0
|
686 |
}
|
sl@0
|
687 |
|
sl@0
|
688 |
/*!
|
sl@0
|
689 |
* \internal
|
sl@0
|
690 |
* \brief Overloaded Object3D method.
|
sl@0
|
691 |
*/
|
sl@0
|
692 |
static Object *m3gSpriteFindID(Object *self, M3Gint userID)
|
sl@0
|
693 |
{
|
sl@0
|
694 |
Sprite *sprite = (Sprite *)self;
|
sl@0
|
695 |
Object *found = m3gObjectFindID(self, userID);
|
sl@0
|
696 |
|
sl@0
|
697 |
if (!found && sprite->image != NULL) {
|
sl@0
|
698 |
found = m3gFindID((Object*) sprite->image, userID);
|
sl@0
|
699 |
}
|
sl@0
|
700 |
if (!found && sprite->appearance != NULL) {
|
sl@0
|
701 |
found = m3gFindID((Object*) sprite->appearance, userID);
|
sl@0
|
702 |
}
|
sl@0
|
703 |
return found;
|
sl@0
|
704 |
}
|
sl@0
|
705 |
|
sl@0
|
706 |
/*!
|
sl@0
|
707 |
* \internal
|
sl@0
|
708 |
* \brief Overloaded Object3D method.
|
sl@0
|
709 |
*
|
sl@0
|
710 |
* \param originalObj original Sprite object
|
sl@0
|
711 |
* \param cloneObj pointer to cloned Sprite object
|
sl@0
|
712 |
* \param pairs array for all object-duplicate pairs
|
sl@0
|
713 |
* \param numPairs number of pairs
|
sl@0
|
714 |
*/
|
sl@0
|
715 |
static M3Gbool m3gSpriteDuplicate(const Object *originalObj,
|
sl@0
|
716 |
Object **cloneObj,
|
sl@0
|
717 |
Object **pairs,
|
sl@0
|
718 |
M3Gint *numPairs)
|
sl@0
|
719 |
{
|
sl@0
|
720 |
Sprite *original = (Sprite *)originalObj;
|
sl@0
|
721 |
Sprite *clone;
|
sl@0
|
722 |
M3G_ASSERT(*cloneObj == NULL); /* no derived classes */
|
sl@0
|
723 |
|
sl@0
|
724 |
/* Create the clone object */
|
sl@0
|
725 |
|
sl@0
|
726 |
clone = (Sprite *)m3gCreateSprite(originalObj->interface,
|
sl@0
|
727 |
original->scaled,
|
sl@0
|
728 |
original->image,
|
sl@0
|
729 |
original->appearance);
|
sl@0
|
730 |
if (!clone) {
|
sl@0
|
731 |
return M3G_FALSE;
|
sl@0
|
732 |
}
|
sl@0
|
733 |
*cloneObj = (Object *)clone;
|
sl@0
|
734 |
|
sl@0
|
735 |
/* Duplicate our own fields */
|
sl@0
|
736 |
|
sl@0
|
737 |
clone->crop = original->crop;
|
sl@0
|
738 |
clone->flip = original->flip;
|
sl@0
|
739 |
|
sl@0
|
740 |
/* Duplicate base class data */
|
sl@0
|
741 |
|
sl@0
|
742 |
return m3gNodeDuplicate(originalObj, cloneObj, pairs, numPairs);
|
sl@0
|
743 |
}
|
sl@0
|
744 |
|
sl@0
|
745 |
/*!
|
sl@0
|
746 |
* \internal
|
sl@0
|
747 |
* \brief Overloaded Object3D method.
|
sl@0
|
748 |
*
|
sl@0
|
749 |
* \param self Sprite object
|
sl@0
|
750 |
* \param time current world time
|
sl@0
|
751 |
* \return minimum validity
|
sl@0
|
752 |
*/
|
sl@0
|
753 |
static M3Gint m3gSpriteApplyAnimation(Object *self, M3Gint time)
|
sl@0
|
754 |
{
|
sl@0
|
755 |
M3Gint validity, minValidity;
|
sl@0
|
756 |
Sprite *sprite = (Sprite *)self;
|
sl@0
|
757 |
Object *app;
|
sl@0
|
758 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
759 |
|
sl@0
|
760 |
minValidity = m3gObjectApplyAnimation(self, time);
|
sl@0
|
761 |
|
sl@0
|
762 |
if (minValidity > 0) {
|
sl@0
|
763 |
app = (Object *) sprite->appearance;
|
sl@0
|
764 |
|
sl@0
|
765 |
if (app != NULL) {
|
sl@0
|
766 |
validity = M3G_VFUNC(Object, app, applyAnimation)(app, time);
|
sl@0
|
767 |
minValidity = M3G_MIN(validity, minValidity);
|
sl@0
|
768 |
}
|
sl@0
|
769 |
}
|
sl@0
|
770 |
return minValidity;
|
sl@0
|
771 |
}
|
sl@0
|
772 |
|
sl@0
|
773 |
/*!
|
sl@0
|
774 |
* \internal
|
sl@0
|
775 |
* \brief Initializes a Sprite object. See specification
|
sl@0
|
776 |
* for default values.
|
sl@0
|
777 |
*
|
sl@0
|
778 |
* \param m3g M3G interface
|
sl@0
|
779 |
* \param sprite Sprite object
|
sl@0
|
780 |
* \param scaled scaled flag
|
sl@0
|
781 |
* \param appearance Appearance object
|
sl@0
|
782 |
* \param image Image2D object
|
sl@0
|
783 |
* \retval M3G_TRUE Sprite initialized
|
sl@0
|
784 |
* \retval M3G_FALSE initialization failed
|
sl@0
|
785 |
*/
|
sl@0
|
786 |
static M3Gbool m3gInitSprite(Interface *m3g,
|
sl@0
|
787 |
Sprite *sprite,
|
sl@0
|
788 |
M3Gbool scaled,
|
sl@0
|
789 |
Appearance *appearance,
|
sl@0
|
790 |
Image *image)
|
sl@0
|
791 |
{
|
sl@0
|
792 |
/* Sprite is derived from node */
|
sl@0
|
793 |
m3gInitNode(m3g, &sprite->node, M3G_CLASS_SPRITE);
|
sl@0
|
794 |
sprite->node.hasRenderables = M3G_TRUE;
|
sl@0
|
795 |
|
sl@0
|
796 |
m3gIncStat(m3g, M3G_STAT_RENDERABLES, 1);
|
sl@0
|
797 |
|
sl@0
|
798 |
sprite->scaled = scaled;
|
sl@0
|
799 |
M3G_ASSIGN_REF(sprite->appearance, appearance);
|
sl@0
|
800 |
return m3gSetSpriteImage(sprite, image);
|
sl@0
|
801 |
}
|
sl@0
|
802 |
|
sl@0
|
803 |
/*----------------------------------------------------------------------
|
sl@0
|
804 |
* Virtual function table
|
sl@0
|
805 |
*--------------------------------------------------------------------*/
|
sl@0
|
806 |
|
sl@0
|
807 |
static const NodeVFTable m3gvf_Sprite = {
|
sl@0
|
808 |
{
|
sl@0
|
809 |
{
|
sl@0
|
810 |
m3gSpriteApplyAnimation,
|
sl@0
|
811 |
m3gSpriteIsCompatible,
|
sl@0
|
812 |
m3gSpriteUpdateProperty,
|
sl@0
|
813 |
m3gSpriteDoGetReferences,
|
sl@0
|
814 |
m3gSpriteFindID,
|
sl@0
|
815 |
m3gSpriteDuplicate,
|
sl@0
|
816 |
m3gDestroySprite
|
sl@0
|
817 |
}
|
sl@0
|
818 |
},
|
sl@0
|
819 |
m3gNodeAlign,
|
sl@0
|
820 |
m3gSpriteDoRender,
|
sl@0
|
821 |
m3gSpriteGetBBox,
|
sl@0
|
822 |
m3gSpriteRayIntersect,
|
sl@0
|
823 |
m3gSpriteSetupRender,
|
sl@0
|
824 |
m3gNodeUpdateDuplicateReferences,
|
sl@0
|
825 |
m3gNodeValidate
|
sl@0
|
826 |
};
|
sl@0
|
827 |
|
sl@0
|
828 |
|
sl@0
|
829 |
/*----------------------------------------------------------------------
|
sl@0
|
830 |
* Public API functions
|
sl@0
|
831 |
*--------------------------------------------------------------------*/
|
sl@0
|
832 |
|
sl@0
|
833 |
/*!
|
sl@0
|
834 |
* \brief Creates a Sprite object.
|
sl@0
|
835 |
*
|
sl@0
|
836 |
* \param hInterface M3G interface
|
sl@0
|
837 |
* \param scaled scaled flag
|
sl@0
|
838 |
* \param hImage Image2D object
|
sl@0
|
839 |
* \param hAppearance Appearance object
|
sl@0
|
840 |
* \retval Sprite new Sprite object
|
sl@0
|
841 |
* \retval NULL Sprite creating failed
|
sl@0
|
842 |
*/
|
sl@0
|
843 |
M3G_API M3GSprite m3gCreateSprite(M3GInterface hInterface,
|
sl@0
|
844 |
M3Gbool scaled,
|
sl@0
|
845 |
M3GImage hImage,
|
sl@0
|
846 |
M3GAppearance hAppearance)
|
sl@0
|
847 |
{
|
sl@0
|
848 |
Interface *m3g = (Interface *) hInterface;
|
sl@0
|
849 |
M3G_VALIDATE_INTERFACE(m3g);
|
sl@0
|
850 |
|
sl@0
|
851 |
if (hImage == 0) {
|
sl@0
|
852 |
m3gRaiseError(m3g, M3G_NULL_POINTER);
|
sl@0
|
853 |
return NULL;
|
sl@0
|
854 |
}
|
sl@0
|
855 |
|
sl@0
|
856 |
{
|
sl@0
|
857 |
Sprite *sprite = m3gAllocZ(m3g, sizeof(Sprite));
|
sl@0
|
858 |
|
sl@0
|
859 |
if (sprite != NULL) {
|
sl@0
|
860 |
if (!m3gInitSprite(m3g,
|
sl@0
|
861 |
sprite,
|
sl@0
|
862 |
scaled,
|
sl@0
|
863 |
(Appearance *)hAppearance,
|
sl@0
|
864 |
(Image *)hImage)) {
|
sl@0
|
865 |
M3G_ASSIGN_REF(sprite->image, NULL);
|
sl@0
|
866 |
M3G_ASSIGN_REF(sprite->appearance, NULL);
|
sl@0
|
867 |
m3gFree(m3g, sprite);
|
sl@0
|
868 |
return NULL;
|
sl@0
|
869 |
}
|
sl@0
|
870 |
}
|
sl@0
|
871 |
|
sl@0
|
872 |
return (M3GSprite) sprite;
|
sl@0
|
873 |
}
|
sl@0
|
874 |
}
|
sl@0
|
875 |
|
sl@0
|
876 |
/*!
|
sl@0
|
877 |
* \brief Get sprite scaled flag.
|
sl@0
|
878 |
*
|
sl@0
|
879 |
* \param handle Sprite object
|
sl@0
|
880 |
* \retval M3G_TRUE sprite is scaled
|
sl@0
|
881 |
* \retval M3G_FALSE sprite is not scaled
|
sl@0
|
882 |
*/
|
sl@0
|
883 |
M3G_API M3Gbool m3gIsScaledSprite(M3GSprite handle)
|
sl@0
|
884 |
{
|
sl@0
|
885 |
Sprite *sprite = (Sprite *) handle;
|
sl@0
|
886 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
887 |
|
sl@0
|
888 |
return sprite->scaled;
|
sl@0
|
889 |
}
|
sl@0
|
890 |
|
sl@0
|
891 |
/*!
|
sl@0
|
892 |
* \brief Set sprite appearance.
|
sl@0
|
893 |
*
|
sl@0
|
894 |
* \param handle Sprite object
|
sl@0
|
895 |
* \param hAppearance Appearance object
|
sl@0
|
896 |
*/
|
sl@0
|
897 |
M3G_API void m3gSetSpriteAppearance(M3GSprite handle,
|
sl@0
|
898 |
M3GAppearance hAppearance)
|
sl@0
|
899 |
{
|
sl@0
|
900 |
Sprite *sprite = (Sprite *) handle;
|
sl@0
|
901 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
902 |
|
sl@0
|
903 |
M3G_ASSIGN_REF(sprite->appearance, hAppearance);
|
sl@0
|
904 |
}
|
sl@0
|
905 |
|
sl@0
|
906 |
/*!
|
sl@0
|
907 |
* \brief Set sprite image
|
sl@0
|
908 |
*
|
sl@0
|
909 |
* \param handle Sprite object
|
sl@0
|
910 |
* \param hImage Image2D object
|
sl@0
|
911 |
* \retval M3G_TRUE image was set
|
sl@0
|
912 |
* \retval M3G_FALSE failed to set image
|
sl@0
|
913 |
*/
|
sl@0
|
914 |
M3G_API M3Gbool m3gSetSpriteImage(M3GSprite handle, M3GImage hImage)
|
sl@0
|
915 |
{
|
sl@0
|
916 |
Sprite *sprite = (Sprite *) handle;
|
sl@0
|
917 |
Image *image = (Image *)hImage;
|
sl@0
|
918 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
919 |
|
sl@0
|
920 |
if (image == NULL) {
|
sl@0
|
921 |
m3gRaiseError(M3G_INTERFACE(sprite), M3G_NULL_POINTER);
|
sl@0
|
922 |
return M3G_FALSE;
|
sl@0
|
923 |
}
|
sl@0
|
924 |
|
sl@0
|
925 |
M3G_ASSIGN_REF(sprite->image, image);
|
sl@0
|
926 |
|
sl@0
|
927 |
sprite->width = m3gGetWidth(image);
|
sl@0
|
928 |
sprite->height = m3gGetHeight(image);
|
sl@0
|
929 |
|
sl@0
|
930 |
sprite->crop.x = 0;
|
sl@0
|
931 |
sprite->crop.y = 0;
|
sl@0
|
932 |
sprite->crop.width = m3gClampInt(sprite->width, 0, M3G_MAX_TEXTURE_DIMENSION);
|
sl@0
|
933 |
sprite->crop.height = m3gClampInt(sprite->height, 0, M3G_MAX_TEXTURE_DIMENSION);
|
sl@0
|
934 |
|
sl@0
|
935 |
sprite->flip = 0;
|
sl@0
|
936 |
|
sl@0
|
937 |
return M3G_TRUE;
|
sl@0
|
938 |
}
|
sl@0
|
939 |
|
sl@0
|
940 |
/*!
|
sl@0
|
941 |
* \brief Set sprite image crop rectangle.
|
sl@0
|
942 |
*
|
sl@0
|
943 |
* \param handle Sprite object
|
sl@0
|
944 |
* \param cropX crop upper left x
|
sl@0
|
945 |
* \param cropY crop upper left y
|
sl@0
|
946 |
* \param width crop width
|
sl@0
|
947 |
* \param height crop height
|
sl@0
|
948 |
*/
|
sl@0
|
949 |
M3G_API void m3gSetCrop(M3GSprite handle,
|
sl@0
|
950 |
M3Gint cropX, M3Gint cropY,
|
sl@0
|
951 |
M3Gint width, M3Gint height)
|
sl@0
|
952 |
{
|
sl@0
|
953 |
Sprite *sprite = (Sprite *) handle;
|
sl@0
|
954 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
955 |
|
sl@0
|
956 |
/* Check for illegal crop size */
|
sl@0
|
957 |
if (!m3gInRange(width, -M3G_MAX_TEXTURE_DIMENSION, M3G_MAX_TEXTURE_DIMENSION) ||
|
sl@0
|
958 |
!m3gInRange(height, -M3G_MAX_TEXTURE_DIMENSION, M3G_MAX_TEXTURE_DIMENSION) ) {
|
sl@0
|
959 |
m3gRaiseError(M3G_INTERFACE(sprite), M3G_INVALID_VALUE);
|
sl@0
|
960 |
return;
|
sl@0
|
961 |
}
|
sl@0
|
962 |
|
sl@0
|
963 |
sprite->crop.x = cropX;
|
sl@0
|
964 |
sprite->crop.y = cropY;
|
sl@0
|
965 |
|
sl@0
|
966 |
if (width < 0) {
|
sl@0
|
967 |
sprite->crop.width = -width;
|
sl@0
|
968 |
sprite->flip |= FLIPX;
|
sl@0
|
969 |
}
|
sl@0
|
970 |
else {
|
sl@0
|
971 |
sprite->crop.width = width;
|
sl@0
|
972 |
sprite->flip &= ~FLIPX;
|
sl@0
|
973 |
}
|
sl@0
|
974 |
|
sl@0
|
975 |
if (height < 0) {
|
sl@0
|
976 |
sprite->crop.height = -height;
|
sl@0
|
977 |
sprite->flip |= FLIPY;
|
sl@0
|
978 |
}
|
sl@0
|
979 |
else {
|
sl@0
|
980 |
sprite->crop.height = height;
|
sl@0
|
981 |
sprite->flip &= ~FLIPY;
|
sl@0
|
982 |
}
|
sl@0
|
983 |
}
|
sl@0
|
984 |
|
sl@0
|
985 |
/*!
|
sl@0
|
986 |
* \brief Get sprite image crop parameter.
|
sl@0
|
987 |
*
|
sl@0
|
988 |
* \param handle Sprite object
|
sl@0
|
989 |
* \param which which crop parameter to return
|
sl@0
|
990 |
* \arg M3G_GET_CROPX
|
sl@0
|
991 |
* \arg M3G_GET_CROPY
|
sl@0
|
992 |
* \arg M3G_GET_CROPWIDTH
|
sl@0
|
993 |
* \arg M3G_GET_CROPHEIGHT
|
sl@0
|
994 |
* \return image crop parameter
|
sl@0
|
995 |
*/
|
sl@0
|
996 |
M3Gint m3gGetCrop(M3GSprite handle, M3Gint which)
|
sl@0
|
997 |
{
|
sl@0
|
998 |
Sprite *sprite = (Sprite *) handle;
|
sl@0
|
999 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
1000 |
|
sl@0
|
1001 |
switch(which) {
|
sl@0
|
1002 |
case M3G_GET_CROPX:
|
sl@0
|
1003 |
return sprite->crop.x;
|
sl@0
|
1004 |
case M3G_GET_CROPY:
|
sl@0
|
1005 |
return sprite->crop.y;
|
sl@0
|
1006 |
case M3G_GET_CROPWIDTH:
|
sl@0
|
1007 |
return (sprite->flip & FLIPX) ? -sprite->crop.width : sprite->crop.width;
|
sl@0
|
1008 |
case M3G_GET_CROPHEIGHT:
|
sl@0
|
1009 |
default:
|
sl@0
|
1010 |
return (sprite->flip & FLIPY) ? -sprite->crop.height : sprite->crop.height;
|
sl@0
|
1011 |
}
|
sl@0
|
1012 |
}
|
sl@0
|
1013 |
|
sl@0
|
1014 |
/*!
|
sl@0
|
1015 |
* \brief Gets sprite appearance.
|
sl@0
|
1016 |
*
|
sl@0
|
1017 |
* \param handle Sprite object
|
sl@0
|
1018 |
* \return Appearance object
|
sl@0
|
1019 |
*/
|
sl@0
|
1020 |
M3G_API M3GAppearance m3gGetSpriteAppearance(M3GSprite handle)
|
sl@0
|
1021 |
{
|
sl@0
|
1022 |
Sprite *sprite = (Sprite *) handle;
|
sl@0
|
1023 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
1024 |
|
sl@0
|
1025 |
return sprite->appearance;
|
sl@0
|
1026 |
}
|
sl@0
|
1027 |
|
sl@0
|
1028 |
/*!
|
sl@0
|
1029 |
* \brief Gets sprite image.
|
sl@0
|
1030 |
*
|
sl@0
|
1031 |
* \param handle Sprite object
|
sl@0
|
1032 |
* \return Image2D object
|
sl@0
|
1033 |
*/
|
sl@0
|
1034 |
M3G_API M3GImage m3gGetSpriteImage(M3GSprite handle)
|
sl@0
|
1035 |
{
|
sl@0
|
1036 |
Sprite *sprite = (Sprite *) handle;
|
sl@0
|
1037 |
M3G_VALIDATE_OBJECT(sprite);
|
sl@0
|
1038 |
|
sl@0
|
1039 |
return sprite->image;
|
sl@0
|
1040 |
}
|
sl@0
|
1041 |
|
sl@0
|
1042 |
#undef FLIPX
|
sl@0
|
1043 |
#undef FLIPY
|
sl@0
|
1044 |
|