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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: EGL rendering context management functions
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*
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*/
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/*!
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* \internal
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* \file
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* \brief EGL rendering context management functions
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*/
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#if defined(M3G_NGL_CONTEXT_API)
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# error This file is for the OES API only
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#endif
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#include <EGL/egl.h>
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#include "m3g_image.h"
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/*----------------------------------------------------------------------
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* Private functions
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*--------------------------------------------------------------------*/
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/*!
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* \internal
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* \brief Queries for an EGL configuration matching given M3G format
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* parameters
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*/
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static EGLConfig m3gQueryEGLConfig(M3Genum format,
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M3Gbitmask bufferBits,
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EGLint surfaceBits,
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M3GNativeBitmap bitmapHandle)
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{
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struct { int attrib, value; } attribs[10];
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int samples;
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/* Determine color depth */
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attribs[0].attrib = EGL_RED_SIZE;
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attribs[1].attrib = EGL_GREEN_SIZE;
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attribs[2].attrib = EGL_BLUE_SIZE;
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attribs[3].attrib = EGL_ALPHA_SIZE;
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switch (format) {
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case M3G_RGB4:
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attribs[0].value = 4;
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attribs[1].value = 4;
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attribs[2].value = 4;
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attribs[3].value = 0;
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break;
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case M3G_RGB565:
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attribs[0].value = 5;
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attribs[1].value = 6;
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attribs[2].value = 5;
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attribs[3].value = 0;
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break;
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case M3G_RGB8:
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case M3G_BGR8_32:
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attribs[0].value = 8;
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attribs[1].value = 8;
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attribs[2].value = 8;
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attribs[3].value = 0;
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break;
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case M3G_RGBA8:
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case M3G_BGRA8:
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attribs[0].value = 8;
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attribs[1].value = 8;
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attribs[2].value = 8;
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attribs[3].value = 8;
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break;
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default:
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return NULL;
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}
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/* Set up the depth buffer */
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attribs[4].attrib = EGL_DEPTH_SIZE;
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attribs[4].value = (bufferBits & M3G_DEPTH_BUFFER_BIT) ? 16 : 0;
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/* Set target surface type mask */
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attribs[5].attrib = EGL_SURFACE_TYPE;
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attribs[5].value = surfaceBits;
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if (bitmapHandle) {
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/* This attribute is matched only for pixmap targets */
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attribs[6].attrib = EGL_MATCH_NATIVE_PIXMAP;
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attribs[6].value = bitmapHandle;
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/* Try to get multisampling if requested */
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attribs[7].attrib = EGL_SAMPLE_BUFFERS;
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attribs[8].attrib = EGL_SAMPLES;
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attribs[9].attrib = EGL_NONE;
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} else {
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/* Try to get multisampling if requested */
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attribs[6].attrib = EGL_SAMPLE_BUFFERS;
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attribs[7].attrib = EGL_SAMPLES;
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attribs[8].attrib = EGL_NONE;
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}
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/* Try 4 samples if multisampling enabled, then 2, then 1 */
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samples = (bufferBits & M3G_MULTISAMPLE_BUFFER_BIT) ? 4 : 1;
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for ( ; samples > 0; samples >>= 1) {
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if (bitmapHandle) {
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if (samples > 1) {
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attribs[7].value = 1;
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attribs[8].value = samples;
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}
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else {
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attribs[7].value = EGL_FALSE;
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attribs[8].value = 0;
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}
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} else {
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if (samples > 1) {
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attribs[6].value = 1;
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attribs[7].value = samples;
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}
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else {
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attribs[6].value = EGL_FALSE;
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attribs[7].value = 0;
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}
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}
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/* Get the first matching config; according to EGL sorting
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* rules, this should be an accelerated one if possible */
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{
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EGLConfig config;
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int numConfigs;
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EGLint error;
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eglChooseConfig(eglGetDisplay(EGL_DEFAULT_DISPLAY),
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(const int *) attribs,
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&config, 1,
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&numConfigs);
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error = eglGetError();
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if (error != EGL_SUCCESS) {
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M3G_LOG1(M3G_LOG_FATAL_ERRORS, "eglChooseConfig failed: %d\n", error);
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}
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M3G_ASSERT(error == EGL_SUCCESS);
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/* If we got a config, return that; otherwise, drop the
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* number of multisampling samples and try again, or
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* return NULL for no config if we already have zero
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* samples */
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if (numConfigs > 0) {
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M3G_LOG1(M3G_LOG_RENDERING, "Selected EGL config #%d\n", config);
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return config;
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}
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if (samples == 2) {
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M3G_LOG(M3G_LOG_WARNINGS, "Warning: multisampling not available\n");
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}
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}
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}
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/* No matching configuration found */
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return NULL;
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}
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/*!
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* \internal
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* \brief Initializes EGL
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*/
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static void m3gInitializeEGL(void)
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{
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M3G_LOG(M3G_LOG_INTERFACE, "Initializing EGL\n");
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eglInitialize(eglGetDisplay(EGL_DEFAULT_DISPLAY), NULL, NULL);
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}
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/*!
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* \internal
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* \brief Terminates EGL
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*/
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static void m3gTerminateEGL(void)
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{
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M3G_LOG(M3G_LOG_INTERFACE, "Shutting down EGL\n");
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eglTerminate(eglGetDisplay(EGL_DEFAULT_DISPLAY));
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}
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/*!
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* \internal
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* \brief Creates a new EGL context
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*/
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/*static EGLContext m3gCreateGLContext(M3Genum format,
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M3Gbitmask bufferBits,
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M3Gbitmask reqSurfaceBits,
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EGLContext share,
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M3Gbitmask *outSurfaceBits)
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{
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EGLContext ctx;
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EGLConfig config;
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M3G_ASSERT((reqSurfaceBits & ~(EGL_PIXMAP_BIT|EGL_PBUFFER_BIT|EGL_WINDOW_BIT)) == 0);
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config = m3gQueryEGLConfig(format, bufferBits, reqSurfaceBits, NULL);
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if (!config || !eglGetConfigAttrib(eglGetDisplay(EGL_DEFAULT_DISPLAY),
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config,
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EGL_SURFACE_TYPE,
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(EGLint *) outSurfaceBits)) {
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return NULL;
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}
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ctx = eglCreateContext(eglGetDisplay(EGL_DEFAULT_DISPLAY),
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config,
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share,
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NULL);
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# if defined(M3G_DEBUG)
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{
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EGLint err = eglGetError();
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M3G_ASSERT(err == EGL_SUCCESS || err == EGL_BAD_ALLOC);
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}
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# endif
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M3G_LOG1(M3G_LOG_OBJECTS, "New GL context 0x%08X\n", (unsigned) ctx);
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return ctx;
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}
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*/
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/*!
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* \internal
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* \brief Deletes an EGL context
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*/
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static void m3gDeleteGLContext(EGLContext ctx)
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{
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eglDestroyContext(eglGetDisplay(EGL_DEFAULT_DISPLAY), ctx);
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# if defined(M3G_DEBUG)
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{
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EGLint err = eglGetError();
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if (err != EGL_SUCCESS) {
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M3G_LOG1(M3G_LOG_FATAL_ERRORS, "EGL error 0x%08X\n", (unsigned) err);
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}
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M3G_ASSERT(err == EGL_SUCCESS);
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}
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# endif
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M3G_LOG1(M3G_LOG_OBJECTS, "Destroyed GL context 0x%08X\n",
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(unsigned) ctx);
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}
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/*!
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* \internal
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* \brief Creates a new EGL window surface
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*/
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static EGLSurface m3gCreateWindowSurface(M3Genum format,
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M3Gbitmask bufferBits,
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M3GNativeWindow wnd)
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{
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EGLSurface surf;
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EGLConfig config = m3gQueryEGLConfig(format, bufferBits, EGL_WINDOW_BIT, NULL);
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if (!config) {
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return NULL;
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}
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surf = eglCreateWindowSurface(eglGetDisplay(EGL_DEFAULT_DISPLAY),
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config,
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(NativeWindowType) wnd,
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NULL);
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# if defined(M3G_DEBUG)
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{
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EGLint err = eglGetError();
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M3G_ASSERT(err == EGL_SUCCESS || err == EGL_BAD_ALLOC);
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}
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# endif
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if (surf != EGL_NO_SURFACE) {
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M3G_LOG1(M3G_LOG_OBJECTS, "New GL window surface 0x%08X\n",
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(unsigned) surf);
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return surf;
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}
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return NULL;
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}
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/*!
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* \internal
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* \brief Creates a new EGL pixmap surface
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*/
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static EGLSurface m3gCreateBitmapSurface(M3Genum format,
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M3Gbitmask bufferBits,
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M3GNativeBitmap bmp)
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{
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EGLSurface surf;
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EGLConfig config = m3gQueryEGLConfig(format, bufferBits, EGL_PIXMAP_BIT, bmp);
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if (!config) {
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return NULL;
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}
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surf = eglCreatePixmapSurface(eglGetDisplay(EGL_DEFAULT_DISPLAY),
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config,
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(NativePixmapType) bmp,
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NULL);
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# if defined(M3G_DEBUG)
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{
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EGLint err = eglGetError();
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M3G_ASSERT(err == EGL_SUCCESS || err == EGL_BAD_ALLOC);
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}
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# endif
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if (surf != EGL_NO_SURFACE) {
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M3G_LOG1(M3G_LOG_OBJECTS, "New GL pixmap surface 0x%08X\n",
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(unsigned) surf);
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return surf;
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}
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return NULL;
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}
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/*!
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* \internal
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* \brief Creates a new PBuffer
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*/
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static EGLSurface m3gCreatePBufferSurface(M3Genum format,
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M3Gbitmask bufferBits,
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M3Gint width, M3Gint height)
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{
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EGLSurface surf;
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|
347 |
EGLConfig config;
|
sl@0
|
348 |
EGLint attrib[5];
|
sl@0
|
349 |
|
sl@0
|
350 |
attrib[0] = EGL_WIDTH;
|
sl@0
|
351 |
attrib[1] = width;
|
sl@0
|
352 |
attrib[2] = EGL_HEIGHT;
|
sl@0
|
353 |
attrib[3] = height;
|
sl@0
|
354 |
attrib[4] = EGL_NONE;
|
sl@0
|
355 |
|
sl@0
|
356 |
config = m3gQueryEGLConfig(format, bufferBits, EGL_PBUFFER_BIT, NULL);
|
sl@0
|
357 |
if (!config) {
|
sl@0
|
358 |
return NULL;
|
sl@0
|
359 |
}
|
sl@0
|
360 |
|
sl@0
|
361 |
surf = eglCreatePbufferSurface(eglGetDisplay(EGL_DEFAULT_DISPLAY),
|
sl@0
|
362 |
config,
|
sl@0
|
363 |
attrib);
|
sl@0
|
364 |
# if defined(M3G_DEBUG)
|
sl@0
|
365 |
{
|
sl@0
|
366 |
EGLint err = eglGetError();
|
sl@0
|
367 |
M3G_ASSERT(err == EGL_SUCCESS || err == EGL_BAD_ALLOC);
|
sl@0
|
368 |
}
|
sl@0
|
369 |
# endif
|
sl@0
|
370 |
|
sl@0
|
371 |
if (surf != EGL_NO_SURFACE) {
|
sl@0
|
372 |
M3G_LOG1(M3G_LOG_OBJECTS, "New GL pbuffer surface 0x%08X\n",
|
sl@0
|
373 |
(unsigned) surf);
|
sl@0
|
374 |
return surf;
|
sl@0
|
375 |
}
|
sl@0
|
376 |
return NULL;
|
sl@0
|
377 |
}
|
sl@0
|
378 |
|
sl@0
|
379 |
|
sl@0
|
380 |
/*!
|
sl@0
|
381 |
* \internal
|
sl@0
|
382 |
* \brief Deletes an EGL surface
|
sl@0
|
383 |
*/
|
sl@0
|
384 |
static void m3gDeleteGLSurface(EGLSurface surface)
|
sl@0
|
385 |
{
|
sl@0
|
386 |
eglDestroySurface(eglGetDisplay(EGL_DEFAULT_DISPLAY), surface);
|
sl@0
|
387 |
|
sl@0
|
388 |
# if defined(M3G_DEBUG)
|
sl@0
|
389 |
{
|
sl@0
|
390 |
EGLint err = eglGetError();
|
sl@0
|
391 |
M3G_ASSERT(err == EGL_SUCCESS);
|
sl@0
|
392 |
}
|
sl@0
|
393 |
# endif
|
sl@0
|
394 |
|
sl@0
|
395 |
M3G_LOG1(M3G_LOG_OBJECTS, "Destroyed GL surface 0x%08X\n",
|
sl@0
|
396 |
(unsigned) surface);
|
sl@0
|
397 |
}
|
sl@0
|
398 |
|
sl@0
|
399 |
/*!
|
sl@0
|
400 |
* \brief Swap buffers on a rendering surface
|
sl@0
|
401 |
*/
|
sl@0
|
402 |
static M3Gbool m3gSwapBuffers(EGLSurface surface)
|
sl@0
|
403 |
{
|
sl@0
|
404 |
EGLBoolean success = eglSwapBuffers(eglGetDisplay(EGL_DEFAULT_DISPLAY),
|
sl@0
|
405 |
surface);
|
sl@0
|
406 |
|
sl@0
|
407 |
# if defined(M3G_DEBUG)
|
sl@0
|
408 |
EGLint err = eglGetError();
|
sl@0
|
409 |
M3G_ASSERT(err == EGL_SUCCESS);
|
sl@0
|
410 |
# endif
|
sl@0
|
411 |
|
sl@0
|
412 |
return (M3Gbool) success;
|
sl@0
|
413 |
}
|
sl@0
|
414 |
|
sl@0
|
415 |
/*!
|
sl@0
|
416 |
* \brief Does a sub-blit of a frame buffer blit operation
|
sl@0
|
417 |
*/
|
sl@0
|
418 |
static void m3gBlitFrameBufferPixels2(RenderContext *ctx,
|
sl@0
|
419 |
M3Gint xOffset, M3Gint yOffset,
|
sl@0
|
420 |
M3Gint width, M3Gint height,
|
sl@0
|
421 |
M3GPixelFormat internalFormat,
|
sl@0
|
422 |
M3Gsizei stride,
|
sl@0
|
423 |
const M3Gubyte *pixels)
|
sl@0
|
424 |
{
|
sl@0
|
425 |
# define MAX_TEMP_TEXTURES 8
|
sl@0
|
426 |
GLuint glFormat;
|
sl@0
|
427 |
static const int MAX_TILE_SIZE = 256; /* -> 256 KB temp buffer(s) */
|
sl@0
|
428 |
static const M3Gbyte tc[8] = { 0, 0, 0, 1, 1, 0, 1, 1 };
|
sl@0
|
429 |
GLshort pos[8];
|
sl@0
|
430 |
int tileWidth = MAX_TILE_SIZE, tileHeight = MAX_TILE_SIZE;
|
sl@0
|
431 |
M3Gbool mustConvert = M3G_FALSE;
|
sl@0
|
432 |
M3Gubyte *tempPixels = 0; /* initialize to avoid compiler warnings */
|
sl@0
|
433 |
GLuint tempTexObj[MAX_TEMP_TEXTURES];
|
sl@0
|
434 |
GLint tempTexCount;
|
sl@0
|
435 |
|
sl@0
|
436 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
437 |
M3G_ASSERT_GL;
|
sl@0
|
438 |
|
sl@0
|
439 |
/* Analyze source and destination formats for possible conversion */
|
sl@0
|
440 |
|
sl@0
|
441 |
glFormat = m3gGetGLFormat(internalFormat);
|
sl@0
|
442 |
if (!glFormat) {
|
sl@0
|
443 |
M3G_ASSERT(M3G_FALSE); /* internal format not supported in GL */
|
sl@0
|
444 |
return;
|
sl@0
|
445 |
}
|
sl@0
|
446 |
if (internalFormat == M3G_RGB8_32) {
|
sl@0
|
447 |
glFormat = GL_RGBA;
|
sl@0
|
448 |
}
|
sl@0
|
449 |
if (internalFormat == M3G_BGR8_32 || internalFormat == M3G_ARGB8) {
|
sl@0
|
450 |
glFormat = GL_RGBA;
|
sl@0
|
451 |
mustConvert = M3G_TRUE;
|
sl@0
|
452 |
}
|
sl@0
|
453 |
|
sl@0
|
454 |
/* Tweak tile size to avoid using excessive amounts of memory for
|
sl@0
|
455 |
* portions outside the blit area */
|
sl@0
|
456 |
|
sl@0
|
457 |
M3G_ASSERT((width > 0) && (height > 0));
|
sl@0
|
458 |
|
sl@0
|
459 |
while (tileWidth >= width * 2) {
|
sl@0
|
460 |
tileWidth >>= 1;
|
sl@0
|
461 |
tileHeight <<= 1;
|
sl@0
|
462 |
}
|
sl@0
|
463 |
while (tileHeight >= height * 2) {
|
sl@0
|
464 |
tileHeight >>= 1;
|
sl@0
|
465 |
}
|
sl@0
|
466 |
|
sl@0
|
467 |
/* Allocate temp memory for conversion or adjust tile size for
|
sl@0
|
468 |
* optimal direct download to GL */
|
sl@0
|
469 |
|
sl@0
|
470 |
if (mustConvert) {
|
sl@0
|
471 |
tempPixels = m3gAllocTemp(M3G_INTERFACE(ctx),
|
sl@0
|
472 |
tileWidth * tileHeight * 4);
|
sl@0
|
473 |
if (!tempPixels) {
|
sl@0
|
474 |
return; /* out of memory */
|
sl@0
|
475 |
}
|
sl@0
|
476 |
}
|
sl@0
|
477 |
else {
|
sl@0
|
478 |
|
sl@0
|
479 |
/* Attempt to adjust the tile size so that we can copy
|
sl@0
|
480 |
* complete scanlines at a time -- this is because OpenGL ES
|
sl@0
|
481 |
* is missing PixelStore settings that could be used for
|
sl@0
|
482 |
* stride control during image uploading */
|
sl@0
|
483 |
|
sl@0
|
484 |
M3Gint maxWidth;
|
sl@0
|
485 |
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxWidth);
|
sl@0
|
486 |
|
sl@0
|
487 |
while (tileWidth < width &&
|
sl@0
|
488 |
tileWidth < maxWidth &&
|
sl@0
|
489 |
tileHeight > 1) {
|
sl@0
|
490 |
tileWidth <<= 1;
|
sl@0
|
491 |
tileHeight >>= 1;
|
sl@0
|
492 |
}
|
sl@0
|
493 |
}
|
sl@0
|
494 |
|
sl@0
|
495 |
/* Load default images into the temp texture objects */
|
sl@0
|
496 |
|
sl@0
|
497 |
glActiveTexture(GL_TEXTURE0);
|
sl@0
|
498 |
glEnable(GL_TEXTURE_2D);
|
sl@0
|
499 |
{
|
sl@0
|
500 |
int ti;
|
sl@0
|
501 |
tempTexCount = ((width + tileWidth - 1) / tileWidth)
|
sl@0
|
502 |
* ((height + tileHeight - 1) / tileHeight);
|
sl@0
|
503 |
tempTexCount = m3gMinInt(tempTexCount, MAX_TEMP_TEXTURES);
|
sl@0
|
504 |
|
sl@0
|
505 |
glGenTextures(tempTexCount, tempTexObj);
|
sl@0
|
506 |
|
sl@0
|
507 |
for (ti = 0; ti < tempTexCount; ++ti) {
|
sl@0
|
508 |
glBindTexture(GL_TEXTURE_2D, tempTexObj[ti]);
|
sl@0
|
509 |
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
sl@0
|
510 |
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
sl@0
|
511 |
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
sl@0
|
512 |
M3G_ASSERT_GL;
|
sl@0
|
513 |
|
sl@0
|
514 |
glTexImage2D(GL_TEXTURE_2D, 0,
|
sl@0
|
515 |
glFormat,
|
sl@0
|
516 |
tileWidth, tileHeight,
|
sl@0
|
517 |
0,
|
sl@0
|
518 |
glFormat,
|
sl@0
|
519 |
GL_UNSIGNED_BYTE, NULL);
|
sl@0
|
520 |
|
sl@0
|
521 |
/* Raise out-of-memory if OpenGL ran out of resources */
|
sl@0
|
522 |
{
|
sl@0
|
523 |
GLint err = glGetError();
|
sl@0
|
524 |
|
sl@0
|
525 |
if (err == GL_OUT_OF_MEMORY) {
|
sl@0
|
526 |
m3gRaiseError(M3G_INTERFACE(ctx), M3G_OUT_OF_MEMORY);
|
sl@0
|
527 |
goto CleanUpAndExit;
|
sl@0
|
528 |
}
|
sl@0
|
529 |
else if (err != GL_NO_ERROR) {
|
sl@0
|
530 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
531 |
}
|
sl@0
|
532 |
}
|
sl@0
|
533 |
}
|
sl@0
|
534 |
}
|
sl@0
|
535 |
|
sl@0
|
536 |
/* Set up texture and vertex coordinate arrays for the image tiles */
|
sl@0
|
537 |
|
sl@0
|
538 |
glClientActiveTexture(GL_TEXTURE0);
|
sl@0
|
539 |
glTexCoordPointer(2, GL_BYTE, 0, tc);
|
sl@0
|
540 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
sl@0
|
541 |
glVertexPointer(2, GL_SHORT, 0, pos);
|
sl@0
|
542 |
glEnableClientState(GL_VERTEX_ARRAY);
|
sl@0
|
543 |
glMatrixMode(GL_TEXTURE);
|
sl@0
|
544 |
glLoadIdentity();
|
sl@0
|
545 |
glMatrixMode(GL_MODELVIEW);
|
sl@0
|
546 |
M3G_ASSERT_GL;
|
sl@0
|
547 |
|
sl@0
|
548 |
/* Load each image tile into a texture and draw */
|
sl@0
|
549 |
|
sl@0
|
550 |
{
|
sl@0
|
551 |
M3Gint nextTexTile = 0;
|
sl@0
|
552 |
M3Gint x, y, bpp;
|
sl@0
|
553 |
bpp = m3gBytesPerPixel(internalFormat);
|
sl@0
|
554 |
if (stride == 0) {
|
sl@0
|
555 |
stride = bpp * width;
|
sl@0
|
556 |
}
|
sl@0
|
557 |
|
sl@0
|
558 |
for (y = 0; y < height; y += tileHeight) {
|
sl@0
|
559 |
for (x = 0; x < width; x += tileWidth) {
|
sl@0
|
560 |
M3Gint w, h;
|
sl@0
|
561 |
|
sl@0
|
562 |
w = M3G_MIN(tileWidth, width - x);
|
sl@0
|
563 |
h = M3G_MIN(tileHeight, height - y);
|
sl@0
|
564 |
|
sl@0
|
565 |
glBindTexture(GL_TEXTURE_2D, tempTexObj[nextTexTile]);
|
sl@0
|
566 |
nextTexTile = (nextTexTile + 1) % MAX_TEMP_TEXTURES;
|
sl@0
|
567 |
|
sl@0
|
568 |
if (mustConvert) {
|
sl@0
|
569 |
m3gConvertPixelRect(internalFormat,
|
sl@0
|
570 |
pixels + y * stride + x * bpp,
|
sl@0
|
571 |
stride,
|
sl@0
|
572 |
w, h,
|
sl@0
|
573 |
M3G_RGBA8, tempPixels, w * 4);
|
sl@0
|
574 |
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
sl@0
|
575 |
0, 0,
|
sl@0
|
576 |
w, h,
|
sl@0
|
577 |
GL_RGBA, GL_UNSIGNED_BYTE, tempPixels);
|
sl@0
|
578 |
}
|
sl@0
|
579 |
else {
|
sl@0
|
580 |
if (w*bpp == stride) {
|
sl@0
|
581 |
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
sl@0
|
582 |
0, 0,
|
sl@0
|
583 |
w, h,
|
sl@0
|
584 |
glFormat,
|
sl@0
|
585 |
GL_UNSIGNED_BYTE,
|
sl@0
|
586 |
pixels + y * stride + x * bpp);
|
sl@0
|
587 |
}
|
sl@0
|
588 |
else {
|
sl@0
|
589 |
int k;
|
sl@0
|
590 |
for (k = 0; k < h; ++k) {
|
sl@0
|
591 |
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
sl@0
|
592 |
0, k,
|
sl@0
|
593 |
w, 1,
|
sl@0
|
594 |
glFormat,
|
sl@0
|
595 |
GL_UNSIGNED_BYTE,
|
sl@0
|
596 |
pixels + (y+k) * stride + x * bpp);
|
sl@0
|
597 |
}
|
sl@0
|
598 |
}
|
sl@0
|
599 |
}
|
sl@0
|
600 |
|
sl@0
|
601 |
pos[0] = (GLshort)(x + xOffset);
|
sl@0
|
602 |
pos[1] = (GLshort)((height - y) + yOffset);
|
sl@0
|
603 |
pos[2] = pos[0];
|
sl@0
|
604 |
pos[3] = (GLshort)((height - (y + tileHeight)) + yOffset);
|
sl@0
|
605 |
pos[4] = (GLshort)((x + tileWidth) + xOffset);
|
sl@0
|
606 |
pos[5] = pos[1];
|
sl@0
|
607 |
pos[6] = pos[4];
|
sl@0
|
608 |
pos[7] = pos[3];
|
sl@0
|
609 |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
sl@0
|
610 |
}
|
sl@0
|
611 |
}
|
sl@0
|
612 |
M3G_ASSERT_GL;
|
sl@0
|
613 |
}
|
sl@0
|
614 |
|
sl@0
|
615 |
/* Restore required OpenGL state and release resources */
|
sl@0
|
616 |
|
sl@0
|
617 |
CleanUpAndExit:
|
sl@0
|
618 |
if (mustConvert) {
|
sl@0
|
619 |
m3gFreeTemp(M3G_INTERFACE(ctx));
|
sl@0
|
620 |
}
|
sl@0
|
621 |
|
sl@0
|
622 |
glDeleteTextures(tempTexCount, tempTexObj);
|
sl@0
|
623 |
|
sl@0
|
624 |
M3G_ASSERT_GL;
|
sl@0
|
625 |
|
sl@0
|
626 |
# undef MAX_TEMP_TEXTURES
|
sl@0
|
627 |
}
|
sl@0
|
628 |
|
sl@0
|
629 |
/*----------------------------------------------------------------------
|
sl@0
|
630 |
* Internal functions
|
sl@0
|
631 |
*--------------------------------------------------------------------*/
|
sl@0
|
632 |
|
sl@0
|
633 |
/* The frame buffer should be the first thing locked and the last one
|
sl@0
|
634 |
* released, so let's mandate that even though it has no real effect
|
sl@0
|
635 |
* with EGL */
|
sl@0
|
636 |
#define m3gLockFrameBuffer(ctx) M3G_ASSERT_NO_LOCK(M3G_INTERFACE(ctx))
|
sl@0
|
637 |
#define m3gReleaseFrameBuffer(ctx) M3G_ASSERT_NO_LOCK(M3G_INTERFACE(ctx))
|
sl@0
|
638 |
|
sl@0
|
639 |
/*!
|
sl@0
|
640 |
* \internal
|
sl@0
|
641 |
* \brief Alternate rendering function for two-sided lighting on buggy
|
sl@0
|
642 |
* hardware
|
sl@0
|
643 |
*/
|
sl@0
|
644 |
static M3Gbool m3gSplitDrawMesh(RenderContext *ctx,
|
sl@0
|
645 |
const VertexBuffer *vb,
|
sl@0
|
646 |
const IndexBuffer *ib,
|
sl@0
|
647 |
const Appearance *app,
|
sl@0
|
648 |
const M3GMatrix *modelTransform,
|
sl@0
|
649 |
M3Gint alphaFactor,
|
sl@0
|
650 |
M3Gint scope)
|
sl@0
|
651 |
{
|
sl@0
|
652 |
if (!ctx->inSplitDraw && m3gGetMaterial((M3GAppearance) app) && vb->normals) {
|
sl@0
|
653 |
PolygonMode *pm = m3gGetPolygonMode((M3GAppearance) app);
|
sl@0
|
654 |
if (pm && pm->enableTwoSidedLighting) {
|
sl@0
|
655 |
M3Gint originalCulling = m3gGetCulling(pm);
|
sl@0
|
656 |
if (originalCulling != M3G_CULL_BACK) {
|
sl@0
|
657 |
|
sl@0
|
658 |
/* OK, we must render the back sides separately with
|
sl@0
|
659 |
* flipped normals */
|
sl@0
|
660 |
|
sl@0
|
661 |
Interface *m3g = M3G_INTERFACE(ctx);
|
sl@0
|
662 |
VertexArray *tempNormals;
|
sl@0
|
663 |
|
sl@0
|
664 |
M3Gint normalCount = vb->vertexCount;
|
sl@0
|
665 |
M3Gint normalStride = vb->normals->stride;
|
sl@0
|
666 |
|
sl@0
|
667 |
/* Duplicate the normal array */
|
sl@0
|
668 |
|
sl@0
|
669 |
m3gReleaseFrameBuffer(ctx);
|
sl@0
|
670 |
tempNormals = m3gCloneVertexArray(vb->normals);
|
sl@0
|
671 |
if (!tempNormals) {
|
sl@0
|
672 |
m3gLockFrameBuffer(ctx);
|
sl@0
|
673 |
return M3G_TRUE; /* automatic out-of-memory */
|
sl@0
|
674 |
}
|
sl@0
|
675 |
|
sl@0
|
676 |
/* Flip the signs of the temp normals */
|
sl@0
|
677 |
|
sl@0
|
678 |
if (tempNormals->elementType == GL_BYTE) {
|
sl@0
|
679 |
M3Gbyte *p = (M3Gbyte*) m3gMapObject(m3g, tempNormals->data);
|
sl@0
|
680 |
int i;
|
sl@0
|
681 |
for (i = 0; i < normalCount; ++i) {
|
sl@0
|
682 |
p[0] = (M3Gbyte) -m3gClampInt(p[0], -127, 127);
|
sl@0
|
683 |
p[1] = (M3Gbyte) -m3gClampInt(p[1], -127, 127);
|
sl@0
|
684 |
p[2] = (M3Gbyte) -m3gClampInt(p[2], -127, 127);
|
sl@0
|
685 |
p += normalStride;
|
sl@0
|
686 |
}
|
sl@0
|
687 |
}
|
sl@0
|
688 |
else {
|
sl@0
|
689 |
M3Gshort *p = (M3Gshort*) m3gMapObject(m3g, tempNormals->data);
|
sl@0
|
690 |
int i;
|
sl@0
|
691 |
for (i = 0; i < normalCount; ++i) {
|
sl@0
|
692 |
p[0] = (M3Gshort) -m3gClampInt(p[0], -32767, 32767);
|
sl@0
|
693 |
p[1] = (M3Gshort) -m3gClampInt(p[1], -32767, 32767);
|
sl@0
|
694 |
p[2] = (M3Gshort) -m3gClampInt(p[2], -32767, 32767);
|
sl@0
|
695 |
p += normalStride / 2;
|
sl@0
|
696 |
}
|
sl@0
|
697 |
}
|
sl@0
|
698 |
m3gUnmapObject(m3g, tempNormals->data);
|
sl@0
|
699 |
m3gLockFrameBuffer(ctx);
|
sl@0
|
700 |
|
sl@0
|
701 |
ctx->inSplitDraw = M3G_TRUE;
|
sl@0
|
702 |
|
sl@0
|
703 |
/* Set culling to front faces only and render with the
|
sl@0
|
704 |
* flipped normals */
|
sl@0
|
705 |
{
|
sl@0
|
706 |
VertexArray *orgNormals = vb->normals;
|
sl@0
|
707 |
((VertexBuffer*)vb)->normals = tempNormals;
|
sl@0
|
708 |
m3gSetCulling(pm, M3G_CULL_FRONT);
|
sl@0
|
709 |
m3gDrawMesh(ctx,
|
sl@0
|
710 |
vb, ib, app,
|
sl@0
|
711 |
modelTransform,
|
sl@0
|
712 |
alphaFactor, scope);
|
sl@0
|
713 |
((VertexBuffer*)vb)->normals = orgNormals;
|
sl@0
|
714 |
}
|
sl@0
|
715 |
|
sl@0
|
716 |
/* If no culling was enabled, render the front faces
|
sl@0
|
717 |
* with the original normals */
|
sl@0
|
718 |
|
sl@0
|
719 |
if (originalCulling == M3G_CULL_NONE) {
|
sl@0
|
720 |
m3gSetCulling(pm, M3G_CULL_BACK);
|
sl@0
|
721 |
m3gDrawMesh(ctx,
|
sl@0
|
722 |
vb, ib, app,
|
sl@0
|
723 |
modelTransform,
|
sl@0
|
724 |
alphaFactor, scope);
|
sl@0
|
725 |
}
|
sl@0
|
726 |
|
sl@0
|
727 |
/* Restore original culling and free the temp normals */
|
sl@0
|
728 |
|
sl@0
|
729 |
m3gSetCulling(pm, originalCulling);
|
sl@0
|
730 |
|
sl@0
|
731 |
m3gReleaseFrameBuffer(ctx);
|
sl@0
|
732 |
m3gDeleteObject((M3GObject) tempNormals);
|
sl@0
|
733 |
m3gLockFrameBuffer(ctx);
|
sl@0
|
734 |
|
sl@0
|
735 |
ctx->inSplitDraw = M3G_FALSE;
|
sl@0
|
736 |
return M3G_TRUE;
|
sl@0
|
737 |
}
|
sl@0
|
738 |
}
|
sl@0
|
739 |
}
|
sl@0
|
740 |
return M3G_FALSE;
|
sl@0
|
741 |
}
|
sl@0
|
742 |
|
sl@0
|
743 |
/*!
|
sl@0
|
744 |
* \internal
|
sl@0
|
745 |
* \brief Determines whether a format/mode combination can be directly
|
sl@0
|
746 |
* rendered
|
sl@0
|
747 |
*/
|
sl@0
|
748 |
static M3Gbool m3gCanDirectRender(const RenderContext *ctx)
|
sl@0
|
749 |
{
|
sl@0
|
750 |
M3GPixelFormat format = ctx->target.format;
|
sl@0
|
751 |
M3Gbitmask bufferBits = ctx->bufferBits;
|
sl@0
|
752 |
M3Gbitmask surfaceType = ctx->target.type;
|
sl@0
|
753 |
M3GNativeBitmap bitmapHandle = ctx->target.handle;
|
sl@0
|
754 |
int i;
|
sl@0
|
755 |
|
sl@0
|
756 |
/* Images always go via pbuffers; EGL surfaces can always be
|
sl@0
|
757 |
* rendered to */
|
sl@0
|
758 |
|
sl@0
|
759 |
if (surfaceType == SURFACE_IMAGE) {
|
sl@0
|
760 |
return M3G_FALSE;
|
sl@0
|
761 |
}
|
sl@0
|
762 |
if (surfaceType == SURFACE_EGL || surfaceType == SURFACE_WINDOW) {
|
sl@0
|
763 |
return M3G_TRUE;
|
sl@0
|
764 |
}
|
sl@0
|
765 |
|
sl@0
|
766 |
/* First scan the context cache for a matching previously used
|
sl@0
|
767 |
* context; this should be faster than querying EGL */
|
sl@0
|
768 |
|
sl@0
|
769 |
for (i = 0; i < M3G_MAX_GL_CONTEXTS; ++i) {
|
sl@0
|
770 |
const GLContextRecord *rc = &ctx->glContext[i];
|
sl@0
|
771 |
|
sl@0
|
772 |
if ((rc->surfaceTypeBits & surfaceType) == surfaceType
|
sl@0
|
773 |
&& rc->format == format
|
sl@0
|
774 |
&& (rc->bufferBits & bufferBits) == bufferBits) {
|
sl@0
|
775 |
|
sl@0
|
776 |
return M3G_TRUE;
|
sl@0
|
777 |
}
|
sl@0
|
778 |
}
|
sl@0
|
779 |
|
sl@0
|
780 |
/* No dice; must resort to querying from EGL */
|
sl@0
|
781 |
|
sl@0
|
782 |
return (m3gQueryEGLConfig(format, bufferBits, (EGLint) surfaceType, bitmapHandle) != NULL);
|
sl@0
|
783 |
}
|
sl@0
|
784 |
|
sl@0
|
785 |
/*!
|
sl@0
|
786 |
* \internal
|
sl@0
|
787 |
* \brief Ensures that a sufficient back buffer exists
|
sl@0
|
788 |
*
|
sl@0
|
789 |
* Creates a new PBuffer for the back buffer if required.
|
sl@0
|
790 |
*/
|
sl@0
|
791 |
static M3Gbool m3gValidateBackBuffer(RenderContext *ctx)
|
sl@0
|
792 |
{
|
sl@0
|
793 |
BackBuffer *bbuf = &ctx->backBuffer;
|
sl@0
|
794 |
int w = ctx->target.width;
|
sl@0
|
795 |
int h = ctx->target.height;
|
sl@0
|
796 |
|
sl@0
|
797 |
/* NOTE the EGL specification is fuzzy on eglCopyBuffers when the
|
sl@0
|
798 |
* pbuffer is larger than the target, so we require an exact match
|
sl@0
|
799 |
* (can be relaxed by #undefining the flag, see m3g_defs.h) */
|
sl@0
|
800 |
|
sl@0
|
801 |
# if defined(M3G_GL_FORCE_PBUFFER_SIZE)
|
sl@0
|
802 |
if (bbuf->width != w || bbuf->height != h) {
|
sl@0
|
803 |
# else
|
sl@0
|
804 |
if (bbuf->width < w || bbuf->height < h) {
|
sl@0
|
805 |
# endif
|
sl@0
|
806 |
|
sl@0
|
807 |
M3G_LOG(M3G_LOG_WARNINGS,
|
sl@0
|
808 |
"Warning (performance): Buffered rendering.\n");
|
sl@0
|
809 |
|
sl@0
|
810 |
if (bbuf->glSurface != NULL) {
|
sl@0
|
811 |
m3gDeleteGLSurface(bbuf->glSurface);
|
sl@0
|
812 |
}
|
sl@0
|
813 |
|
sl@0
|
814 |
bbuf->glSurface = m3gCreatePBufferSurface(
|
sl@0
|
815 |
M3G_RGBA8,
|
sl@0
|
816 |
(M3Gbitmask)(M3G_COLOR_BUFFER_BIT|M3G_DEPTH_BUFFER_BIT|M3G_MULTISAMPLE_BUFFER_BIT),
|
sl@0
|
817 |
w, h);
|
sl@0
|
818 |
|
sl@0
|
819 |
bbuf->width = w;
|
sl@0
|
820 |
bbuf->height = h;
|
sl@0
|
821 |
|
sl@0
|
822 |
if (!bbuf->glSurface) {
|
sl@0
|
823 |
if (eglGetError() == EGL_BAD_ALLOC) {
|
sl@0
|
824 |
return M3G_FALSE; /* ouf of memory */
|
sl@0
|
825 |
}
|
sl@0
|
826 |
else {
|
sl@0
|
827 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
828 |
}
|
sl@0
|
829 |
}
|
sl@0
|
830 |
}
|
sl@0
|
831 |
return M3G_TRUE;
|
sl@0
|
832 |
}
|
sl@0
|
833 |
|
sl@0
|
834 |
/*!
|
sl@0
|
835 |
* \internal
|
sl@0
|
836 |
* \brief Increment the rendering time stamp
|
sl@0
|
837 |
*
|
sl@0
|
838 |
* The time stamp is used to manage the various caches for the
|
sl@0
|
839 |
* context, so it needs to be updated often enough for the caches to
|
sl@0
|
840 |
* function optimally.
|
sl@0
|
841 |
*
|
sl@0
|
842 |
* In the rare case that the time stamp should wrap around(!), we
|
sl@0
|
843 |
* reset the time stamps dependent on it to avoid sub-optimal cache
|
sl@0
|
844 |
* performance.
|
sl@0
|
845 |
*/
|
sl@0
|
846 |
static void m3gIncrementRenderTimeStamp(RenderContext *ctx)
|
sl@0
|
847 |
{
|
sl@0
|
848 |
if (++ctx->cacheTimeStamp == 0) {
|
sl@0
|
849 |
int i;
|
sl@0
|
850 |
for (i = 0; i < M3G_MAX_GL_CONTEXTS; ++i) {
|
sl@0
|
851 |
ctx->glContext[i].lastUseTime = 0;
|
sl@0
|
852 |
}
|
sl@0
|
853 |
for (i = 0; i < M3G_MAX_GL_SURFACES; ++i) {
|
sl@0
|
854 |
ctx->glSurface[i].lastUseTime = 0;
|
sl@0
|
855 |
}
|
sl@0
|
856 |
}
|
sl@0
|
857 |
}
|
sl@0
|
858 |
|
sl@0
|
859 |
/*!
|
sl@0
|
860 |
* \internal
|
sl@0
|
861 |
* \brief Draws a raw RGB or RGBA pixel rectangle of arbitrary size
|
sl@0
|
862 |
* into the frame buffer
|
sl@0
|
863 |
*
|
sl@0
|
864 |
* The offset only affects the position of the blitted rectangle in
|
sl@0
|
865 |
* the frame buffer. The source data is read starting at the given
|
sl@0
|
866 |
* pointer.
|
sl@0
|
867 |
*
|
sl@0
|
868 |
* \param ctx the rendering context
|
sl@0
|
869 |
* \param xOffset offset from the left edge of the frame buffer
|
sl@0
|
870 |
* \param yOffset offset from the bottom of the frame buffer
|
sl@0
|
871 |
* \param width width of the rectangle
|
sl@0
|
872 |
* \param height height of the rectangle
|
sl@0
|
873 |
* \param internalFormat format of the source pixels
|
sl@0
|
874 |
* \param stride stride of the source data
|
sl@0
|
875 |
* \param pixels pointer to the source pixels in top-to-bottom order
|
sl@0
|
876 |
*/
|
sl@0
|
877 |
static void m3gBlitFrameBufferPixels(RenderContext *ctx,
|
sl@0
|
878 |
M3Gint xOffset, M3Gint yOffset,
|
sl@0
|
879 |
M3Gint width, M3Gint height,
|
sl@0
|
880 |
M3GPixelFormat internalFormat,
|
sl@0
|
881 |
M3Gsizei stride,
|
sl@0
|
882 |
const M3Gubyte *pixels)
|
sl@0
|
883 |
{
|
sl@0
|
884 |
/* Skip this if nothing to copy */
|
sl@0
|
885 |
|
sl@0
|
886 |
if (width <= 0 || height <= 0) {
|
sl@0
|
887 |
return;
|
sl@0
|
888 |
}
|
sl@0
|
889 |
|
sl@0
|
890 |
/* Set viewport, projection and modelview to map coordinates to
|
sl@0
|
891 |
* pixel boundaries */
|
sl@0
|
892 |
|
sl@0
|
893 |
glScissor(xOffset, yOffset, width, height);
|
sl@0
|
894 |
glViewport(0, 0, ctx->target.width, ctx->target.height);
|
sl@0
|
895 |
glMatrixMode(GL_PROJECTION);
|
sl@0
|
896 |
glLoadIdentity();
|
sl@0
|
897 |
glOrthox(0, ctx->target.width << 16,
|
sl@0
|
898 |
0, ctx->target.height << 16,
|
sl@0
|
899 |
-1 << 16, 1 << 16);
|
sl@0
|
900 |
glMatrixMode(GL_MODELVIEW);
|
sl@0
|
901 |
glLoadIdentity();
|
sl@0
|
902 |
|
sl@0
|
903 |
/* Disable any stray state we don't want */
|
sl@0
|
904 |
|
sl@0
|
905 |
glDisable(GL_CULL_FACE);
|
sl@0
|
906 |
glDisable(GL_BLEND);
|
sl@0
|
907 |
glDisable(GL_ALPHA_TEST);
|
sl@0
|
908 |
glDisableClientState(GL_NORMAL_ARRAY);
|
sl@0
|
909 |
glDisableClientState(GL_COLOR_ARRAY);
|
sl@0
|
910 |
glDisable(GL_LIGHTING);
|
sl@0
|
911 |
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
sl@0
|
912 |
glDepthMask(GL_FALSE);
|
sl@0
|
913 |
glDepthFunc(GL_ALWAYS);
|
sl@0
|
914 |
m3gDisableTextures();
|
sl@0
|
915 |
M3G_ASSERT_GL;
|
sl@0
|
916 |
|
sl@0
|
917 |
/* Split the large blit operation into smaller chunks that are
|
sl@0
|
918 |
* efficiently taken care of using power-of-two textures */
|
sl@0
|
919 |
{
|
sl@0
|
920 |
const int MAX_BLIT_SIZE = 256; /* should be power of two */
|
sl@0
|
921 |
|
sl@0
|
922 |
int xBlits = (width / MAX_BLIT_SIZE) + 1;
|
sl@0
|
923 |
int yBlits = (height / MAX_BLIT_SIZE) + 1;
|
sl@0
|
924 |
|
sl@0
|
925 |
int xBlit, yBlit;
|
sl@0
|
926 |
|
sl@0
|
927 |
for (yBlit = yBlits-1; yBlit >= 0; yBlit--) {
|
sl@0
|
928 |
for (xBlit = 0; xBlit < xBlits; ++xBlit) {
|
sl@0
|
929 |
|
sl@0
|
930 |
M3Gint xStart = xOffset + xBlit * MAX_BLIT_SIZE;
|
sl@0
|
931 |
M3Gint yStart = yOffset + yBlit * MAX_BLIT_SIZE;
|
sl@0
|
932 |
M3Gint xSize = m3gMinInt(MAX_BLIT_SIZE, width - (xStart - xOffset));
|
sl@0
|
933 |
M3Gint ySize = m3gMinInt(MAX_BLIT_SIZE, height - (yStart - yOffset));
|
sl@0
|
934 |
|
sl@0
|
935 |
M3Gint srcOffset = (height - (yStart - yOffset + ySize)) * stride + (xStart - xOffset) * m3gBytesPerPixel(ctx->target.format);
|
sl@0
|
936 |
|
sl@0
|
937 |
m3gBlitFrameBufferPixels2(ctx,
|
sl@0
|
938 |
xStart, yStart,
|
sl@0
|
939 |
xSize, ySize,
|
sl@0
|
940 |
internalFormat,
|
sl@0
|
941 |
stride,
|
sl@0
|
942 |
pixels + srcOffset);
|
sl@0
|
943 |
}
|
sl@0
|
944 |
}
|
sl@0
|
945 |
}
|
sl@0
|
946 |
}
|
sl@0
|
947 |
|
sl@0
|
948 |
/*!
|
sl@0
|
949 |
* \internal
|
sl@0
|
950 |
* \brief Synchronizes the contents of the back buffer with the target
|
sl@0
|
951 |
* buffer
|
sl@0
|
952 |
*/
|
sl@0
|
953 |
static void m3gUpdateBackBuffer(RenderContext *ctx)
|
sl@0
|
954 |
{
|
sl@0
|
955 |
if (ctx->target.type == SURFACE_IMAGE) {
|
sl@0
|
956 |
m3gDrawFrameBufferImage(ctx, (Image *) ctx->target.handle);
|
sl@0
|
957 |
}
|
sl@0
|
958 |
else if (ctx->target.type == SURFACE_BITMAP || ctx->target.type == SURFACE_MEMORY) {
|
sl@0
|
959 |
|
sl@0
|
960 |
M3Gubyte *src;
|
sl@0
|
961 |
M3Gsizei stride;
|
sl@0
|
962 |
|
sl@0
|
963 |
M3Gint clipWidth = ctx->clip.x1 - ctx->clip.x0;
|
sl@0
|
964 |
M3Gint clipHeight = ctx->clip.y1 - ctx->clip.y0;
|
sl@0
|
965 |
M3Gint srcOffset;
|
sl@0
|
966 |
|
sl@0
|
967 |
if (ctx->target.type == SURFACE_BITMAP) {
|
sl@0
|
968 |
/* Obtain a pointer to the native bitmap and copy the data to
|
sl@0
|
969 |
* the backbuffer from there */
|
sl@0
|
970 |
if (!m3gglLockNativeBitmap((M3GNativeBitmap) ctx->target.handle,
|
sl@0
|
971 |
&src, &stride)) {
|
sl@0
|
972 |
/* No dice! There's no way that we know of to copy the
|
sl@0
|
973 |
* data between the buffers */
|
sl@0
|
974 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
975 |
}
|
sl@0
|
976 |
} else {
|
sl@0
|
977 |
/* Memory target */
|
sl@0
|
978 |
src = ctx->target.pixels;
|
sl@0
|
979 |
stride = ctx->target.stride;
|
sl@0
|
980 |
}
|
sl@0
|
981 |
|
sl@0
|
982 |
srcOffset =
|
sl@0
|
983 |
(ctx->target.height - ctx->clip.y1) * stride
|
sl@0
|
984 |
+ ctx->clip.x0 * m3gBytesPerPixel(ctx->target.format);
|
sl@0
|
985 |
|
sl@0
|
986 |
m3gBlitFrameBufferPixels(
|
sl@0
|
987 |
ctx,
|
sl@0
|
988 |
ctx->clip.x0, ctx->clip.y0,
|
sl@0
|
989 |
clipWidth, clipHeight,
|
sl@0
|
990 |
ctx->target.format,
|
sl@0
|
991 |
stride,
|
sl@0
|
992 |
src + srcOffset);
|
sl@0
|
993 |
|
sl@0
|
994 |
if (ctx->target.type == SURFACE_BITMAP) {
|
sl@0
|
995 |
m3gglReleaseNativeBitmap((M3GNativeBitmap) ctx->target.handle);
|
sl@0
|
996 |
}
|
sl@0
|
997 |
}
|
sl@0
|
998 |
else {
|
sl@0
|
999 |
/* Buffered rendering is not supported for window and pbuffer
|
sl@0
|
1000 |
* targets */
|
sl@0
|
1001 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
1002 |
}
|
sl@0
|
1003 |
ctx->backBuffer.contentsValid = M3G_TRUE;
|
sl@0
|
1004 |
}
|
sl@0
|
1005 |
|
sl@0
|
1006 |
/*!
|
sl@0
|
1007 |
* \internal
|
sl@0
|
1008 |
* \brief Synchronizes the contents of the target buffer with the back
|
sl@0
|
1009 |
* buffer
|
sl@0
|
1010 |
*/
|
sl@0
|
1011 |
static void m3gUpdateTargetBuffer(RenderContext *ctx)
|
sl@0
|
1012 |
{
|
sl@0
|
1013 |
if (ctx->target.type == SURFACE_IMAGE) {
|
sl@0
|
1014 |
m3gCopyFrameBufferImage((Image *) ctx->target.handle);
|
sl@0
|
1015 |
}
|
sl@0
|
1016 |
else if (ctx->target.type == SURFACE_BITMAP || ctx->target.type == SURFACE_MEMORY) {
|
sl@0
|
1017 |
|
sl@0
|
1018 |
M3GPixelFormat format = ctx->target.format;
|
sl@0
|
1019 |
M3Gint width = ctx->clip.x1 - ctx->clip.x0;
|
sl@0
|
1020 |
M3Gint height = ctx->clip.y1 - ctx->clip.y0;
|
sl@0
|
1021 |
M3Gint xOffset = ctx->clip.x0;
|
sl@0
|
1022 |
M3Gint yOffset = ctx->clip.y0;
|
sl@0
|
1023 |
M3Gint row;
|
sl@0
|
1024 |
|
sl@0
|
1025 |
M3Gubyte *dst;
|
sl@0
|
1026 |
M3Gsizei stride;
|
sl@0
|
1027 |
M3Gubyte *temp;
|
sl@0
|
1028 |
|
sl@0
|
1029 |
if (ctx->target.type == SURFACE_BITMAP) {
|
sl@0
|
1030 |
/* We must copy the back buffer to a native bitmap: first
|
sl@0
|
1031 |
* attempt a fast buffer-to-buffer copy using EGL, but if that
|
sl@0
|
1032 |
* fails, obtain a pointer and do the copy ourselves */
|
sl@0
|
1033 |
|
sl@0
|
1034 |
/* We can only do the fast copy for the full buffer */
|
sl@0
|
1035 |
|
sl@0
|
1036 |
M3Gbool fullClip = (ctx->clip.x0 == 0)
|
sl@0
|
1037 |
&& (ctx->clip.y0 <= ctx->target.height - ctx->display.height)
|
sl@0
|
1038 |
&& (ctx->clip.x1 >= ctx->display.width)
|
sl@0
|
1039 |
&& (ctx->clip.y1 >= ctx->clip.y0 + ctx->display.height);
|
sl@0
|
1040 |
|
sl@0
|
1041 |
if (fullClip && eglCopyBuffers(eglGetDisplay(EGL_DEFAULT_DISPLAY),
|
sl@0
|
1042 |
ctx->backBuffer.glSurface,
|
sl@0
|
1043 |
(NativePixmapType) ctx->target.handle))
|
sl@0
|
1044 |
{
|
sl@0
|
1045 |
return;
|
sl@0
|
1046 |
}
|
sl@0
|
1047 |
|
sl@0
|
1048 |
/* Fast copy failed, try the generic approach */
|
sl@0
|
1049 |
if (!m3gglLockNativeBitmap((M3GNativeBitmap) ctx->target.handle,
|
sl@0
|
1050 |
&dst, &stride)) {
|
sl@0
|
1051 |
/* No dice! There's no way that we know of to copy the
|
sl@0
|
1052 |
* data between the buffers */
|
sl@0
|
1053 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
1054 |
}
|
sl@0
|
1055 |
} else {
|
sl@0
|
1056 |
/* Memory target */
|
sl@0
|
1057 |
dst = ctx->target.pixels;
|
sl@0
|
1058 |
stride = ctx->target.stride;
|
sl@0
|
1059 |
}
|
sl@0
|
1060 |
|
sl@0
|
1061 |
/* OK, got the pointer; now, copy a few scanlines at a
|
sl@0
|
1062 |
* time, and we can pretty much assume conversion since
|
sl@0
|
1063 |
* the fast method didn't work */
|
sl@0
|
1064 |
|
sl@0
|
1065 |
#define READPIXELS_BUFFER_SIZE 16384
|
sl@0
|
1066 |
|
sl@0
|
1067 |
if (width > 0 && height > 0) {
|
sl@0
|
1068 |
|
sl@0
|
1069 |
M3Gint bufSize = (width * 4 > READPIXELS_BUFFER_SIZE ? width * 4 : READPIXELS_BUFFER_SIZE);
|
sl@0
|
1070 |
M3Gint numLinesInBuffer = bufSize/(width * 4);
|
sl@0
|
1071 |
M3Gint numLinesRead, line;
|
sl@0
|
1072 |
temp = m3gAllocTemp(M3G_INTERFACE(ctx), bufSize);
|
sl@0
|
1073 |
|
sl@0
|
1074 |
if (!temp) {
|
sl@0
|
1075 |
return; /* out of memory */
|
sl@0
|
1076 |
}
|
sl@0
|
1077 |
|
sl@0
|
1078 |
dst += (ctx->target.height - (yOffset + height)) * stride
|
sl@0
|
1079 |
+ xOffset * m3gBytesPerPixel(format);
|
sl@0
|
1080 |
|
sl@0
|
1081 |
for (row = 0; row < height; row += numLinesRead) {
|
sl@0
|
1082 |
line = numLinesRead = (row + numLinesInBuffer > height) ? (height - row) : numLinesInBuffer;
|
sl@0
|
1083 |
|
sl@0
|
1084 |
glReadPixels(xOffset,
|
sl@0
|
1085 |
yOffset + height - row - numLinesRead,
|
sl@0
|
1086 |
width, numLinesRead,
|
sl@0
|
1087 |
GL_RGBA, GL_UNSIGNED_BYTE,
|
sl@0
|
1088 |
temp);
|
sl@0
|
1089 |
|
sl@0
|
1090 |
while (line-- > 0) {
|
sl@0
|
1091 |
m3gConvertPixels(M3G_RGBA8, &temp[4*line*width], format, dst, width);
|
sl@0
|
1092 |
dst += stride;
|
sl@0
|
1093 |
}
|
sl@0
|
1094 |
}
|
sl@0
|
1095 |
m3gFreeTemp(M3G_INTERFACE(ctx));
|
sl@0
|
1096 |
}
|
sl@0
|
1097 |
|
sl@0
|
1098 |
if (ctx->target.type == SURFACE_BITMAP) {
|
sl@0
|
1099 |
m3gglReleaseNativeBitmap((M3GNativeBitmap) ctx->target.handle);
|
sl@0
|
1100 |
}
|
sl@0
|
1101 |
|
sl@0
|
1102 |
#undef READPIXELS_BUFFER_SIZE
|
sl@0
|
1103 |
|
sl@0
|
1104 |
}
|
sl@0
|
1105 |
else {
|
sl@0
|
1106 |
/* Buffered rendering is not supported for window and pbuffer
|
sl@0
|
1107 |
* targets */
|
sl@0
|
1108 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
1109 |
}
|
sl@0
|
1110 |
}
|
sl@0
|
1111 |
|
sl@0
|
1112 |
/*!
|
sl@0
|
1113 |
* \internal
|
sl@0
|
1114 |
* \brief Selects a GL context matching a given GL surface and a set
|
sl@0
|
1115 |
* of rendering parameters
|
sl@0
|
1116 |
*
|
sl@0
|
1117 |
* If no existing context matches, a new one is created. Contexts are
|
sl@0
|
1118 |
* stored in a fixed-size cache and managed using a LRU policy.
|
sl@0
|
1119 |
*/
|
sl@0
|
1120 |
static EGLContext m3gSelectGLContext(RenderContext *ctx,
|
sl@0
|
1121 |
M3GPixelFormat format,
|
sl@0
|
1122 |
M3Gbitmask bufferBits,
|
sl@0
|
1123 |
M3Gbitmask surfaceTypeBits,
|
sl@0
|
1124 |
EGLSurface surface)
|
sl@0
|
1125 |
{
|
sl@0
|
1126 |
int i;
|
sl@0
|
1127 |
|
sl@0
|
1128 |
/* Look for a matching cached context and attempt to make it
|
sl@0
|
1129 |
* current; on success, update the time in the context record and
|
sl@0
|
1130 |
* return the GL context handle */
|
sl@0
|
1131 |
|
sl@0
|
1132 |
for (i = 0; i < M3G_MAX_GL_CONTEXTS; ++i) {
|
sl@0
|
1133 |
GLContextRecord *rc = &ctx->glContext[i];
|
sl@0
|
1134 |
|
sl@0
|
1135 |
if ((rc->surfaceTypeBits & surfaceTypeBits) == surfaceTypeBits
|
sl@0
|
1136 |
&& rc->format == format
|
sl@0
|
1137 |
&& (rc->bufferBits & bufferBits) == bufferBits) {
|
sl@0
|
1138 |
|
sl@0
|
1139 |
if (eglMakeCurrent(eglGetDisplay(EGL_DEFAULT_DISPLAY),
|
sl@0
|
1140 |
surface, surface, rc->handle)) {
|
sl@0
|
1141 |
rc->lastUseTime = ctx->cacheTimeStamp;
|
sl@0
|
1142 |
return rc->handle;
|
sl@0
|
1143 |
}
|
sl@0
|
1144 |
else {
|
sl@0
|
1145 |
/* NOTE we intentionally clear the error flag, since
|
sl@0
|
1146 |
* the MakeCurrent call above can fail in case of a
|
sl@0
|
1147 |
* context mismatch */
|
sl@0
|
1148 |
eglGetError();
|
sl@0
|
1149 |
}
|
sl@0
|
1150 |
}
|
sl@0
|
1151 |
}
|
sl@0
|
1152 |
|
sl@0
|
1153 |
/* No match found, we must create a new context */
|
sl@0
|
1154 |
{
|
sl@0
|
1155 |
GLContextRecord *lru = &ctx->glContext[0];
|
sl@0
|
1156 |
EGLContext shareRc = lru->handle;
|
sl@0
|
1157 |
EGLContext glrc;
|
sl@0
|
1158 |
|
sl@0
|
1159 |
/* Find the least recently used context entry */
|
sl@0
|
1160 |
|
sl@0
|
1161 |
for (i = 1; i < M3G_MAX_GL_CONTEXTS; ++i) {
|
sl@0
|
1162 |
GLContextRecord *rc = &ctx->glContext[i];
|
sl@0
|
1163 |
if (rc->handle) {
|
sl@0
|
1164 |
shareRc = rc->handle; /* keep this for sharing */
|
sl@0
|
1165 |
}
|
sl@0
|
1166 |
if (!rc->handle || rc->lastUseTime < lru->lastUseTime) {
|
sl@0
|
1167 |
lru = rc;
|
sl@0
|
1168 |
}
|
sl@0
|
1169 |
}
|
sl@0
|
1170 |
|
sl@0
|
1171 |
/* Create a new GL context, then delete the LRU one. This is
|
sl@0
|
1172 |
* done in this order so that we don't lose any shared texture
|
sl@0
|
1173 |
* objects when deleting a context. */
|
sl@0
|
1174 |
|
sl@0
|
1175 |
//if (surfaceTypeBits == SURFACE_EGL)
|
sl@0
|
1176 |
{
|
sl@0
|
1177 |
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
sl@0
|
1178 |
EGLint configID;
|
sl@0
|
1179 |
eglQuerySurface(dpy,
|
sl@0
|
1180 |
surface,//(EGLSurface) ctx->target.handle,
|
sl@0
|
1181 |
EGL_CONFIG_ID,
|
sl@0
|
1182 |
&configID);
|
sl@0
|
1183 |
glrc = eglCreateContext(dpy, (EGLConfig) configID, shareRc, NULL);
|
sl@0
|
1184 |
//M3G_ASSERT(glrc);
|
sl@0
|
1185 |
}
|
sl@0
|
1186 |
/*else {
|
sl@0
|
1187 |
glrc = m3gCreateGLContext(format,
|
sl@0
|
1188 |
bufferBits,
|
sl@0
|
1189 |
surfaceTypeBits,
|
sl@0
|
1190 |
shareRc,
|
sl@0
|
1191 |
&lru->surfaceTypeBits);
|
sl@0
|
1192 |
}
|
sl@0
|
1193 |
*/
|
sl@0
|
1194 |
if (!glrc) {
|
sl@0
|
1195 |
m3gRaiseError(M3G_INTERFACE(ctx), M3G_OUT_OF_MEMORY);
|
sl@0
|
1196 |
return NULL;
|
sl@0
|
1197 |
}
|
sl@0
|
1198 |
if (lru->handle) {
|
sl@0
|
1199 |
m3gDeleteGLContext(lru->handle);
|
sl@0
|
1200 |
}
|
sl@0
|
1201 |
|
sl@0
|
1202 |
/* Store the parameters for the new context and make it
|
sl@0
|
1203 |
* current */
|
sl@0
|
1204 |
|
sl@0
|
1205 |
lru->handle = glrc;
|
sl@0
|
1206 |
lru->surfaceTypeBits = surfaceTypeBits;
|
sl@0
|
1207 |
lru->format = format;
|
sl@0
|
1208 |
lru->bufferBits = bufferBits;
|
sl@0
|
1209 |
lru->modeBits = ctx->modeBits;
|
sl@0
|
1210 |
{
|
sl@0
|
1211 |
M3Gbool ok = eglMakeCurrent(eglGetDisplay(EGL_DEFAULT_DISPLAY),
|
sl@0
|
1212 |
surface, surface, glrc);
|
sl@0
|
1213 |
M3G_ASSERT(ok);
|
sl@0
|
1214 |
if (!ok) {
|
sl@0
|
1215 |
return NULL;
|
sl@0
|
1216 |
}
|
sl@0
|
1217 |
}
|
sl@0
|
1218 |
lru->lastUseTime = ctx->cacheTimeStamp;
|
sl@0
|
1219 |
m3gSetGLDefaults();
|
sl@0
|
1220 |
return glrc;
|
sl@0
|
1221 |
}
|
sl@0
|
1222 |
}
|
sl@0
|
1223 |
|
sl@0
|
1224 |
/*!
|
sl@0
|
1225 |
* \internal
|
sl@0
|
1226 |
* \brief Selects a GL surface suitable for rendering into the current
|
sl@0
|
1227 |
* target using the currently set rendering parameters
|
sl@0
|
1228 |
*
|
sl@0
|
1229 |
* If no existing surface matches, a new one is created. Surfaces are
|
sl@0
|
1230 |
* stored in a fixed-size LRU cache.
|
sl@0
|
1231 |
*/
|
sl@0
|
1232 |
static EGLSurface m3gSelectGLSurface(RenderContext *ctx)
|
sl@0
|
1233 |
{
|
sl@0
|
1234 |
int attempts = 0;
|
sl@0
|
1235 |
int i;
|
sl@0
|
1236 |
|
sl@0
|
1237 |
/* Quick exit for EGL surfaces */
|
sl@0
|
1238 |
|
sl@0
|
1239 |
if (ctx->target.type == SURFACE_EGL) {
|
sl@0
|
1240 |
return (EGLSurface) ctx->target.handle;
|
sl@0
|
1241 |
}
|
sl@0
|
1242 |
|
sl@0
|
1243 |
/* Buffered rendering is handled elsewhere! */
|
sl@0
|
1244 |
|
sl@0
|
1245 |
if (ctx->target.buffered) {
|
sl@0
|
1246 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
1247 |
return NULL;
|
sl@0
|
1248 |
}
|
sl@0
|
1249 |
|
sl@0
|
1250 |
/* Find the first matching surface and return it */
|
sl@0
|
1251 |
|
sl@0
|
1252 |
for (i = 0; i < M3G_MAX_GL_SURFACES; ++i) {
|
sl@0
|
1253 |
GLSurfaceRecord *surf = &ctx->glSurface[i];
|
sl@0
|
1254 |
|
sl@0
|
1255 |
if ((surf->type == ctx->target.type)
|
sl@0
|
1256 |
&& (surf->targetHandle == ctx->target.handle)
|
sl@0
|
1257 |
&& ((ctx->bufferBits & surf->bufferBits) == ctx->bufferBits)
|
sl@0
|
1258 |
&& (surf->width == ctx->target.width)
|
sl@0
|
1259 |
&& (surf->height == ctx->target.height)
|
sl@0
|
1260 |
&& (surf->format == ctx->target.format)
|
sl@0
|
1261 |
&& (surf->pixels == ctx->target.pixels)) {
|
sl@0
|
1262 |
|
sl@0
|
1263 |
surf->lastUseTime = ctx->cacheTimeStamp;
|
sl@0
|
1264 |
return surf->handle;
|
sl@0
|
1265 |
}
|
sl@0
|
1266 |
}
|
sl@0
|
1267 |
|
sl@0
|
1268 |
/* No matching surface found; must create a new one. If the cache
|
sl@0
|
1269 |
* is fully occupied, or if we run out of memory, one of the
|
sl@0
|
1270 |
* existing surfaces is swapped out */
|
sl@0
|
1271 |
|
sl@0
|
1272 |
while (attempts <= 1) {
|
sl@0
|
1273 |
|
sl@0
|
1274 |
GLSurfaceRecord *lru = &ctx->glSurface[0];
|
sl@0
|
1275 |
|
sl@0
|
1276 |
/* Find the first entry without a GL surface handle, or the
|
sl@0
|
1277 |
* least recently used one if all are occupied. */
|
sl@0
|
1278 |
|
sl@0
|
1279 |
for (i = 1; lru->handle != NULL && i < M3G_MAX_GL_SURFACES; ++i) {
|
sl@0
|
1280 |
GLSurfaceRecord *surf = &ctx->glSurface[i];
|
sl@0
|
1281 |
if (!surf->handle || surf->lastUseTime < lru->lastUseTime) {
|
sl@0
|
1282 |
lru = surf;
|
sl@0
|
1283 |
}
|
sl@0
|
1284 |
}
|
sl@0
|
1285 |
|
sl@0
|
1286 |
/* Delete the existing surface if we hit an occupied slot */
|
sl@0
|
1287 |
|
sl@0
|
1288 |
if (lru->handle) {
|
sl@0
|
1289 |
m3gDeleteGLSurface(lru->handle);
|
sl@0
|
1290 |
}
|
sl@0
|
1291 |
|
sl@0
|
1292 |
/* Create a new surface depending on the type of the current
|
sl@0
|
1293 |
* rendering target */
|
sl@0
|
1294 |
|
sl@0
|
1295 |
switch (ctx->target.type) {
|
sl@0
|
1296 |
case SURFACE_BITMAP:
|
sl@0
|
1297 |
lru->handle =
|
sl@0
|
1298 |
m3gCreateBitmapSurface(ctx->target.format,
|
sl@0
|
1299 |
ctx->bufferBits,
|
sl@0
|
1300 |
(M3GNativeBitmap) ctx->target.handle);
|
sl@0
|
1301 |
break;
|
sl@0
|
1302 |
case SURFACE_WINDOW:
|
sl@0
|
1303 |
lru->handle =
|
sl@0
|
1304 |
m3gCreateWindowSurface(ctx->target.format,
|
sl@0
|
1305 |
ctx->bufferBits,
|
sl@0
|
1306 |
(M3GNativeWindow) ctx->target.handle);
|
sl@0
|
1307 |
break;
|
sl@0
|
1308 |
default:
|
sl@0
|
1309 |
M3G_ASSERT(M3G_FALSE);
|
sl@0
|
1310 |
return NULL;
|
sl@0
|
1311 |
}
|
sl@0
|
1312 |
|
sl@0
|
1313 |
/* Success, return the new surface */
|
sl@0
|
1314 |
|
sl@0
|
1315 |
if (lru->handle) {
|
sl@0
|
1316 |
lru->type = ctx->target.type;
|
sl@0
|
1317 |
lru->targetHandle = ctx->target.handle;
|
sl@0
|
1318 |
lru->bufferBits = ctx->bufferBits;
|
sl@0
|
1319 |
lru->width = ctx->target.width;
|
sl@0
|
1320 |
lru->height = ctx->target.height;
|
sl@0
|
1321 |
lru->format = ctx->target.format;
|
sl@0
|
1322 |
lru->pixels = ctx->target.pixels;
|
sl@0
|
1323 |
lru->lastUseTime = ctx->cacheTimeStamp;
|
sl@0
|
1324 |
return lru->handle;
|
sl@0
|
1325 |
}
|
sl@0
|
1326 |
|
sl@0
|
1327 |
/* No surface created, likely due to running out of memory;
|
sl@0
|
1328 |
* delete all existing surfaces and try again */
|
sl@0
|
1329 |
|
sl@0
|
1330 |
if (!lru->handle) {
|
sl@0
|
1331 |
for (i = 0; i < M3G_MAX_GL_SURFACES; ++i) {
|
sl@0
|
1332 |
GLSurfaceRecord *surf = &ctx->glSurface[i];
|
sl@0
|
1333 |
if (surf->handle) {
|
sl@0
|
1334 |
m3gDeleteGLSurface(surf->handle);
|
sl@0
|
1335 |
surf->handle = NULL;
|
sl@0
|
1336 |
surf->type = SURFACE_NONE;
|
sl@0
|
1337 |
}
|
sl@0
|
1338 |
}
|
sl@0
|
1339 |
++attempts;
|
sl@0
|
1340 |
continue;
|
sl@0
|
1341 |
}
|
sl@0
|
1342 |
}
|
sl@0
|
1343 |
|
sl@0
|
1344 |
/* Couldn't create a new surface; must return with an error */
|
sl@0
|
1345 |
|
sl@0
|
1346 |
m3gRaiseError(M3G_INTERFACE(ctx), M3G_OUT_OF_MEMORY);
|
sl@0
|
1347 |
return NULL;
|
sl@0
|
1348 |
}
|
sl@0
|
1349 |
|
sl@0
|
1350 |
|
sl@0
|
1351 |
/*!
|
sl@0
|
1352 |
* \internal
|
sl@0
|
1353 |
* \brief Deletes all native surfaces for a specific target
|
sl@0
|
1354 |
*
|
sl@0
|
1355 |
* \param ctx rendering context
|
sl@0
|
1356 |
* \param type bitmask of the types of surfaces to remove
|
sl@0
|
1357 |
* \param handle native target handle of the surfaces to remove
|
sl@0
|
1358 |
*/
|
sl@0
|
1359 |
static void m3gDeleteGLSurfaces(RenderContext *ctx,
|
sl@0
|
1360 |
M3Gbitmask type,
|
sl@0
|
1361 |
M3Guint handle)
|
sl@0
|
1362 |
{
|
sl@0
|
1363 |
int i;
|
sl@0
|
1364 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1365 |
|
sl@0
|
1366 |
for (i = 0; i < M3G_MAX_GL_SURFACES; ++i) {
|
sl@0
|
1367 |
GLSurfaceRecord *surf = &ctx->glSurface[i];
|
sl@0
|
1368 |
|
sl@0
|
1369 |
if ((surf->type & type) != 0 && surf->targetHandle == handle) {
|
sl@0
|
1370 |
m3gDeleteGLSurface(surf->handle);
|
sl@0
|
1371 |
|
sl@0
|
1372 |
surf->type = SURFACE_NONE;
|
sl@0
|
1373 |
surf->handle = NULL;
|
sl@0
|
1374 |
}
|
sl@0
|
1375 |
}
|
sl@0
|
1376 |
}
|
sl@0
|
1377 |
|
sl@0
|
1378 |
/*!
|
sl@0
|
1379 |
* \internal
|
sl@0
|
1380 |
* \brief Makes an OpenGL context current to the current rendering target
|
sl@0
|
1381 |
*/
|
sl@0
|
1382 |
static void m3gMakeGLCurrent(RenderContext *ctx)
|
sl@0
|
1383 |
{
|
sl@0
|
1384 |
eglBindAPI(EGL_OPENGL_ES_API);
|
sl@0
|
1385 |
|
sl@0
|
1386 |
if (ctx != NULL) {
|
sl@0
|
1387 |
EGLContext eglCtx = NULL;
|
sl@0
|
1388 |
if (ctx->target.buffered) {
|
sl@0
|
1389 |
eglCtx = m3gSelectGLContext(
|
sl@0
|
1390 |
ctx,
|
sl@0
|
1391 |
M3G_RGBA8,
|
sl@0
|
1392 |
(M3Gbitmask) M3G_COLOR_BUFFER_BIT |
|
sl@0
|
1393 |
M3G_DEPTH_BUFFER_BIT |
|
sl@0
|
1394 |
M3G_MULTISAMPLE_BUFFER_BIT,
|
sl@0
|
1395 |
(M3Gbitmask) EGL_PBUFFER_BIT,
|
sl@0
|
1396 |
ctx->backBuffer.glSurface);
|
sl@0
|
1397 |
ctx->target.surface = ctx->backBuffer.glSurface;
|
sl@0
|
1398 |
}
|
sl@0
|
1399 |
else {
|
sl@0
|
1400 |
EGLSurface surface = m3gSelectGLSurface(ctx);
|
sl@0
|
1401 |
if (surface) {
|
sl@0
|
1402 |
eglCtx = m3gSelectGLContext(ctx,
|
sl@0
|
1403 |
ctx->target.format,
|
sl@0
|
1404 |
ctx->bufferBits,
|
sl@0
|
1405 |
ctx->target.type,
|
sl@0
|
1406 |
surface);
|
sl@0
|
1407 |
ctx->target.surface = surface;
|
sl@0
|
1408 |
}
|
sl@0
|
1409 |
}
|
sl@0
|
1410 |
/* Synchronize with native rendering in case we're
|
sl@0
|
1411 |
rendering to a native bitmap (or window) target */
|
sl@0
|
1412 |
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
|
sl@0
|
1413 |
|
sl@0
|
1414 |
/* Update the current acceleration status */
|
sl@0
|
1415 |
|
sl@0
|
1416 |
if (eglCtx) {
|
sl@0
|
1417 |
EGLint param;
|
sl@0
|
1418 |
eglQueryContext(eglGetCurrentDisplay(),
|
sl@0
|
1419 |
eglCtx, EGL_CONFIG_ID,
|
sl@0
|
1420 |
¶m);
|
sl@0
|
1421 |
eglGetConfigAttrib(eglGetCurrentDisplay(),
|
sl@0
|
1422 |
(EGLConfig) param, EGL_CONFIG_CAVEAT,
|
sl@0
|
1423 |
¶m);
|
sl@0
|
1424 |
ctx->accelerated = (param == EGL_NONE);
|
sl@0
|
1425 |
}
|
sl@0
|
1426 |
}
|
sl@0
|
1427 |
else {
|
sl@0
|
1428 |
eglMakeCurrent(eglGetDisplay(EGL_DEFAULT_DISPLAY), NULL, NULL, NULL);
|
sl@0
|
1429 |
}
|
sl@0
|
1430 |
}
|
sl@0
|
1431 |
|
sl@0
|
1432 |
|
sl@0
|
1433 |
/*----------------------------------------------------------------------
|
sl@0
|
1434 |
* Public API
|
sl@0
|
1435 |
*--------------------------------------------------------------------*/
|
sl@0
|
1436 |
|
sl@0
|
1437 |
/*!
|
sl@0
|
1438 |
* \brief
|
sl@0
|
1439 |
*/
|
sl@0
|
1440 |
void m3gBindBitmapTarget(M3GRenderContext hCtx,
|
sl@0
|
1441 |
M3GNativeBitmap hBitmap)
|
sl@0
|
1442 |
{
|
sl@0
|
1443 |
M3GPixelFormat format;
|
sl@0
|
1444 |
M3Gint width, height, pixels;
|
sl@0
|
1445 |
RenderContext *ctx = (RenderContext *) hCtx;
|
sl@0
|
1446 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1447 |
|
sl@0
|
1448 |
M3G_LOG1(M3G_LOG_RENDERING, "Binding bitmap 0x%08X\n", (unsigned) hBitmap);
|
sl@0
|
1449 |
|
sl@0
|
1450 |
if (!m3gglGetNativeBitmapParams(hBitmap, &format, &width, &height, &pixels)) {
|
sl@0
|
1451 |
m3gRaiseError(M3G_INTERFACE(ctx), M3G_INVALID_OBJECT);
|
sl@0
|
1452 |
return;
|
sl@0
|
1453 |
}
|
sl@0
|
1454 |
|
sl@0
|
1455 |
if (!m3gBindRenderTarget(ctx,
|
sl@0
|
1456 |
SURFACE_BITMAP,
|
sl@0
|
1457 |
width, height,
|
sl@0
|
1458 |
format,
|
sl@0
|
1459 |
hBitmap)) {
|
sl@0
|
1460 |
return; /* appropriate error raised automatically */
|
sl@0
|
1461 |
}
|
sl@0
|
1462 |
|
sl@0
|
1463 |
/* Set the bitmap target specific parameters */
|
sl@0
|
1464 |
|
sl@0
|
1465 |
ctx->target.pixels = (void*)pixels;
|
sl@0
|
1466 |
|
sl@0
|
1467 |
}
|
sl@0
|
1468 |
|
sl@0
|
1469 |
/*!
|
sl@0
|
1470 |
* \brief Binds an external EGL surface as a rendering target
|
sl@0
|
1471 |
*
|
sl@0
|
1472 |
* \param context the M3G rendering context
|
sl@0
|
1473 |
* \param surface an EGLSurface cast to M3GEGLSurface
|
sl@0
|
1474 |
*/
|
sl@0
|
1475 |
M3G_API void m3gBindEGLSurfaceTarget(M3GRenderContext context,
|
sl@0
|
1476 |
M3GEGLSurface surface)
|
sl@0
|
1477 |
{
|
sl@0
|
1478 |
RenderContext *ctx = (RenderContext*) context;
|
sl@0
|
1479 |
Interface *m3g = M3G_INTERFACE(ctx);
|
sl@0
|
1480 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1481 |
|
sl@0
|
1482 |
M3G_LOG1(M3G_LOG_RENDERING, "Binding EGL surface 0x%08X\n", (unsigned) surface);
|
sl@0
|
1483 |
{
|
sl@0
|
1484 |
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
sl@0
|
1485 |
EGLSurface surf = (EGLSurface) surface;
|
sl@0
|
1486 |
M3Gint width, height;
|
sl@0
|
1487 |
|
sl@0
|
1488 |
if (!(eglQuerySurface(dpy, surf, EGL_WIDTH, &width) &&
|
sl@0
|
1489 |
eglQuerySurface(dpy, surf, EGL_HEIGHT, &height))) {
|
sl@0
|
1490 |
m3gRaiseError(m3g, M3G_INVALID_OBJECT);
|
sl@0
|
1491 |
return;
|
sl@0
|
1492 |
}
|
sl@0
|
1493 |
|
sl@0
|
1494 |
if (!m3gBindRenderTarget(ctx,
|
sl@0
|
1495 |
SURFACE_EGL,
|
sl@0
|
1496 |
width, height,
|
sl@0
|
1497 |
M3G_RGBA8,
|
sl@0
|
1498 |
surface)) {
|
sl@0
|
1499 |
return; /* error raised automatically */
|
sl@0
|
1500 |
}
|
sl@0
|
1501 |
|
sl@0
|
1502 |
/* placeholder for target type specific setup */
|
sl@0
|
1503 |
}
|
sl@0
|
1504 |
}
|
sl@0
|
1505 |
|
sl@0
|
1506 |
/*!
|
sl@0
|
1507 |
* \brief Binds a new memory rendering target to this rendering
|
sl@0
|
1508 |
* context
|
sl@0
|
1509 |
*
|
sl@0
|
1510 |
* Upon first binding of a specific target, binding the buffer may
|
sl@0
|
1511 |
* require auxiliary data to be allocated, depending on the rendering
|
sl@0
|
1512 |
* modes set for this context. In that case, the binding will be
|
sl@0
|
1513 |
* canceled, and the function will return a non-zero value giving the
|
sl@0
|
1514 |
* number of bytes of additional memory that needs to be supplied for
|
sl@0
|
1515 |
* binding of that target to succeed. The function must then be called
|
sl@0
|
1516 |
* again and a pointer to a sufficient memory block supplied as the \c
|
sl@0
|
1517 |
* mem parameter.
|
sl@0
|
1518 |
*
|
sl@0
|
1519 |
* \param pixels NULL to signal that the frame buffer is accessed
|
sl@0
|
1520 |
* using a callback upon rendering time
|
sl@0
|
1521 |
*/
|
sl@0
|
1522 |
/*@access M3GGLContext@*/
|
sl@0
|
1523 |
void m3gBindMemoryTarget(M3GRenderContext context,
|
sl@0
|
1524 |
/*@shared@*/ void *pixels,
|
sl@0
|
1525 |
M3Guint width, M3Guint height,
|
sl@0
|
1526 |
M3GPixelFormat format,
|
sl@0
|
1527 |
M3Guint stride,
|
sl@0
|
1528 |
M3Guint userHandle)
|
sl@0
|
1529 |
{
|
sl@0
|
1530 |
RenderContext *ctx = (RenderContext*) context;
|
sl@0
|
1531 |
Interface *m3g = M3G_INTERFACE(ctx);
|
sl@0
|
1532 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1533 |
|
sl@0
|
1534 |
M3G_LOG1(M3G_LOG_RENDERING, "Binding memory buffer 0x%08X\n",
|
sl@0
|
1535 |
(unsigned) pixels);
|
sl@0
|
1536 |
|
sl@0
|
1537 |
/* Check for bitmap specific errors */
|
sl@0
|
1538 |
|
sl@0
|
1539 |
if (width == 0 || height == 0 || stride < width) {
|
sl@0
|
1540 |
m3gRaiseError(m3g, M3G_INVALID_VALUE);
|
sl@0
|
1541 |
return;
|
sl@0
|
1542 |
}
|
sl@0
|
1543 |
|
sl@0
|
1544 |
/* Effect the generic target binding */
|
sl@0
|
1545 |
|
sl@0
|
1546 |
if (!m3gBindRenderTarget(ctx,
|
sl@0
|
1547 |
SURFACE_MEMORY,
|
sl@0
|
1548 |
width, height,
|
sl@0
|
1549 |
format,
|
sl@0
|
1550 |
userHandle)) {
|
sl@0
|
1551 |
return; /* appropriate error raised automatically */
|
sl@0
|
1552 |
}
|
sl@0
|
1553 |
|
sl@0
|
1554 |
/* Set the memory target specific parameters */
|
sl@0
|
1555 |
|
sl@0
|
1556 |
ctx->target.pixels = pixels;
|
sl@0
|
1557 |
ctx->target.stride = stride;
|
sl@0
|
1558 |
}
|
sl@0
|
1559 |
|
sl@0
|
1560 |
/*!
|
sl@0
|
1561 |
* \brief
|
sl@0
|
1562 |
*/
|
sl@0
|
1563 |
M3G_API void m3gBindWindowTarget(M3GRenderContext hCtx,
|
sl@0
|
1564 |
M3GNativeWindow hWindow)
|
sl@0
|
1565 |
{
|
sl@0
|
1566 |
M3GPixelFormat format;
|
sl@0
|
1567 |
M3Gint width, height;
|
sl@0
|
1568 |
RenderContext *ctx = (RenderContext *) hCtx;
|
sl@0
|
1569 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1570 |
|
sl@0
|
1571 |
M3G_LOG1(M3G_LOG_RENDERING, "Binding window 0x%08X\n", (unsigned) hWindow);
|
sl@0
|
1572 |
|
sl@0
|
1573 |
if (!m3gglGetNativeWindowParams(hWindow, &format, &width, &height)) {
|
sl@0
|
1574 |
m3gRaiseError(M3G_INTERFACE(ctx), M3G_INVALID_OBJECT);
|
sl@0
|
1575 |
return;
|
sl@0
|
1576 |
}
|
sl@0
|
1577 |
|
sl@0
|
1578 |
if (!m3gBindRenderTarget(ctx,
|
sl@0
|
1579 |
SURFACE_WINDOW,
|
sl@0
|
1580 |
width, height,
|
sl@0
|
1581 |
format,
|
sl@0
|
1582 |
hWindow)) {
|
sl@0
|
1583 |
return; /* appropriate error raised automatically */
|
sl@0
|
1584 |
}
|
sl@0
|
1585 |
|
sl@0
|
1586 |
/* placeholder for window target specific setup */
|
sl@0
|
1587 |
}
|
sl@0
|
1588 |
|
sl@0
|
1589 |
/*!
|
sl@0
|
1590 |
* \brief Invalidate a previously bound bitmap target
|
sl@0
|
1591 |
*
|
sl@0
|
1592 |
* This should be called prior to deleting a native bitmap that has
|
sl@0
|
1593 |
* been used as an M3G rendering target in the past. This erases the
|
sl@0
|
1594 |
* object from any internal caches and ensures it will not be accessed
|
sl@0
|
1595 |
* in the future.
|
sl@0
|
1596 |
*
|
sl@0
|
1597 |
* \param hCtx M3G rendering context
|
sl@0
|
1598 |
* \param hBitmap native handle of the bitmap object
|
sl@0
|
1599 |
*/
|
sl@0
|
1600 |
M3G_API void m3gInvalidateBitmapTarget(M3GRenderContext hCtx,
|
sl@0
|
1601 |
M3GNativeBitmap hBitmap)
|
sl@0
|
1602 |
{
|
sl@0
|
1603 |
RenderContext *ctx = (RenderContext *) hCtx;
|
sl@0
|
1604 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1605 |
|
sl@0
|
1606 |
M3G_LOG1(M3G_LOG_RENDERING, "Invalidating bitmap 0x%08X\n",
|
sl@0
|
1607 |
(unsigned) hBitmap);
|
sl@0
|
1608 |
|
sl@0
|
1609 |
m3gDeleteGLSurfaces(ctx, (M3Gbitmask) SURFACE_BITMAP, (M3Guint) hBitmap);
|
sl@0
|
1610 |
}
|
sl@0
|
1611 |
|
sl@0
|
1612 |
/*!
|
sl@0
|
1613 |
* \brief Invalidate a previously bound window target
|
sl@0
|
1614 |
*
|
sl@0
|
1615 |
* This should be called prior to deleting a native window that has
|
sl@0
|
1616 |
* been used as an M3G rendering target in the past. This erases the
|
sl@0
|
1617 |
* object from any internal caches and ensures it will not be accessed
|
sl@0
|
1618 |
* in the future.
|
sl@0
|
1619 |
*
|
sl@0
|
1620 |
* \param hCtx M3G rendering context
|
sl@0
|
1621 |
* \param hWindow native handle of the bitmap object
|
sl@0
|
1622 |
*/
|
sl@0
|
1623 |
M3G_API void m3gInvalidateWindowTarget(M3GRenderContext hCtx,
|
sl@0
|
1624 |
M3GNativeWindow hWindow)
|
sl@0
|
1625 |
{
|
sl@0
|
1626 |
RenderContext *ctx = (RenderContext *) hCtx;
|
sl@0
|
1627 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1628 |
|
sl@0
|
1629 |
M3G_LOG1(M3G_LOG_RENDERING, "Invalidating window 0x%08X\n",
|
sl@0
|
1630 |
(unsigned) hWindow);
|
sl@0
|
1631 |
|
sl@0
|
1632 |
m3gDeleteGLSurfaces(ctx, (M3Gbitmask) SURFACE_WINDOW, (M3Guint) hWindow);
|
sl@0
|
1633 |
}
|
sl@0
|
1634 |
|
sl@0
|
1635 |
/*!
|
sl@0
|
1636 |
* \brief Invalidate a previously bound memorytarget
|
sl@0
|
1637 |
*
|
sl@0
|
1638 |
* This should be called prior to deleting a memory buffer that has
|
sl@0
|
1639 |
* been used as an M3G rendering target in the past.
|
sl@0
|
1640 |
*
|
sl@0
|
1641 |
* \param hCtx M3G rendering context
|
sl@0
|
1642 |
* \param pixels pointer to the memory buffer
|
sl@0
|
1643 |
*/
|
sl@0
|
1644 |
M3G_API void m3gInvalidateMemoryTarget(M3GRenderContext hCtx,
|
sl@0
|
1645 |
void *pixels)
|
sl@0
|
1646 |
{
|
sl@0
|
1647 |
RenderContext *ctx = (RenderContext *) hCtx;
|
sl@0
|
1648 |
M3G_VALIDATE_OBJECT(ctx);
|
sl@0
|
1649 |
|
sl@0
|
1650 |
M3G_LOG1(M3G_LOG_RENDERING, "Invalidating memory target 0x%08X\n",
|
sl@0
|
1651 |
(unsigned) pixels);
|
sl@0
|
1652 |
|
sl@0
|
1653 |
m3gDeleteGLSurfaces(ctx, (M3Gbitmask) SURFACE_MEMORY, (M3Guint) pixels);
|
sl@0
|
1654 |
}
|