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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: SkinnedMesh interface
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*
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*/
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#ifndef __M3G_SKINNEDMESH_H__
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#define __M3G_SKINNEDMESH_H__
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/*!
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* \internal
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* \file
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* \brief SkinnedMesh interface
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*/
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#include "m3g_mesh.h"
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#include "m3g_array.h"
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typedef struct BoneRecord Bone;
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struct M3GSkinnedMeshImpl
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{
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Mesh mesh;
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Group *skeleton;
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PointerArray bones;
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M3Gint weightedVertexCount, bonesPerVertex;
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M3Gubyte *boneIndices[M3G_MAX_VERTEX_TRANSFORMS];
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M3Gubyte *boneWeights[M3G_MAX_VERTEX_TRANSFORMS];
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M3Gubyte *weightShifts;
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M3Gubyte *normalizedWeights[M3G_MAX_VERTEX_TRANSFORMS];
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/* Scale and bias transformation for morphing */
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M3Gshort scaleMatrix[9], biasVector[3];
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M3Gshort scaleExp, biasExp, scaleBiasExp;
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M3Gshort maxExp; /* total maximum exponent */
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/*! \internal \brief internal morphed vertex buffer */
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VertexBuffer *morphedVB;
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M3Gint vbTimestamp;
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M3Gshort posShift, normalShift;
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AABB bbox;
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M3Gbool weightsDirty;
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};
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/*----------------------------------------------------------------------
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* Internal functions
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*--------------------------------------------------------------------*/
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#endif /*__M3G_SKINNEDMESH_H__*/
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