os/graphics/m3g/m3gcore11/inc/m3g_animationcontroller.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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/*
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* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: AnimationController interface
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*
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*/
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#ifndef __M3G_ANIMATIONCONTROLLER_H__
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#define __M3G_ANIMATIONCONTROLLER_H__
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/*!
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 * \internal
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 * \file
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 * \brief AnimationController interface
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 */
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#include "m3g_gl.h"
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#include "m3g_object.h"
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/*!
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 * \internal
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 * \brief \c AnimationController object instance
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 */
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struct M3GAnimationControllerImpl
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{
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    Object object;
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    M3Gint      activationTime;
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    M3Gint      deactivationTime;
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    M3Gfloat    weight;
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    M3Gfloat    speed;
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    M3Gint      refWorldTime;
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    M3Gfloat    refSequenceTime;
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};
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/*----------------------------------------------------------------------
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 * Internal functions
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 *--------------------------------------------------------------------*/
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static M3Gbool  m3gIsActive(const AnimationController *controller,
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                            M3Gint worldTime);
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static M3Gint m3gTimeToActivation(const AnimationController *controller,
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                                  M3Gint worldTime);
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static M3Gint m3gTimeToDeactivation(const AnimationController *controller,
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                                    M3Gint worldTime);
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#endif /*__M3G_ANIMATIONCONTROLLER_H__*/
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