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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// This file has been added to solve a dependency issue raised in INC102308.
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// LookupTable.h and BlendingAlgorithms.h are two Internal technologies that were
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// implicitly included in GDI.h. However, when building third-party releases of the OS
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// these files are removed from the graphics directory, making them unreachable by
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//
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// #include in GDI.h which causes the dependency failure.
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// The solution here is to make the functions calling the inline functions in
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// LookupTable.h and BlendingAlgorithms.h non-inline as they were. Rather we will
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// export them within this file. Now the functions are safe to be called from other
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// components and they are not dependent on the headers.
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//
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#include <graphics/lookuptable.h>
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#include <graphics/blendingalgorithms.h>
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#include <gdi.h>
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/**Converts the TRgb to EColor16MAP (with color channels pre-multiplied with the alpha channel.
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@return The index which represents the TRgb values after multiplication with Alpha value. */
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EXPORT_C TUint TRgb::_Color16MAP() const
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{
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return NonPMA2PMAPixel(iValue);
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}
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/** Gets TRgb from 16MAP colour index.
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The function takes a 32 bit colour value with eight bits for each
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component, blue in the low byte, and returns the TRgb
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whose red, green, and blue vales are divided by the alpha value.
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@param aARGB The pre-multiplied (EColor16MAP) color value.
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@return The TRgb which represents the color channel and alpha information. */
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/* static */
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EXPORT_C TRgb TRgb::_Color16MAP(TUint aARGB)
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{
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const TUint16* ArTable = PtrTo16BitNormalisationTable();
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TRgb retColor;
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retColor.SetInternal(PMA2NonPMAPixel(aARGB, ArTable));
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return retColor;
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}
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