os/graphics/graphicscomposition/surfaceupdate/inc/surfaceupdateserver.h
author sl@SLION-WIN7.fritz.box
Fri, 15 Jun 2012 03:10:57 +0200
changeset 0 bde4ae8d615e
permissions -rw-r--r--
First public contribution.
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// Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __SURFACEUPDATESERVER_H__
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#define __SURFACEUPDATESERVER_H__
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/**
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@file
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@internalTechnology
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*/
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#include <e32std.h>
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#include <e32base.h>
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#include <graphics/updateserverprovider.h>
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#include <graphics/compositionsurfaceupdate.h>
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enum  TSurfaceUpdateServPanic
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	{
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	EUpdateServPanicBadRequest = 1,
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	EUpdateServPanicNoMemory,
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	EUpdateServPanicStartUp,
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	EUpdateServPanicDataIntegrity,
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	EUpdateServPanicRegister,
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	EUpdateServPanicGlobalFastLock,
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	};
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enum TSurfaceUpdateEvent
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	{
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	EUpdateServEventRegister = 1,
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	EUpdateServEventTerminate //this event will only be used for test purpose
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	};
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class CSurfaceUpdateServer;
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/**
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The class implements interface(s) required for content update
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Intended to be used by Surface-update control flow
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@see MSurfaceUpdateServerProvider
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*/
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class CSurfaceUpdateServerProvider : public CActive, public MSurfaceUpdateServerProvider
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	{
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public:
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	static CSurfaceUpdateServerProvider* NewL(CActive::TPriority aPriority, CSurfaceUpdateServer* aServer);
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	~CSurfaceUpdateServerProvider();
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	//from MSurfaceUpdateServerProvider
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	IMPORT_C TInt Register(TInt aScreen, CBase* aUpdateReceiver, TInt aPriority);
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	//the following function is intended to be used for test purpose only, 
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	//will have no effect in the release build 
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	IMPORT_C void Terminate();
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protected:
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	CSurfaceUpdateServerProvider(CActive::TPriority aPriority, CSurfaceUpdateServer* aServer);
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	void ConstructL();
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	void RunL();
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	void DoCancel();
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protected:
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	CSurfaceUpdateServer* iServer;
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	TThreadId iThreadId;
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	TInt iRegisterErr;
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	CBase* iUpdateReceiver;
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	TInt iScreen;
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	TInt iPriority;
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	RSemaphore iSemaphore;
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	};
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/**
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Priority is used to identify the master screen for the surface. 
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*/
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class TUpdateReceiverPriorityEntry
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	{
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public:
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	TInt iPriority; //Highest number signifies highest priority of the screen.
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	MCompositionSurfaceUpdate* iUpdateReceiver; //doesn't own
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	};
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/**
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The server maintains session with the clients. 
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It starts during the initialization of the Compositor thread.  
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*/
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class CSurfaceUpdateServer : public CServer2
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	{
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friend class CSurfaceUpdateSession;
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public:
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	static CSurfaceUpdateServer* NewL();
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	~CSurfaceUpdateServer();
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	TInt Register(TInt aScreen, CBase* aUpdateReceiver, TInt aPriority); 
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	virtual CSession2* NewSessionL(const TVersion& aVersion, const RMessage2& aMessage) const;
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	static void PanicServer(TSurfaceUpdateServPanic aPanic);
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	/**
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	Provide surface update provider for usage by the content update receiver.
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	@return surface update provider
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	*/
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	MSurfaceUpdateServerProvider* SurfaceUpdateProvider() const
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		{
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		return static_cast <MSurfaceUpdateServerProvider*> (iServerProvider);
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		}
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	static TInt ThreadFunction(TAny* aAny);
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	// for DEF118736: [v9.5] turfaceupdatetestserver unexecuted
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	// For test purposes, only if iNumberPendingNotification reaches zero, the surface update server can be shut.
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	// The counter is incremented by one when the CUpdateReceiverNotification AO is set to self-destroyed in surface update session's destructor()
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	// The counter is decremented by one before its self-destruction in CUpdateReceiverNotification AO's RunL()
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#ifdef TEST_SURFACE_UPDATE
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	TInt iNumberPendingNotification;
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#endif
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protected:
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	void ConstructL();
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	CSurfaceUpdateServer(CActive::TPriority aPriority);
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	MCompositionSurfaceUpdate* UpdateReceiver(TInt aScreen) const;
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	/**
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	 @return content update receiver priority list   
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	 */
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	inline const RPointerArray<TUpdateReceiverPriorityEntry>& UpdateReceiverPriority() const;
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	inline TInt NumUpdateReceivers() const;
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	static TInt CompareUpdateReceiverPriority(const TUpdateReceiverPriorityEntry& aEntry1, const TUpdateReceiverPriorityEntry& aEntry2);
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protected:
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	RPointerArray<MCompositionSurfaceUpdate> iUpdateReceiver; //Screen number is the index for the access of the receiver entry in the array
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	RPointerArray<TUpdateReceiverPriorityEntry> iUpdateReceiverPriorityOrder; //stored in priority order, the higher the priority of the receiver the closer to the beginning of the array
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	CSurfaceUpdateServerProvider* iServerProvider;
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	};
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enum TNotificationType
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	{
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	EUpdateSrvReusable = 1, /**< When a notification batch doesn’t contain any active notifiers, i.e. they have been processed by the content update receiver, the batch will not be deleted but becomes available for the following reuse.*/
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	EUpdateSrvAvailable,
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	EUpdateSrvDisplayed,
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	EUpdateSrvDisplayedXTimes,
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	};
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class CSurfaceUpdateSession;
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class CUpdateReceiverNotificationBatch;
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/**
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Notification object. Content update receiver signals the server via this object of composition events.
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*/
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class CUpdateReceiverNotification : public CActive
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	{
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public:
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	CUpdateReceiverNotification(CActive::TPriority aPriority, TInt aReceiverPriority, CUpdateReceiverNotificationBatch *aParentNotificationBatch);
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	~CUpdateReceiverNotification();
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	TRequestStatus& Status();
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	void Activate();
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protected:
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	void DoCancel();
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	virtual void RunL();
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public:
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	TUint32	iTimeStamp;
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	TInt iUpdateReceiverPriority;
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	TBool iSelfDestructWhenRun;
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protected:
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#ifdef TEST_SURFACE_UPDATE
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	void DecNumberPendingNotifications();
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#endif	
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protected:
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	CUpdateReceiverNotificationBatch *iParentNotificationBatch; //doesn't own
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#ifdef TEST_SURFACE_UPDATE
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	CSurfaceUpdateServer* iServer;
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#endif
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	};
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/**
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 The class manages the batch of notification objects with the same type and 
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 initiated by the particular SubmitUpdate request.
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*/
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class CUpdateReceiverNotificationBatch : public CBase
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	{
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public:
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	CUpdateReceiverNotificationBatch(CSurfaceUpdateSession *aSession, TInt aNumReceivers);
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	~CUpdateReceiverNotificationBatch();
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	void ProcessNotificationEvent(CUpdateReceiverNotification* aReceiverNotification);
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	TBool IsActive() const;
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	CUpdateReceiverNotification* UpdateReceiverNotification(TInt aReceiverPriority = 0);
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	void CheckForReuse();
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	void SetNumUpdateReceivers(TInt aNumUpdateReceivers);
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#ifdef TEST_SURFACE_UPDATE
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	CSurfaceUpdateServer* Server();
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	void IncNumberPendingNotifications();
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#endif
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public:
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	RMessage2 iMsg;
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	TNotificationType iType;
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	RPointerArray<CUpdateReceiverNotification> iUpdateReceiverNotifications; //for multiple entries stored in priority order, the higher the priority of the receiver the closer to the beginning of the array
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protected:
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	CSurfaceUpdateSession *iSession; //doesn't own
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	TInt iNumUpdateReceivers;
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	TBool iCompleteWithSuccess;
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	TInt iHighestPriority; //attributed to successful notification
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	TUint32	iTimeStamp; //attributed to successful notification
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	};
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/**
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Maintain the channel between clients and the server. 
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Functions are provided will respond appropriately to client messages. 
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*/
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class CSurfaceUpdateSession : public CSession2
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	{
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public:
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	CSurfaceUpdateSession(const RPointerArray<TUpdateReceiverPriorityEntry>& aReceiverEntryList);
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	~CSurfaceUpdateSession();
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	void SubmitUpdate(const RMessage2& aMessage);
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	void NotifyWhenAvailable(const RMessage2& aMessage);
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	void NotifyWhenDisplayed(const RMessage2& aMessage);
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	void NotifyWhenDisplayedXTimes(const RMessage2& aMessage);
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	void CancelAllUpdateNotifications();
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protected:
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	void DoSubmitUpdateL(const RMessage2& aMessage);
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	void StoreNotification(CUpdateReceiverNotificationBatch*& aNotifier, const RMessage2& aMessage, TNotificationType aType);
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	virtual void ServiceL(const RMessage2& aMessage);
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	void PanicClient(const RMessage2& aMessage, TInt aPanic) const;
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	CUpdateReceiverNotificationBatch* UpdateReceiverNotificationBatchL();
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	void IssueRequestComplete(TInt aErr);
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	void DispatchUpdate(const TSurfaceId& aSurfaceId, TInt aBuffer, RRegion* aRegion, TInt* aDisplayedXTimes,  MCompositionSurfaceUpdate* aReceiver = NULL );
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#ifdef TEST_SURFACE_UPDATE
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	void SetHeapFailure(const RMessage2& aMessage);
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#endif	
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private:
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	RPointerArray<CUpdateReceiverNotificationBatch> iUpdateReceiverNotificationBatches;
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	CUpdateReceiverNotificationBatch* iAvailable;	
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	CUpdateReceiverNotificationBatch* iDisplayed;	
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	CUpdateReceiverNotificationBatch* iDisplayedXTimes;
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	const RPointerArray<TUpdateReceiverPriorityEntry>& iUpdateReceiverEntryList; //doesn't own
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	enum 
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		{
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		EUpdateMethodNone,
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		EUpdateMethodPerScreen,
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		EUpdateMethodGlobal,
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		} iUpdateMethod;
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	};
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inline const RPointerArray<TUpdateReceiverPriorityEntry>& CSurfaceUpdateServer::UpdateReceiverPriority() const
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	{
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	return iUpdateReceiverPriorityOrder;
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	}
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#endif