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// Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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@file
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@test
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@internalComponent - Internal Symbian test code
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*/
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#ifndef __EGLTEST_ENDPOINT_ENGINE_TYPES_H__
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#define __EGLTEST_ENDPOINT_ENGINE_TYPES_H__
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#include "egltest_surface.h"
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enum TEngineCases
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{
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// ECreateEndpointCase
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// iEndPointIndex is used to store the endpoint at that index.
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ECreateEndpointCase = 0,
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// EBeginStreamingCase
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// Call EglEndpointBeginStreaming.
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// iEndpointIndex indicates the endpoint to call BeginStreaming on.
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EBeginStreamingCase = 1,
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// EAcquireImageCase
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// iEndpointIndex indicates the endpoint used to acquire the image.
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// iImageIndex is ignored.
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EAcquireImageCase = 2,
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// EReleaseImageCase
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// iEndpointIndex indicates the endpoint used to acquire the image.
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// iImageIndex indicates the slot of the eglImage to be used.
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EReleaseImageCase = 3,
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// EEndStreamingCase
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// Call EglEndPointEndStreaming.
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// iEndpointIndex indicates which endpoint to use.
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EEndStreamingCase = 4,
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// EContentUpdateCase
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// iEndpointIndex indicates which surface to use.
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// iImageIndex index to the rectangle set to pass in as "dirty rectangles".
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// if index = 0, then a NULL is passed - indicating full surface
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// (no other value currently supported).
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// iFlags: ENoWait: complete immediately, rather than wait for displayed
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// notification (only valid for non-EGL surfaces).
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// ENoSync: Do not wait for contentupdate to complete, instead,
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// use a short delay (300ms) to ensure the submitupdate
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// has reached SUS.
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// This is necessary to avoid a deadlock where the local
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// side is doing EglSwapBuffer [or similar], and the
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// remote side has not yet done EglReleaseImageNOK.
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// If the local side was to wait for the EglSwapBuffer
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// to complete, the EglReleaseImageNOK would not happen.
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// There is no need to have ENoSync if the EglReleaseBuffer
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// for that endpoint is called before the EContentUpdateCase.
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EContentUpdateCase = 5,
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// EDestroyEndpointCase
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// iEndpointIndex indciates the endpoint to be destroyed.
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EDestroyEndpointCase = 6,
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// ETerminateCase
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// Call eglTerminate and does various other cleanup.
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// No egl calls except eglInitialize is expected to "work" after this point.
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// This is also sent to the local exec thread to terminate it when test step
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// is finished.
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ETerminateCase = 7,
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// EInitializeCase
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// Initialize. Call eglInitialize and other setup.
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EInitializeCase = 8,
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// EGetAttributeCase
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// iEndpointIndex indicates the endpoint to use.
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// iArg1 is the attribute key to request.
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// iArg2 is the value expected.
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EGetAttribCase = 9,
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// ESetAttributeCase
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// iEndpointIndex indicates the endpoint to use.
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// iImageIndex is ignored.
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// iArg1 is the attribute key to request.
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// iArg2 is the value to set.
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ESetAttribCase = 10,
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// ECreateSurfaceCase
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// iEndpointIndex indicates which the surface object is stored at
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// iImageIndex indicates the surfaceParams to use.
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ECreateSurfaceCase = 11,
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// EDrawContentCase
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// Draws an image.
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// iEndpointIndex indicates the surface to draw to.
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// iImageIndex is the index of the image to be drawn.
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EDrawContentCase = 12,
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// ECompareImageCase
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// iEndpointIndex = the index of the eglimage stored, the iImageIndex when it was acquired
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// iImageIndex is the index of the image to compare
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ECompareImageCase = 13,
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// EBufferCountCase
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// Query the surface to find out number of buffers, and only run the remainder
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// of case if the number of buffers match. If test fails, log a warning that
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// the test is not executed, then terminate the case.
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// iEndpointIndex = number of the surface to check.
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// iImageIndex = n/a - ignored.
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// arg1 = Min buffer count (inclusive). 0 -> any number.
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// arg2 = Max buffer count (inclusive). 0 -> any number
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EBufferCountCase = 14,
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// ENotifyWhenCase
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// iEndpointIndex = surface for which the notification applies.
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// iImageIndex = which notification (See TNotification in egltest_surface.h)
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// iArg1 = XTimes when ENotifyWhenDispXTimes
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ENotifyWhenCase = 15,
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// EWaitForCase
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// iExpectedError = KErrTimedOut if the notification is expected to "not be signaled", KErrNone for other cases.
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// iEndpointIndex = surface for which to wait on notification (also used for timestamp).
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// iImageIndex = which notification (See TNotification in egltest_surface.h)
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// iArg1 = Timeout length in microseconds.
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// iArg2 = expected timestamp. (NOtifywhendisplayed), relative to timestamp of ETimeStampCase.
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EWaitForCase = 16,
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// ECreateVgImageCase
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// iEndpointIndex = the index of the eglimage to create the vgimage from.
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// iImageIndex is the index in the vgimages array that the created vgimage will be saved to.
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ECreateVgImageCase = 17,
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// EDestroyVgImageCase
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// iImageIndex is the index in the vgimages array that will be destroyed.
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EDestroyVgImageCase = 18,
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// EDestroyEglImageCase
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// Note: This is not intended for normal endpoint tests - use EReleaseImageCase for that.
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// iEndpointIndex = ignored.
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// iImageIndex = image index to destroy.
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EDestroyEglImageCase = 19,
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// ETimeStampCase
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// Store current User::FastCounter().
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// iEndpointIndex = index to store timestamp at (should match the surface index).
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ETimeStampCase = 20,
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// ETestVgImageValidCase
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// Test that the VgImage is valid and "works" by reading some of the pixels in it.
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// No checking that the content is as expected, since where we use this
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// is to test that the VgImage is valid after destroying the endpoint - at which point
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// the content is undefined, but the VgImage must be usable by the effects engine code.
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// See also ECreateVgImageCase.
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// iEndpointIndex ignored.
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// iImageIndex is the index of the vgimage to be drawn.
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ETestVgImageValidCase = 21,
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// ERequestNotificationCase
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// Request a notification of update.
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// iEndpointIndexis the index of the endpoint to use.
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ERequestNotificationCase = 22,
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// ECancelNotificationCase
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// Cancel a notification of update.
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// iEndpointIndexis the index of the endpoint to use.
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ECancelNotificationCase = 23,
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// EWaitForNotificationCase
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// Wait for the notification of the
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// iEndpointIndex is the index of the endpoint to use.
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// iImageIndex - not used
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// iArg1 - timeout value in microseconds.
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EWaitForNotificationCase = 24,
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// EGetEndpointDirtyAreaCase
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// Get dirty area
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// iEndpointIndex is the index of the endpoint to use.
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// iImageIndex index to the rectangle set to pass in as "dirty rectangles".
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// if index = 0, then full surface is expected.
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// iarg1 start_rect
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// iArg2 max_rects
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// iFlags - EUseNullRects - pass NULL as the rects value.
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// EUseCollapseArea - pass TRUE for collapse
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EGetEndpointDirtyAreaCase = 25,
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// EGetSurfaceParamsCase
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// Get parameters of the surface.
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// iEndpointIndex is the index of the surface being used.
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// This is used for internal communication between the controller thread
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// and the EGL execution thread, so the parameters can be passed over to
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// the remote side. This is due to the fact that we can only use the
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// RWindow component that is part of an EGL surface in the thread that
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// created the RWindow.
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EGetSurfaceParamsCase = 26,
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// EDestroySurfaceCase
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// Opposite of ECreatSurfaceCase.
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// iEndpointIndex indicates which surface object
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EDestroySurfaceCase = 27,
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// EStartLoadThreadCase
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// For tests that have some sort of second thread that does "loading"
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// (e.g. heavy drawing or using up memory), this will start that thread.
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// iEndpointIndex is the thread number.
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// Note, relies on the thread implementing a StartLoadThread() function -
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// default implementation will panic.
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EStartLoadThreadCase = 28,
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// EEndLoadThreadCase
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// For tests that have some sort of second thread that does "loading"
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// (e.g. heavy drawing or using up memory), this will end the thread.
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// iEndpointIndex is the thread number.
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// Note, relies on the thread implementing a EndLoadThread() function -
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// default implementation will panic.
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EEndLoadThreadCase = 29,
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// ECheckForMemoryLeaks
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// Used by tests that perform for example out-of-memory testing.
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// Executed on the in the remote engine code.
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// The amount of memory available is stored in an array, and when
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// the ECheckForMemoryLeaksFinish is called, the statistics is
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// calculated abd deternubed if there is a leak or not.
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ECheckForMemoryLeaks = 30,
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// ECheckForMemoryLeaksFinish
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// Check the collected data from ECheckForMemoryLeaks, and determine the
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// trend of memory usage.
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// See ECheckForMemoryLeaks
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ECheckForMemoryLeaksFinish = 31,
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// ESpecialEglHeapCase
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// Configure a heap for the EGL calls.
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// This is used to allow egl calls to be done with a heap that is full.
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// iEndpointIndex = min size
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// iImageIndex = max size
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// IMPORTANT NOTE: This HAS TO BE the first case sent to the remote engine.
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ESpecialEglHeapCase = 32,
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///
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/// Debug cases
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///
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// EBreakPointCase
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// Used for debugging.
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// iFlags = EDebugExecThread, EDebugController, EDebugRemote - break
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// exec_thread, controller and/or remote part of engine.
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EBreakPointCase = 64,
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// ELogEnableCase
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// Logging enable - all items executed after this point are written out, including data parameters.
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// iFlags = EDebugLocal, EDebugRemote - log on local/remote side.
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ELogEnableCase = 65,
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///////////////////////////////////////////////////////
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// Control messages - "done", "sync", etc.
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///////////////////////////////////////////////////////
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// ESetVerdictCase
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// Used to set the relevant threads "teststepresult".
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// Flags indicate which thread is updated.
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// iEndpointIndex = verdict to set.
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// Note: Remote value is not using the ERtvXXX values, the standard
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// values in Test Framework are translated in the remote step.
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ESetVerdictCase = 996,
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// ESyncLocalCase
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// Used for synchronizing the local execution thread.
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// Should normally not be needed for the common cases of coding, but used internally to
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// perform the synchronization.
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ESyncLocalCase = 997,
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// EPanicCase
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// Cause panic on local or remote side. Used for testing purposes only.
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// iFlags = EDebugExecThread, EDebugController, EDebugRemote - break
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// exec_thread, controller and/or remote part of engine.
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EPanicCase = 998,
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// EIllegalCase
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// A case that is by definition not legal/valid. There should be no case-
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// statement for this in the engine, it should be treated as a "unknown" case,
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// and cause any test to fail in the same way as if an unused value was put
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// in the table. Used for testing purposes, and can also be used to make a
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// particular test fail on purpose (e.g. due to production code bugs).
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// All arguments ignored.
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EIllegalCase = 999,
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// Indicate end of sequence.
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EFinishedCase = 1000
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};
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enum TEngineFlags
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{
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EUseBadDisplay = 1 << 0,
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EUseBadEndpoint = 1 << 1,
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EUseBadEglImage = 1 << 2,
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EUseBadEndpointType = 1 << 3,
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EUseBadSourceType = 1 << 4,
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EExpectError = 1 << 5, // Used when other flags are not indicating a failure expected.
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EUseBadSurfaceId = 1 << 6,
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EUseBadApi = 1 << 7,
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// Flag to modify EContentUpdateCase to not wait for displayed.
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EUseBadSync = 1 << 8,
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EUseBadRects = 1 << 9,
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// Extra flags for EGetEndpointDirtyAreaCase
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EUseNullRects = 1 << 10,
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EUseCollapseArea = 1 << 11,
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sl@0
|
322 |
// flags used by EContentUpdateCase
|
sl@0
|
323 |
ENoWait = 1 << 14,
|
sl@0
|
324 |
ENoSync = 1 << 15,
|
sl@0
|
325 |
|
sl@0
|
326 |
// Debug flags - perform operation on "Local"
|
sl@0
|
327 |
EDebugExecThread = 1 << 16,
|
sl@0
|
328 |
EDebugRemote = 1 << 17,
|
sl@0
|
329 |
EDebugController = 1 << 18,
|
sl@0
|
330 |
|
sl@0
|
331 |
// ThreadingFlags - just rename the debug flags, because it's actually the
|
sl@0
|
332 |
// same thing. We _RELY_ on this being the same to simplify the code in
|
sl@0
|
333 |
// the controller thread.
|
sl@0
|
334 |
// Note: the lack of "execthread" is intentional. Since controller and exec
|
sl@0
|
335 |
// are in the same process, there is no reason to use the ExecThread to
|
sl@0
|
336 |
// start a new thread. ??This may need to be changed int he future.??
|
sl@0
|
337 |
EThreadRemote = EDebugRemote,
|
sl@0
|
338 |
EThreadController = EDebugController,
|
sl@0
|
339 |
};
|
sl@0
|
340 |
|
sl@0
|
341 |
enum TEngineFlagsMask
|
sl@0
|
342 |
{
|
sl@0
|
343 |
// Mask to match all "bad".
|
sl@0
|
344 |
EExpectFailureMask = EUseBadDisplay |
|
sl@0
|
345 |
EUseBadEndpoint |
|
sl@0
|
346 |
EUseBadEglImage |
|
sl@0
|
347 |
EUseBadEndpointType |
|
sl@0
|
348 |
EUseBadSourceType |
|
sl@0
|
349 |
EExpectError |
|
sl@0
|
350 |
EUseBadSurfaceId |
|
sl@0
|
351 |
EUseBadApi |
|
sl@0
|
352 |
EUseBadSync |
|
sl@0
|
353 |
EUseBadRects |
|
sl@0
|
354 |
0 // So that it's easier to merge.
|
sl@0
|
355 |
};
|
sl@0
|
356 |
|
sl@0
|
357 |
|
sl@0
|
358 |
enum TRemoteThreadEngineThread
|
sl@0
|
359 |
{
|
sl@0
|
360 |
EUnknownThread = 0,
|
sl@0
|
361 |
EThreadLoadHeapMemory = 1,
|
sl@0
|
362 |
EThreadLoadGpuMemory = 2,
|
sl@0
|
363 |
EThreadLoadGpuProcessor = 3,
|
sl@0
|
364 |
};
|
sl@0
|
365 |
|
sl@0
|
366 |
struct TEngineTestCase
|
sl@0
|
367 |
{
|
sl@0
|
368 |
TEngineCases iCase; // Command to execute. See TEngineCases for details.
|
sl@0
|
369 |
TInt iFlags; // Flags to indicate for example bad parameters (TEngineFlags).
|
sl@0
|
370 |
TInt iErrorExpected; // The value that eglGetError() is expected to return.
|
sl@0
|
371 |
TInt iEndpointIndex; // Index to the endpoint to use.
|
sl@0
|
372 |
TInt iImageIndex; // Index to image to draw/compare(egltest_endpoint_images)
|
sl@0
|
373 |
TInt iArg1; // E.g. GetAttrib or SetAttrib attrib.
|
sl@0
|
374 |
TInt iArg2; // E.g GetAttrib expected value or SetAttrib value to set.
|
sl@0
|
375 |
};
|
sl@0
|
376 |
|
sl@0
|
377 |
|
sl@0
|
378 |
struct TTestEndpointEngine
|
sl@0
|
379 |
{
|
sl@0
|
380 |
TSurfaceParamsRemote iSurfaceParams;
|
sl@0
|
381 |
TEngineTestCase iEngineTestCase;
|
sl@0
|
382 |
};
|
sl@0
|
383 |
|
sl@0
|
384 |
// Passed to StartRemoteTestStep() during test startup.
|
sl@0
|
385 |
struct TTestEndpointEngineConfig
|
sl@0
|
386 |
{
|
sl@0
|
387 |
TBool iLogErrors;
|
sl@0
|
388 |
};
|
sl@0
|
389 |
|
sl@0
|
390 |
// Number of small steps that each test is allowed to contain. Since each test
|
sl@0
|
391 |
// that uses the engine has at least one table like this, increasing this
|
sl@0
|
392 |
// hugely will increase the overall memory usage of the application (each
|
sl@0
|
393 |
// entry is about 28 bytes). So, don't go multiplying by 10 or some such
|
sl@0
|
394 |
// unless there is a REAL need for that.
|
sl@0
|
395 |
// THe current tables take up approximately 28 * 80 = 2240 bytes.
|
sl@0
|
396 |
// As of right now, there are about 100 tests -> 220KB of tables.
|
sl@0
|
397 |
const TInt KMaxCases = 80;
|
sl@0
|
398 |
|
sl@0
|
399 |
// Should be PLENTY of endpoints [also used for surfaces, images and other
|
sl@0
|
400 |
// objects that have roughly 1:1 mapping with endpoints. This is dynamically
|
sl@0
|
401 |
// allocated in the constructor of the engine class.
|
sl@0
|
402 |
const TInt KMaxEndpoints = 1000;
|
sl@0
|
403 |
|
sl@0
|
404 |
// Max number of surfacetypes we expect to be listed.
|
sl@0
|
405 |
// This can be increased as and when needed.
|
sl@0
|
406 |
const TInt KMaxSurfaceList = 4;
|
sl@0
|
407 |
|
sl@0
|
408 |
struct TTestCaseBase
|
sl@0
|
409 |
{
|
sl@0
|
410 |
const TText* iRelatedTestIds;
|
sl@0
|
411 |
const TText* iName;
|
sl@0
|
412 |
TInt iSurfaceTypeCount;
|
sl@0
|
413 |
TSurfaceType iSurfaceTypeList[KMaxSurfaceList];
|
sl@0
|
414 |
};
|
sl@0
|
415 |
|
sl@0
|
416 |
// Structure for lists of cases to execute
|
sl@0
|
417 |
struct TTestCase
|
sl@0
|
418 |
{
|
sl@0
|
419 |
// Use anonymous struct to avoid changing code all over the place.
|
sl@0
|
420 |
TTestCaseBase iBase;
|
sl@0
|
421 |
TEngineTestCase iEngineTestCase[KMaxCases];
|
sl@0
|
422 |
};
|
sl@0
|
423 |
|
sl@0
|
424 |
struct TTestCases
|
sl@0
|
425 |
{
|
sl@0
|
426 |
const TTestCase *iCase;
|
sl@0
|
427 |
TInt iCount;
|
sl@0
|
428 |
};
|
sl@0
|
429 |
|
sl@0
|
430 |
#endif
|