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# Copyright (c) 2009-2012 Stéphane Lenclud.
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# All rights reserved.
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# This component and the accompanying materials are made available
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# under the terms of the License "Eclipse Public License v1.0"
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# which accompanies this distribution, and is available
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# at the URL "http://www.eclipse.org/legal/epl-v10.html".
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#
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# Initial Contributors:
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# Stéphane Lenclud.
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#
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#
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# This file contains some generic cmake macros we are using for building Symbian
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#
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#-----------------------------------------------------
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#Push a target on our target stack
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macro(push_target targetName)
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get_property(targetStackValue GLOBAL PROPERTY targetStack)
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list(APPEND targetStackValue ${targetName})
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set_property(GLOBAL PROPERTY targetStack ${targetStackValue})
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#message("Push target: ${targetStackValue}")
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endmacro(push_target)
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#-----------------------------------------------------
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#Pop the given target from our target stack
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macro(pop_target targetName)
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get_property(targetStackValue GLOBAL PROPERTY targetStack)
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list(LENGTH targetStackValue count)
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math( EXPR count "${count} - 1")
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list(GET targetStackValue ${count} poppedTargetName)
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if (NOT(${poppedTargetName} STREQUAL ${targetName}))
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message(FATAL_ERROR "pop_target expecting ${poppedTargetName} instead of ${targetName}!")
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endif (NOT(${poppedTargetName} STREQUAL ${targetName}))
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list(REMOVE_AT targetStackValue ${count})
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set_property(GLOBAL PROPERTY targetStack ${targetStackValue})
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#message("Pop target: ${targetName} :to: ${targetStackValue}")
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endmacro(pop_target)
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#-----------------------------------------------------
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#Get the name of the target from the top of our stack
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macro(get_target targetName)
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list(LENGTH targetStackValue count)
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math( EXPR count "${count} - 1")
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set(${targetName} "")
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if (NOT(${count} LESS 0))
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list(GET targetStackValue ${count} ${targetName})
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endif (NOT(${count} LESS 0))
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endmacro(get_target)
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#-----------------------------------------------------
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#Add the given source files to our source prepending the sourcepath
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macro(add_source)
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get_target(targetName)
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set(sourcesProperty "${targetName}Sources")
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get_property(sourcesPropertyValue GLOBAL PROPERTY ${sourcesProperty})
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foreach(mySource ${ARGV})
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string(REGEX REPLACE "(^.+)" "${sourcepath}\\1" newsource ${mySource})
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set(sourcesPropertyValue ${sourcesPropertyValue} ${newsource})
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endforeach(mySource)
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set_property(GLOBAL PROPERTY ${sourcesProperty} ${sourcesPropertyValue})
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#message("${targetName} sources: ${sourcesPropertyValue}")
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endmacro(add_source)
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#-----------------------------------------------------
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#Get the sources for the current target
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macro(get_source sourceVar)
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get_target(targetName)
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set(sourcesProperty "${targetName}Sources")
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get_property(sourcesPropertyValue GLOBAL PROPERTY ${sourcesProperty})
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set(${sourceVar} ${sourcesPropertyValue})
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#message("${targetName} sources: ${sourcesPropertyValue}")
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endmacro(get_source)
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#-----------------------------------------------------
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#Add current cmake file to our source tree
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macro(add_cmake_source)
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get_target(targetName)
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set(sourcesProperty "${targetName}Sources")
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get_property(sourcesPropertyValue GLOBAL PROPERTY ${sourcesProperty})
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set(sourcesPropertyValue ${sourcesPropertyValue} ${CMAKE_CURRENT_LIST_FILE})
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set_property(GLOBAL PROPERTY ${sourcesProperty} ${sourcesPropertyValue})
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source_group(CMake FILES ${CMAKE_CURRENT_LIST_FILE})
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endmacro(add_cmake_source)
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#-----------------------------------------------------
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#TODO: implement macro to generate _uid file based on a template
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#Also add the generated CPP file to our ${source}
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macro(uid)
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#set(source ${source} ${CMAKE_CURRENT_LIST_FILE})
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#source_group(CMake FILES ${CMAKE_CURRENT_LIST_FILE})
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endmacro(uid)
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#-----------------------------------------------------
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#Add a pre-compiler define to the pre set target
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macro(add_define define)
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get_target(targetName)
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get_target_property(value ${targetName} COMPILE_DEFINITIONS)
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#message("Add define: ${define} to target: ${targetName}")
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set(value ${value} ${define})
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set_target_properties(${targetName} PROPERTIES COMPILE_DEFINITIONS "${value}")
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endmacro(add_define)
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#-----------------------------------------------------
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#Perform Symbian bld.inf export
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macro(public_export source destination)
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install(FILES
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${source}
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DESTINATION ${PROJECT_SOURCE_DIR}/epoc32/include${destination} )
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endmacro(public_export)
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#-----------------------------------------------------
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#Perform Symbian bld.inf export
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macro(platform_export source destination)
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install(FILES
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${source}
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DESTINATION ${PROJECT_SOURCE_DIR}/epoc32/include/platform${destination} )
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endmacro(platform_export)
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#-----------------------------------------------------
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#Add system include path to our current target
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#Use those include path macro instead of cmake built-in include_directories as it allows us to set include directories per target instead of per directory.
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macro(system_include path)
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get_target(targetName)
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#get_target_property(value ${targetName} COMPILE_FLAGS)
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##MS CL compiler specific. I guess gcc should use -I instead of /I
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#if (${value} STREQUAL "value-NOTFOUND")
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# set(value "/I ${PROJECT_SOURCE_DIR}${path}")
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#else (${value} STREQUAL "value-NOTFOUND")
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# set(value "${value} /I ${PROJECT_SOURCE_DIR}${path}")
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#endif (${value} STREQUAL "value-NOTFOUND")
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#message("Add system include: ${value}")
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#set_target_properties(${targetName} PROPERTIES COMPILE_FLAGS "${value}")
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set_property(TARGET ${targetName} APPEND PROPERTY INCLUDE_DIRECTORIES ${PROJECT_SOURCE_DIR}${path})
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endmacro(system_include)
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#-----------------------------------------------------
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#Add user include path to our current target
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#Use those include path macro instead of cmake built-in include_directories as it allows us to set include directories per target instead of per directory.
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#TODO: Is this working with releative path?
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macro(user_include path)
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get_target(targetName)
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#get_target_property(value ${targetName} COMPILE_FLAGS)
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##MS CL compiler specific. I guess gcc should use -I instead of /I
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#if (${value} STREQUAL "value-NOTFOUND")
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# set(value "/I ${CMAKE_CURRENT_LIST_DIR}/${path}")
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#else (${value} STREQUAL "value-NOTFOUND")
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# set(value "${value} /I ${CMAKE_CURRENT_LIST_DIR}/${path}")
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#endif (${value} STREQUAL "value-NOTFOUND")
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#set_target_properties(${targetName} PROPERTIES COMPILE_FLAGS "${value}")
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set_property(TARGET ${targetName} APPEND PROPERTY INCLUDE_DIRECTORIES ${CMAKE_CURRENT_LIST_DIR}/${path})
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endmacro(user_include)
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#Generate our configuration file
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#configure_file( ../../GameEngine/inc/GikConfig.h.cmake ../../GameEngine/inc/GikConfig.h )
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#Must make sure we include the generate config from the bynary tree
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#include_directories("${CMAKE_BINARY_DIR}/../../GameEngine/inc")
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