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//=============================================================================
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// COPYRIGHT: Prosoft-Lanz
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//=============================================================================
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//
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// $Workfile: Win32API.cs $
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//
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// PROJECT : CodeProject Components
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// VERSION : 1.00
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// CREATION : 19.02.2003
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// AUTHOR : JCL
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//
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// DETAILS : This class implement Win32 API calls
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// and the contants used for these calls.
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//
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//-----------------------------------------------------------------------------
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using System;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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namespace CodeProject.Win32API
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{
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///////////////////////////////////////////////////////////////////////
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#region Generic declarations
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/// <summary>
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/// Rectangle parameters exposed as a structure.
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/// </summary>
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public struct RECT
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{
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/// <summary>
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/// Rectangle members.
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/// </summary>
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public int left, top, right, bottom;
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}
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#endregion
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///////////////////////////////////////////////////////////////////////
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#region Util class
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/// <summary>
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/// Utility functions.
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/// </summary>
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public sealed class API
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{
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private API() {} // To remove the constructor from the documentation!
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/// <summary>
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/// Get true multiscreen size.
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/// </summary>
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public static Rectangle TrueScreenRect
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{
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get
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{
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// get the biggest screen area
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Rectangle rectScreen = Screen.PrimaryScreen.WorkingArea;
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int left = rectScreen.Left;
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int top = rectScreen.Top;
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int right = rectScreen.Right;
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int bottom = rectScreen.Bottom;
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foreach (Screen screen in Screen.AllScreens)
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{
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left = Math.Min(left, screen.WorkingArea.Left);
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right = Math.Max(right, screen.WorkingArea.Right);
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top = Math.Min(top, screen.WorkingArea.Top);
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bottom = Math.Max(bottom, screen.WorkingArea.Bottom);
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}
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return new Rectangle(left, top, right-left, bottom-top);
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}
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}
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}
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#endregion
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///////////////////////////////////////////////////////////////////////
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#region USER32 class
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/// <summary>
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/// Class to expose USER32 API functions.
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/// </summary>
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public sealed class USER32
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{
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private USER32() {} // To remove the constructor from the documentation!
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[DllImport("user32", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
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internal static extern int GetWindowRect(IntPtr hWnd, ref RECT rect);
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[DllImport("user32", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
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internal static extern int MoveWindow(IntPtr hWnd, int x, int y, int w, int h, int repaint);
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[DllImport("user32", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
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internal static extern IntPtr GetActiveWindow();
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[DllImport("user32", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
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internal static extern int GetClassName(IntPtr hwnd, StringBuilder lpClassName, int nMaxCount);
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}
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#endregion
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}
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