Server/Spectrum/LineSpectrum.cs
author StephaneLenclud
Thu, 05 Jan 2017 14:54:43 +0100
changeset 275 a4a341accc89
parent 274 920fea7a6427
child 276 7cd495550d5f
permissions -rw-r--r--
Published v1.4.2
Fixing issues with Audio Visualizer bitmaps created when form is not visible.
Now reusing Audio Visualizer bitmap for better performance and memory usage.
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using CSCore.DSP;
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namespace Visualization
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{
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    public class LineSpectrum : SpectrumBase
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    {
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        private int _barCount;
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        private double _barSpacing;
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        private double _barWidth;
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        private Size _currentSize;
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        public LineSpectrum(FftSize fftSize)
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        {
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            FftSize = fftSize;            
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        }
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        [Browsable(false)]
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        public double BarWidth
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        {
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            get { return _barWidth; }
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        }
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        public double BarSpacing
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        {
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            get { return _barSpacing; }
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            set
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            {
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                if (value < 0)
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                    throw new ArgumentOutOfRangeException("value");
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                _barSpacing = value;
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                UpdateFrequencyMapping();
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                RaisePropertyChanged("BarSpacing");
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                RaisePropertyChanged("BarWidth");
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            }
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        }
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        public int BarCount
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        {
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            get { return _barCount; }
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            set
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            {
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                if (value <= 0)
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                    throw new ArgumentOutOfRangeException("value");
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                _barCount = value;
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                SpectrumResolution = value;
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                UpdateFrequencyMapping();
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                RaisePropertyChanged("BarCount");
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                RaisePropertyChanged("BarWidth");
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            }
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        }
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        [BrowsableAttribute(false)]
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        public Size CurrentSize
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        {
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            get { return _currentSize; }
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            protected set
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            {
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                _currentSize = value;
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                RaisePropertyChanged("CurrentSize");
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            }
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        }
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        /// <summary>
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        /// Update our math.
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        /// </summary>
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        /// <returns></returns>
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        public bool Update()
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        {
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            return SpectrumProvider.GetFftData(iFftBuffer, this);
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        }
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        private bool CreateSpectrumLine(Image aImage, Brush brush, Color background, bool highQuality)
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        {
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            //get the fft result from the spectrum provider            
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            using (var pen = new Pen(brush, (float)_barWidth))
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            {
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                using (Graphics graphics = Graphics.FromImage(aImage))
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                {
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                    PrepareGraphics(graphics, highQuality);
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                    graphics.Clear(background);
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                    CreateSpectrumLineInternal(graphics, pen, iFftBuffer, aImage.Size);
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                }
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            }
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            return true;         
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="size"></param>
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        /// <param name="color1"></param>
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        /// <param name="color2"></param>
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        /// <param name="background"></param>
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        /// <param name="highQuality"></param>
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        /// <returns></returns>
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        public bool Render(Image aImage, Color color1, Color color2, Color background, bool highQuality)
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        {
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            if (!UpdateFrequencyMappingIfNessesary(aImage.Size))
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            {
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                return false;
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            }
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            using (Brush brush = new LinearGradientBrush(new RectangleF(0, 0, (float)_barWidth, aImage.Size.Height), color2, color1, LinearGradientMode.Vertical))
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            {
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                return CreateSpectrumLine(aImage, brush, background, highQuality);
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            }
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="graphics"></param>
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        /// <param name="pen"></param>
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        /// <param name="fftBuffer"></param>
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        /// <param name="size"></param>
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        private void CreateSpectrumLineInternal(Graphics graphics, Pen pen, float[] fftBuffer, Size size)
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        {
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            int height = size.Height;
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            //prepare the fft result for rendering 
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            SpectrumPointData[] spectrumPoints = CalculateSpectrumPoints(height, fftBuffer);
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            //connect the calculated points with lines
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            for (int i = 0; i < spectrumPoints.Length; i++)
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            {
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                SpectrumPointData p = spectrumPoints[i];
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                int barIndex = p.SpectrumPointIndex;
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                double xCoord = BarSpacing * (barIndex + 1) + (_barWidth * barIndex) + _barWidth / 2;
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                var p1 = new PointF((float)xCoord, height);
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                var p2 = new PointF((float)xCoord, height - (float)p.Value - 1);
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                graphics.DrawLine(pen, p1, p2);
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            }
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        }
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        protected override void UpdateFrequencyMapping()
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        {
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            _barWidth = Math.Max(((_currentSize.Width - (BarSpacing * (BarCount + 1))) / BarCount), 0.00001);
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            base.UpdateFrequencyMapping();
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        }
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        private bool UpdateFrequencyMappingIfNessesary(Size newSize)
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        {
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            if (newSize != CurrentSize)
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            {
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                CurrentSize = newSize;
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                UpdateFrequencyMapping();
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            }
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            return newSize.Width > 0 && newSize.Height > 0;
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        }
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        private void PrepareGraphics(Graphics graphics, bool highQuality)
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        {
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            if (highQuality)
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            {
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                graphics.SmoothingMode = SmoothingMode.AntiAlias;
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                graphics.CompositingQuality = CompositingQuality.AssumeLinear;
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                graphics.PixelOffsetMode = PixelOffsetMode.Default;
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                graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
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            }
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            else
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            {
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                graphics.SmoothingMode = SmoothingMode.HighSpeed;
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                graphics.CompositingQuality = CompositingQuality.HighSpeed;
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                graphics.PixelOffsetMode = PixelOffsetMode.None;
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                graphics.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
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            }
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        }
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    }
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}