GUI/HardwareNode.cs
author moel.mich
Sat, 31 Dec 2011 17:31:04 +0000
changeset 324 c6ee430d6995
parent 317 1ccf99e620a9
child 327 e837e1e4b282
permissions -rw-r--r--
Modified and extended version of the patch v4 by Roland Reinl (see Issue 256). Main differences to the original patch: DeviceIoControl refactorings removed, SmartAttribute is now descriptive only and does not hold any state, report is written as one 80 columns table, sensors are created only for meaningful values and without duplicates (remaining life, temperatures, host writes and reads). Also the current implementation should really preserve all the functionality of the old system. Additionally there is now a simple SMART devices emulation class (DebugSmart) that can be used in place of WindowsSmart for testing with reported data.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2011
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using System.Drawing;
    41 using OpenHardwareMonitor.Hardware;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class HardwareNode : Node {
    45 
    46     private PersistentSettings settings;
    47     private UnitManager unitManager;
    48     private IHardware hardware;
    49 
    50     private List<TypeNode> typeNodes = new List<TypeNode>();
    51 
    52     public HardwareNode(IHardware hardware, PersistentSettings settings, 
    53       UnitManager unitManager) : base() 
    54     {
    55       this.settings = settings;
    56       this.unitManager = unitManager;
    57       this.hardware = hardware;
    58       this.Image = HardwareTypeImage.Instance.GetImage(hardware.HardwareType);
    59 
    60       typeNodes.Add(new TypeNode(SensorType.Voltage));
    61       typeNodes.Add(new TypeNode(SensorType.Clock));      
    62       typeNodes.Add(new TypeNode(SensorType.Temperature));
    63       typeNodes.Add(new TypeNode(SensorType.Load));
    64       typeNodes.Add(new TypeNode(SensorType.Fan));
    65       typeNodes.Add(new TypeNode(SensorType.Flow));
    66       typeNodes.Add(new TypeNode(SensorType.Control));
    67       typeNodes.Add(new TypeNode(SensorType.Level));
    68       typeNodes.Add(new TypeNode(SensorType.Power));
    69       typeNodes.Add(new TypeNode(SensorType.Data));
    70 
    71       foreach (ISensor sensor in hardware.Sensors)
    72         SensorAdded(sensor);
    73 
    74       hardware.SensorAdded +=new SensorEventHandler(SensorAdded);
    75       hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
    76     }
    77 
    78     public override string Text {
    79       get { return hardware.Name; }
    80       set { hardware.Name = value; }
    81     }
    82 
    83     public IHardware Hardware {
    84       get { return hardware; }
    85     }
    86 
    87     private void UpdateNode(TypeNode node) {  
    88       if (node.Nodes.Count > 0) {
    89         if (!Nodes.Contains(node)) {
    90           int i = 0;
    91           while (i < Nodes.Count &&
    92             ((TypeNode)Nodes[i]).SensorType < node.SensorType)
    93             i++;
    94           Nodes.Insert(i, node);  
    95         }
    96       } else {
    97         if (Nodes.Contains(node))
    98           Nodes.Remove(node);
    99       }
   100     }
   101 
   102     private void SensorRemoved(ISensor sensor) {
   103       foreach (TypeNode typeNode in typeNodes)
   104         if (typeNode.SensorType == sensor.SensorType) { 
   105           SensorNode sensorNode = null;
   106           foreach (Node node in typeNode.Nodes) {
   107             SensorNode n = node as SensorNode;
   108             if (n != null && n.Sensor == sensor)
   109               sensorNode = n;
   110           }
   111           typeNode.Nodes.Remove(sensorNode);
   112           UpdateNode(typeNode);
   113         }
   114     }
   115 
   116     private void InsertSorted(Node node, ISensor sensor) {
   117       int i = 0;
   118       while (i < node.Nodes.Count &&
   119         ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
   120         i++;
   121       SensorNode sensorNode = new SensorNode(sensor, settings, unitManager);
   122       node.Nodes.Insert(i, sensorNode);
   123     }
   124 
   125     private void SensorAdded(ISensor sensor) {
   126       foreach (TypeNode typeNode in typeNodes)
   127         if (typeNode.SensorType == sensor.SensorType) {
   128           InsertSorted(typeNode, sensor);
   129           UpdateNode(typeNode);          
   130         }
   131     }    
   132   }
   133 }