GUI/HardwareNode.cs
changeset 1 361e324a0ed4
child 24 09ab31bee6bd
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/GUI/HardwareNode.cs	Tue Jan 26 22:37:48 2010 +0000
     1.3 @@ -0,0 +1,119 @@
     1.4 +/*
     1.5 +  
     1.6 +  Version: MPL 1.1/GPL 2.0/LGPL 2.1
     1.7 +
     1.8 +  The contents of this file are subject to the Mozilla Public License Version
     1.9 +  1.1 (the "License"); you may not use this file except in compliance with
    1.10 +  the License. You may obtain a copy of the License at
    1.11 + 
    1.12 +  http://www.mozilla.org/MPL/
    1.13 +
    1.14 +  Software distributed under the License is distributed on an "AS IS" basis,
    1.15 +  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    1.16 +  for the specific language governing rights and limitations under the License.
    1.17 +
    1.18 +  The Original Code is the Open Hardware Monitor code.
    1.19 +
    1.20 +  The Initial Developer of the Original Code is 
    1.21 +  Michael Möller <m.moeller@gmx.ch>.
    1.22 +  Portions created by the Initial Developer are Copyright (C) 2009-2010
    1.23 +  the Initial Developer. All Rights Reserved.
    1.24 +
    1.25 +  Contributor(s):
    1.26 +
    1.27 +  Alternatively, the contents of this file may be used under the terms of
    1.28 +  either the GNU General Public License Version 2 or later (the "GPL"), or
    1.29 +  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    1.30 +  in which case the provisions of the GPL or the LGPL are applicable instead
    1.31 +  of those above. If you wish to allow use of your version of this file only
    1.32 +  under the terms of either the GPL or the LGPL, and not to allow others to
    1.33 +  use your version of this file under the terms of the MPL, indicate your
    1.34 +  decision by deleting the provisions above and replace them with the notice
    1.35 +  and other provisions required by the GPL or the LGPL. If you do not delete
    1.36 +  the provisions above, a recipient may use your version of this file under
    1.37 +  the terms of any one of the MPL, the GPL or the LGPL.
    1.38 + 
    1.39 +*/
    1.40 +
    1.41 +using System;
    1.42 +using System.Collections.Generic;
    1.43 +using System.Drawing;
    1.44 +using Aga.Controls.Tree;
    1.45 +using OpenHardwareMonitor.Hardware;
    1.46 +
    1.47 +namespace OpenHardwareMonitor.GUI {
    1.48 +  public class HardwareNode : Node {
    1.49 +
    1.50 +    private IHardware hardware;
    1.51 +
    1.52 +    private List<TypeNode> typeNodes = new List<TypeNode>();
    1.53 +
    1.54 +    public HardwareNode(IHardware hardware) : base(hardware.Name) {
    1.55 +      
    1.56 +      this.hardware = hardware;
    1.57 +      this.Image = hardware.Icon;
    1.58 +
    1.59 +      typeNodes.Add(new TypeNode(SensorType.Voltage));
    1.60 +      typeNodes.Add(new TypeNode(SensorType.Clock));
    1.61 +      typeNodes.Add(new TypeNode(SensorType.Temperature));
    1.62 +      typeNodes.Add(new TypeNode(SensorType.Fan));
    1.63 +      
    1.64 +      foreach (ISensor sensor in hardware.Sensors)
    1.65 +        SensorAdded(sensor);
    1.66 +
    1.67 +      hardware.SensorAdded +=new SensorEventHandler(SensorAdded);
    1.68 +      hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
    1.69 +    }
    1.70 +
    1.71 +    public IHardware Hardware {
    1.72 +      get { return hardware; }
    1.73 +    }
    1.74 +
    1.75 +    public void SetVisible(SensorType sensorType, bool visible) {
    1.76 +      foreach (TypeNode node in typeNodes)
    1.77 +        if (node.SensorType == sensorType) {
    1.78 +          node.IsVisible = visible;
    1.79 +          UpdateNode(node);
    1.80 +        }
    1.81 +    }
    1.82 +
    1.83 +    private void UpdateNode(TypeNode node) {      
    1.84 +      if (node.IsVisible && node.Nodes.Count > 0) {
    1.85 +        if (!Nodes.Contains(node)) {
    1.86 +          int i = 0;
    1.87 +          while (i < Nodes.Count &&
    1.88 +            ((TypeNode)Nodes[i]).SensorType < node.SensorType)
    1.89 +            i++;
    1.90 +          Nodes.Insert(i, node);  
    1.91 +        }
    1.92 +      } else {
    1.93 +        if (Nodes.Contains(node))
    1.94 +          Nodes.Remove(node);
    1.95 +      }
    1.96 +    }
    1.97 +
    1.98 +    private void SensorRemoved(ISensor sensor) {
    1.99 +      foreach (TypeNode node in typeNodes)
   1.100 +        if (node.SensorType == sensor.SensorType) {
   1.101 +          node.Nodes.Remove(new SensorNode(sensor));
   1.102 +          UpdateNode(node);
   1.103 +        }
   1.104 +    }
   1.105 +
   1.106 +    private void InsertSorted(Node node, ISensor sensor) {
   1.107 +      int i = 0;
   1.108 +      while (i < node.Nodes.Count &&
   1.109 +        ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
   1.110 +        i++;
   1.111 +      node.Nodes.Insert(i, new SensorNode(sensor));        
   1.112 +    }
   1.113 +
   1.114 +    private void SensorAdded(ISensor sensor) {
   1.115 +      foreach (TypeNode node in typeNodes)
   1.116 +        if (node.SensorType == sensor.SensorType) {
   1.117 +          InsertSorted(node, sensor);
   1.118 +          UpdateNode(node);
   1.119 +        }
   1.120 +    }
   1.121 +  }
   1.122 +}