diff -r 77e062628ef5 -r 361e324a0ed4 GUI/HardwareNode.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/HardwareNode.cs Tue Jan 26 22:37:48 2010 +0000 @@ -0,0 +1,119 @@ +/* + + Version: MPL 1.1/GPL 2.0/LGPL 2.1 + + The contents of this file are subject to the Mozilla Public License Version + 1.1 (the "License"); you may not use this file except in compliance with + the License. You may obtain a copy of the License at + + http://www.mozilla.org/MPL/ + + Software distributed under the License is distributed on an "AS IS" basis, + WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License + for the specific language governing rights and limitations under the License. + + The Original Code is the Open Hardware Monitor code. + + The Initial Developer of the Original Code is + Michael Möller . + Portions created by the Initial Developer are Copyright (C) 2009-2010 + the Initial Developer. All Rights Reserved. + + Contributor(s): + + Alternatively, the contents of this file may be used under the terms of + either the GNU General Public License Version 2 or later (the "GPL"), or + the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), + in which case the provisions of the GPL or the LGPL are applicable instead + of those above. If you wish to allow use of your version of this file only + under the terms of either the GPL or the LGPL, and not to allow others to + use your version of this file under the terms of the MPL, indicate your + decision by deleting the provisions above and replace them with the notice + and other provisions required by the GPL or the LGPL. If you do not delete + the provisions above, a recipient may use your version of this file under + the terms of any one of the MPL, the GPL or the LGPL. + +*/ + +using System; +using System.Collections.Generic; +using System.Drawing; +using Aga.Controls.Tree; +using OpenHardwareMonitor.Hardware; + +namespace OpenHardwareMonitor.GUI { + public class HardwareNode : Node { + + private IHardware hardware; + + private List typeNodes = new List(); + + public HardwareNode(IHardware hardware) : base(hardware.Name) { + + this.hardware = hardware; + this.Image = hardware.Icon; + + typeNodes.Add(new TypeNode(SensorType.Voltage)); + typeNodes.Add(new TypeNode(SensorType.Clock)); + typeNodes.Add(new TypeNode(SensorType.Temperature)); + typeNodes.Add(new TypeNode(SensorType.Fan)); + + foreach (ISensor sensor in hardware.Sensors) + SensorAdded(sensor); + + hardware.SensorAdded +=new SensorEventHandler(SensorAdded); + hardware.SensorRemoved += new SensorEventHandler(SensorRemoved); + } + + public IHardware Hardware { + get { return hardware; } + } + + public void SetVisible(SensorType sensorType, bool visible) { + foreach (TypeNode node in typeNodes) + if (node.SensorType == sensorType) { + node.IsVisible = visible; + UpdateNode(node); + } + } + + private void UpdateNode(TypeNode node) { + if (node.IsVisible && node.Nodes.Count > 0) { + if (!Nodes.Contains(node)) { + int i = 0; + while (i < Nodes.Count && + ((TypeNode)Nodes[i]).SensorType < node.SensorType) + i++; + Nodes.Insert(i, node); + } + } else { + if (Nodes.Contains(node)) + Nodes.Remove(node); + } + } + + private void SensorRemoved(ISensor sensor) { + foreach (TypeNode node in typeNodes) + if (node.SensorType == sensor.SensorType) { + node.Nodes.Remove(new SensorNode(sensor)); + UpdateNode(node); + } + } + + private void InsertSorted(Node node, ISensor sensor) { + int i = 0; + while (i < node.Nodes.Count && + ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index) + i++; + node.Nodes.Insert(i, new SensorNode(sensor)); + } + + private void SensorAdded(ISensor sensor) { + foreach (TypeNode node in typeNodes) + if (node.SensorType == sensor.SensorType) { + InsertSorted(node, sensor); + UpdateNode(node); + } + } + } +}