Hardware/Nvidia/NvidiaGroup.cs
author moel.mich
Sun, 08 Aug 2010 13:57:26 +0000
changeset 165 813d8bc3192f
parent 140 04a5155c9c1a
child 166 fa9dfbfc4145
permissions -rw-r--r--
Refactored the hardware monitoring code into a library (Issue 101).
moel@1
     1
/*
moel@1
     2
  
moel@1
     3
  Version: MPL 1.1/GPL 2.0/LGPL 2.1
moel@1
     4
moel@1
     5
  The contents of this file are subject to the Mozilla Public License Version
moel@1
     6
  1.1 (the "License"); you may not use this file except in compliance with
moel@1
     7
  the License. You may obtain a copy of the License at
moel@1
     8
 
moel@1
     9
  http://www.mozilla.org/MPL/
moel@1
    10
moel@1
    11
  Software distributed under the License is distributed on an "AS IS" basis,
moel@1
    12
  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
moel@1
    13
  for the specific language governing rights and limitations under the License.
moel@1
    14
moel@1
    15
  The Original Code is the Open Hardware Monitor code.
moel@1
    16
moel@1
    17
  The Initial Developer of the Original Code is 
moel@1
    18
  Michael Möller <m.moeller@gmx.ch>.
moel@1
    19
  Portions created by the Initial Developer are Copyright (C) 2009-2010
moel@1
    20
  the Initial Developer. All Rights Reserved.
moel@1
    21
moel@1
    22
  Contributor(s):
moel@1
    23
moel@1
    24
  Alternatively, the contents of this file may be used under the terms of
moel@1
    25
  either the GNU General Public License Version 2 or later (the "GPL"), or
moel@1
    26
  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
moel@1
    27
  in which case the provisions of the GPL or the LGPL are applicable instead
moel@1
    28
  of those above. If you wish to allow use of your version of this file only
moel@1
    29
  under the terms of either the GPL or the LGPL, and not to allow others to
moel@1
    30
  use your version of this file under the terms of the MPL, indicate your
moel@1
    31
  decision by deleting the provisions above and replace them with the notice
moel@1
    32
  and other provisions required by the GPL or the LGPL. If you do not delete
moel@1
    33
  the provisions above, a recipient may use your version of this file under
moel@1
    34
  the terms of any one of the MPL, the GPL or the LGPL.
moel@1
    35
 
moel@1
    36
*/
moel@1
    37
moel@1
    38
using System;
moel@1
    39
using System.Collections.Generic;
moel@35
    40
using System.Text;
moel@1
    41
moel@1
    42
namespace OpenHardwareMonitor.Hardware.Nvidia {
moel@1
    43
moel@165
    44
  internal class NvidiaGroup : IGroup {
moel@35
    45
   
moel@1
    46
    private List<IHardware> hardware = new List<IHardware>();
moel@35
    47
    private StringBuilder report = new StringBuilder();
moel@1
    48
moel@165
    49
    public NvidiaGroup(ISettings settings) {
moel@1
    50
      if (!NVAPI.IsAvailable)
moel@1
    51
        return;
moel@1
    52
moel@35
    53
      report.AppendLine("NVAPI");
moel@35
    54
      report.AppendLine();
moel@35
    55
moel@140
    56
      string version;
moel@140
    57
      if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK) {
moel@140
    58
        report.Append("Version: ");
moel@140
    59
        report.AppendLine(version);
moel@140
    60
      }
moel@140
    61
moel@1
    62
      NvPhysicalGpuHandle[] handles = 
moel@1
    63
        new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
moel@140
    64
      int count;
moel@115
    65
      if (NVAPI.NvAPI_EnumPhysicalGPUs == null) {
moel@115
    66
        report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available");
moel@115
    67
        report.AppendLine();
moel@115
    68
        return;
moel@140
    69
      } else {        
moel@140
    70
        NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count);
moel@140
    71
        if (status != NvStatus.OK) {
moel@140
    72
          report.AppendLine("Status: " + status.ToString());
moel@140
    73
          report.AppendLine();
moel@140
    74
          return;
moel@140
    75
        }
moel@115
    76
      }
moel@115
    77
moel@140
    78
      IDictionary<NvPhysicalGpuHandle, NvDisplayHandle> displayHandles =
moel@140
    79
        new Dictionary<NvPhysicalGpuHandle, NvDisplayHandle>();
moel@140
    80
moel@140
    81
      if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null &&
moel@140
    82
        NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null) 
moel@140
    83
      {
moel@140
    84
        NvStatus status = NvStatus.OK;
moel@140
    85
        int i = 0;
moel@140
    86
        while (status == NvStatus.OK) {
moel@140
    87
          NvDisplayHandle displayHandle = new NvDisplayHandle();
moel@140
    88
          status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle);
moel@140
    89
          i++;
moel@140
    90
moel@140
    91
          if (status == NvStatus.OK) {
moel@140
    92
            NvPhysicalGpuHandle[] handlesFromDisplay =
moel@140
    93
              new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
moel@140
    94
            uint countFromDisplay;
moel@140
    95
            if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle,
moel@140
    96
              handlesFromDisplay, out countFromDisplay) == NvStatus.OK) {
moel@140
    97
              for (int j = 0; j < countFromDisplay; j++) {
moel@140
    98
                if (!displayHandles.ContainsKey(handlesFromDisplay[j]))
moel@140
    99
                  displayHandles.Add(handlesFromDisplay[j], displayHandle);
moel@140
   100
              }
moel@140
   101
            }
moel@140
   102
          }
moel@140
   103
        }
moel@140
   104
      }
moel@1
   105
moel@35
   106
      report.Append("Number of GPUs: ");
moel@140
   107
      report.AppendLine(count.ToString());      
moel@140
   108
      
moel@140
   109
      for (int i = 0; i < count; i++) {    
moel@140
   110
        NvDisplayHandle displayHandle;
moel@140
   111
        if (displayHandles.TryGetValue(handles[i], out displayHandle))
moel@165
   112
          hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));                            
moel@140
   113
        else
moel@165
   114
          hardware.Add(new NvidiaGPU(i, handles[i], null, settings));   
moel@140
   115
      }
moel@140
   116
moel@35
   117
      report.AppendLine();
moel@1
   118
    }
moel@1
   119
moel@1
   120
    public IHardware[] Hardware {
moel@1
   121
      get {
moel@1
   122
        return hardware.ToArray();
moel@1
   123
      }
moel@1
   124
    }
moel@1
   125
moel@1
   126
    public string GetReport() {
moel@35
   127
      return report.ToString();
moel@1
   128
    }
moel@1
   129
moel@140
   130
    public void Close() { }
moel@1
   131
  }
moel@1
   132
}