GUI/UserOption.cs
author moel.mich
Sun, 08 Aug 2010 13:57:26 +0000
changeset 165 813d8bc3192f
parent 156 3e2ab626531c
child 166 fa9dfbfc4145
permissions -rw-r--r--
Refactored the hardware monitoring code into a library (Issue 101).
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using OpenHardwareMonitor.Utilities;
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namespace OpenHardwareMonitor.GUI {
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  public class UserOption {
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    private string name;
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    private bool value;
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    private MenuItem menuItem;
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    private event EventHandler changed;
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    private PersistentSettings settings;
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    public UserOption(string name, bool value,
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      MenuItem menuItem, PersistentSettings settings) {
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      this.settings = settings;
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      this.name = name;
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      if (name != null)
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        this.value = settings.Get(name, value);
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      else
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        this.value = value;
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      this.menuItem = menuItem;
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      this.menuItem.Checked = this.value;
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      this.menuItem.Click += new EventHandler(menuItem_Click);
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    }
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    private void menuItem_Click(object sender, EventArgs e) {
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      this.Value = !this.Value;
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    }    
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    public bool Value {
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      get { return value; }
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      set {
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        if (this.value != value) {
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          this.value = value;
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          if (this.name != null)
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            settings.Set(name, value);
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          this.menuItem.Checked = value;
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          if (changed != null)
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            changed(this, null);
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        }
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      }
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    }
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    public event EventHandler Changed {
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      add {
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        changed += value;
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        if (changed != null)
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          changed(this, null);
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      }
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      remove {
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        changed -= value;
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      }
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    }
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  }
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}