Improved Winbond temperature reading. Temperatures create by adding PECI Agent values (delta to TCC Activation Temperature) to a (possibly uncalibrated) TBase are not read. Direct reading temperatures from sensor report register if available. Added lower bound for temperatures on Winbond chips. Nvidia GPUs are now displayed even if they do not have any sensors.
3 Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 The contents of this file are subject to the Mozilla Public License Version
6 1.1 (the "License"); you may not use this file except in compliance with
7 the License. You may obtain a copy of the License at
9 http://www.mozilla.org/MPL/
11 Software distributed under the License is distributed on an "AS IS" basis,
12 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 for the specific language governing rights and limitations under the License.
15 The Original Code is the Open Hardware Monitor code.
17 The Initial Developer of the Original Code is
18 Michael Möller <m.moeller@gmx.ch>.
19 Portions created by the Initial Developer are Copyright (C) 2009-2010
20 the Initial Developer. All Rights Reserved.
24 Alternatively, the contents of this file may be used under the terms of
25 either the GNU General Public License Version 2 or later (the "GPL"), or
26 the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 in which case the provisions of the GPL or the LGPL are applicable instead
28 of those above. If you wish to allow use of your version of this file only
29 under the terms of either the GPL or the LGPL, and not to allow others to
30 use your version of this file under the terms of the MPL, indicate your
31 decision by deleting the provisions above and replace them with the notice
32 and other provisions required by the GPL or the LGPL. If you do not delete
33 the provisions above, a recipient may use your version of this file under
34 the terms of any one of the MPL, the GPL or the LGPL.
39 using System.Collections.Generic;
41 namespace OpenHardwareMonitor.Hardware {
43 public class Sensor : ISensor {
45 private string defaultName;
48 private SensorType sensorType;
49 private IHardware hardware;
54 private float? defaultLimit;
55 private Queue<ISensorEntry> entries =
56 new Queue<ISensorEntry>(MAX_MINUTES * 15);
58 private float sum = 0;
59 private int count = 0;
61 private const int MAX_MINUTES = 120;
63 public Sensor(string name, int index, SensorType sensorType,
65 : this(name, index, null, sensorType, hardware) { }
67 public Sensor(string name, int index, float? limit,
68 SensorType sensorType, IHardware hardware)
70 this.defaultName = name;
72 this.defaultLimit = limit;
73 this.sensorType = sensorType;
74 this.hardware = hardware;
76 Utilities.Config.Settings[Identifier + "/name"];
77 if (configName != null)
78 this.name = configName;
82 Utilities.Config.Settings[Identifier + "/limit"];
83 if (configLimit != null && configLimit != "")
84 this.limit = float.Parse(configLimit);
89 public IHardware Hardware {
90 get { return hardware; }
93 public SensorType SensorType {
94 get { return sensorType; }
97 public string Identifier {
99 return hardware.Identifier + "/" + sensorType.ToString().ToLower() +
113 Utilities.Config.Settings[Identifier + "/name"] = name;
118 get { return index; }
121 public float? Value {
126 while (entries.Count > 0 &&
127 (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES)
130 if (value.HasValue) {
134 entries.Enqueue(new Entry(sum / count, DateTime.Now));
141 if (min > value || !min.HasValue)
143 if (max < value || !max.HasValue)
148 public float? Min { get { return min; } }
149 public float? Max { get { return max; } }
151 public float? Limit {
157 if (value.HasValue) {
159 Utilities.Config.Settings[Identifier + "/limit"] =
162 limit = defaultLimit;
163 Utilities.Config.Settings[Identifier + "/limit"] = "";
168 public IEnumerable<ISensorEntry> Plot {
169 get { return entries; }
172 public struct Entry : ISensorEntry {
174 private DateTime time;
176 public Entry(float value, DateTime time) {
181 public float Value { get { return value; } }
182 public DateTime Time { get { return time; } }