Hardware/Sensor.cs
author moel.mich
Sat, 20 Feb 2010 19:51:10 +0000
changeset 56 5cb7eb5bf628
parent 27 beed5a9e1b78
child 63 1a7c13ac7348
permissions -rw-r--r--
Improved Winbond temperature reading. Temperatures create by adding PECI Agent values (delta to TCC Activation Temperature) to a (possibly uncalibrated) TBase are not read. Direct reading temperatures from sensor report register if available. Added lower bound for temperatures on Winbond chips. Nvidia GPUs are now displayed even if they do not have any sensors.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 
    41 namespace OpenHardwareMonitor.Hardware {
    42 
    43   public class Sensor : ISensor {
    44 
    45     private string defaultName;
    46     private string name;
    47     private int index;
    48     private SensorType sensorType;
    49     private IHardware hardware;
    50     private float? value;
    51     private float? min;
    52     private float? max;
    53     private float? limit;
    54     private float? defaultLimit;
    55     private Queue<ISensorEntry> entries = 
    56       new Queue<ISensorEntry>(MAX_MINUTES * 15);
    57     
    58     private float sum = 0;
    59     private int count = 0;
    60 
    61     private const int MAX_MINUTES = 120;
    62    
    63     public Sensor(string name, int index, SensorType sensorType,
    64       IHardware hardware)
    65       : this(name, index, null, sensorType, hardware) { }
    66 
    67     public Sensor(string name, int index, float? limit, 
    68       SensorType sensorType, IHardware hardware) 
    69     {
    70       this.defaultName = name;      
    71       this.index = index;
    72       this.defaultLimit = limit;
    73       this.sensorType = sensorType;
    74       this.hardware = hardware;
    75       string configName =
    76         Utilities.Config.Settings[Identifier + "/name"];
    77       if (configName != null)
    78         this.name = configName;
    79       else
    80         this.name = name;
    81       string configLimit =
    82         Utilities.Config.Settings[Identifier + "/limit"];
    83       if (configLimit != null && configLimit != "")
    84         this.limit = float.Parse(configLimit);
    85       else
    86         this.limit = limit;
    87     }
    88 
    89     public IHardware Hardware {
    90       get { return hardware; }
    91     }
    92 
    93     public SensorType SensorType {
    94       get { return sensorType; }
    95     }
    96 
    97     public string Identifier {
    98       get {
    99         return hardware.Identifier + "/" + sensorType.ToString().ToLower() +
   100           "/" + index;
   101       }
   102     }
   103 
   104     public string Name {
   105       get { 
   106         return name; 
   107       }
   108       set {
   109         if (value != "") 
   110           name = value;          
   111         else 
   112           name = defaultName;
   113         Utilities.Config.Settings[Identifier + "/name"] = name;
   114       }
   115     }
   116 
   117     public int Index {
   118       get { return index; }
   119     }
   120 
   121     public float? Value {
   122       get { 
   123         return value; 
   124       }
   125       set {
   126         while (entries.Count > 0 && 
   127           (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES)
   128           entries.Dequeue();
   129 
   130         if (value.HasValue) {
   131           sum += value.Value;
   132           count++;
   133           if (count == 4) {
   134             entries.Enqueue(new Entry(sum / count, DateTime.Now));
   135             sum = 0;
   136             count = 0;
   137           }
   138         }
   139 
   140         this.value = value;
   141         if (min > value || !min.HasValue)
   142           min = value;
   143         if (max < value || !max.HasValue)
   144           max = value;
   145       }
   146     }
   147 
   148     public float? Min { get { return min; } }
   149     public float? Max { get { return max; } }
   150 
   151     public float? Limit {
   152       get {
   153         return limit;
   154       }
   155 
   156       set {
   157         if (value.HasValue) {
   158           limit = value;
   159           Utilities.Config.Settings[Identifier + "/limit"] =
   160             limit.ToString();
   161         } else {
   162           limit = defaultLimit;
   163           Utilities.Config.Settings[Identifier + "/limit"] = "";          
   164         }        
   165       }
   166     }
   167 
   168     public IEnumerable<ISensorEntry> Plot {
   169       get { return entries; }
   170     }
   171 
   172     public struct Entry : ISensorEntry {
   173       private float value;
   174       private DateTime time;
   175 
   176       public Entry(float value, DateTime time) {
   177         this.value = value;
   178         this.time = time;
   179       }
   180 
   181       public float Value { get { return value; } }
   182       public DateTime Time { get { return time; } }
   183     }
   184   }
   185 }