Hardware/Sensor.cs
author moel.mich
Fri, 05 Feb 2010 22:45:15 +0000
changeset 27 beed5a9e1b78
parent 1 361e324a0ed4
child 28 9b205b2ab056
permissions -rw-r--r--
Changed minimizing to system tray on Windows systems.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 
    41 namespace OpenHardwareMonitor.Hardware {
    42 
    43   public class Sensor : ISensor {
    44 
    45     private string defaultName;
    46     private string name;
    47     private int index;
    48     private SensorType sensorType;
    49     private IHardware hardware;
    50     private float? value;
    51     private float? min;
    52     private float? max;
    53     private float? limit;
    54     private float? defaultLimit;
    55     private Queue<ISensorEntry> entries = 
    56       new Queue<ISensorEntry>(MAX_MINUTES * 15);
    57     
    58     private float sum = 0;
    59     private int count = 0;
    60 
    61     private const int MAX_MINUTES = 120;
    62 
    63     private string GetIdentifier() {
    64       return hardware.Identifier + "/" + sensorType.ToString().ToLower() + 
    65         "/" + index;
    66     }
    67 
    68     public Sensor(string name, int index, SensorType sensorType,
    69       IHardware hardware)
    70       : this(name, index, null, sensorType, hardware) { }
    71 
    72     public Sensor(string name, int index, float? limit, 
    73       SensorType sensorType, IHardware hardware) 
    74     {
    75       this.defaultName = name;      
    76       this.index = index;
    77       this.defaultLimit = limit;
    78       this.sensorType = sensorType;
    79       this.hardware = hardware;
    80       string configName = 
    81         Utilities.Config.Settings[GetIdentifier() + "/name"];
    82       if (configName != null)
    83         this.name = configName;
    84       else
    85         this.name = name;
    86       string configLimit =
    87         Utilities.Config.Settings[GetIdentifier() + "/limit"];
    88       if (configLimit != null && configLimit != "")
    89         this.limit = float.Parse(configLimit);
    90       else
    91         this.limit = limit;
    92     }
    93 
    94     public SensorType SensorType {
    95       get { return sensorType; }
    96     }
    97 
    98     public string Name {
    99       get { 
   100         return name; 
   101       }
   102       set {
   103         if (value != "") 
   104           name = value;          
   105         else 
   106           name = defaultName;
   107         Utilities.Config.Settings[GetIdentifier() + "/name"] = name;
   108       }
   109     }
   110 
   111     public int Index {
   112       get { return index; }
   113     }
   114 
   115     public float? Value {
   116       get { 
   117         return value; 
   118       }
   119       set {
   120         while (entries.Count > 0 && 
   121           (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES)
   122           entries.Dequeue();
   123 
   124         if (value.HasValue) {
   125           sum += value.Value;
   126           count++;
   127           if (count == 4) {
   128             entries.Enqueue(new Entry(sum / count, DateTime.Now));
   129             sum = 0;
   130             count = 0;
   131           }
   132         }
   133 
   134         this.value = value;
   135         if (min > value || !min.HasValue)
   136           min = value;
   137         if (max < value || !max.HasValue)
   138           max = value;
   139       }
   140     }
   141 
   142     public float? Min { get { return min; } }
   143     public float? Max { get { return max; } }
   144 
   145     public float? Limit {
   146       get {
   147         return limit;
   148       }
   149 
   150       set {
   151         if (value.HasValue) {
   152           limit = value;
   153           Utilities.Config.Settings[GetIdentifier() + "/limit"] =
   154             limit.ToString();
   155         } else {
   156           limit = defaultLimit;
   157           Utilities.Config.Settings[GetIdentifier() + "/limit"] = "";          
   158         }        
   159       }
   160     }
   161 
   162     public IEnumerable<ISensorEntry> Plot {
   163       get { return entries; }
   164     }
   165 
   166     public struct Entry : ISensorEntry {
   167       private float value;
   168       private DateTime time;
   169 
   170       public Entry(float value, DateTime time) {
   171         this.value = value;
   172         this.time = time;
   173       }
   174 
   175       public float Value { get { return value; } }
   176       public DateTime Time { get { return time; } }
   177     }
   178   }
   179 }