GUI/SensorNode.cs
author moel.mich
Sat, 20 Feb 2010 19:51:10 +0000
changeset 56 5cb7eb5bf628
parent 1 361e324a0ed4
child 57 142907c75be4
permissions -rw-r--r--
Improved Winbond temperature reading. Temperatures create by adding PECI Agent values (delta to TCC Activation Temperature) to a (possibly uncalibrated) TBase are not read. Direct reading temperatures from sensor report register if available. Added lower bound for temperatures on Winbond chips. Nvidia GPUs are now displayed even if they do not have any sensors.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using Aga.Controls.Tree;
    41 using OpenHardwareMonitor.Hardware;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class SensorNode : Node {
    45     
    46     private ISensor sensor;
    47     private string format;
    48     private bool plot = false;
    49 
    50     public string ValueToString(float? value) {
    51       if (value.HasValue)
    52         return string.Format(format, value);
    53       else
    54         return "-";
    55     }
    56 
    57     public SensorNode(ISensor sensor) {
    58       this.sensor = sensor;
    59       switch (sensor.SensorType) {
    60         case SensorType.Voltage: format = "{0:F2} V"; break;
    61         case SensorType.Clock: format = "{0:F0} MHz"; break;
    62         case SensorType.Load: format = "{0:F1} %"; break;
    63         case SensorType.Temperature: format = "{0:F1} °C"; break;
    64         case SensorType.Fan: format = "{0:F0} RPM"; break;
    65       }      
    66     }
    67 
    68     public override string Text {
    69       get { return sensor.Name; }
    70       set { sensor.Name = value; }
    71     }    
    72 
    73     public bool Plot {
    74       get { return plot; }
    75       set { plot = value; }
    76     }
    77 
    78     public ISensor Sensor {
    79       get { return sensor; }
    80     }
    81 
    82     public string Value {
    83       get { return ValueToString(sensor.Value); }
    84     }
    85 
    86     public string Min {
    87       get { return ValueToString(sensor.Min); }
    88     }
    89 
    90     public string Max {
    91       get { return ValueToString(sensor.Max); }
    92     }
    93 
    94     public String Limit {
    95       get {
    96         return sensor.Limit.ToString();
    97       }
    98       set {
    99         if (value != "")
   100           sensor.Limit = float.Parse(value);
   101         else
   102           sensor.Limit = null;
   103       }
   104     }
   105 
   106     public override bool Equals(System.Object obj) {
   107       if (obj == null) 
   108         return false;
   109 
   110       SensorNode s = obj as SensorNode;
   111       if (s == null) 
   112         return false;
   113 
   114       return (sensor == s.sensor);
   115     }
   116 
   117     public override int GetHashCode() {
   118       return sensor.GetHashCode();
   119     }
   120 
   121   }
   122 }