GUI/SensorNode.cs
author moel.mich
Tue, 26 Jan 2010 22:37:48 +0000
changeset 1 361e324a0ed4
child 24 09ab31bee6bd
permissions -rw-r--r--
Initial commit.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using Aga.Controls.Tree;
    41 using OpenHardwareMonitor.Hardware;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class SensorNode : Node {
    45     
    46     private ISensor sensor;
    47     private string format;
    48     private bool plot = false;
    49 
    50     public string ValueToString(float? value) {
    51       if (value.HasValue)
    52         return string.Format(format, value);
    53       else
    54         return "-";
    55     }
    56 
    57     public SensorNode(ISensor sensor) {
    58       this.sensor = sensor;
    59       switch (sensor.SensorType) {
    60         case SensorType.Voltage: format = "{0:F2} V"; break;
    61         case SensorType.Clock: format = "{0:F0} MHz"; break;
    62         case SensorType.Temperature: format = "{0:F1} °C"; break;
    63         case SensorType.Fan: format = "{0:F0} RPM"; break;
    64       }      
    65     }
    66 
    67     public override string Text {
    68       get { return sensor.Name; }
    69       set { sensor.Name = value; }
    70     }    
    71 
    72     public bool Plot {
    73       get { return plot; }
    74       set { plot = value; }
    75     }
    76 
    77     public ISensor Sensor {
    78       get { return sensor; }
    79     }
    80 
    81     public string Value {
    82       get { return ValueToString(sensor.Value); }
    83     }
    84 
    85     public string Min {
    86       get { return ValueToString(sensor.Min); }
    87     }
    88 
    89     public string Max {
    90       get { return ValueToString(sensor.Max); }
    91     }
    92 
    93     public String Limit {
    94       get {
    95         return sensor.Limit.ToString();
    96       }
    97       set {
    98         if (value != "")
    99           sensor.Limit = float.Parse(value);
   100         else
   101           sensor.Limit = null;
   102       }
   103     }
   104 
   105     public override bool Equals(System.Object obj) {
   106       if (obj == null) 
   107         return false;
   108 
   109       SensorNode s = obj as SensorNode;
   110       if (s == null) 
   111         return false;
   112 
   113       return (sensor == s.sensor);
   114     }
   115 
   116     public override int GetHashCode() {
   117       return sensor.GetHashCode();
   118     }
   119 
   120   }
   121 }