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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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public class HardwareNode : Node {
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private PersistentSettings settings;
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private UnitManager unitManager;
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private IHardware hardware;
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private List<TypeNode> typeNodes = new List<TypeNode>();
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public HardwareNode(IHardware hardware, PersistentSettings settings,
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UnitManager unitManager) : base(hardware.Name)
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{
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this.settings = settings;
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this.unitManager = unitManager;
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this.hardware = hardware;
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switch (hardware.HardwareType) {
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case HardwareType.CPU:
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this.Image = Utilities.EmbeddedResources.GetImage("cpu.png");
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break;
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case HardwareType.GPU:
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if (hardware.Identifier.ToString().Contains("nvidia"))
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this.Image = Utilities.EmbeddedResources.GetImage("nvidia.png");
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else
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this.Image = Utilities.EmbeddedResources.GetImage("ati.png");
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break;
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case HardwareType.HDD:
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this.Image = Utilities.EmbeddedResources.GetImage("hdd.png");
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break;
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case HardwareType.Mainboard:
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this.Image = Utilities.EmbeddedResources.GetImage("mainboard.png");
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break;
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case HardwareType.SuperIO:
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this.Image = Utilities.EmbeddedResources.GetImage("chip.png");
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break;
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case HardwareType.TBalancer:
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this.Image = Utilities.EmbeddedResources.GetImage("bigng.png");
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break;
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}
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typeNodes.Add(new TypeNode(SensorType.Voltage));
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typeNodes.Add(new TypeNode(SensorType.Clock));
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typeNodes.Add(new TypeNode(SensorType.Temperature));
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typeNodes.Add(new TypeNode(SensorType.Load));
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typeNodes.Add(new TypeNode(SensorType.Fan));
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typeNodes.Add(new TypeNode(SensorType.Flow));
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typeNodes.Add(new TypeNode(SensorType.Control));
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foreach (ISensor sensor in hardware.Sensors)
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SensorAdded(sensor);
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hardware.SensorAdded +=new SensorEventHandler(SensorAdded);
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hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
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}
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public IHardware Hardware {
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get { return hardware; }
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}
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private void UpdateNode(TypeNode node) {
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if (node.Nodes.Count > 0) {
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if (!Nodes.Contains(node)) {
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int i = 0;
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while (i < Nodes.Count &&
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((TypeNode)Nodes[i]).SensorType < node.SensorType)
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i++;
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Nodes.Insert(i, node);
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}
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} else {
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if (Nodes.Contains(node))
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Nodes.Remove(node);
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}
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}
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private void SensorRemoved(ISensor sensor) {
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foreach (TypeNode typeNode in typeNodes)
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if (typeNode.SensorType == sensor.SensorType) {
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SensorNode sensorNode = null;
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foreach (Node node in typeNode.Nodes) {
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SensorNode n = node as SensorNode;
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if (n != null && n.Sensor == sensor)
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sensorNode = n;
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}
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typeNode.Nodes.Remove(sensorNode);
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UpdateNode(typeNode);
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}
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}
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private void InsertSorted(Node node, ISensor sensor) {
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int i = 0;
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while (i < node.Nodes.Count &&
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((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
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i++;
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SensorNode sensorNode = new SensorNode(sensor, settings, unitManager);
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node.Nodes.Insert(i, sensorNode);
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}
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private void SensorAdded(ISensor sensor) {
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foreach (TypeNode typeNode in typeNodes)
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if (typeNode.SensorType == sensor.SensorType) {
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InsertSorted(typeNode, sensor);
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UpdateNode(typeNode);
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}
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}
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}
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}
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