Utilities/EmbeddedResources.cs
author moel.mich
Tue, 25 May 2010 18:57:28 +0000
changeset 127 76aaf45a01c7
parent 28 9b205b2ab056
child 344 3145aadca3d2
permissions -rw-r--r--
Added a workaround for the "You must keep the stream open for the lifetime of the Image." problem of the Image.FromStream method. This also reduced the overall memory usage (private working set).
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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namespace OpenHardwareMonitor.Utilities {
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  public class EmbeddedResources {
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    public static Image GetImage(string name) {
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      name = "OpenHardwareMonitor.Resources." + name;
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      string[] names = 
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        Assembly.GetExecutingAssembly().GetManifestResourceNames();
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      for (int i = 0; i < names.Length; i++) {
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        if (names[i].Replace('\\', '.') == name) {
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          using (Stream stream = Assembly.GetExecutingAssembly().
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            GetManifestResourceStream(names[i])) {
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            // "You must keep the stream open for the lifetime of the Image."
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            Image image = Image.FromStream(stream);
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            // so we just create a copy of the image 
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            Bitmap bitmap = new Bitmap(image);
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            // and dispose it right here
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            image.Dispose();
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            return bitmap;
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          }
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        }
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      } 
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      return new Bitmap(1, 1);    
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    }
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    public static Icon GetIcon(string name) {
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      name = "OpenHardwareMonitor.Resources." + name;
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      string[] names =
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        Assembly.GetExecutingAssembly().GetManifestResourceNames();
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      for (int i = 0; i < names.Length; i++) {
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        if (names[i].Replace('\\', '.') == name) {
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          using (Stream stream = Assembly.GetExecutingAssembly().
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            GetManifestResourceStream(names[i])) {
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            return new Icon(stream);
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          }
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        }          
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      } 
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      return null;
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    }
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  }
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}