Hardware/Sensor.cs
author moel.mich
Tue, 26 Jan 2010 22:37:48 +0000
changeset 1 361e324a0ed4
child 27 beed5a9e1b78
permissions -rw-r--r--
Initial commit.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenHardwareMonitor.Hardware {
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  public class Sensor : ISensor {
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    private string defaultName;
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    private string name;
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    private int index;
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    private SensorType sensorType;
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    private IHardware hardware;
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    private float? value;
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    private float? min;
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    private float? max;
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    private float? limit;
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    private float? defaultLimit;
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    private Queue<ISensorEntry> entries = 
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      new Queue<ISensorEntry>(MAX_MINUTES * 15);
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    private float sum = 0;
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    private int count = 0;
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    private const int MAX_MINUTES = 120;
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    private string GetIdentifier() {
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      string s = "";
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      switch (sensorType) {
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        case SensorType.Voltage: s = "voltage"; break;
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        case SensorType.Clock: s = "clock"; break;
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        case SensorType.Temperature: s = "temperature"; break;
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        case SensorType.Fan: s = "fan"; break;
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      }
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      return hardware.Identifier + "/" + s + "/" + index;
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    }
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    public Sensor(string name, int index, SensorType sensorType,
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      IHardware hardware)
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      : this(name, index, null, sensorType, hardware) { }
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    public Sensor(string name, int index, float? limit, 
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      SensorType sensorType, IHardware hardware) 
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    {
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      this.defaultName = name;      
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      this.index = index;
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      this.defaultLimit = limit;
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      this.sensorType = sensorType;
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      this.hardware = hardware;
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      string configName = 
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        Utilities.Config.Settings[GetIdentifier() + "/name"];
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      if (configName != null)
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        this.name = configName;
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      else
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        this.name = name;
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      string configLimit =
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        Utilities.Config.Settings[GetIdentifier() + "/limit"];
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      if (configLimit != null && configLimit != "")
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        this.limit = float.Parse(configLimit);
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      else
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        this.limit = limit;
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    }
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    public SensorType SensorType {
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      get { return sensorType; }
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    }
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    public string Name {
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      get { 
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        return name; 
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      }
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      set {
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        if (value != "") 
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          name = value;          
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        else 
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          name = defaultName;
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        Utilities.Config.Settings[GetIdentifier() + "/name"] = name;
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      }
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    }
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    public int Index {
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      get { return index; }
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    }
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    public float? Value {
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      get { 
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        return value; 
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      }
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      set {
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        while (entries.Count > 0 && 
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          (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES)
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          entries.Dequeue();
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        if (value.HasValue) {
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          sum += value.Value;
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          count++;
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          if (count == 4) {
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            entries.Enqueue(new Entry(sum / count, DateTime.Now));
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            sum = 0;
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            count = 0;
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          }
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        }
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        this.value = value;
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        if (min > value || !min.HasValue)
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          min = value;
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        if (max < value || !max.HasValue)
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          max = value;
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      }
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    }
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    public float? Min { get { return min; } }
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    public float? Max { get { return max; } }
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    public float? Limit {
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      get {
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        return limit;
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      }
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      set {
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        if (value.HasValue) {
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          limit = value;
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          Utilities.Config.Settings[GetIdentifier() + "/limit"] =
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            limit.ToString();
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        } else {
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          limit = defaultLimit;
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          Utilities.Config.Settings[GetIdentifier() + "/limit"] = "";          
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        }        
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      }
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    }
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    public IEnumerable<ISensorEntry> Plot {
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      get { return entries; }
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    }
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    public struct Entry : ISensorEntry {
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      private float value;
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      private DateTime time;
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      public Entry(float value, DateTime time) {
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        this.value = value;
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        this.time = time;
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      }
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      public float Value { get { return value; } }
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      public DateTime Time { get { return time; } }
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    }
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  }
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}