Hardware/Control.cs
author moel.mich
Sun, 27 May 2012 14:23:31 +0000
changeset 344 3145aadca3d2
parent 247 6dc755f1970e
permissions -rw-r--r--
Changed the license to the Mozilla Public License 2.0 and update the licensing information.
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/*
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  This Source Code Form is subject to the terms of the Mozilla Public
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  License, v. 2.0. If a copy of the MPL was not distributed with this
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  file, You can obtain one at http://mozilla.org/MPL/2.0/.
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  Copyright (C) 2010 Michael Möller <mmoeller@openhardwaremonitor.org>
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*/
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using System;
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using System.Globalization;
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namespace OpenHardwareMonitor.Hardware {
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  internal delegate void ControlEventHandler(Control control);
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  internal class Control : IControl {
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    private readonly Identifier identifier;
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    private readonly ISettings settings;
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    private ControlMode mode;
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    private float softwareValue;
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    private float minSoftwareValue;
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    private float maxSoftwareValue;
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    public Control(ISensor sensor, ISettings settings, float minSoftwareValue,
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      float maxSoftwareValue) 
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    {
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      this.identifier = new Identifier(sensor.Identifier, "control");
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      this.settings = settings;
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      this.minSoftwareValue = minSoftwareValue;
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      this.maxSoftwareValue = maxSoftwareValue;
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      if (!float.TryParse(settings.GetValue(
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          new Identifier(identifier, "value").ToString(), "0"),
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        NumberStyles.Float, CultureInfo.InvariantCulture,
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        out this.softwareValue)) 
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      {
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        this.softwareValue = 0;
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      }
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      int mode;
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      if (!int.TryParse(settings.GetValue(
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          new Identifier(identifier, "mode").ToString(),
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          ((int)ControlMode.Default).ToString(CultureInfo.InvariantCulture)),
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        NumberStyles.Integer, CultureInfo.InvariantCulture,
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        out mode)) 
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      {
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        this.mode = ControlMode.Default;
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      } else {
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        this.mode = (ControlMode)mode;
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      }
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    }
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    public Identifier Identifier {
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      get {
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        return identifier;
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      }
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    }
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    public ControlMode ControlMode {
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      get {
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        return mode;
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      }
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      private set {
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        if (mode != value) {
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          mode = value;
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          if (ControlModeChanged != null)
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            ControlModeChanged(this);
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          this.settings.SetValue(new Identifier(identifier, "mode").ToString(),
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            ((int)mode).ToString(CultureInfo.InvariantCulture));
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        }
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      }
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    }
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    public float SoftwareValue {
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      get {
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        return softwareValue;
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      }
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      private set {
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        if (softwareValue != value) {
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          softwareValue = value;
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          if (SoftwareControlValueChanged != null)
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            SoftwareControlValueChanged(this);
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          this.settings.SetValue(new Identifier(identifier,
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            "value").ToString(),
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            value.ToString(CultureInfo.InvariantCulture));
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        }
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      }
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    }
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    public void SetDefault() {
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      ControlMode = ControlMode.Default;
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    }
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    public float MinSoftwareValue {
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      get {
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        return minSoftwareValue;
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      }
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    }
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    public float MaxSoftwareValue {
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      get {
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        return maxSoftwareValue;
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      }
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    }
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    public void SetSoftware(float value) {
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      ControlMode = ControlMode.Software;
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      SoftwareValue = value;
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    }
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    internal event ControlEventHandler ControlModeChanged;
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    internal event ControlEventHandler SoftwareControlValueChanged;
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  }
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}