External/Aga.Controls/Tree/NodeControls/NodeCheckBox.cs
author moel.mich
Sun, 27 May 2012 15:16:19 +0000
changeset 345 0c551e8818e0
permissions -rw-r--r--
Added the source code of Aga.Controls (TreeViewAdv for .Net) version 1.7.0.0.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using Aga.Controls.Properties;
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using System.Reflection;
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using System.Windows.Forms;
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using System.Windows.Forms.VisualStyles;
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using System.ComponentModel;
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namespace Aga.Controls.Tree.NodeControls
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{
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	public class NodeCheckBox : InteractiveControl
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	{
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		public const int ImageSize = 13;
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		private Bitmap _check;
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		private Bitmap _uncheck;
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		private Bitmap _unknown;
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		#region Properties
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		private bool _threeState;
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		[DefaultValue(false)]
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		public bool ThreeState
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		{
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			get { return _threeState; }
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			set { _threeState = value; }
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		}
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		#endregion
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		public NodeCheckBox()
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			: this(string.Empty)
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		{
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		}
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		public NodeCheckBox(string propertyName)
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		{
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			_check = Resources.check;
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			_uncheck = Resources.uncheck;
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			_unknown = Resources.unknown;
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			DataPropertyName = propertyName;
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			LeftMargin = 0;
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		}
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		public override Size MeasureSize(TreeNodeAdv node, DrawContext context)
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		{
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			return new Size(ImageSize, ImageSize);
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		}
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		public override void Draw(TreeNodeAdv node, DrawContext context)
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		{
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			Rectangle bounds = GetBounds(node, context);
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			CheckState state = GetCheckState(node);
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			if (Application.RenderWithVisualStyles)
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			{
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				VisualStyleRenderer renderer;
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				if (state == CheckState.Indeterminate)
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					renderer = new VisualStyleRenderer(VisualStyleElement.Button.CheckBox.MixedNormal);
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				else if (state == CheckState.Checked)
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					renderer = new VisualStyleRenderer(VisualStyleElement.Button.CheckBox.CheckedNormal);
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				else
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					renderer = new VisualStyleRenderer(VisualStyleElement.Button.CheckBox.UncheckedNormal);
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				renderer.DrawBackground(context.Graphics, new Rectangle(bounds.X, bounds.Y, ImageSize, ImageSize));
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			}
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			else
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			{
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				Image img;
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				if (state == CheckState.Indeterminate)
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					img = _unknown;
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				else if (state == CheckState.Checked)
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					img = _check;
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				else
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					img = _uncheck;
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				context.Graphics.DrawImage(img, bounds.Location);
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			}
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		}
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		protected virtual CheckState GetCheckState(TreeNodeAdv node)
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		{
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			object obj = GetValue(node);
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			if (obj is CheckState)
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				return (CheckState)obj;
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			else if (obj is bool)
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				return (bool)obj ? CheckState.Checked : CheckState.Unchecked;
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			else
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				return CheckState.Unchecked;
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		}
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		protected virtual void SetCheckState(TreeNodeAdv node, CheckState value)
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		{
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			if (VirtualMode)
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			{
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				SetValue(node, value);
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				OnCheckStateChanged(node);
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			}
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			else
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			{
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				Type type = GetPropertyType(node);
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				if (type == typeof(CheckState))
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				{
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					SetValue(node, value);
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					OnCheckStateChanged(node);
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				}
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				else if (type == typeof(bool))
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				{
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					SetValue(node, value != CheckState.Unchecked);
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					OnCheckStateChanged(node);
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				}
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			}
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		}
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		public override void MouseDown(TreeNodeAdvMouseEventArgs args)
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		{
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			if (args.Button == MouseButtons.Left && IsEditEnabled(args.Node))
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			{
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				DrawContext context = new DrawContext();
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				context.Bounds = args.ControlBounds;
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				Rectangle rect = GetBounds(args.Node, context);
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				if (rect.Contains(args.ViewLocation))
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				{
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					CheckState state = GetCheckState(args.Node);
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					state = GetNewState(state);
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					SetCheckState(args.Node, state);
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					Parent.UpdateView();
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					args.Handled = true;
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				}
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			}
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		}
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		public override void MouseDoubleClick(TreeNodeAdvMouseEventArgs args)
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		{
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			args.Handled = true;
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		}
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		private CheckState GetNewState(CheckState state)
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		{
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			if (state == CheckState.Indeterminate)
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				return CheckState.Unchecked;
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			else if(state == CheckState.Unchecked)
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				return CheckState.Checked;
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			else 
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				return ThreeState ? CheckState.Indeterminate : CheckState.Unchecked;
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		}
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		public override void KeyDown(KeyEventArgs args)
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		{
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			if (args.KeyCode == Keys.Space && EditEnabled)
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			{
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				Parent.BeginUpdate();
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				try
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				{
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					if (Parent.CurrentNode != null)
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					{
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						CheckState value = GetNewState(GetCheckState(Parent.CurrentNode));
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						foreach (TreeNodeAdv node in Parent.Selection)
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							if (IsEditEnabled(node))
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								SetCheckState(node, value);
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					}
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				}
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				finally
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				{
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					Parent.EndUpdate();
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				}
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				args.Handled = true;
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			}
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		}
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		public event EventHandler<TreePathEventArgs> CheckStateChanged;
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		protected void OnCheckStateChanged(TreePathEventArgs args)
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		{
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			if (CheckStateChanged != null)
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				CheckStateChanged(this, args);
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		}
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		protected void OnCheckStateChanged(TreeNodeAdv node)
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		{
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			TreePath path = this.Parent.GetPath(node);
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			OnCheckStateChanged(new TreePathEventArgs(path));
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		}
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	}
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}