External/Aga.Controls/Tree/Input/NormalInputState.cs
author moel.mich
Sun, 27 May 2012 15:16:19 +0000
changeset 345 0c551e8818e0
permissions -rw-r--r--
Added the source code of Aga.Controls (TreeViewAdv for .Net) version 1.7.0.0.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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namespace Aga.Controls.Tree
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{
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	internal class NormalInputState : InputState
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	{
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		private bool _mouseDownFlag = false;
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		public NormalInputState(TreeViewAdv tree) : base(tree)
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		{
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		}
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		public override void KeyDown(KeyEventArgs args)
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		{
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			if (Tree.CurrentNode == null && Tree.Root.Nodes.Count > 0)
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				Tree.CurrentNode = Tree.Root.Nodes[0];
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			if (Tree.CurrentNode != null)
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			{
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				switch (args.KeyCode)
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				{
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					case Keys.Right:
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						if (!Tree.CurrentNode.IsExpanded)
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							Tree.CurrentNode.IsExpanded = true;
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						else if (Tree.CurrentNode.Nodes.Count > 0)
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							Tree.SelectedNode = Tree.CurrentNode.Nodes[0];
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						args.Handled = true;
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						break;
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					case Keys.Left:
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						if (Tree.CurrentNode.IsExpanded)
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							Tree.CurrentNode.IsExpanded = false;
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						else if (Tree.CurrentNode.Parent != Tree.Root)
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							Tree.SelectedNode = Tree.CurrentNode.Parent;
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						args.Handled = true;
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						break;
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					case Keys.Down:
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						NavigateForward(1);
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						args.Handled = true;
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						break;
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					case Keys.Up:
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						NavigateBackward(1);
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						args.Handled = true;
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						break;
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					case Keys.PageDown:
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						NavigateForward(Math.Max(1, Tree.CurrentPageSize - 1));
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						args.Handled = true;
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						break;
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					case Keys.PageUp:
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						NavigateBackward(Math.Max(1, Tree.CurrentPageSize - 1));
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						args.Handled = true;
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						break;
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					case Keys.Home:
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						if (Tree.RowMap.Count > 0)
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							FocusRow(Tree.RowMap[0]);
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						args.Handled = true;
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						break;
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					case Keys.End:
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						if (Tree.RowMap.Count > 0)
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							FocusRow(Tree.RowMap[Tree.RowMap.Count-1]);
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						args.Handled = true;
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						break;
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					case Keys.Subtract:
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						Tree.CurrentNode.Collapse();
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						args.Handled = true;
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						args.SuppressKeyPress = true;
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						break;
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					case Keys.Add:
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						Tree.CurrentNode.Expand();
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						args.Handled = true;
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						args.SuppressKeyPress = true;
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						break;
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					case Keys.Multiply:
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						Tree.CurrentNode.ExpandAll();
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						args.Handled = true;
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						args.SuppressKeyPress = true;
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						break;
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					case Keys.A:
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						if (args.Modifiers == Keys.Control)
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							Tree.SelectAllNodes();
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						break;
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				}
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			}
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		}
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		public override void MouseDown(TreeNodeAdvMouseEventArgs args)
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		{
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			if (args.Node != null)
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			{
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				Tree.ItemDragMode = true;
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				Tree.ItemDragStart = args.Location;
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				if (args.Button == MouseButtons.Left || args.Button == MouseButtons.Right)
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				{
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					Tree.BeginUpdate();
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					try
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					{
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						Tree.CurrentNode = args.Node;
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						if (args.Node.IsSelected)
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							_mouseDownFlag = true;
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						else
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						{
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							_mouseDownFlag = false;
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							DoMouseOperation(args);
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						}
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					}
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					finally
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					{
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						Tree.EndUpdate();
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					}
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				}
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			}
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			else
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			{
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				Tree.ItemDragMode = false;
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				MouseDownAtEmptySpace(args);
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			}
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		}
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		public override void MouseUp(TreeNodeAdvMouseEventArgs args)
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		{
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			Tree.ItemDragMode = false;
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			if (_mouseDownFlag && args.Node != null)
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			{
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				if (args.Button == MouseButtons.Left)
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					DoMouseOperation(args);
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				else if (args.Button == MouseButtons.Right)
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					Tree.CurrentNode = args.Node;
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			}
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			_mouseDownFlag = false;
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		}
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		private void NavigateBackward(int n)
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		{
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			int row = Math.Max(Tree.CurrentNode.Row - n, 0);
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			if (row != Tree.CurrentNode.Row)
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				FocusRow(Tree.RowMap[row]);
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		}
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		private void NavigateForward(int n)
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		{
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			int row = Math.Min(Tree.CurrentNode.Row + n, Tree.RowCount - 1);
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			if (row != Tree.CurrentNode.Row)
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				FocusRow(Tree.RowMap[row]);
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		}
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		protected virtual void MouseDownAtEmptySpace(TreeNodeAdvMouseEventArgs args)
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		{
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			Tree.ClearSelection();
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		}
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		protected virtual void FocusRow(TreeNodeAdv node)
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		{
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			Tree.SuspendSelectionEvent = true;
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			try
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			{
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				Tree.ClearSelectionInternal();
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				Tree.CurrentNode = node;
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				Tree.SelectionStart = node;
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				node.IsSelected = true;
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				Tree.ScrollTo(node);
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			}
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			finally
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			{
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				Tree.SuspendSelectionEvent = false;
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			}
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		}
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		protected bool CanSelect(TreeNodeAdv node)
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		{
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			if (Tree.SelectionMode == TreeSelectionMode.MultiSameParent)
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			{
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				return (Tree.SelectionStart == null || node.Parent == Tree.SelectionStart.Parent);
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			}
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			else
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				return true;
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		}
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		protected virtual void DoMouseOperation(TreeNodeAdvMouseEventArgs args)
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		{
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			if (Tree.SelectedNodes.Count == 1 && args.Node != null && args.Node.IsSelected)
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				return;
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			Tree.SuspendSelectionEvent = true;
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			try
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			{
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				Tree.ClearSelectionInternal();
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				if (args.Node != null)
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					args.Node.IsSelected = true;
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				Tree.SelectionStart = args.Node;
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			}
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			finally
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			{
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				Tree.SuspendSelectionEvent = false;
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			}
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		}
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	}
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}