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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using OpenHardwareMonitor.Collections;
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namespace OpenHardwareMonitor.Hardware {
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internal class Sensor : ISensor {
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private readonly string defaultName;
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private string name;
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private readonly int index;
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private readonly bool defaultHidden;
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private readonly SensorType sensorType;
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private readonly IHardware hardware;
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private readonly ReadOnlyArray<IParameter> parameters;
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private float? currentValue;
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private float? minValue;
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private float? maxValue;
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private readonly Queue<SensorValue> values =
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new Queue<SensorValue>(MAX_MINUTES * 15);
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private readonly ISettings settings;
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private IControl control;
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private float sum;
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private int count;
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private const int MAX_MINUTES = 120;
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public Sensor(string name, int index, SensorType sensorType,
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IHardware hardware, ISettings settings) :
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this(name, index, sensorType, hardware, null, settings) { }
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public Sensor(string name, int index, SensorType sensorType,
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IHardware hardware, ParameterDescription[] parameterDescriptions,
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ISettings settings) :
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this(name, index, false, sensorType, hardware,
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parameterDescriptions, settings) { }
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public Sensor(string name, int index, bool defaultHidden,
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SensorType sensorType, IHardware hardware,
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ParameterDescription[] parameterDescriptions, ISettings settings)
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{
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this.index = index;
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this.defaultHidden = defaultHidden;
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this.sensorType = sensorType;
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this.hardware = hardware;
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Parameter[] parameters = new Parameter[parameterDescriptions == null ?
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0 : parameterDescriptions.Length];
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for (int i = 0; i < parameters.Length; i++ )
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parameters[i] = new Parameter(parameterDescriptions[i], this, settings);
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this.parameters = parameters;
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this.settings = settings;
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this.defaultName = name;
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this.name = settings.GetValue(
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new Identifier(Identifier, "name").ToString(), name);
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}
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public IHardware Hardware {
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get { return hardware; }
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}
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public SensorType SensorType {
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get { return sensorType; }
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}
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public Identifier Identifier {
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get {
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return new Identifier(hardware.Identifier,
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sensorType.ToString().ToLowerInvariant(),
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index.ToString(CultureInfo.InvariantCulture));
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}
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}
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public string Name {
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get {
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return name;
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}
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set {
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if (!string.IsNullOrEmpty(value))
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name = value;
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else
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name = defaultName;
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settings.SetValue(new Identifier(Identifier, "name").ToString(), name);
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}
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}
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public int Index {
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get { return index; }
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}
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public bool IsDefaultHidden {
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get { return defaultHidden; }
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}
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public IReadOnlyArray<IParameter> Parameters {
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get { return parameters; }
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}
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public float? Value {
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get {
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return currentValue;
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}
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set {
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while (values.Count > 0 &&
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(DateTime.Now - values.Peek().Time).TotalMinutes > MAX_MINUTES)
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values.Dequeue();
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if (value.HasValue) {
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sum += value.Value;
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count++;
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if (count == 4) {
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values.Enqueue(new SensorValue(sum / count, DateTime.Now));
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sum = 0;
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count = 0;
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}
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}
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this.currentValue = value;
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if (minValue > value || !minValue.HasValue)
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minValue = value;
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if (maxValue < value || !maxValue.HasValue)
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maxValue = value;
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}
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}
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public float? Min { get { return minValue; } }
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public float? Max { get { return maxValue; } }
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public void ResetMin() {
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minValue = null;
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}
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public void ResetMax() {
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maxValue = null;
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}
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public IEnumerable<SensorValue> Values {
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get { return values; }
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}
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public void Accept(IVisitor visitor) {
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if (visitor == null)
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throw new ArgumentNullException("visitor");
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visitor.VisitSensor(this);
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}
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public void Traverse(IVisitor visitor) {
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foreach (IParameter parameter in parameters)
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parameter.Accept(visitor);
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}
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public IControl Control {
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get {
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return control;
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}
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internal set {
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this.control = value;
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}
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}
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}
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}
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