MiniDisplay/minidisplay.cpp
author sl
Thu, 29 May 2014 14:27:08 +0200
changeset 15 737f8bb110be
parent 14 9903a5edeb56
child 16 35f01a0d460a
permissions -rw-r--r--
Adding MiniDisplay methods to display image and window.
Using our test tab to render our display frame in QML and send it to our display.
Using a timer and frame counter to profile our performance.
sl@2
     1
#include "minidisplay.h"
sl@5
     2
#include <QPainter>
sl@9
     3
#include <QTimer>
sl@9
     4
sl@9
     5
const int KMaxReadAttempt=100;
sl@2
     6
sl@2
     7
MiniDisplay::MiniDisplay(QQuickItem *parent):
sl@15
     8
    QQuickItem(parent),iReadAttempt(0),iBrightness(iDisplay.MaxBrightness())
sl@2
     9
{
sl@2
    10
    // By default, QQuickItem does not draw anything. If you subclass
sl@2
    11
    // QQuickItem to create a visual item, you will need to uncomment the
sl@2
    12
    // following line and re-implement updatePaintNode()
sl@2
    13
sl@2
    14
    // setFlag(ItemHasContents, true);
sl@3
    15
    //
sl@4
    16
    //qDebug() << "New MiniDisplay";
sl@2
    17
}
sl@2
    18
sl@2
    19
MiniDisplay::~MiniDisplay()
sl@2
    20
{
sl@4
    21
    //qDebug() << "Delete MiniDisplay";
sl@11
    22
    close();
sl@2
    23
}
sl@2
    24
sl@4
    25
sl@4
    26
void MiniDisplay::open()
sl@4
    27
{
sl@4
    28
    if (iDisplay.Open())
sl@4
    29
    {
sl@10
    30
        iDisplay.SetBrightness(iBrightness);
sl@5
    31
        emit opened();
sl@5
    32
        emit statusChanged();
sl@4
    33
    }
sl@4
    34
    else
sl@4
    35
    {
sl@5
    36
        emit openError();
sl@4
    37
    }
sl@4
    38
}
sl@4
    39
sl@4
    40
sl@4
    41
void MiniDisplay::close()
sl@4
    42
{
sl@11
    43
    //qDebug() << "MiniDisplay::close";
sl@11
    44
    //Try to put back ourframe position to RAM 0,0 which is a multiple of 128
sl@11
    45
    if (iDisplay.IsOpen())
sl@11
    46
    {
sl@11
    47
        emit closing();
sl@11
    48
sl@11
    49
        if (iDisplay.DisplayPositionY()%128!=0)
sl@11
    50
        {
sl@11
    51
            //qDebug() << "SwapBuffer to put back our frame position to zero " << iDisplay.DisplayPositionY();
sl@11
    52
            iDisplay.SwapBuffers();
sl@11
    53
        }
sl@11
    54
    }
sl@4
    55
    iDisplay.Close();
sl@5
    56
    emit closed();
sl@5
    57
    emit statusChanged();
sl@4
    58
}
sl@4
    59
sl@4
    60
bool MiniDisplay::isOpen()
sl@4
    61
{
sl@4
    62
    return iDisplay.IsOpen();
sl@4
    63
}
sl@4
    64
sl@4
    65
void MiniDisplay::clear()
sl@4
    66
{
sl@4
    67
    if (!iDisplay.IsOpen()) return;
sl@4
    68
    //
sl@4
    69
    iDisplay.Clear();
sl@4
    70
}
sl@4
    71
sl@4
    72
void MiniDisplay::fill()
sl@4
    73
{
sl@4
    74
    if (!iDisplay.IsOpen()) return;
sl@4
    75
    //
sl@4
    76
    iDisplay.SetAllPixels(0xFF);
sl@4
    77
}
sl@4
    78
sl@4
    79
void MiniDisplay::swapBuffers()
sl@4
    80
{
sl@4
    81
    if (!iDisplay.IsOpen()) return;
sl@4
    82
    //
sl@4
    83
    iDisplay.SwapBuffers();
sl@4
    84
}
sl@5
    85
sl@9
    86
void MiniDisplay::requestPowerStatus()
sl@9
    87
{
sl@9
    88
    if (!iDisplay.IsOpen()) return;
sl@9
    89
sl@9
    90
    iDisplay.RequestPowerSupplyStatus();
sl@9
    91
    QTimer::singleShot(4, this, SLOT(readTimer()));
sl@9
    92
    iReadAttempt=0;
sl@9
    93
}
sl@9
    94
sl@9
    95
void MiniDisplay::requestDeviceId()
sl@9
    96
{
sl@9
    97
    if (!iDisplay.IsOpen()) return;
sl@9
    98
sl@9
    99
    iDisplay.RequestDeviceId();
sl@9
   100
    QTimer::singleShot(4, this, SLOT(readTimer()));
sl@9
   101
    iReadAttempt=0;
sl@9
   102
}
sl@9
   103
sl@9
   104
void MiniDisplay::requestFirmwareVersion()
sl@9
   105
{
sl@9
   106
    if (!iDisplay.IsOpen()) return;
sl@9
   107
sl@9
   108
    iDisplay.RequestFirmwareRevision();
sl@9
   109
    QTimer::singleShot(4, this, SLOT(readTimer()));
sl@9
   110
    iReadAttempt=0;
sl@9
   111
}
sl@9
   112
sl@9
   113
sl@9
   114
sl@5
   115
/**
sl@5
   116
 * @brief setFont
sl@5
   117
 * @param aFont
sl@5
   118
 */
sl@5
   119
void MiniDisplay::setFont(const QFont& aFont)
sl@5
   120
{
sl@5
   121
    iFont=aFont;
sl@6
   122
    iFont.setStyleStrategy(QFont::NoAntialias);
sl@5
   123
    QString strDemo="0123456789ABCDEF";
sl@5
   124
    QFontMetrics metrics(iFont);
sl@14
   125
    int w=metrics.boundingRect(strDemo).width();
sl@6
   126
    int h=metrics.height();
sl@14
   127
    //int h=metrics.boundingRect(strDemo).height();
sl@6
   128
    QSize size(w,h);
sl@12
   129
    //Rendering in mono is quite broken we need RGB32
sl@12
   130
    QImage image(size,QImage::Format_RGB32);
sl@5
   131
    image.fill(0xFFFFFFFF);
sl@6
   132
    //Draw some text into our image
sl@5
   133
    {
sl@5
   134
        QPainter painter(&image);
sl@5
   135
        painter.setPen(0xFF000000);
sl@5
   136
        painter.setFont(iFont);
sl@5
   137
        painter.drawText(0,metrics.ascent(),strDemo);
sl@5
   138
    }
sl@6
   139
    //Save image as PNG for validation
sl@15
   140
    //image.save("font.png");
sl@6
   141
    //
sl@15
   142
    renderImage(&image);
sl@15
   143
}
sl@15
   144
sl@15
   145
/**
sl@15
   146
 * @brief MiniDisplay::renderWindow
sl@15
   147
 */
sl@15
   148
void MiniDisplay::renderOwnWindow()
sl@15
   149
{
sl@15
   150
    QImage image=window()->grabWindow();
sl@15
   151
    //image.save("window.png");
sl@15
   152
    renderImage(&image);
sl@15
   153
}
sl@15
   154
sl@15
   155
/**
sl@15
   156
 * @brief MiniDisplay::render
sl@15
   157
 * @param aWindow
sl@15
   158
 */
sl@15
   159
void MiniDisplay::renderWindow(QQuickWindow* aWindow)
sl@15
   160
{
sl@15
   161
    QImage image=aWindow->grabWindow();
sl@15
   162
    //image.save("window.png");
sl@15
   163
    renderImage(&image);
sl@15
   164
}
sl@15
   165
sl@15
   166
/**
sl@15
   167
 * @brief MiniDisplay::render
sl@15
   168
 * @param aImage
sl@15
   169
 */
sl@15
   170
void MiniDisplay::renderImage(QImage* aImage)
sl@15
   171
{
sl@15
   172
    if (!iDisplay.IsOpen())
sl@15
   173
    {
sl@15
   174
        return;
sl@15
   175
    }
sl@15
   176
sl@15
   177
    //Convert our image into a bit array
sl@15
   178
    int w=aImage->width();
sl@15
   179
    int h=aImage->height();
sl@15
   180
sl@6
   181
    int pixelCount=w*h;
sl@6
   182
    BitArray bits(pixelCount);
sl@6
   183
sl@6
   184
    for (int i=0;i<w;i++)
sl@6
   185
        {
sl@6
   186
        for (int j=0;j<h;j++)
sl@6
   187
            {
sl@15
   188
            QRgb color=aImage->pixel(i,j);
sl@6
   189
            if (color!=0xffffffff)
sl@6
   190
                {
sl@6
   191
                bits.SetBit(i*h+j);
sl@6
   192
                }
sl@6
   193
            }
sl@6
   194
        }
sl@6
   195
sl@15
   196
    //Just blit it then
sl@15
   197
    iDisplay.BitBlit(bits,w,h,0,0);
sl@5
   198
}
sl@8
   199
sl@15
   200
/**
sl@15
   201
 * @brief MiniDisplay::vendor
sl@15
   202
 * @return
sl@15
   203
 */
sl@8
   204
QString MiniDisplay::vendor()
sl@8
   205
{
sl@8
   206
    return QString::fromWCharArray(iDisplay.Vendor());
sl@8
   207
}
sl@8
   208
sl@15
   209
/**
sl@15
   210
 * @brief MiniDisplay::product
sl@15
   211
 * @return
sl@15
   212
 */
sl@8
   213
QString MiniDisplay::product()
sl@8
   214
{
sl@8
   215
    return QString::fromWCharArray(iDisplay.Product());
sl@8
   216
}
sl@8
   217
sl@15
   218
/**
sl@15
   219
 * @brief MiniDisplay::serialNumber
sl@15
   220
 * @return
sl@15
   221
 */
sl@8
   222
QString MiniDisplay::serialNumber()
sl@8
   223
{
sl@8
   224
    return QString::fromWCharArray(iDisplay.SerialNumber());
sl@8
   225
}
sl@8
   226
sl@9
   227
/**
sl@9
   228
 * @brief MiniDisplay::readTimer
sl@10
   229
 * Called when our read timer completes.
sl@10
   230
 * We then attempt to complete our pending display request.
sl@10
   231
 * We typically attempt to read an input report from our HID device.
sl@9
   232
 */
sl@9
   233
void MiniDisplay::readTimer()
sl@9
   234
{
sl@9
   235
    if (!iDisplay.IsOpen()) return;
sl@9
   236
    if (!iDisplay.RequestPending()) return;
sl@8
   237
sl@9
   238
    iReadAttempt++;
sl@9
   239
    GP1212A01A::Request request = iDisplay.AttemptRequestCompletion();
sl@9
   240
sl@9
   241
    if (!request)
sl@9
   242
    {
sl@9
   243
        if (iReadAttempt<KMaxReadAttempt)
sl@9
   244
        {
sl@9
   245
            //Will try again later
sl@9
   246
            QTimer::singleShot(4, this, SLOT(readTimer()));
sl@9
   247
        }
sl@9
   248
sl@9
   249
        return;
sl@9
   250
    }
sl@9
   251
sl@9
   252
    //TODO: Find a way to remove device specific stuff from here
sl@9
   253
    if (request==GP1212A01A::ERequestFirmwareRevision)
sl@9
   254
    {
sl@9
   255
        QString version=QString::fromLocal8Bit((const char*)iDisplay.InputReport().Buffer()+1);
sl@9
   256
        emit firmwareVersion(version);
sl@9
   257
    }
sl@9
   258
    else if (request==GP1212A01A::ERequestDeviceId)
sl@9
   259
    {
sl@9
   260
        QString id=QString::fromLocal8Bit((const char*)iDisplay.InputReport().Buffer()+1);
sl@9
   261
        emit deviceId(id);
sl@9
   262
    }
sl@9
   263
    else if (request==GP1212A01A::ERequestPowerSupplyStatus)
sl@9
   264
    {
sl@9
   265
        emit powerStatus(iDisplay.PowerOn());
sl@9
   266
    }
sl@9
   267
}
sl@9
   268
sl@10
   269
sl@10
   270
int MiniDisplay::maxBrightness() const
sl@10
   271
{
sl@10
   272
    return iDisplay.MaxBrightness();
sl@10
   273
}
sl@10
   274
sl@10
   275
int MiniDisplay::minBrightness() const
sl@10
   276
{
sl@10
   277
    return iDisplay.MinBrightness();
sl@10
   278
}
sl@10
   279
sl@10
   280
int MiniDisplay::brightness() const
sl@10
   281
{
sl@10
   282
    return iBrightness;
sl@10
   283
}
sl@10
   284
sl@10
   285
void MiniDisplay::setBrightness(int aBrightness)
sl@10
   286
{
sl@10
   287
    //Still track the brightness when disconnected
sl@10
   288
    iBrightness=aBrightness;
sl@10
   289
sl@10
   290
    if (!iDisplay.IsOpen()) return;
sl@10
   291
sl@10
   292
    iDisplay.SetBrightness(aBrightness);
sl@10
   293
}
sl@10
   294
sl@11
   295
QPoint MiniDisplay::framePosition() const
sl@11
   296
{
sl@11
   297
    return QPoint(iDisplay.DisplayPositionX(),iDisplay.DisplayPositionX());
sl@11
   298
}
sl@10
   299
sl@11
   300
void MiniDisplay::setFramePosition(const QPoint& aPoint)
sl@11
   301
{
sl@11
   302
    iFramePosition = aPoint;
sl@11
   303
sl@11
   304
    if (!iDisplay.IsOpen()) return;
sl@11
   305
sl@11
   306
    iDisplay.SetDisplayPosition(aPoint.x(),aPoint.y());
sl@11
   307
}
sl@11
   308
sl@11
   309
sl@11
   310