williamr@2: /* boost random/uniform_smallint.hpp header file williamr@2: * williamr@2: * Copyright Jens Maurer 2000-2001 williamr@2: * Distributed under the Boost Software License, Version 1.0. (See williamr@2: * accompanying file LICENSE_1_0.txt or copy at williamr@2: * http://www.boost.org/LICENSE_1_0.txt) williamr@2: * williamr@2: * See http://www.boost.org for most recent version including documentation. williamr@2: * williamr@2: * $Id: uniform_smallint.hpp,v 1.29 2004/07/27 03:43:32 dgregor Exp $ williamr@2: * williamr@2: * Revision history williamr@2: * 2001-04-08 added min williamr@2: #include williamr@2: #include williamr@2: #include williamr@2: #include williamr@2: #include williamr@2: #include williamr@2: #ifdef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS williamr@2: #include williamr@2: #endif williamr@2: williamr@2: williamr@2: namespace boost { williamr@2: williamr@2: // uniform integer distribution on a small range [min, max] williamr@2: williamr@2: namespace detail { williamr@2: williamr@2: template williamr@2: InputStream& extract_uniform_int(InputStream& is, UniformInt& ud, Impl& impl) williamr@2: { williamr@2: typename UniformInt::result_type min, max; williamr@2: is >> std::ws >> min >> std::ws >> max; williamr@2: impl.set(min, max); williamr@2: return is; williamr@2: } williamr@2: williamr@2: template williamr@2: struct uniform_smallint_integer williamr@2: { williamr@2: public: williamr@2: typedef UniformRandomNumberGenerator base_type; williamr@2: typedef IntType result_type; williamr@2: williamr@2: uniform_smallint_integer(base_type & rng, IntType min, IntType max) williamr@2: : _rng(&rng) williamr@2: { set(min, max); } williamr@2: williamr@2: void set(result_type min, result_type max); williamr@2: williamr@2: result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } williamr@2: result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } williamr@2: base_type& base() const { return *_rng; } williamr@2: williamr@2: result_type operator()() williamr@2: { williamr@2: // we must not use the low bits here, because LCGs get very bad then williamr@2: return (((*_rng)() - (_rng->min)()) / _factor) % _range + _min; williamr@2: } williamr@2: williamr@2: private: williamr@2: typedef typename base_type::result_type base_result; williamr@2: base_type * _rng; williamr@2: IntType _min, _max; williamr@2: base_result _range; williamr@2: int _factor; williamr@2: }; williamr@2: williamr@2: template williamr@2: void uniform_smallint_integer:: williamr@2: set(result_type min, result_type max) williamr@2: { williamr@2: _min = min; williamr@2: _max = max; williamr@2: assert(min < max); williamr@2: williamr@2: _range = static_cast(_max-_min)+1; williamr@2: base_result _factor = 1; williamr@2: williamr@2: // LCGs get bad when only taking the low bits. williamr@2: // (probably put this logic into a partial template specialization) williamr@2: // Check how many low bits we can ignore before we get too much williamr@2: // quantization error. williamr@2: base_result r_base = (_rng->max)() - (_rng->min)(); williamr@2: if(r_base == (std::numeric_limits::max)()) { williamr@2: _factor = 2; williamr@2: r_base /= 2; williamr@2: } williamr@2: r_base += 1; williamr@2: if(r_base % _range == 0) { williamr@2: // No quantization effects, good williamr@2: _factor = r_base / _range; williamr@2: } else { williamr@2: // carefully avoid overflow; pessimizing heree williamr@2: for( ; r_base/_range/32 >= _range; _factor *= 2) williamr@2: r_base /= 2; williamr@2: } williamr@2: } williamr@2: williamr@2: template williamr@2: class uniform_smallint_float williamr@2: { williamr@2: public: williamr@2: typedef UniformRandomNumberGenerator base_type; williamr@2: typedef IntType result_type; williamr@2: williamr@2: uniform_smallint_float(base_type & rng, IntType min, IntType max) williamr@2: : _rng(rng) williamr@2: { williamr@2: // MSVC fails BOOST_STATIC_ASSERT with std::numeric_limits at class scope williamr@2: #if !defined(BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS) && !(defined(BOOST_MSVC) && BOOST_MSVC <= 1300) williamr@2: BOOST_STATIC_ASSERT(std::numeric_limits::is_integer); williamr@2: BOOST_STATIC_ASSERT(!std::numeric_limits::is_integer); williamr@2: #endif williamr@2: williamr@2: assert(min < max); williamr@2: set(min, max); williamr@2: } williamr@2: williamr@2: void set(result_type min, result_type max) williamr@2: { williamr@2: _min = min; williamr@2: _max = max; williamr@2: _range = static_cast(_max-_min)+1; williamr@2: } williamr@2: williamr@2: result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } williamr@2: result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } williamr@2: base_type& base() const { return _rng.base(); } williamr@2: williamr@2: result_type operator()() williamr@2: { williamr@2: return static_cast(_rng() * _range) + _min; williamr@2: } williamr@2: williamr@2: private: williamr@2: typedef typename base_type::result_type base_result; williamr@2: uniform_01 _rng; williamr@2: IntType _min, _max; williamr@2: base_result _range; williamr@2: }; williamr@2: williamr@2: williamr@2: } // namespace detail williamr@2: williamr@2: williamr@2: williamr@2: williamr@2: template williamr@2: class uniform_smallint williamr@2: { williamr@2: public: williamr@2: typedef IntType input_type; williamr@2: typedef IntType result_type; williamr@2: williamr@2: explicit uniform_smallint(IntType min = 0, IntType max = 9) williamr@2: : _min(min), _max(max) williamr@2: { williamr@2: #ifndef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS williamr@2: // MSVC fails BOOST_STATIC_ASSERT with std::numeric_limits at class scope williamr@2: BOOST_STATIC_ASSERT(std::numeric_limits::is_integer); williamr@2: #endif williamr@2: } williamr@2: williamr@2: result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; } williamr@2: result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; } williamr@2: void reset() { } williamr@2: williamr@2: template williamr@2: result_type operator()(Engine& eng) williamr@2: { williamr@2: typedef typename Engine::result_type base_result; williamr@2: base_result _range = static_cast(_max-_min)+1; williamr@2: base_result _factor = 1; williamr@2: williamr@2: // LCGs get bad when only taking the low bits. williamr@2: // (probably put this logic into a partial template specialization) williamr@2: // Check how many low bits we can ignore before we get too much williamr@2: // quantization error. williamr@2: base_result r_base = (eng.max)() - (eng.min)(); williamr@2: if(r_base == (std::numeric_limits::max)()) { williamr@2: _factor = 2; williamr@2: r_base /= 2; williamr@2: } williamr@2: r_base += 1; williamr@2: if(r_base % _range == 0) { williamr@2: // No quantization effects, good williamr@2: _factor = r_base / _range; williamr@2: } else { williamr@2: // carefully avoid overflow; pessimizing heree williamr@2: for( ; r_base/_range/32 >= _range; _factor *= 2) williamr@2: r_base /= 2; williamr@2: } williamr@2: williamr@2: return ((eng() - (eng.min)()) / _factor) % _range + _min; williamr@2: } williamr@2: williamr@2: #if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS) williamr@2: template williamr@2: friend std::basic_ostream& williamr@2: operator<<(std::basic_ostream& os, const uniform_smallint& ud) williamr@2: { williamr@2: os << ud._min << " " << ud._max; williamr@2: return os; williamr@2: } williamr@2: williamr@2: template williamr@2: friend std::basic_istream& williamr@2: operator>>(std::basic_istream& is, uniform_smallint& ud) williamr@2: { williamr@2: # if BOOST_WORKAROUND(_MSC_FULL_VER, BOOST_TESTED_AT(13102292)) && BOOST_MSVC > 1300 williamr@2: return detail::extract_uniform_int(is, ud, ud._impl); williamr@2: # else williamr@2: is >> std::ws >> ud._min >> std::ws >> ud._max; williamr@2: return is; williamr@2: # endif williamr@2: } williamr@2: #endif williamr@2: williamr@2: private: williamr@2: result_type _min; williamr@2: result_type _max; williamr@2: }; williamr@2: williamr@2: } // namespace boost williamr@2: williamr@2: #endif // BOOST_RANDOM_UNIFORM_SMALLINT_HPP