williamr@4: /*------------------------------------------------------------------------ williamr@4: * williamr@4: * OpenVG 1.1 Reference Implementation williamr@4: * ------------------------------------- williamr@4: * williamr@4: * Copyright (c) 2008-2009 The Khronos Group Inc. williamr@4: * williamr@4: * Permission is hereby granted, free of charge, to any person obtaining a williamr@4: * copy of this software and /or associated documentation files williamr@4: * (the "Materials "), to deal in the Materials without restriction, williamr@4: * including without limitation the rights to use, copy, modify, merge, williamr@4: * publish, distribute, sublicense, and/or sell copies of the Materials, williamr@4: * and to permit persons to whom the Materials are furnished to do so, williamr@4: * subject to the following conditions: williamr@4: * williamr@4: * The above copyright notice and this permission notice shall be included williamr@4: * in all copies or substantial portions of the Materials. williamr@4: * williamr@4: * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, williamr@4: * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF williamr@4: * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. williamr@4: * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, williamr@4: * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR williamr@4: * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR williamr@4: * THE USE OR OTHER DEALINGS IN THE MATERIALS. williamr@4: * williamr@4: *//** williamr@4: * \file williamr@4: * \brief OpenVG 1.1 API. williamr@4: *//*-------------------------------------------------------------------*/ williamr@4: williamr@4: #ifndef __VG_1_1_OPENVG_H williamr@4: #define __VG_1_1_OPENVG_H williamr@4: williamr@4: #ifndef __VG_OPENVG_H_ williamr@4: #error Do not include this file directly. Use . williamr@4: #endif williamr@4: williamr@4: /* differences from the actual sample implemtation provided by Khronos: williamr@4: - this comment williamr@4: - the Doxygen comment with tag 'publishedAll', and tag 'released' williamr@4: - changing williamr@4: #define VG_API_CALL extern williamr@4: to williamr@4: #define VG_API_CALL IMPORT_C williamr@4: - the addition of __SOFTFP to all function prototypes williamr@4: - the addition of VG_PATH_DATATYPE_INVALID in VGPathDatatype williamr@4: - the addition of VG_IMAGE_FORMAT_INVALID in VGImageFormat williamr@4: - the addition of VGeglImageKHR typedef for the VG_KHR_EGL_image extension williamr@4: */ williamr@4: williamr@4: /** williamr@4: @publishedAll williamr@4: @released williamr@4: */ williamr@4: williamr@4: #ifdef __cplusplus williamr@4: extern "C" { williamr@4: #endif williamr@4: williamr@4: #include williamr@4: williamr@4: #define OPENVG_VERSION_1_0 1 williamr@4: #define OPENVG_VERSION_1_0_1 1 williamr@4: #define OPENVG_VERSION_1_1 2 williamr@4: williamr@4: typedef khronos_float_t VGfloat; williamr@4: typedef khronos_int8_t VGbyte; williamr@4: typedef khronos_uint8_t VGubyte; williamr@4: typedef khronos_int16_t VGshort; williamr@4: typedef khronos_int32_t VGint; williamr@4: typedef khronos_uint32_t VGuint; williamr@4: typedef khronos_uint32_t VGbitfield; williamr@4: williamr@4: typedef enum { williamr@4: VG_FALSE = 0, williamr@4: VG_TRUE = 1 williamr@4: } VGboolean; williamr@4: williamr@4: #define VG_MAXSHORT ((VGshort)((~((unsigned)0)) >> 1)) williamr@4: #define VG_MAXINT ((VGint)((~((unsigned)0)) >> 1)) williamr@4: williamr@4: typedef VGuint VGHandle; williamr@4: williamr@4: #define VG_INVALID_HANDLE ((VGHandle)0) williamr@4: williamr@4: typedef enum { williamr@4: VG_NO_ERROR = 0, williamr@4: VG_BAD_HANDLE_ERROR = 0x1000, williamr@4: VG_ILLEGAL_ARGUMENT_ERROR = 0x1001, williamr@4: VG_OUT_OF_MEMORY_ERROR = 0x1002, williamr@4: VG_PATH_CAPABILITY_ERROR = 0x1003, williamr@4: VG_UNSUPPORTED_IMAGE_FORMAT_ERROR = 0x1004, williamr@4: VG_UNSUPPORTED_PATH_FORMAT_ERROR = 0x1005, williamr@4: VG_IMAGE_IN_USE_ERROR = 0x1006, williamr@4: VG_NO_CONTEXT_ERROR = 0x1007 williamr@4: } VGErrorCode; williamr@4: williamr@4: typedef enum { williamr@4: /* Mode settings */ williamr@4: VG_MATRIX_MODE = 0x1100, williamr@4: VG_FILL_RULE = 0x1101, williamr@4: VG_IMAGE_QUALITY = 0x1102, williamr@4: VG_RENDERING_QUALITY = 0x1103, williamr@4: VG_BLEND_MODE = 0x1104, williamr@4: VG_IMAGE_MODE = 0x1105, williamr@4: williamr@4: /* Scissoring rectangles */ williamr@4: VG_SCISSOR_RECTS = 0x1106, williamr@4: williamr@4: /* Color Transformation */ williamr@4: VG_COLOR_TRANSFORM = 0x1170, williamr@4: VG_COLOR_TRANSFORM_VALUES = 0x1171, williamr@4: williamr@4: /* Stroke parameters */ williamr@4: VG_STROKE_LINE_WIDTH = 0x1110, williamr@4: VG_STROKE_CAP_STYLE = 0x1111, williamr@4: VG_STROKE_JOIN_STYLE = 0x1112, williamr@4: VG_STROKE_MITER_LIMIT = 0x1113, williamr@4: VG_STROKE_DASH_PATTERN = 0x1114, williamr@4: VG_STROKE_DASH_PHASE = 0x1115, williamr@4: VG_STROKE_DASH_PHASE_RESET = 0x1116, williamr@4: williamr@4: /* Edge fill color for VG_TILE_FILL tiling mode */ williamr@4: VG_TILE_FILL_COLOR = 0x1120, williamr@4: williamr@4: /* Color for vgClear */ williamr@4: VG_CLEAR_COLOR = 0x1121, williamr@4: williamr@4: /* Glyph origin */ williamr@4: VG_GLYPH_ORIGIN = 0x1122, williamr@4: williamr@4: /* Enable/disable alpha masking and scissoring */ williamr@4: VG_MASKING = 0x1130, williamr@4: VG_SCISSORING = 0x1131, williamr@4: williamr@4: /* Pixel layout information */ williamr@4: VG_PIXEL_LAYOUT = 0x1140, williamr@4: VG_SCREEN_LAYOUT = 0x1141, williamr@4: williamr@4: /* Source format selection for image filters */ williamr@4: VG_FILTER_FORMAT_LINEAR = 0x1150, williamr@4: VG_FILTER_FORMAT_PREMULTIPLIED = 0x1151, williamr@4: williamr@4: /* Destination write enable mask for image filters */ williamr@4: VG_FILTER_CHANNEL_MASK = 0x1152, williamr@4: williamr@4: /* Implementation limits (read-only) */ williamr@4: VG_MAX_SCISSOR_RECTS = 0x1160, williamr@4: VG_MAX_DASH_COUNT = 0x1161, williamr@4: VG_MAX_KERNEL_SIZE = 0x1162, williamr@4: VG_MAX_SEPARABLE_KERNEL_SIZE = 0x1163, williamr@4: VG_MAX_COLOR_RAMP_STOPS = 0x1164, williamr@4: VG_MAX_IMAGE_WIDTH = 0x1165, williamr@4: VG_MAX_IMAGE_HEIGHT = 0x1166, williamr@4: VG_MAX_IMAGE_PIXELS = 0x1167, williamr@4: VG_MAX_IMAGE_BYTES = 0x1168, williamr@4: VG_MAX_FLOAT = 0x1169, williamr@4: VG_MAX_GAUSSIAN_STD_DEVIATION = 0x116A williamr@4: } VGParamType; williamr@4: williamr@4: typedef enum { williamr@4: VG_RENDERING_QUALITY_NONANTIALIASED = 0x1200, williamr@4: VG_RENDERING_QUALITY_FASTER = 0x1201, williamr@4: VG_RENDERING_QUALITY_BETTER = 0x1202 /* Default */ williamr@4: } VGRenderingQuality; williamr@4: williamr@4: typedef enum { williamr@4: VG_PIXEL_LAYOUT_UNKNOWN = 0x1300, williamr@4: VG_PIXEL_LAYOUT_RGB_VERTICAL = 0x1301, williamr@4: VG_PIXEL_LAYOUT_BGR_VERTICAL = 0x1302, williamr@4: VG_PIXEL_LAYOUT_RGB_HORIZONTAL = 0x1303, williamr@4: VG_PIXEL_LAYOUT_BGR_HORIZONTAL = 0x1304 williamr@4: } VGPixelLayout; williamr@4: williamr@4: typedef enum { williamr@4: VG_MATRIX_PATH_USER_TO_SURFACE = 0x1400, williamr@4: VG_MATRIX_IMAGE_USER_TO_SURFACE = 0x1401, williamr@4: VG_MATRIX_FILL_PAINT_TO_USER = 0x1402, williamr@4: VG_MATRIX_STROKE_PAINT_TO_USER = 0x1403, williamr@4: VG_MATRIX_GLYPH_USER_TO_SURFACE = 0x1404 williamr@4: } VGMatrixMode; williamr@4: williamr@4: typedef enum { williamr@4: VG_CLEAR_MASK = 0x1500, williamr@4: VG_FILL_MASK = 0x1501, williamr@4: VG_SET_MASK = 0x1502, williamr@4: VG_UNION_MASK = 0x1503, williamr@4: VG_INTERSECT_MASK = 0x1504, williamr@4: VG_SUBTRACT_MASK = 0x1505 williamr@4: } VGMaskOperation; williamr@4: williamr@4: #define VG_PATH_FORMAT_STANDARD 0 williamr@4: williamr@4: typedef enum { williamr@4: VG_PATH_DATATYPE_INVALID = -1, williamr@4: VG_PATH_DATATYPE_S_8 = 0, williamr@4: VG_PATH_DATATYPE_S_16 = 1, williamr@4: VG_PATH_DATATYPE_S_32 = 2, williamr@4: VG_PATH_DATATYPE_F = 3 williamr@4: } VGPathDatatype; williamr@4: williamr@4: typedef enum { williamr@4: VG_ABSOLUTE = 0, williamr@4: VG_RELATIVE = 1 williamr@4: } VGPathAbsRel; williamr@4: williamr@4: typedef enum { williamr@4: VG_CLOSE_PATH = ( 0 << 1), williamr@4: VG_MOVE_TO = ( 1 << 1), williamr@4: VG_LINE_TO = ( 2 << 1), williamr@4: VG_HLINE_TO = ( 3 << 1), williamr@4: VG_VLINE_TO = ( 4 << 1), williamr@4: VG_QUAD_TO = ( 5 << 1), williamr@4: VG_CUBIC_TO = ( 6 << 1), williamr@4: VG_SQUAD_TO = ( 7 << 1), williamr@4: VG_SCUBIC_TO = ( 8 << 1), williamr@4: VG_SCCWARC_TO = ( 9 << 1), williamr@4: VG_SCWARC_TO = (10 << 1), williamr@4: VG_LCCWARC_TO = (11 << 1), williamr@4: VG_LCWARC_TO = (12 << 1) williamr@4: } VGPathSegment; williamr@4: williamr@4: typedef enum { williamr@4: VG_MOVE_TO_ABS = VG_MOVE_TO | VG_ABSOLUTE, williamr@4: VG_MOVE_TO_REL = VG_MOVE_TO | VG_RELATIVE, williamr@4: VG_LINE_TO_ABS = VG_LINE_TO | VG_ABSOLUTE, williamr@4: VG_LINE_TO_REL = VG_LINE_TO | VG_RELATIVE, williamr@4: VG_HLINE_TO_ABS = VG_HLINE_TO | VG_ABSOLUTE, williamr@4: VG_HLINE_TO_REL = VG_HLINE_TO | VG_RELATIVE, williamr@4: VG_VLINE_TO_ABS = VG_VLINE_TO | VG_ABSOLUTE, williamr@4: VG_VLINE_TO_REL = VG_VLINE_TO | VG_RELATIVE, williamr@4: VG_QUAD_TO_ABS = VG_QUAD_TO | VG_ABSOLUTE, williamr@4: VG_QUAD_TO_REL = VG_QUAD_TO | VG_RELATIVE, williamr@4: VG_CUBIC_TO_ABS = VG_CUBIC_TO | VG_ABSOLUTE, williamr@4: VG_CUBIC_TO_REL = VG_CUBIC_TO | VG_RELATIVE, williamr@4: VG_SQUAD_TO_ABS = VG_SQUAD_TO | VG_ABSOLUTE, williamr@4: VG_SQUAD_TO_REL = VG_SQUAD_TO | VG_RELATIVE, williamr@4: VG_SCUBIC_TO_ABS = VG_SCUBIC_TO | VG_ABSOLUTE, williamr@4: VG_SCUBIC_TO_REL = VG_SCUBIC_TO | VG_RELATIVE, williamr@4: VG_SCCWARC_TO_ABS = VG_SCCWARC_TO | VG_ABSOLUTE, williamr@4: VG_SCCWARC_TO_REL = VG_SCCWARC_TO | VG_RELATIVE, williamr@4: VG_SCWARC_TO_ABS = VG_SCWARC_TO | VG_ABSOLUTE, williamr@4: VG_SCWARC_TO_REL = VG_SCWARC_TO | VG_RELATIVE, williamr@4: VG_LCCWARC_TO_ABS = VG_LCCWARC_TO | VG_ABSOLUTE, williamr@4: VG_LCCWARC_TO_REL = VG_LCCWARC_TO | VG_RELATIVE, williamr@4: VG_LCWARC_TO_ABS = VG_LCWARC_TO | VG_ABSOLUTE, williamr@4: VG_LCWARC_TO_REL = VG_LCWARC_TO | VG_RELATIVE williamr@4: } VGPathCommand; williamr@4: williamr@4: typedef VGHandle VGPath; williamr@4: williamr@4: typedef enum { williamr@4: VG_PATH_CAPABILITY_APPEND_FROM = (1 << 0), williamr@4: VG_PATH_CAPABILITY_APPEND_TO = (1 << 1), williamr@4: VG_PATH_CAPABILITY_MODIFY = (1 << 2), williamr@4: VG_PATH_CAPABILITY_TRANSFORM_FROM = (1 << 3), williamr@4: VG_PATH_CAPABILITY_TRANSFORM_TO = (1 << 4), williamr@4: VG_PATH_CAPABILITY_INTERPOLATE_FROM = (1 << 5), williamr@4: VG_PATH_CAPABILITY_INTERPOLATE_TO = (1 << 6), williamr@4: VG_PATH_CAPABILITY_PATH_LENGTH = (1 << 7), williamr@4: VG_PATH_CAPABILITY_POINT_ALONG_PATH = (1 << 8), williamr@4: VG_PATH_CAPABILITY_TANGENT_ALONG_PATH = (1 << 9), williamr@4: VG_PATH_CAPABILITY_PATH_BOUNDS = (1 << 10), williamr@4: VG_PATH_CAPABILITY_PATH_TRANSFORMED_BOUNDS = (1 << 11), williamr@4: VG_PATH_CAPABILITY_ALL = (1 << 12) - 1 williamr@4: } VGPathCapabilities; williamr@4: williamr@4: typedef enum { williamr@4: VG_PATH_FORMAT = 0x1600, williamr@4: VG_PATH_DATATYPE = 0x1601, williamr@4: VG_PATH_SCALE = 0x1602, williamr@4: VG_PATH_BIAS = 0x1603, williamr@4: VG_PATH_NUM_SEGMENTS = 0x1604, williamr@4: VG_PATH_NUM_COORDS = 0x1605 williamr@4: } VGPathParamType; williamr@4: williamr@4: typedef enum { williamr@4: VG_CAP_BUTT = 0x1700, williamr@4: VG_CAP_ROUND = 0x1701, williamr@4: VG_CAP_SQUARE = 0x1702 williamr@4: } VGCapStyle; williamr@4: williamr@4: typedef enum { williamr@4: VG_JOIN_MITER = 0x1800, williamr@4: VG_JOIN_ROUND = 0x1801, williamr@4: VG_JOIN_BEVEL = 0x1802 williamr@4: } VGJoinStyle; williamr@4: williamr@4: typedef enum { williamr@4: VG_EVEN_ODD = 0x1900, williamr@4: VG_NON_ZERO = 0x1901 williamr@4: } VGFillRule; williamr@4: williamr@4: typedef enum { williamr@4: VG_STROKE_PATH = (1 << 0), williamr@4: VG_FILL_PATH = (1 << 1) williamr@4: } VGPaintMode; williamr@4: williamr@4: typedef VGHandle VGPaint; williamr@4: williamr@4: typedef enum { williamr@4: /* Color paint parameters */ williamr@4: VG_PAINT_TYPE = 0x1A00, williamr@4: VG_PAINT_COLOR = 0x1A01, williamr@4: VG_PAINT_COLOR_RAMP_SPREAD_MODE = 0x1A02, williamr@4: VG_PAINT_COLOR_RAMP_PREMULTIPLIED = 0x1A07, williamr@4: VG_PAINT_COLOR_RAMP_STOPS = 0x1A03, williamr@4: williamr@4: /* Linear gradient paint parameters */ williamr@4: VG_PAINT_LINEAR_GRADIENT = 0x1A04, williamr@4: williamr@4: /* Radial gradient paint parameters */ williamr@4: VG_PAINT_RADIAL_GRADIENT = 0x1A05, williamr@4: williamr@4: /* Pattern paint parameters */ williamr@4: VG_PAINT_PATTERN_TILING_MODE = 0x1A06 williamr@4: } VGPaintParamType; williamr@4: williamr@4: typedef enum { williamr@4: VG_PAINT_TYPE_COLOR = 0x1B00, williamr@4: VG_PAINT_TYPE_LINEAR_GRADIENT = 0x1B01, williamr@4: VG_PAINT_TYPE_RADIAL_GRADIENT = 0x1B02, williamr@4: VG_PAINT_TYPE_PATTERN = 0x1B03 williamr@4: } VGPaintType; williamr@4: williamr@4: typedef enum { williamr@4: VG_COLOR_RAMP_SPREAD_PAD = 0x1C00, williamr@4: VG_COLOR_RAMP_SPREAD_REPEAT = 0x1C01, williamr@4: VG_COLOR_RAMP_SPREAD_REFLECT = 0x1C02 williamr@4: } VGColorRampSpreadMode; williamr@4: williamr@4: typedef enum { williamr@4: VG_TILE_FILL = 0x1D00, williamr@4: VG_TILE_PAD = 0x1D01, williamr@4: VG_TILE_REPEAT = 0x1D02, williamr@4: VG_TILE_REFLECT = 0x1D03 williamr@4: } VGTilingMode; williamr@4: williamr@4: typedef enum { williamr@4: /* RGB{A,X} channel ordering */ williamr@4: VG_IMAGE_FORMAT_INVALID = -1, williamr@4: VG_sRGBX_8888 = 0, williamr@4: VG_sRGBA_8888 = 1, williamr@4: VG_sRGBA_8888_PRE = 2, williamr@4: VG_sRGB_565 = 3, williamr@4: VG_sRGBA_5551 = 4, williamr@4: VG_sRGBA_4444 = 5, williamr@4: VG_sL_8 = 6, williamr@4: VG_lRGBX_8888 = 7, williamr@4: VG_lRGBA_8888 = 8, williamr@4: VG_lRGBA_8888_PRE = 9, williamr@4: VG_lL_8 = 10, williamr@4: VG_A_8 = 11, williamr@4: VG_BW_1 = 12, williamr@4: VG_A_1 = 13, williamr@4: VG_A_4 = 14, williamr@4: williamr@4: /* {A,X}RGB channel ordering */ williamr@4: VG_sXRGB_8888 = 0 | (1 << 6), williamr@4: VG_sARGB_8888 = 1 | (1 << 6), williamr@4: VG_sARGB_8888_PRE = 2 | (1 << 6), williamr@4: VG_sARGB_1555 = 4 | (1 << 6), williamr@4: VG_sARGB_4444 = 5 | (1 << 6), williamr@4: VG_lXRGB_8888 = 7 | (1 << 6), williamr@4: VG_lARGB_8888 = 8 | (1 << 6), williamr@4: VG_lARGB_8888_PRE = 9 | (1 << 6), williamr@4: williamr@4: /* BGR{A,X} channel ordering */ williamr@4: VG_sBGRX_8888 = 0 | (1 << 7), williamr@4: VG_sBGRA_8888 = 1 | (1 << 7), williamr@4: VG_sBGRA_8888_PRE = 2 | (1 << 7), williamr@4: VG_sBGR_565 = 3 | (1 << 7), williamr@4: VG_sBGRA_5551 = 4 | (1 << 7), williamr@4: VG_sBGRA_4444 = 5 | (1 << 7), williamr@4: VG_lBGRX_8888 = 7 | (1 << 7), williamr@4: VG_lBGRA_8888 = 8 | (1 << 7), williamr@4: VG_lBGRA_8888_PRE = 9 | (1 << 7), williamr@4: williamr@4: /* {A,X}BGR channel ordering */ williamr@4: VG_sXBGR_8888 = 0 | (1 << 6) | (1 << 7), williamr@4: VG_sABGR_8888 = 1 | (1 << 6) | (1 << 7), williamr@4: VG_sABGR_8888_PRE = 2 | (1 << 6) | (1 << 7), williamr@4: VG_sABGR_1555 = 4 | (1 << 6) | (1 << 7), williamr@4: VG_sABGR_4444 = 5 | (1 << 6) | (1 << 7), williamr@4: VG_lXBGR_8888 = 7 | (1 << 6) | (1 << 7), williamr@4: VG_lABGR_8888 = 8 | (1 << 6) | (1 << 7), williamr@4: VG_lABGR_8888_PRE = 9 | (1 << 6) | (1 << 7) williamr@4: } VGImageFormat; williamr@4: williamr@4: typedef VGHandle VGImage; williamr@4: typedef int VGeglImageKHR; williamr@4: williamr@4: typedef enum { williamr@4: VG_IMAGE_QUALITY_NONANTIALIASED = (1 << 0), williamr@4: VG_IMAGE_QUALITY_FASTER = (1 << 1), williamr@4: VG_IMAGE_QUALITY_BETTER = (1 << 2) williamr@4: } VGImageQuality; williamr@4: williamr@4: typedef enum { williamr@4: VG_IMAGE_FORMAT = 0x1E00, williamr@4: VG_IMAGE_WIDTH = 0x1E01, williamr@4: VG_IMAGE_HEIGHT = 0x1E02 williamr@4: } VGImageParamType; williamr@4: williamr@4: typedef enum { williamr@4: VG_DRAW_IMAGE_NORMAL = 0x1F00, williamr@4: VG_DRAW_IMAGE_MULTIPLY = 0x1F01, williamr@4: VG_DRAW_IMAGE_STENCIL = 0x1F02 williamr@4: } VGImageMode; williamr@4: williamr@4: typedef enum { williamr@4: VG_RED = (1 << 3), williamr@4: VG_GREEN = (1 << 2), williamr@4: VG_BLUE = (1 << 1), williamr@4: VG_ALPHA = (1 << 0) williamr@4: } VGImageChannel; williamr@4: williamr@4: typedef enum { williamr@4: VG_BLEND_SRC = 0x2000, williamr@4: VG_BLEND_SRC_OVER = 0x2001, williamr@4: VG_BLEND_DST_OVER = 0x2002, williamr@4: VG_BLEND_SRC_IN = 0x2003, williamr@4: VG_BLEND_DST_IN = 0x2004, williamr@4: VG_BLEND_MULTIPLY = 0x2005, williamr@4: VG_BLEND_SCREEN = 0x2006, williamr@4: VG_BLEND_DARKEN = 0x2007, williamr@4: VG_BLEND_LIGHTEN = 0x2008, williamr@4: VG_BLEND_ADDITIVE = 0x2009 williamr@4: } VGBlendMode; williamr@4: williamr@4: typedef enum { williamr@4: VG_IMAGE_FORMAT_QUERY = 0x2100, williamr@4: VG_PATH_DATATYPE_QUERY = 0x2101 williamr@4: } VGHardwareQueryType; williamr@4: williamr@4: typedef enum { williamr@4: VG_HARDWARE_ACCELERATED = 0x2200, williamr@4: VG_HARDWARE_UNACCELERATED = 0x2201 williamr@4: } VGHardwareQueryResult; williamr@4: williamr@4: typedef enum { williamr@4: VG_VENDOR = 0x2300, williamr@4: VG_RENDERER = 0x2301, williamr@4: VG_VERSION = 0x2302, williamr@4: VG_EXTENSIONS = 0x2303 williamr@4: } VGStringID; williamr@4: williamr@4: typedef enum { williamr@4: VG_FONT_NUM_GLYPHS = 0x2F00 williamr@4: } VGFontParamType; williamr@4: williamr@4: williamr@4: /* Function Prototypes */ williamr@4: williamr@4: #ifndef VG_API_CALL williamr@4: # if defined(SYMBIAN_VG_DLL_EXPORTS) williamr@4: # define VG_API_CALL EXPORT_C williamr@4: # else williamr@4: # define VG_API_CALL IMPORT_C williamr@4: # endif //defined(SYMBIAN_VG_DLL_EXPORTS) williamr@4: #endif williamr@4: #ifndef VG_APIENTRY williamr@4: #define VG_APIENTRY /* nothing */ williamr@4: #endif williamr@4: #ifndef VG_APIEXIT williamr@4: #define VG_APIEXIT __SOFTFP williamr@4: #endif williamr@4: williamr@4: VG_API_CALL VGErrorCode VG_APIENTRY williamr@4: vgGetError(void) VG_APIEXIT; williamr@4: williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgFlush(void) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgFinish(void) VG_APIEXIT; williamr@4: williamr@4: /* Getters and Setters */ williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetf (VGParamType type, VGfloat value) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSeti (VGParamType type, VGint value) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetfv(VGParamType type, VGint count, williamr@4: const VGfloat * values) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetiv(VGParamType type, VGint count, williamr@4: const VGint * values) VG_APIEXIT; williamr@4: VG_API_CALL VGfloat VG_APIENTRY williamr@4: vgGetf(VGParamType type) VG_APIEXIT; williamr@4: VG_API_CALL VGint VG_APIENTRY williamr@4: vgGeti(VGParamType type) VG_APIEXIT; williamr@4: VG_API_CALL VGint VG_APIENTRY williamr@4: vgGetVectorSize(VGParamType type) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGetfv(VGParamType type, VGint count, williamr@4: VGfloat * values) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGetiv(VGParamType type, VGint count, williamr@4: VGint * values) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetParameterf(VGHandle object, williamr@4: VGint paramType, williamr@4: VGfloat value) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetParameteri(VGHandle object, williamr@4: VGint paramType, williamr@4: VGint value) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetParameterfv(VGHandle object, williamr@4: VGint paramType, williamr@4: VGint count, williamr@4: const VGfloat * values) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetParameteriv(VGHandle object, williamr@4: VGint paramType, williamr@4: VGint count, williamr@4: const VGint * values) VG_APIEXIT; williamr@4: williamr@4: VG_API_CALL VGfloat VG_APIENTRY williamr@4: vgGetParameterf(VGHandle object, williamr@4: VGint paramType) VG_APIEXIT; williamr@4: VG_API_CALL VGint VG_APIENTRY williamr@4: vgGetParameteri(VGHandle object, williamr@4: VGint paramType) VG_APIEXIT; williamr@4: VG_API_CALL VGint VG_APIENTRY williamr@4: vgGetParameterVectorSize(VGHandle object, williamr@4: VGint paramType) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGetParameterfv(VGHandle object, williamr@4: VGint paramType, williamr@4: VGint count, williamr@4: VGfloat * values) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGetParameteriv(VGHandle object, williamr@4: VGint paramType, williamr@4: VGint count, williamr@4: VGint * values) VG_APIEXIT; williamr@4: williamr@4: /* Matrix Manipulation */ williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgLoadIdentity(void) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgLoadMatrix(const VGfloat * m) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGetMatrix(VGfloat * m) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgMultMatrix(const VGfloat * m) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgTranslate(VGfloat tx, VGfloat ty) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgScale(VGfloat sx, VGfloat sy) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgShear(VGfloat shx, VGfloat shy) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgRotate(VGfloat angle) VG_APIEXIT; williamr@4: williamr@4: /* Masking and Clearing */ williamr@4: typedef VGHandle VGMaskLayer; williamr@4: williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgMask(VGHandle mask, VGMaskOperation operation, williamr@4: VGint x, VGint y, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgRenderToMask(VGPath path, williamr@4: VGbitfield paintModes, williamr@4: VGMaskOperation operation) VG_APIEXIT; williamr@4: VG_API_CALL VGMaskLayer VG_APIENTRY williamr@4: vgCreateMaskLayer(VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDestroyMaskLayer(VGMaskLayer maskLayer) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgFillMaskLayer(VGMaskLayer maskLayer, williamr@4: VGint x, VGint y, williamr@4: VGint width, VGint height, williamr@4: VGfloat value) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgCopyMask(VGMaskLayer maskLayer, williamr@4: VGint sx, VGint sy, williamr@4: VGint dx, VGint dy, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgClear(VGint x, VGint y, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: williamr@4: /* Paths */ williamr@4: VG_API_CALL VGPath VG_APIENTRY williamr@4: vgCreatePath(VGint pathFormat, williamr@4: VGPathDatatype datatype, williamr@4: VGfloat scale, VGfloat bias, williamr@4: VGint segmentCapacityHint, williamr@4: VGint coordCapacityHint, williamr@4: VGbitfield capabilities) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgClearPath(VGPath path, VGbitfield capabilities) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDestroyPath(VGPath path) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgRemovePathCapabilities(VGPath path, williamr@4: VGbitfield capabilities) VG_APIEXIT; williamr@4: VG_API_CALL VGbitfield VG_APIENTRY williamr@4: vgGetPathCapabilities(VGPath path) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgAppendPath(VGPath dstPath, VGPath srcPath) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgAppendPathData(VGPath dstPath, williamr@4: VGint numSegments, williamr@4: const VGubyte * pathSegments, williamr@4: const void * pathData) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgModifyPathCoords(VGPath dstPath, williamr@4: VGint startIndex, williamr@4: VGint numSegments, williamr@4: const void * pathData) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgTransformPath(VGPath dstPath, VGPath srcPath) VG_APIEXIT; williamr@4: VG_API_CALL VGboolean VG_APIENTRY williamr@4: vgInterpolatePath(VGPath dstPath, williamr@4: VGPath startPath, williamr@4: VGPath endPath, williamr@4: VGfloat amount) VG_APIEXIT; williamr@4: VG_API_CALL VGfloat VG_APIENTRY williamr@4: vgPathLength(VGPath path, williamr@4: VGint startSegment, williamr@4: VGint numSegments) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgPointAlongPath(VGPath path, williamr@4: VGint startSegment, williamr@4: VGint numSegments, williamr@4: VGfloat distance, williamr@4: VGfloat * x, VGfloat * y, williamr@4: VGfloat * tangentX, williamr@4: VGfloat * tangentY) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgPathBounds(VGPath path, williamr@4: VGfloat * minX, williamr@4: VGfloat * minY, williamr@4: VGfloat * width, williamr@4: VGfloat * height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgPathTransformedBounds(VGPath path, williamr@4: VGfloat * minX, williamr@4: VGfloat * minY, williamr@4: VGfloat * width, williamr@4: VGfloat * height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDrawPath(VGPath path, VGbitfield paintModes) VG_APIEXIT; williamr@4: williamr@4: /* Paint */ williamr@4: VG_API_CALL VGPaint VG_APIENTRY williamr@4: vgCreatePaint(void) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDestroyPaint(VGPaint paint) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetPaint(VGPaint paint, VGbitfield paintModes) VG_APIEXIT; williamr@4: VG_API_CALL VGPaint VG_APIENTRY williamr@4: vgGetPaint(VGPaintMode paintMode) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetColor(VGPaint paint, VGuint rgba) VG_APIEXIT; williamr@4: VG_API_CALL VGuint VG_APIENTRY williamr@4: vgGetColor(VGPaint paint) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgPaintPattern(VGPaint paint, VGImage pattern) VG_APIEXIT; williamr@4: williamr@4: /* Images */ williamr@4: VG_API_CALL VGImage VG_APIENTRY williamr@4: vgCreateImage(VGImageFormat format, williamr@4: VGint width, VGint height, williamr@4: VGbitfield allowedQuality) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDestroyImage(VGImage image) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgClearImage(VGImage image, williamr@4: VGint x, VGint y, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgImageSubData(VGImage image, williamr@4: const void * data, williamr@4: VGint dataStride, williamr@4: VGImageFormat dataFormat, williamr@4: VGint x, VGint y, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGetImageSubData(VGImage image, williamr@4: void * data, williamr@4: VGint dataStride, williamr@4: VGImageFormat dataFormat, williamr@4: VGint x, VGint y, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL VGImage VG_APIENTRY williamr@4: vgChildImage(VGImage parent, williamr@4: VGint x, VGint y, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL VGImage VG_APIENTRY williamr@4: vgGetParent(VGImage image) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgCopyImage(VGImage dst, VGint dx, VGint dy, williamr@4: VGImage src, VGint sx, VGint sy, williamr@4: VGint width, VGint height, williamr@4: VGboolean dither) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDrawImage(VGImage image) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetPixels(VGint dx, VGint dy, williamr@4: VGImage src, VGint sx, VGint sy, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgWritePixels(const void * data, VGint dataStride, williamr@4: VGImageFormat dataFormat, williamr@4: VGint dx, VGint dy, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGetPixels(VGImage dst, VGint dx, VGint dy, williamr@4: VGint sx, VGint sy, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgReadPixels(void * data, VGint dataStride, williamr@4: VGImageFormat dataFormat, williamr@4: VGint sx, VGint sy, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgCopyPixels(VGint dx, VGint dy, williamr@4: VGint sx, VGint sy, williamr@4: VGint width, VGint height) VG_APIEXIT; williamr@4: williamr@4: /* Text */ williamr@4: typedef VGHandle VGFont; williamr@4: williamr@4: VG_API_CALL VGFont VG_APIENTRY williamr@4: vgCreateFont(VGint glyphCapacityHint) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDestroyFont(VGFont font) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetGlyphToPath(VGFont font, williamr@4: VGuint glyphIndex, williamr@4: VGPath path, williamr@4: VGboolean isHinted, williamr@4: const VGfloat glyphOrigin [2], williamr@4: const VGfloat escapement[2]) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSetGlyphToImage(VGFont font, williamr@4: VGuint glyphIndex, williamr@4: VGImage image, williamr@4: const VGfloat glyphOrigin [2], williamr@4: const VGfloat escapement[2]) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgClearGlyph(VGFont font, williamr@4: VGuint glyphIndex) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDrawGlyph(VGFont font, williamr@4: VGuint glyphIndex, williamr@4: VGbitfield paintModes, williamr@4: VGboolean allowAutoHinting) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgDrawGlyphs(VGFont font, williamr@4: VGint glyphCount, williamr@4: const VGuint * glyphIndices, williamr@4: const VGfloat * adjustments_x, williamr@4: const VGfloat * adjustments_y, williamr@4: VGbitfield paintModes, williamr@4: VGboolean allowAutoHinting) VG_APIEXIT; williamr@4: williamr@4: /* Image Filters */ williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgColorMatrix(VGImage dst, VGImage src, williamr@4: const VGfloat * matrix) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgConvolve(VGImage dst, VGImage src, williamr@4: VGint kernelWidth, VGint kernelHeight, williamr@4: VGint shiftX, VGint shiftY, williamr@4: const VGshort * kernel, williamr@4: VGfloat scale, williamr@4: VGfloat bias, williamr@4: VGTilingMode tilingMode) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgSeparableConvolve(VGImage dst, VGImage src, williamr@4: VGint kernelWidth, williamr@4: VGint kernelHeight, williamr@4: VGint shiftX, VGint shiftY, williamr@4: const VGshort * kernelX, williamr@4: const VGshort * kernelY, williamr@4: VGfloat scale, williamr@4: VGfloat bias, williamr@4: VGTilingMode tilingMode) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgGaussianBlur(VGImage dst, VGImage src, williamr@4: VGfloat stdDeviationX, williamr@4: VGfloat stdDeviationY, williamr@4: VGTilingMode tilingMode) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgLookup(VGImage dst, VGImage src, williamr@4: const VGubyte * redLUT, williamr@4: const VGubyte * greenLUT, williamr@4: const VGubyte * blueLUT, williamr@4: const VGubyte * alphaLUT, williamr@4: VGboolean outputLinear, williamr@4: VGboolean outputPremultiplied) VG_APIEXIT; williamr@4: VG_API_CALL void VG_APIENTRY williamr@4: vgLookupSingle(VGImage dst, VGImage src, williamr@4: const VGuint * lookupTable, williamr@4: VGImageChannel sourceChannel, williamr@4: VGboolean outputLinear, williamr@4: VGboolean outputPremultiplied) VG_APIEXIT; williamr@4: williamr@4: /* Hardware Queries */ williamr@4: VG_API_CALL VGHardwareQueryResult VG_APIENTRY williamr@4: vgHardwareQuery williamr@4: (VGHardwareQueryType key, williamr@4: VGint setting) VG_APIEXIT; williamr@4: williamr@4: /* Renderer and Extension Information */ williamr@4: VG_API_CALL const VGubyte * VG_APIENTRY williamr@4: vgGetString(VGStringID name) VG_APIEXIT; williamr@4: williamr@4: #ifdef __cplusplus williamr@4: } /* extern "C" */ williamr@4: #endif williamr@4: williamr@4: #endif /* __VG_1_1_OPENVG_H */