williamr@2: // Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies). williamr@2: // All rights reserved. williamr@2: // This component and the accompanying materials are made available williamr@2: // under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members williamr@2: // which accompanies this distribution, and is available williamr@2: // at the URL "http://www.symbianfoundation.org/legal/licencesv10.html". williamr@2: // williamr@2: // Initial Contributors: williamr@2: // Nokia Corporation - initial contribution. williamr@2: // williamr@2: // Contributors: williamr@2: // williamr@2: // Description: williamr@2: // williamr@2: williamr@2: #if !defined(__GULSPRITE_H__) williamr@2: #define __GULSPRITE_H__ williamr@2: williamr@2: #include <w32std.h> williamr@2: #include <gulicon.h> williamr@2: williamr@2: class CWindowToBitmapMappingGc; williamr@2: williamr@2: class CSpriteSet : public CBase williamr@2: /** williamr@2: The CSpriteSet class allows a window server sprite to be drawn to a window. The class williamr@2: supports storage of any number of bitmap/mask pairs, though allowing only one of these williamr@2: bitmap/mask members to be displayed at any one time. The client of this class should williamr@2: provide the source bitmap/mask pairs which can be resized to fit a specified rectangle. williamr@2: Also provided for at runtime is the ability to draw onto the sprite as though it were a williamr@2: regular CWindowGc and using the same coordinate offsets as the window it exists in. williamr@2: williamr@2: @publishedPartner williamr@2: @released williamr@2: */ williamr@2: { williamr@2: public: williamr@2: enum TSpriteResizeMode williamr@2: { williamr@2: ENoResizing, williamr@2: EResizeHorizToFit, williamr@2: EResizeVertToFit, williamr@2: EResizeHorizAndVertToFit williamr@2: }; williamr@2: public: williamr@2: // methods for creation of the sprite set williamr@2: IMPORT_C static CSpriteSet* NewL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask); williamr@2: IMPORT_C static CSpriteSet* NewLC(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask); williamr@2: IMPORT_C void AddMemberL(CGulIcon* aSpriteSetMember); williamr@2: IMPORT_C void RemoveMember(TInt aSpriteSetMemberIndex); williamr@2: // methods for preparing and using a sprite in the set williamr@2: IMPORT_C void PrepareSpriteForDisplayL(TInt aSpriteType, const TPoint& aSpritePos, const TSize& aSpriteSize, TSpriteResizeMode aSpriteResizeMode); williamr@2: IMPORT_C void StartDisplayingSpriteL(); williamr@2: IMPORT_C void StopDisplayingSprite(); williamr@2: IMPORT_C CWindowGc* SpriteGc() const; williamr@2: IMPORT_C void TranslateSpritePosition(const TPoint& aSpritePos); williamr@2: IMPORT_C void SetClippingRect(const TRect& aRect); williamr@2: public: williamr@2: ~CSpriteSet(); williamr@2: private: williamr@2: enum TInternalSpriteResizeMode williamr@2: { williamr@2: EHSameVSame, williamr@2: EHSameVShrink, williamr@2: EHSameVStretch, williamr@2: EHShrinkVSame, williamr@2: EHShrinkVShrink, williamr@2: EHShrinkVStretch, williamr@2: EHStretchVSame, williamr@2: EHStretchVShrink, williamr@2: EHStretchVStretch williamr@2: }; williamr@2: private: williamr@2: CSpriteSet(TBool aInvertMask); williamr@2: void ConstructL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice); williamr@2: void CreateSpriteMember(); williamr@2: void AdjustSpriteSizeAccordingToResizeMode(TSize& aTargetSize, const TSize& aSourceSize, TSpriteResizeMode aSpriteResizeMode) const; williamr@2: void ComputeInternalResizeMode(TInternalSpriteResizeMode& aInternalSpriteResizeMode, TSpriteResizeMode aSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize) const; williamr@2: void RenderSprite(TInt aSpriteType, TInternalSpriteResizeMode aInternalSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize); williamr@2: private: williamr@2: enum TFlags williamr@2: { williamr@2: EMaskIsInverted =0x01, williamr@2: ESpriteIsCurrentlyDisplayed =0x02 williamr@2: }; williamr@2: private: williamr@2: RPointerArray<CGulIcon> iSourceMembers; williamr@2: CWsBitmap* iTargetBitmap; williamr@2: CWsBitmap* iTargetMaskBitmap; williamr@2: RWsSprite iSprite; williamr@2: TSpriteMember iSpriteMember; williamr@2: CWindowToBitmapMappingGc* iWindowToBitmapMappingGc; williamr@2: CFbsBitGc* iMainFbsBitGc; williamr@2: CFbsBitGc* iMaskFbsBitGc; williamr@2: CFbsBitmapDevice* iMainBmpDevice; williamr@2: CFbsBitmapDevice* iMaskBmpDevice; williamr@2: TPoint iSpritePosition; williamr@2: TRect iClippingRect; williamr@2: TInt iFlags; williamr@2: }; williamr@2: williamr@2: #endif