williamr@2: /* williamr@2: * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). williamr@2: * All rights reserved. williamr@2: * This component and the accompanying materials are made available williamr@2: * under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members williamr@2: * which accompanies this distribution, and is available williamr@2: * at the URL "http://www.symbianfoundation.org/legal/licencesv10.html". williamr@2: * williamr@2: * Initial Contributors: williamr@2: * Nokia Corporation - initial contribution. williamr@2: * williamr@2: * Contributors: williamr@2: * williamr@2: * Description: This is the definition of the Audio Equalizer effect class. williamr@2: * williamr@2: */ williamr@2: williamr@2: williamr@2: #ifndef CAUDIOEQUALIZER_H williamr@2: #define CAUDIOEQUALIZER_H williamr@2: williamr@2: // INCLUDES williamr@2: williamr@2: #include williamr@2: #include williamr@2: #include williamr@2: #include williamr@2: williamr@2: williamr@2: const TUid KUidAudioEqualizerEffect = {0x1020382A}; williamr@2: williamr@2: // FORWARD DELCARATION williamr@2: class CMdaAudioConvertUtility; williamr@2: class CMdaAudioPlayerUtility; williamr@2: class CMdaAudioRecorderUtility; williamr@2: class CMdaAudioInputStream; williamr@2: class CMdaAudioOutputStream; williamr@2: class CMdaAudioToneUtility; williamr@2: class CCustomCommandUtility; williamr@2: class CCustomInterfaceUtility; williamr@2: class CMMFDevSound; williamr@2: class CMidiClientUtility; williamr@2: class CDrmPlayerUtility; williamr@2: class CVideoPlayerUtility; williamr@2: williamr@2: // CLASS DECLARATION williamr@2: williamr@2: /** williamr@2: * This is the Equalizer effect class for managing audio equalizer settings. williamr@2: * williamr@2: * @lib AudioEqualizerEffect.lib williamr@2: * @since 3.0 williamr@2: */ williamr@2: williamr@2: class CAudioEqualizer : public CAudioEffect williamr@2: { williamr@2: williamr@2: public: //New Functions williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL(); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aUtility A reference to a convert utility williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMdaAudioConvertUtility& aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aUtility A reference to an audio input stream utility williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMdaAudioInputStream& aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aUtility A reference to an audio output stream utility williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMdaAudioOutputStream& aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aUtility A reference to an audio player utility williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMdaAudioPlayerUtility& aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aUtility A reference to an audio record utility williamr@2: * @param aRecordStream ETrue if the effect is to be applied to the recording, williamr@2: * EFalse if the effect is to be applied only to the playback williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMdaAudioRecorderUtility& aUtility, TBool aRecordStream ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aUtility A reference to an audio tone utility williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMdaAudioToneUtility& aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aDevSound A reference to a DevSound instance williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMMFDevSound& aDevSound ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aUtility A reference to a custom command utility williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CCustomCommandUtility* aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param aCustomInterface A reference to a custom interface williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( MCustomInterface& aCustomInterface ); williamr@2: williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param CMidiClientUtility A reference to a CMidiClientUtility object williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CMidiClientUtility& aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.0 williamr@2: * @param CDrmPlayerUtility A reference to a CDrmPlayerUtility object williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CDrmPlayerUtility& aUtility ); williamr@2: williamr@2: /** williamr@2: * Factory function for creating the audio equalizer object. williamr@2: * @since 3.2 williamr@2: * @param CVideoPlayerUtility A reference to a CVideoPlayerUtility object williamr@2: * @return pointer to CAudioEqualizer object williamr@2: */ williamr@2: IMPORT_C static CAudioEqualizer* NewL( CVideoPlayerUtility& aUtility ); williamr@2: williamr@2: /** williamr@2: * williamr@2: * Destructor williamr@2: */ williamr@2: IMPORT_C virtual ~CAudioEqualizer(); williamr@2: williamr@2: /** williamr@2: * Get the band level in mB for the specified band williamr@2: * @since 3.0 williamr@2: * @param aBand Frequency Band williamr@2: * @return Returns the band level in mB for the specified band williamr@2: */ williamr@2: IMPORT_C TInt32 BandLevel( TUint8 aBand ) const; williamr@2: williamr@2: /** williamr@2: * Get the band width in Hz for the specified band. williamr@2: * @since 3.0 williamr@2: * @param aBand Frequency Band williamr@2: * @return The band width in Hz for the specified band williamr@2: */ williamr@2: IMPORT_C TInt32 BandWidth( TUint8 aBand ) const; williamr@2: williamr@2: /** williamr@2: * Get the center frequency in Hz for a given band williamr@2: * @since 3.0 williamr@2: * @param aBand Frequency Band williamr@2: * @return The center frequency in Hz for a given band. williamr@2: */ williamr@2: IMPORT_C TInt32 CenterFrequency( TUint8 aBand ) const; williamr@2: williamr@2: /** williamr@2: * Get the cross-over frequency between the given frequency band (aBand) and the next band williamr@2: * @since 3.0 williamr@2: * @param aBand Frequency Band williamr@2: * @return Crossover frequency. williamr@2: */ williamr@2: IMPORT_C TInt32 CrossoverFrequency( TUint8 aBand ) const; williamr@2: williamr@2: /** williamr@2: * Get the dB range in mB for the equalizer williamr@2: * @since 3.0 williamr@2: * @param aMin Minimum level in dB williamr@2: * @param aMin Maximum level in dB williamr@2: */ williamr@2: IMPORT_C void DbLevelLimits( TInt32& aMin, TInt32& aMax ); williamr@2: williamr@2: /** williamr@2: * Get number of equalizer bands. williamr@2: * @since 3.0 williamr@2: * @param - williamr@2: * @return The number of equalizer bands. williamr@2: */ williamr@2: IMPORT_C TUint8 NumberOfBands() const; williamr@2: williamr@2: /** williamr@2: * Sets the equalizer band level value in mB, ranging from Min to Max williamr@2: * @since 3.0 williamr@2: * @param aBand Frequency Band williamr@2: * @param aLevel band level in dB, ranges from DbLevelLimits() williamr@2: * @return - williamr@2: */ williamr@2: IMPORT_C void SetBandLevelL( TInt8 aBand, TInt32 aLevel ); williamr@2: williamr@2: public: // functions from base class williamr@2: williamr@2: /* williamr@2: * From CAudioEffect williamr@2: * Get the unique identifier of the audio effect williamr@2: * @since 3.0 williamr@2: * @return Unique identifier williamr@2: */ williamr@2: IMPORT_C TUid Uid() const; williamr@2: williamr@2: williamr@2: protected: // Functions from base classes williamr@2: williamr@2: /** williamr@2: * From CAudioEffect williamr@2: * Create a package of the effect data williamr@2: * @since 3.0 williamr@2: * @return A descriptor containing the effect data. williamr@2: */ williamr@2: IMPORT_C const TDesC8& DoEffectData(); williamr@2: williamr@2: /** williamr@2: * From CAudioEffect williamr@2: * Internal function to unpack effect data williamr@2: * @since 3.0 williamr@2: * @param aEffectDataBuffer Descriptor containing packed effect data williamr@2: * @return - williamr@2: */ williamr@2: IMPORT_C void SetEffectData( const TDesC8& aEffectDataBuffer ); williamr@2: williamr@2: protected: williamr@2: williamr@2: /** williamr@2: * Private C++ constructor for this class. williamr@2: * @since 3.0 williamr@2: * @return - williamr@2: */ williamr@2: IMPORT_C CAudioEqualizer(); williamr@2: williamr@2: /** williamr@2: * Create a descriptor containing data for the specified band(s). williamr@2: * @since 3.0 williamr@2: * @param aBand The frequency band data to package. Valid if aAllBands = EFalse. williamr@2: * @param aAllBands Indicate if data for all bands is requested. williamr@2: * @return A descriptor containing data for specified band. williamr@2: */ williamr@2: IMPORT_C const TDesC8& DoBandDataL( TUint8 aBand, TBool aAllBands ); williamr@2: williamr@2: /** williamr@2: * Unpack band data from the specified descriptor. williamr@2: * @since 3.0 williamr@2: * @param aNumberOfBands Number of bands contained in the descriptor. williamr@2: * @param aBandDataBuffer Descriptor containing band data williamr@2: */ williamr@2: IMPORT_C void SetBandDataL( TInt aNumberOfBands, const TDesC8& aBandDataBuffer ); williamr@2: williamr@2: protected: williamr@2: williamr@2: // Equalizer data structure williamr@2: TEfAudioEqualizer iAudioEqualizerData; williamr@2: // Equalizer Band data structure williamr@2: RArray iBandsData; williamr@2: // Data package sent to server williamr@2: TEfAudioEqualizerDataPckg iDataPckgTo; williamr@2: // Band Data package sent to server williamr@2: TEfAudioEqualizerBandDataPckg iBandDataPckgTo; williamr@2: // Bitmask used to indicate change in band data williamr@2: TUint32 iBandChange; williamr@2: williamr@2: HBufC8* iBandDataBuf; williamr@2: williamr@2: protected: // Friend classes williamr@2: williamr@2: friend class CAudioEqualizerMessageHandler; williamr@2: friend class CAudioEqualizerUtility; williamr@2: williamr@2: }; williamr@2: williamr@2: #endif // of CAUDIOEQUALIZER_H williamr@2: williamr@2: // End of File