epoc32/include/stdapis/stlport/stl/_heap.c
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
     1 /*
     2  *
     3  *
     4  * Copyright (c) 1994
     5  * Hewlett-Packard Company
     6  *
     7  * Copyright (c) 1996,1997
     8  * Silicon Graphics Computer Systems, Inc.
     9  *
    10  * Copyright (c) 1997
    11  * Moscow Center for SPARC Technology
    12  *
    13  * Copyright (c) 1999 
    14  * Boris Fomitchev
    15  *
    16  * This material is provided "as is", with absolutely no warranty expressed
    17  * or implied. Any use is at your own risk.
    18  *
    19  * Permission to use or copy this software for any purpose is hereby granted 
    20  * without fee, provided the above notices are retained on all copies.
    21  * Permission to modify the code and to distribute modified code is granted,
    22  * provided the above notices are retained, and a notice that the code was
    23  * modified is included with the above copyright notice.
    24  *
    25  */
    26 #ifndef _STLP_HEAP_C
    27 #define _STLP_HEAP_C
    28 
    29 #ifndef _STLP_INTERNAL_HEAP_H
    30 # include <stl/_heap.h>
    31 #endif
    32 
    33 #ifndef _STLP_INTERNAL_ITERATOR_BASE_H
    34 # include <stl/_iterator_base.h>
    35 #endif
    36 
    37 _STLP_BEGIN_NAMESPACE
    38 
    39 template <class _RandomAccessIterator, class _Distance, class _Tp>
    40 _STLP_INLINE_LOOP
    41 void 
    42 __push_heap(_RandomAccessIterator __first,
    43             _Distance __holeIndex, _Distance __topIndex, _Tp __val)
    44 {
    45   _Distance __parent = (__holeIndex - 1) / 2;
    46   while (__holeIndex > __topIndex && *(__first + __parent) < __val) {
    47     *(__first + __holeIndex) = *(__first + __parent);
    48     __holeIndex = __parent;
    49     __parent = (__holeIndex - 1) / 2;
    50   }    
    51   *(__first + __holeIndex) = __val;
    52 }
    53 
    54 template <class _RandomAccessIterator, class _Distance, class _Tp>
    55 inline void 
    56 __push_heap_aux(_RandomAccessIterator __first,
    57                 _RandomAccessIterator __last, _Distance*, _Tp*)
    58 {
    59   __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), 
    60               _Tp(*(__last - 1)));
    61 }
    62 
    63 template <class _RandomAccessIterator>
    64 void 
    65 push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
    66 {
    67   __push_heap_aux(__first, __last,
    68                   _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
    69 }
    70 
    71 
    72 template <class _RandomAccessIterator, class _Distance, class _Tp, 
    73           class _Compare>
    74 _STLP_INLINE_LOOP
    75 void
    76 __push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
    77             _Distance __topIndex, _Tp __val, _Compare __comp)
    78 {
    79   _Distance __parent = (__holeIndex - 1) / 2;
    80   while (__holeIndex > __topIndex && __comp(*(__first + __parent), __val)) {
    81     *(__first + __holeIndex) = *(__first + __parent);
    82     __holeIndex = __parent;
    83     __parent = (__holeIndex - 1) / 2;
    84   }
    85   *(__first + __holeIndex) = __val;
    86 }
    87 
    88 template <class _RandomAccessIterator, class _Compare,
    89           class _Distance, class _Tp>
    90 inline void 
    91 __push_heap_aux(_RandomAccessIterator __first,
    92                 _RandomAccessIterator __last, _Compare __comp,
    93                 _Distance*, _Tp*) 
    94 {
    95   __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), 
    96               _Tp(*(__last - 1)), __comp);
    97 }
    98 
    99 template <class _RandomAccessIterator, class _Compare>
   100 void 
   101 push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
   102           _Compare __comp) 
   103 {
   104   __push_heap_aux(__first, __last, __comp,
   105                   _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
   106 }
   107 
   108 template <class _RandomAccessIterator, class _Distance, class _Tp>
   109 void 
   110 __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
   111               _Distance __len, _Tp __val) {
   112   _Distance __topIndex = __holeIndex;
   113   _Distance __secondChild = 2 * __holeIndex + 2;
   114   while (__secondChild < __len) {
   115     if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
   116       __secondChild--;
   117     *(__first + __holeIndex) = *(__first + __secondChild);
   118     __holeIndex = __secondChild;
   119     __secondChild = 2 * (__secondChild + 1);
   120   }
   121   if (__secondChild == __len) {
   122     *(__first + __holeIndex) = *(__first + (__secondChild - 1));
   123     __holeIndex = __secondChild - 1;
   124   }
   125   __push_heap(__first, __holeIndex, __topIndex, __val);
   126 }
   127 
   128 
   129 template <class _RandomAccessIterator, class _Tp>
   130 inline void 
   131 __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) {
   132   __pop_heap(__first, __last - 1, __last - 1, 
   133              _Tp(*(__last - 1)), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
   134 }
   135 
   136 template <class _RandomAccessIterator>
   137 void pop_heap(_RandomAccessIterator __first, 
   138 	      _RandomAccessIterator __last) {
   139   __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator));
   140 }
   141 
   142 template <class _RandomAccessIterator, class _Distance,
   143           class _Tp, class _Compare>
   144 void
   145 __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
   146               _Distance __len, _Tp __val, _Compare __comp)
   147 {
   148   _Distance __topIndex = __holeIndex;
   149   _Distance __secondChild = 2 * __holeIndex + 2;
   150   while (__secondChild < __len) {
   151     if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
   152       __secondChild--;
   153     *(__first + __holeIndex) = *(__first + __secondChild);
   154     __holeIndex = __secondChild;
   155     __secondChild = 2 * (__secondChild + 1);
   156   }
   157   if (__secondChild == __len) {
   158     *(__first + __holeIndex) = *(__first + (__secondChild - 1));
   159     __holeIndex = __secondChild - 1;
   160   }
   161   __push_heap(__first, __holeIndex, __topIndex, __val, __comp);
   162 }
   163 
   164 
   165 template <class _RandomAccessIterator, class _Tp, class _Compare>
   166 inline void 
   167 __pop_heap_aux(_RandomAccessIterator __first,
   168                _RandomAccessIterator __last, _Tp*, _Compare __comp)
   169 {
   170   __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,
   171              _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
   172 }
   173 
   174 
   175 template <class _RandomAccessIterator, class _Compare>
   176 void 
   177 pop_heap(_RandomAccessIterator __first,
   178          _RandomAccessIterator __last, _Compare __comp)
   179 {
   180     __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator), __comp);
   181 }
   182 
   183 template <class _RandomAccessIterator, class _Tp, class _Distance>
   184 _STLP_INLINE_LOOP
   185 void 
   186 __make_heap(_RandomAccessIterator __first,
   187             _RandomAccessIterator __last, _Tp*, _Distance*)
   188 {
   189   if (__last - __first < 2) return;
   190   _Distance __len = __last - __first;
   191   _Distance __parent = (__len - 2)/2;
   192     
   193   while (true) {
   194     __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));
   195     if (__parent == 0) return;
   196     __parent--;
   197   }
   198 }
   199 
   200 template <class _RandomAccessIterator>
   201 void 
   202 make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last)
   203 {
   204   __make_heap(__first, __last,
   205               _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
   206 }
   207 
   208 template <class _RandomAccessIterator, class _Compare,
   209           class _Tp, class _Distance>
   210 _STLP_INLINE_LOOP
   211 void
   212 __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
   213             _Compare __comp, _Tp*, _Distance*)
   214 {
   215   if (__last - __first < 2) return;
   216   _Distance __len = __last - __first;
   217   _Distance __parent = (__len - 2)/2;
   218     
   219   while (true) {
   220     __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),
   221                   __comp);
   222     if (__parent == 0) return;
   223     __parent--;
   224   }
   225 }
   226 
   227 template <class _RandomAccessIterator, class _Compare>
   228 void 
   229 make_heap(_RandomAccessIterator __first, 
   230           _RandomAccessIterator __last, _Compare __comp)
   231 {
   232   __make_heap(__first, __last, __comp,
   233               _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));
   234 }
   235 
   236 _STLP_END_NAMESPACE
   237 
   238 #endif /*  _STLP_HEAP_C */
   239 
   240 // Local Variables:
   241 // mode:C++
   242 // End: