epoc32/include/distanceattenuationbase.h
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 2 2fe1408b6811
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h)
This is the epoc32/include tree with the "platform" subtrees removed, and
all but a selected few mbg and rsg files removed.
     1 /*
     2 * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). 
     3 * All rights reserved.
     4 * This component and the accompanying materials are made available
     5 * under the terms of "Eclipse Public License v1.0"
     6 * which accompanies this distribution, and is available
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
     8 *
     9 * Initial Contributors:
    10 * Nokia Corporation - initial contribution.
    11 *
    12 * Contributors:
    13 *
    14 * Description:  This is the definition of the Distance Attenuation effect class.
    15 *
    16 */
    17 
    18 
    19 #ifndef CDISTANCEATTENUATION_H
    20 #define CDISTANCEATTENUATION_H
    21 
    22 // INCLUDES
    23 
    24 #include <e32base.h>
    25 #include <AudioEffectBase.h>
    26 #include <DistanceAttenuationData.h>
    27 #include <MCustomInterface.h>
    28 
    29 
    30 const TUid KUidDistanceAttenuationEffect = {0x1020382C};
    31 
    32 // FORWARD DELCARATION
    33 class CMdaAudioConvertUtility;
    34 class CMdaAudioPlayerUtility;
    35 class CMdaAudioRecorderUtility;
    36 class CMdaAudioInputStream;
    37 class CMdaAudioOutputStream;
    38 class CMdaAudioToneUtility;
    39 class CCustomCommandUtility;
    40 class CCustomInterfaceUtility;
    41 class CMMFDevSound;
    42 class CMidiClientUtility;
    43 class CDrmPlayerUtility;
    44 class CVideoPlayerUtility;
    45 
    46 // CLASS DECLARATION
    47 
    48 /**
    49 *  This is the Distance Attenuation effect class for managing audio Distance Attenuation settings.
    50 *
    51 *  @lib DistanceAttenuationEffect.lib
    52 *  @since 3.0
    53 */
    54 
    55 class CDistanceAttenuation : public CAudioEffect
    56     {
    57 
    58     public:     //New Functions
    59 
    60         /**
    61         * Factory function for creating the distance attenuation object.
    62         * @since 3.0
    63         * @param aUtility A reference to a convert utility
    64         * @return pointer to CDistanceAttenuation object
    65         */
    66         IMPORT_C static CDistanceAttenuation* NewL( CMdaAudioConvertUtility& aUtility );
    67 
    68         /**
    69         * Factory function for creating the distance attenuation object.
    70         * @since 3.0
    71         * @param aUtility A reference to an audio input stream utility
    72         * @return pointer to CDistanceAttenuation object
    73         */
    74         IMPORT_C static CDistanceAttenuation* NewL( CMdaAudioInputStream& aUtility );
    75 
    76         /**
    77         * Factory function for creating the distance attenuation object.
    78         * @since 3.0
    79         * @param aUtility A reference to an audio output stream utility
    80         * @return pointer to CDistanceAttenuation object
    81         */
    82         IMPORT_C static CDistanceAttenuation* NewL( CMdaAudioOutputStream& aUtility );
    83 
    84         /**
    85         * Factory function for creating the distance attenuation object.
    86         * @since 3.0
    87         * @param aUtility A reference to an audio player utility
    88         * @return pointer to CDistanceAttenuation object
    89         */
    90         IMPORT_C static CDistanceAttenuation* NewL( CMdaAudioPlayerUtility& aUtility );
    91 
    92         /**
    93         * Factory function for creating the distance attenuation object.
    94         * @since 3.0
    95         * @param aUtility A reference to an audio record utility
    96         * @param aRecordStream ETrue if the effect is to be applied to the recording,
    97         *                      EFalse if the effect is to be applied only to the playback
    98         * @return pointer to CDistanceAttenuation object
    99         */
   100         IMPORT_C static CDistanceAttenuation* NewL( CMdaAudioRecorderUtility& aUtility, TBool aRecordStream );
   101 
   102         /**
   103         * Factory function for creating the distance attenuation object.
   104         * @since 3.0
   105         * @param aDevSound A reference to a DevSound instance
   106         * @return pointer to CDistanceAttenuation object
   107         */
   108         IMPORT_C static CDistanceAttenuation* NewL( CMMFDevSound& aDevSound );
   109 
   110         /**
   111         * Factory function for creating the distance attenuation object.
   112         * @since 3.0
   113         * @param aUtility A reference to an audio tone utility
   114         * @return pointer to CDistanceAttenuation object
   115         */
   116         IMPORT_C static CDistanceAttenuation* NewL( CMdaAudioToneUtility& aUtility );
   117 
   118         /**
   119         * Factory function for creating the distance attenuation object.
   120         * @since 3.0
   121         * @param aUtility A reference to a custom command utility
   122         * @return pointer to CDistanceAttenuation object
   123         */
   124         IMPORT_C static CDistanceAttenuation* NewL( CCustomCommandUtility* aUtility );
   125 
   126         /**
   127         * Factory function for creating the distance attenuation object.
   128         * @since 3.0
   129         * @param aCustomInterface A reference to a custom interface
   130         * @return pointer to CDistanceAttenuation object
   131         */
   132         IMPORT_C static CDistanceAttenuation* NewL( MCustomInterface& aCustomInterface );
   133 
   134         /**
   135         * Factory function for creating the distance attenuation object.
   136         * @since 3.0
   137         * @param aUtility A reference to a CMidiClientUtility
   138         * @return pointer to CDistanceAttenuation object
   139         */
   140         IMPORT_C static CDistanceAttenuation* NewL( CMidiClientUtility& aUtility );
   141 
   142 
   143         /**
   144         * Factory function for creating the distance attenuation object.
   145         * @since 3.0
   146         * @param CDrmPlayerUtility A reference to a CDrmPlayerUtility object
   147         * @return pointer to CDistanceAttenuation object
   148         */
   149         IMPORT_C static CDistanceAttenuation* NewL( CDrmPlayerUtility& aUtility );
   150 
   151         /**
   152         * Factory function for creating the distance attenuation object.
   153         * @since 3.2
   154         * @param CVideoPlayerUtility A reference to a CVideoPlayerUtility object
   155         * @return pointer to CDistanceAttenuation object
   156         */
   157         IMPORT_C static CDistanceAttenuation* NewL( CVideoPlayerUtility& aUtility );
   158 
   159         /**
   160         *
   161         * Destructor
   162         */
   163         IMPORT_C virtual ~CDistanceAttenuation();
   164 
   165         /**
   166         * Gets the Distance Attenuation of the listener.
   167         * @since 3.0
   168         * @param aRMin The source-to-listener distance below which the sound level is constant
   169         * @param aRMax The source-to-listener distance above which the sound level is constant or zero
   170         * @param aMuteAfterMax Indicate if the sound is muted beyond RMax
   171         * @param aRollOffFactor Multiplier factor to source-to-listener distance
   172         * @param aRoomRollOffFactor Multiplier factor to source-to-listener distance for Room effect.
   173         * @return -
   174         */
   175         IMPORT_C void DistanceAttenuation( TInt32& aRMin, TInt32& aRMax, TBool& aMuteAfterMax,
   176                                            TUint32& aRollOffFactor, TUint32& aRoomRollOffFactor );
   177 
   178         /**
   179         * Get roll off factor maximum value.
   180         * @since 3.0
   181         * @param aRollOffFactor The maximum multiplier factor to source-to-listener distance for Room effect.
   182         * @return -
   183         */
   184         IMPORT_C void RollOffFactorMax( TUint32& aRollOfFactorMax );
   185 
   186         /**
   187         * Get room roll off factor maximum value.
   188         * @since 3.0
   189         * @param aRollOffFactor The maximum multiplier factor to source-to-listener distance for Room effect.
   190         * @return -
   191         */
   192         IMPORT_C void RoomRollOffFactorMax( TUint32& aRoomRollOfFactorMax );
   193 
   194         /**
   195         * Sets the Distance Attenuation
   196         * @since 3.0
   197         * @param aRMin The source-to-listener distance below which the sound level is constant
   198         * @param aRMax The source-to-listener distance above which the sound level is constant or zero
   199         * @param aMuteAfterMax Indicate if the sound is muted beyond RMax
   200         * @param aRollOffFactor Multiplier factor to source-to-listener distance
   201         * @param aRoomRollOffFactor Multiplier factor to source-to-listener distance for Room effect.
   202         * @return -
   203         */
   204         IMPORT_C void SetDistanceAttenuationL( TInt32 aRMin, TInt32 aRMax, TBool aMuteAfterMax,
   205                                                TUint32 aRollOffFactor, TUint32 aRoomRollOffFactor );
   206 
   207     public: // functions from base class
   208 
   209         /*
   210         * From CAudioEffect
   211         * Get the unique identifier of the audio effect
   212         * @since 3.0
   213         * @return Unique identifier
   214         */
   215         IMPORT_C TUid Uid() const;
   216 
   217     protected:  // Functions from base classes
   218 
   219         /**
   220         * From CAudioEffect
   221         * Create a package of the effect data
   222         * @since 3.0
   223         * @return A descriptor containing the effect data.
   224         */
   225         IMPORT_C const TDesC8& DoEffectData();
   226 
   227         /**
   228         * From CAudioEffect
   229         * Internal function to unpack effect data
   230         * @since 3.0
   231         * @param aEffectDataBuffer Descriptor containing packed effect data
   232         * @return -
   233         */
   234         IMPORT_C void SetEffectData( const TDesC8& aEffectDataBuffer );
   235 
   236     protected:
   237 
   238         /**
   239         * Private C++ constructor for this class.
   240         * @since    3.0
   241         * @param    aEffectObserver reference to event observer object
   242         * @return   -
   243         */
   244         IMPORT_C CDistanceAttenuation();
   245 
   246     protected:
   247 
   248         // Distance Attenuation data structure
   249         TEfDistanceAttenuation iDistanceAttenuationData;
   250         // Data package sent to server
   251         TEfDistanceAttenuationDataPckg iDataPckgTo;
   252         // Data package received from server
   253         TEfDistanceAttenuationDataPckg iDataPckgFrom;
   254 
   255    protected:    // Friend classes
   256 
   257         friend class CDistanceAttenuationMessageHandler;
   258 
   259     };
   260 
   261 #endif  // of CDISTANCEATTENUATION_H
   262 
   263 // End of File