epoc32/include/mw/aknsoundsystem.h
author William Roberts <williamr@symbian.org>
Tue, 16 Mar 2010 16:12:26 +0000
branchSymbian2
changeset 2 2fe1408b6811
parent 1 666f914201fb
child 4 837f303aceeb
permissions -rw-r--r--
Final list of Symbian^2 public API header files
     1 /*
     2 * Copyright (c) 2002-2008 Nokia Corporation and/or its subsidiary(-ies).
     3 * All rights reserved.
     4 * This component and the accompanying materials are made available
     5 * under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
     6 * which accompanies this distribution, and is available
     7 * at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
     8 *
     9 * Initial Contributors:
    10 * Nokia Corporation - initial contribution.
    11 *
    12 * Contributors:
    13 *
    14 * Description:  Interface for controlling keysounds from Avkon.
    15 *
    16 */
    17 
    18 #ifndef __AKNSOUNDSYSTEM_H__
    19 #define __AKNSOUNDSYSTEM_H__
    20 
    21 // INCLUDES
    22 #include <e32base.h>
    23 #include <w32std.h>
    24 #include <aknsoundinfo.h>
    25 
    26 // FORWARD DECLARATIONS
    27 class CAknSoundPlayer;
    28 class CAknKeySoundStack;
    29 
    30 // CLASS DECLARATION
    31 /**
    32 *  Interface for controlling keysounds from Avkon.
    33 *  Provides support for handling key sounds.
    34 *  @since S60 0.9
    35 */
    36 NONSHARABLE_CLASS(CAknKeySoundSystem) : public CBase
    37     {
    38 public:
    39     /**
    40     * Base class default constructor. If a client application is derived from @c CAknAppUi, 
    41     * its @c KeySounds() method should be used instead to obtain a key sound system instance.
    42     * If this method is used, the client needs explicitly call @c BringToForeground().
    43     *
    44     * @param aUid Application UID.
    45     * @return A pointer to a new @c CAknKeySoundSystem object.
    46     */
    47     IMPORT_C static CAknKeySoundSystem* NewL(TInt aUid);
    48 
    49     /**
    50     * Destructor.
    51     */
    52     IMPORT_C ~CAknKeySoundSystem();
    53 
    54     /**
    55     * Reads key sound context from resource file and pushes it to the sound stack.
    56     * All key presses for the application produce sounds as specified in this key sound context.
    57     * The resource specified must be of the @c AVKON_SKEY_LIST type. There are also some default
    58     * Avkon contexts available, e.g. @c R_AVKON_DEFAULT_SKEY_LIST and @c R_AVKON_SILENT_SKEY_LIST.
    59     *
    60     * @param aResourceId Key sound context resource ID.
    61     */
    62     IMPORT_C void PushContextL(TInt aResourceId);
    63 
    64     /**
    65     * Pops the top context from the key sound stack.
    66     */
    67     IMPORT_C void PopContext();
    68 
    69     /**
    70     * Plays a sound corresponding to the given key event. This is called directly by Avkon,
    71     * though it can be used in other circumstances in order to play the correct sound
    72     * associated with certain key presses.
    73     *
    74     * @param aKeyEvent The scan code of the key that caused the event.
    75     */
    76     IMPORT_C void PlaySound(const TKeyEvent& aKeyEvent);
    77 
    78     /**
    79     * Plays a sound corresponding to the given sound ID. The ID can be an application specific ID
    80     * or a system specific ID. System specific IDs are specified in Avkon enum @c TAvkonSystemSID.
    81     *
    82     * @param aSid Sound ID to be played.
    83     */
    84     IMPORT_C void PlaySound(TInt aSid);
    85 
    86     /**
    87     * Installs an application specific set of sound IDs. The specified resource ID must be
    88     * of the type @c AVKON_SOUND_INFO_LIST. The sound IDs contained in the resource are made
    89     * available for use in sound contexts within this application only. The method can only be
    90     * used to install a single application sound information list. Calling the method a
    91     * second time causes the previous sound information list to be replaced. Note also that
    92     * application specific SIDs should be less than 1000.
    93     *
    94     * @param aResourceId Avkon resource ID.
    95     */
    96     IMPORT_C void AddAppSoundInfoListL(TInt aResourceId);
    97 
    98     /**
    99     * This function brings the sounds back to foreground. This function should
   100     * be called from @c HandleForegroundEventL(). @c HandleForegroundEventL() is
   101     * implemented in @c CAknAppUi and it is reimplemented in @c CAknViewAppUi.
   102     * No need to call this function if using the @c KeySounds() method from @c CAknAppUi instead
   103     * of @c CAknKeySoundSystem::NewL(). In such case @c CAknAppUi calls this method automatically.
   104     */
   105     IMPORT_C void BringToForeground();
   106 
   107     /**
   108     * Stops playing the sound with given ID. Does nothing if a sound matching the ID is
   109     * not playing.
   110     *
   111     * @param aSid Sound ID to stop.
   112     */
   113     IMPORT_C void StopSound(TInt aSid);
   114 
   115     /**
   116     * Locks sound context, which prevents other instances from bringing their sound contexts
   117     * topmost. Only the first call is effective, i.e. if some other instance has already
   118     * locked its own context, the function does nothing. This is used in system components,
   119     * e.g. in key lock where key tones must be disabled while lock is active.
   120     */
   121     IMPORT_C void LockContext();
   122 
   123     /**
   124     * Releases the context lock. After calling this method, all instances can freely modify
   125     * their sound contexts again. The caller of the method can be some other instance than
   126     * the instance that locked the context.
   127     */
   128     IMPORT_C void ReleaseContext();
   129 
   130     /**
   131     * Reads sound information from given Avkon sound ID. This method is intended for applications
   132     * that need Avkon sound definitions for playing sounds with their own audio instances of
   133     * Multimedia Framework (such applications should not read Avkon resources as the resource
   134     * format can change without any notice but instead use this method).
   135     *
   136     * @since S60 2.0
   137     * @param aAvkonSid ID for Avkon sound whose information is requested.
   138     * @param aInfo Sound information will be put in this structure.
   139     * @return @c KErrNone if succesful, @c KErrNotFound if requested sound ID is not found.
   140     */
   141     IMPORT_C TInt RequestSoundInfoL(TInt aAvkonSid, CAknSoundInfo& aInfo);
   142 
   143     /**
   144     * Returns top context id from the session.
   145     *
   146     * @since S60 3.1
   147     * @return The resource id of the context that is at the top of the sound stack.
   148     */
   149     IMPORT_C TInt TopContext();
   150 
   151     /**
   152     * Disables next matching key sound until next pointer up event.
   153     *
   154     * @since S60 5.0
   155     * @param aScanCode ScanCode of key which sound is disabled.
   156     */
   157     void DisableNextKeySound(TInt aScanCode);
   158 
   159 private:
   160     CAknKeySoundSystem();
   161     void ConstructL(TInt aUid);
   162 
   163 private:
   164     CAknSoundPlayer* iSoundPlayer;
   165     TInt iSpare;
   166     };
   167 
   168 #endif // __AKNSOUNDSYSTEM_H__
   169 
   170 // End of file