1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/epoc32/include/mw/coesndpy.h Wed Mar 31 12:27:01 2010 +0100
1.3 @@ -0,0 +1,96 @@
1.4 +// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
1.5 +// All rights reserved.
1.6 +// This component and the accompanying materials are made available
1.7 +// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
1.8 +// which accompanies this distribution, and is available
1.9 +// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
1.10 +//
1.11 +// Initial Contributors:
1.12 +// Nokia Corporation - initial contribution.
1.13 +//
1.14 +// Contributors:
1.15 +//
1.16 +// Description:
1.17 +//
1.18 +
1.19 +#ifndef __COESNDPY_H__
1.20 +#define __COESNDPY_H__
1.21 +
1.22 +#include <e32std.h>
1.23 +
1.24 +class TBaSystemSoundType;
1.25 +class CCoeSoundPlayerManager;
1.26 +
1.27 +
1.28 +/** Utility class for simple sound playing.
1.29 +
1.30 +Must be used in the same thread as an active UI Control Framework environment
1.31 +(CCoeEnv).
1.32 +
1.33 +This class plays the sound specified by a TBaSystemSoundType object. The
1.34 +caller can request the sound to be repeated, and the time between repeats.
1.35 +If the exact sound cannot be found on a particular device, a match only by
1.36 +category (first UID) is used. No sound will play if a match is not found.
1.37 +
1.38 +@publishedAll
1.39 +@released */
1.40 +class CoeSoundPlayer
1.41 + {
1.42 +public:
1.43 + enum { ENoRepeat=1, ERepeatForever=KMaxTInt};
1.44 +public:
1.45 + inline static void PlaySound(const TBaSystemSoundType& aType);
1.46 + inline static void PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap);
1.47 + inline static void PlaySoundNow(const TBaSystemSoundType& aType);
1.48 + inline static void PlaySoundNow(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap);
1.49 + IMPORT_C static void CancelSound(const TBaSystemSoundType& aType);
1.50 +private:
1.51 + IMPORT_C static void PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount,
1.52 + TTimeIntervalMicroSeconds32 aGap,TBool aInterrupt);
1.53 + static CCoeSoundPlayerManager* ManagerL();
1.54 + };
1.55 +
1.56 +
1.57 +
1.58 +
1.59 +
1.60 +/** Plays the specified sound.
1.61 +
1.62 +This function only interrupts another, currently playing, sound if the new
1.63 +sound has a higher priority than the currently playing sound. If you wish
1.64 +to interrupt any currently playing sound and play a new one, use PlaySoundNow()
1.65 +instead of PlaySound().
1.66 +
1.67 +@param aType The sound to play.*/
1.68 +inline void CoeSoundPlayer::PlaySound(const TBaSystemSoundType& aType)
1.69 + {CoeSoundPlayer::PlaySound(aType,ENoRepeat,TTimeIntervalMicroSeconds32(0),EFalse);}
1.70 +
1.71 +/** Plays the specified sound for the specifed number of times with the specified
1.72 +interval.
1.73 +
1.74 +This function only interrupts another, currently playing, sound if the new sound
1.75 +has a higher priority than the current one. If you wish to interrupt
1.76 +any currently playing sound and play a new one, use PlaySoundNow() instead of PlaySound().
1.77 +
1.78 +@param aType The sound to play.
1.79 +@param aPlayCount The number of times the sound is played.
1.80 +@param aGap The interval in microseconds between each time the sound is played. */
1.81 +inline void CoeSoundPlayer::PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap)
1.82 + {CoeSoundPlayer::PlaySound(aType,aPlayCount,aGap,EFalse);}
1.83 +
1.84 +/** Plays the specified sound, interrupting any other sound that is currently playing.
1.85 +
1.86 +@param aType The sound to play. */
1.87 +inline void CoeSoundPlayer::PlaySoundNow(const TBaSystemSoundType& aType)
1.88 + {CoeSoundPlayer::PlaySound(aType,ENoRepeat,TTimeIntervalMicroSeconds32(0),ETrue);}
1.89 +
1.90 +/** Plays the specified sound the specifed number of times with the
1.91 +specified interval, interrupting any other sound that is currently playing.
1.92 +
1.93 +@param aType The sound to play.
1.94 +@param aPlayCount The number of times the sound is played.
1.95 +@param aGap The interval in microseconds between each time the sound is played. */
1.96 +inline void CoeSoundPlayer::PlaySoundNow(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap)
1.97 + {CoeSoundPlayer::PlaySound(aType,aPlayCount,aGap,ETrue);}
1.98 +
1.99 +#endif // __COESNDPY_H__