epoc32/include/bmpancli.h
branchSymbian2
changeset 3 e1b950c65cb4
parent 2 2fe1408b6811
child 4 837f303aceeb
     1.1 --- a/epoc32/include/bmpancli.h	Tue Mar 16 16:12:26 2010 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,179 +0,0 @@
     1.4 -// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 -// All rights reserved.
     1.6 -// This component and the accompanying materials are made available
     1.7 -// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
     1.8 -// which accompanies this distribution, and is available
     1.9 -// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
    1.10 -//
    1.11 -// Initial Contributors:
    1.12 -// Nokia Corporation - initial contribution.
    1.13 -//
    1.14 -// Contributors:
    1.15 -//
    1.16 -// Description:
    1.17 -//
    1.18 -
    1.19 -
    1.20 -#if !defined(__BMPANCLI_H__)
    1.21 -#define __BMPANCLI_H__
    1.22 -
    1.23 -#include <e32base.h>
    1.24 -#include <w32std.h>
    1.25 -#include <fbs.h>
    1.26 -
    1.27 -//
    1.28 -// CFrameData
    1.29 -//
    1.30 -
    1.31 -
    1.32 -/** 
    1.33 -Encapsulates the information required for one frame of an animation. 
    1.34 -
    1.35 -Each animation frame includes a bitmap that is displayed in a specified position 
    1.36 -for a specified length of time. You can optionally include a mask that either 
    1.37 -hides part of the bitmap, or makes part of the bitmap transparent so that the 
    1.38 -background can be seen.
    1.39 -
    1.40 -You will probably need to define several frames for a complete animation. 
    1.41 -When you have defined the frames you require, use CBitmapAnimClientData to 
    1.42 -construct the animation itself. 
    1.43 -
    1.44 -@publishedAll
    1.45 -@released 
    1.46 -*/
    1.47 -class CBitmapFrameData : public CBase
    1.48 -	{
    1.49 -public:
    1.50 -	IMPORT_C ~CBitmapFrameData();
    1.51 -	IMPORT_C static CBitmapFrameData* NewL();
    1.52 -	IMPORT_C static CBitmapFrameData* NewL(CFbsBitmap* aBitmap, CFbsBitmap* aMask=NULL);
    1.53 -	IMPORT_C static CBitmapFrameData* NewL(CFbsBitmap* aBitmap, CFbsBitmap* aMask, TInt aIntervalInMilliSeconds, TPoint aPosition);
    1.54 -//
    1.55 -	IMPORT_C void SetBitmap(CFbsBitmap* aBitmap);
    1.56 -	IMPORT_C void SetMask(CFbsBitmap* aMask);
    1.57 -	IMPORT_C void SetPosition(TPoint aPosition);
    1.58 -	IMPORT_C void SetInterval(TInt aIntervalInMilliSeconds);
    1.59 -	IMPORT_C void SetBitmapsOwnedExternally(TBool aOwnedExternally);
    1.60 -//
    1.61 -	IMPORT_C CFbsBitmap* Bitmap() const;
    1.62 -	IMPORT_C CFbsBitmap* Mask() const;
    1.63 -	IMPORT_C TInt IntervalInMilliSeconds() const;
    1.64 -	IMPORT_C TPoint Position() const;
    1.65 -	IMPORT_C TBool BitmapsOwnedExternally() const;
    1.66 -private:
    1.67 -	CBitmapFrameData();
    1.68 -private:
    1.69 -	CFbsBitmap* iBitmap;
    1.70 -	CFbsBitmap* iMaskBitmap;
    1.71 -	TBool iBitmapsOwnedExternally;
    1.72 -	TInt iIntervalInMilliSeconds;
    1.73 -	TPoint iPosition;
    1.74 -	};
    1.75 -
    1.76 -
    1.77 -//
    1.78 -// CBitmapAnimClientData
    1.79 -//
    1.80 -
    1.81 -
    1.82 -/** 
    1.83 -Encapsulates one or more animation frames into an entire animation.
    1.84 -
    1.85 -In addition to specifying the frames you wish to include in your animation, 
    1.86 -you can also specify:
    1.87 -
    1.88 -- whether the animation will flash
    1.89 -
    1.90 -- whether the animation is played once, or continuously
    1.91 -
    1.92 -- the background frame that is drawn to clear each frame in the animation
    1.93 -
    1.94 -You can also specify a default frame interval that is used for all frames 
    1.95 -in an animation. If the interval is already set for any of the individual 
    1.96 -frames, that takes precedence.
    1.97 -
    1.98 -When you have defined your animation, use RBitmapAnim to play the animation. 
    1.99 -
   1.100 -@publishedAll 
   1.101 -@released 
   1.102 -*/
   1.103 -class CBitmapAnimClientData : public CBase
   1.104 -	{
   1.105 -public:
   1.106 -	/** Animation play mode flags. 
   1.107 -
   1.108 -	The animation can be played in any of the ways described below. */
   1.109 -	enum TPlayMode
   1.110 -		{
   1.111 -		/** Plays the animation once, from the first frame to the last one. */
   1.112 -		EPlay		= 0x00,
   1.113 -		/** Plays the animation from the first frame to the last one continuously. */
   1.114 -		ECycle		= 0x01,
   1.115 -		/** Plays the animation from the first frame to the last one then from the last 
   1.116 -		frame to the first continuously. */
   1.117 -		EBounce		= 0x02
   1.118 -		};
   1.119 -public:
   1.120 -	IMPORT_C static CBitmapAnimClientData* NewL();
   1.121 -	IMPORT_C ~CBitmapAnimClientData();
   1.122 -//
   1.123 -	IMPORT_C void AppendFrameL(CBitmapFrameData* aFrame);
   1.124 -	IMPORT_C void ResetFrameArray();
   1.125 -	IMPORT_C void SetBackgroundFrame(CBitmapFrameData* aBackgroundFrame);
   1.126 -	IMPORT_C void SetFlash(TBool aFlash);
   1.127 -	IMPORT_C void SetFrameInterval(TInt aFrameIntervalInMilliSeconds);
   1.128 -	IMPORT_C void SetPlayMode(TPlayMode aPlayMode);
   1.129 -//
   1.130 -	IMPORT_C CBitmapFrameData* BackgroundFrame() const;
   1.131 -	IMPORT_C TBool Flash() const;
   1.132 -	IMPORT_C const CArrayPtrFlat<CBitmapFrameData>& FrameArray() const;
   1.133 -	IMPORT_C TInt FrameIntervalInMilliSeconds() const;
   1.134 -	IMPORT_C TPlayMode PlayMode() const;
   1.135 -//
   1.136 -	IMPORT_C TInt DurationInMilliSeconds() const;
   1.137 -	IMPORT_C TSize Size() const;
   1.138 -private:
   1.139 -	CBitmapAnimClientData();
   1.140 -private:
   1.141 -	TBool iFlash;
   1.142 -	TPlayMode iPlayMode;
   1.143 -	TInt iFrameIntervalInMilliSeconds;
   1.144 -	CArrayPtrFlat<CBitmapFrameData> iFrameArray;
   1.145 -	CBitmapFrameData* iBackgroundFrame;
   1.146 -	};
   1.147 -
   1.148 -
   1.149 -
   1.150 -/** 
   1.151 -Enables a client to package animation data, and send it to the window server 
   1.152 -for display.
   1.153 -
   1.154 -Before using RBitmapAnim, a client must instantiate an RAnimDll. This provides 
   1.155 -a reference to the window server DLL that runs the animation specified through 
   1.156 -the RBitmapAnim() object. To complete construction, call ConstructL(). 
   1.157 -
   1.158 -@publishedAll 
   1.159 -@released 
   1.160 -*/
   1.161 -class RBitmapAnim : public RAnim
   1.162 -	{
   1.163 -public:
   1.164 -	IMPORT_C RBitmapAnim(RAnimDll& aAnimDll);
   1.165 -	IMPORT_C void ConstructL(const RWindowBase& aWindow);
   1.166 -	IMPORT_C void DisplayFrameL(TInt aIndex);
   1.167 -	IMPORT_C void SetBitmapAnimDataL(const CBitmapAnimClientData& aBitmapAnimData);
   1.168 -	IMPORT_C void SetFlashL(TBool aFlash);
   1.169 -	IMPORT_C void SetFrameIntervalL(TInt aFrameIntervalInMilliSeconds);
   1.170 -	IMPORT_C void SetPlayModeL(CBitmapAnimClientData::TPlayMode aPlayMode);
   1.171 -	IMPORT_C void StartL();
   1.172 -	IMPORT_C void StopL();
   1.173 -	IMPORT_C void SetNumberOfCyclesL(TInt aNumberOfCycles);
   1.174 -	IMPORT_C void SetPositionL(TPoint aPosition);
   1.175 -private:
   1.176 -	void SetAttributesL(const CBitmapAnimClientData& aBitmapAnimData);
   1.177 -	void SetBackgroundFrameL(const CBitmapFrameData& aFrame);
   1.178 -	void SetFrameArrayL(const CArrayPtrFlat<CBitmapFrameData>& aFrameArray);
   1.179 -	void SetFrameL(const CBitmapFrameData& aFrame, TInt aOpCode);
   1.180 -	};
   1.181 -
   1.182 -#endif