epoc32/include/mmf/server/mmfdatapath2.h
branchSymbian3
changeset 4 837f303aceeb
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/epoc32/include/mmf/server/mmfdatapath2.h	Wed Mar 31 12:33:34 2010 +0100
     1.3 @@ -0,0 +1,140 @@
     1.4 +// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
     1.5 +// All rights reserved.
     1.6 +// This component and the accompanying materials are made available
     1.7 +// under the terms of "Eclipse Public License v1.0"
     1.8 +// which accompanies this distribution, and is available
     1.9 +// at the URL "http://www.eclipse.org/legal/epl-v10.html".
    1.10 +//
    1.11 +// Initial Contributors:
    1.12 +// Nokia Corporation - initial contribution.
    1.13 +//
    1.14 +// Contributors:
    1.15 +//
    1.16 +// Description:
    1.17 +//
    1.18 +
    1.19 +/**
    1.20 + @file
    1.21 + @internalTechnology 
    1.22 +*/
    1.23 +
    1.24 +#ifndef MMFDATAPATH2_H
    1.25 +#define MMFDATAPATH2_H
    1.26 +
    1.27 +#include <mmf/common/mmfcontroller.h>
    1.28 +#include <mmf/server/mmfdatasource.h>
    1.29 +#include <mmf/server/mmfdatasink.h>
    1.30 +#include <mmf/server/mmfcodec.h>
    1.31 +#include <mmf/server/mmfbuffer.h>
    1.32 +#include <mmf/common/mmfutilities.h>
    1.33 +#include <mmf/server/mmfformat.h>
    1.34 +#include <mmf/server/mmfsubthreadbase.h>
    1.35 +#include <mmf/server/mmfdatapath.h>
    1.36 +
    1.37 +/**
    1.38 +
    1.39 +This class is an extended version of CMMFDataPath. CMMFDataPath is extended to implement the loop play 
    1.40 +functionality in the controller. This class overrides some of the virual functions of CMMFDataPath in order to
    1.41 +implement the loop play functionality. All the controller plugins that require loop play functionality should
    1.42 +use CMMFDataPath2 in place of CMMFDataPath.
    1.43 +
    1.44 +@see CMMFDataPath
    1.45 +*/
    1.46 +class CMMFDataPath2 : public CMMFDataPath
    1.47 +	{
    1.48 +public:
    1.49 +	//CMMFDataPath2 constructor if codec Uid is not already known by CMMFController
    1.50 +	//and there is no data path ambiguity - ie only one data path is possible
    1.51 +	IMPORT_C static CMMFDataPath2* NewL(MAsyncEventHandler& aEventHandler); 
    1.52 +
    1.53 +	//CMMFDataPath2 constructor if codec Uid is not already known by CMMFController
    1.54 +	//and there is ambiguity ie more than one possible data path TMediaId used to select path 
    1.55 +	IMPORT_C static CMMFDataPath2* NewL(TMediaId aMediaId, MAsyncEventHandler& aEventHandler); 
    1.56 +
    1.57 +	//CMMFDataPath2 constructor if codec Uid is already known by CMMFController
    1.58 +	//and there is no data path ambiguity - ie only one data path is possible
    1.59 +	IMPORT_C static CMMFDataPath2* NewL(TUid aCodecUid, MAsyncEventHandler& aEventHandler); 
    1.60 +
    1.61 +	//CMMFDataPath2 constructor if codec Uid is already known by CMMFController
    1.62 +	//and there is ambiguity ie more than one possible data path TMediaId used to select path 
    1.63 +	IMPORT_C static CMMFDataPath2* NewL(TUid aCodecUid, TMediaId aMediaId, MAsyncEventHandler& aEventHandler);
    1.64 +
    1.65 +	virtual ~CMMFDataPath2();
    1.66 +	virtual void BufferFilledL(CMMFBuffer* aBuffer); //called by the CMMFDataPath's MDataSource when it has filled the buffer
    1.67 +	
    1.68 +	virtual void PrimeL();
    1.69 +	virtual void PlayL();
    1.70 +	virtual void Pause();
    1.71 +	virtual void Stop();
    1.72 +	virtual void SetPositionL(const TTimeIntervalMicroSeconds& aPosition);
    1.73 +	virtual TTimeIntervalMicroSeconds Position() const;
    1.74 +	// Called when source and sink needs to be de-referenced
    1.75 +	virtual void ResetL();
    1.76 +	void RunL();
    1.77 +	// Set Repeats.
    1.78 +	IMPORT_C void SetRepeats(TInt aRepeatNumberOfTimes, const TTimeIntervalMicroSeconds& aTrailingSilence);
    1.79 +	IMPORT_C void SetDrmProperties(MDataSource* iDrmSource, TBool *aDisableAutoIntent);
    1.80 +	IMPORT_C void RetainRepeatInfo();
    1.81 +	IMPORT_C void PreEmptionPause();
    1.82 +	
    1.83 +protected:
    1.84 +	CMMFDataPath2(TMediaId aMediaId, MAsyncEventHandler& aEventHandler);
    1.85 +	void ConstructL(TUid aCodecUid = KNullUid);
    1.86 +	void FillSourceBufferL();
    1.87 +	void DoFillSourceBufferL();
    1.88 +	TTimeIntervalMicroSeconds CalculateAudioOutputPosition() const;
    1.89 +	//called when trailing silence playback is complete
    1.90 +	static TInt RepeatTrailingSilenceTimerComplete(TAny* aDataPath);
    1.91 +	TInt DoRepeatTrailingSilenceTimerCompleteL();
    1.92 +	void PlaySilence();
    1.93 +	void DoStopL();
    1.94 +	void DoPauseL();
    1.95 +	void DoCancel();
    1.96 +	TTimeIntervalMicroSeconds OutputPosition() const;
    1.97 +	void DoPreEmptionPauseL();
    1.98 +	
    1.99 +	
   1.100 +protected:
   1.101 +	/**
   1.102 +    The number of times to repeat the audio sample. 
   1.103 +    */
   1.104 +    TInt iNumberOfTimesToRepeat;
   1.105 +    
   1.106 +    /**
   1.107 +    The number of times played. 
   1.108 +    */
   1.109 +    TInt iNumberOfTimesPlayed;
   1.110 +	/**
   1.111 +    The time interval of the trailing silence in microseconds.
   1.112 +	*/
   1.113 +	TTimeIntervalMicroSeconds iTrailingSilence;
   1.114 +
   1.115 +	/**
   1.116 +    The time interval of the trailing silence left to play in microseconds.
   1.117 +	*/
   1.118 +	TTimeIntervalMicroSeconds iTrailingSilenceLeftToPlay;
   1.119 +	
   1.120 +	/**
   1.121 +    The time left for the play to be completed in a particular repeat
   1.122 +	*/
   1.123 +	TTimeIntervalMicroSeconds iTimeLeftToPlayComplete;
   1.124 +
   1.125 +	/**
   1.126 +	Timer used for trailing silences when repeating
   1.127 +	*/
   1.128 +	CPeriodic* iRepeatTrailingSilenceTimer;
   1.129 +	//This variable stores the devsound time played when the play is repositioned
   1.130 +	TTimeIntervalMicroSeconds iDevSoundRepositionTime;
   1.131 +	//states when the silence period between repeats needs to be verified
   1.132 +	TBool iVerifyPlayComplete;
   1.133 +	
   1.134 +	//For Drm implementation during repeats
   1.135 +	MDataSource* iDrmSource;
   1.136 +	TBool* iDisableAutoIntent;
   1.137 +	TBool iRetainRepeatInfo;
   1.138 +	TBool iGetTimePlayedSupported;
   1.139 +	TBool iIsResumeSupported;
   1.140 +	TBool iIsUsingResumeSupport;
   1.141 +	}; 
   1.142 +
   1.143 +#endif