sl@0: /* sl@0: * sl@0: * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved sl@0: * sl@0: */ sl@0: sl@0: #include "LETypes.h" sl@0: #include "LEFontInstance.h" sl@0: #include "OpenTypeTables.h" sl@0: #include "ValueRecords.h" sl@0: #include "DeviceTables.h" sl@0: #include "GlyphIterator.h" sl@0: #include "LESwaps.h" sl@0: sl@0: U_NAMESPACE_BEGIN sl@0: sl@0: #define Nibble(value, nibble) ((value >> (nibble * 4)) & 0xF) sl@0: #define NibbleBits(value, nibble) (bitsInNibble[Nibble(value, nibble)]) sl@0: sl@0: le_int16 ValueRecord::getFieldValue(ValueFormat valueFormat, ValueRecordField field) const sl@0: { sl@0: le_int16 valueIndex = getFieldIndex(valueFormat, field); sl@0: le_int16 value = values[valueIndex]; sl@0: sl@0: return SWAPW(value); sl@0: } sl@0: sl@0: le_int16 ValueRecord::getFieldValue(le_int16 index, ValueFormat valueFormat, ValueRecordField field) const sl@0: { sl@0: le_int16 baseIndex = getFieldCount(valueFormat) * index; sl@0: le_int16 valueIndex = getFieldIndex(valueFormat, field); sl@0: le_int16 value = values[baseIndex + valueIndex]; sl@0: sl@0: return SWAPW(value); sl@0: } sl@0: sl@0: void ValueRecord::adjustPosition(ValueFormat valueFormat, const char *base, GlyphIterator &glyphIterator, sl@0: const LEFontInstance *fontInstance) const sl@0: { sl@0: float xPlacementAdjustment = 0; sl@0: float yPlacementAdjustment = 0; sl@0: float xAdvanceAdjustment = 0; sl@0: float yAdvanceAdjustment = 0; sl@0: sl@0: if ((valueFormat & vfbXPlacement) != 0) { sl@0: le_int16 value = getFieldValue(valueFormat, vrfXPlacement); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(value, 0, pixels); sl@0: sl@0: xPlacementAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yPlacementAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: if ((valueFormat & vfbYPlacement) != 0) { sl@0: le_int16 value = getFieldValue(valueFormat, vrfYPlacement); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(0, value, pixels); sl@0: sl@0: xPlacementAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yPlacementAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: if ((valueFormat & vfbXAdvance) != 0) { sl@0: le_int16 value = getFieldValue(valueFormat, vrfXAdvance); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(value, 0, pixels); sl@0: sl@0: xAdvanceAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yAdvanceAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: if ((valueFormat & vfbYAdvance) != 0) { sl@0: le_int16 value = getFieldValue(valueFormat, vrfYAdvance); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(0, value, pixels); sl@0: sl@0: xAdvanceAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yAdvanceAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: // FIXME: The device adjustments should really be transformed, but sl@0: // the only way I know how to do that is to convert them to le_int16 units, sl@0: // transform them, and then convert them back to pixels. Sigh... sl@0: if ((valueFormat & vfbAnyDevice) != 0) { sl@0: le_int16 xppem = (le_int16) fontInstance->getXPixelsPerEm(); sl@0: le_int16 yppem = (le_int16) fontInstance->getYPixelsPerEm(); sl@0: sl@0: if ((valueFormat & vfbXPlaDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(valueFormat, vrfXPlaDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 xAdj = dt->getAdjustment(xppem); sl@0: sl@0: xPlacementAdjustment += fontInstance->xPixelsToUnits(xAdj); sl@0: } sl@0: } sl@0: sl@0: if ((valueFormat & vfbYPlaDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(valueFormat, vrfYPlaDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 yAdj = dt->getAdjustment(yppem); sl@0: sl@0: yPlacementAdjustment += fontInstance->yPixelsToUnits(yAdj); sl@0: } sl@0: } sl@0: sl@0: if ((valueFormat & vfbXAdvDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(valueFormat, vrfXAdvDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 xAdj = dt->getAdjustment(xppem); sl@0: sl@0: xAdvanceAdjustment += fontInstance->xPixelsToUnits(xAdj); sl@0: } sl@0: } sl@0: sl@0: if ((valueFormat & vfbYAdvDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(valueFormat, vrfYAdvDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 yAdj = dt->getAdjustment(yppem); sl@0: sl@0: yAdvanceAdjustment += fontInstance->yPixelsToUnits(yAdj); sl@0: } sl@0: } sl@0: } sl@0: sl@0: glyphIterator.adjustCurrGlyphPositionAdjustment( sl@0: xPlacementAdjustment, yPlacementAdjustment, xAdvanceAdjustment, yAdvanceAdjustment); sl@0: } sl@0: sl@0: void ValueRecord::adjustPosition(le_int16 index, ValueFormat valueFormat, const char *base, GlyphIterator &glyphIterator, sl@0: const LEFontInstance *fontInstance) const sl@0: { sl@0: float xPlacementAdjustment = 0; sl@0: float yPlacementAdjustment = 0; sl@0: float xAdvanceAdjustment = 0; sl@0: float yAdvanceAdjustment = 0; sl@0: sl@0: if ((valueFormat & vfbXPlacement) != 0) { sl@0: le_int16 value = getFieldValue(index, valueFormat, vrfXPlacement); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(value, 0, pixels); sl@0: sl@0: xPlacementAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yPlacementAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: if ((valueFormat & vfbYPlacement) != 0) { sl@0: le_int16 value = getFieldValue(index, valueFormat, vrfYPlacement); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(0, value, pixels); sl@0: sl@0: xPlacementAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yPlacementAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: if ((valueFormat & vfbXAdvance) != 0) { sl@0: le_int16 value = getFieldValue(index, valueFormat, vrfXAdvance); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(value, 0, pixels); sl@0: sl@0: xAdvanceAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yAdvanceAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: if ((valueFormat & vfbYAdvance) != 0) { sl@0: le_int16 value = getFieldValue(index, valueFormat, vrfYAdvance); sl@0: LEPoint pixels; sl@0: sl@0: fontInstance->transformFunits(0, value, pixels); sl@0: sl@0: xAdvanceAdjustment += fontInstance->xPixelsToUnits(pixels.fX); sl@0: yAdvanceAdjustment += fontInstance->yPixelsToUnits(pixels.fY); sl@0: } sl@0: sl@0: // FIXME: The device adjustments should really be transformed, but sl@0: // the only way I know how to do that is to convert them to le_int16 units, sl@0: // transform them, and then convert them back to pixels. Sigh... sl@0: if ((valueFormat & vfbAnyDevice) != 0) { sl@0: le_int16 xppem = (le_int16) fontInstance->getXPixelsPerEm(); sl@0: le_int16 yppem = (le_int16) fontInstance->getYPixelsPerEm(); sl@0: sl@0: if ((valueFormat & vfbXPlaDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(index, valueFormat, vrfXPlaDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 xAdj = dt->getAdjustment(xppem); sl@0: sl@0: xPlacementAdjustment += fontInstance->xPixelsToUnits(xAdj); sl@0: } sl@0: } sl@0: sl@0: if ((valueFormat & vfbYPlaDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(index, valueFormat, vrfYPlaDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 yAdj = dt->getAdjustment(yppem); sl@0: sl@0: yPlacementAdjustment += fontInstance->yPixelsToUnits(yAdj); sl@0: } sl@0: } sl@0: sl@0: if ((valueFormat & vfbXAdvDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(index, valueFormat, vrfXAdvDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 xAdj = dt->getAdjustment(xppem); sl@0: sl@0: xAdvanceAdjustment += fontInstance->xPixelsToUnits(xAdj); sl@0: } sl@0: } sl@0: sl@0: if ((valueFormat & vfbYAdvDevice) != 0) { sl@0: Offset dtOffset = getFieldValue(index, valueFormat, vrfYAdvDevice); sl@0: sl@0: if (dtOffset != 0) { sl@0: const DeviceTable *dt = (const DeviceTable *) (base + dtOffset); sl@0: le_int16 yAdj = dt->getAdjustment(yppem); sl@0: sl@0: yAdvanceAdjustment += fontInstance->yPixelsToUnits(yAdj); sl@0: } sl@0: } sl@0: } sl@0: sl@0: glyphIterator.adjustCurrGlyphPositionAdjustment( sl@0: xPlacementAdjustment, yPlacementAdjustment, xAdvanceAdjustment, yAdvanceAdjustment); sl@0: } sl@0: sl@0: le_int16 ValueRecord::getSize(ValueFormat valueFormat) sl@0: { sl@0: return getFieldCount(valueFormat) * sizeof(le_int16); sl@0: } sl@0: sl@0: le_int16 ValueRecord::getFieldCount(ValueFormat valueFormat) sl@0: { sl@0: static const le_int16 bitsInNibble[] = sl@0: { sl@0: 0 + 0 + 0 + 0, sl@0: 0 + 0 + 0 + 1, sl@0: 0 + 0 + 1 + 0, sl@0: 0 + 0 + 1 + 1, sl@0: 0 + 1 + 0 + 0, sl@0: 0 + 1 + 0 + 1, sl@0: 0 + 1 + 1 + 0, sl@0: 0 + 1 + 1 + 1, sl@0: 1 + 0 + 0 + 0, sl@0: 1 + 0 + 0 + 1, sl@0: 1 + 0 + 1 + 0, sl@0: 1 + 0 + 1 + 1, sl@0: 1 + 1 + 0 + 0, sl@0: 1 + 1 + 0 + 1, sl@0: 1 + 1 + 1 + 0, sl@0: 1 + 1 + 1 + 1 sl@0: }; sl@0: sl@0: valueFormat &= ~vfbReserved; sl@0: sl@0: return NibbleBits(valueFormat, 0) + NibbleBits(valueFormat, 1) + sl@0: NibbleBits(valueFormat, 2) + NibbleBits(valueFormat, 3); sl@0: } sl@0: sl@0: le_int16 ValueRecord::getFieldIndex(ValueFormat valueFormat, ValueRecordField field) sl@0: { sl@0: static const le_uint16 beforeMasks[] = sl@0: { sl@0: 0x0000, sl@0: 0x0001, sl@0: 0x0003, sl@0: 0x0007, sl@0: 0x000F, sl@0: 0x001F, sl@0: 0x003F, sl@0: 0x007F, sl@0: 0x00FF, sl@0: 0x01FF, sl@0: 0x03FF, sl@0: 0x07FF, sl@0: 0x0FFF, sl@0: 0x1FFF, sl@0: 0x3FFF, sl@0: 0x7FFF, sl@0: 0xFFFF sl@0: }; sl@0: sl@0: return getFieldCount(valueFormat & beforeMasks[field]); sl@0: } sl@0: sl@0: U_NAMESPACE_END